The Order is developed by Ready at Dawn. Pretty sure SSM is just supervising. The big team is working on a new IP (Stig's project).
The Order is being made by Ready at DawnIf The Order is being made by (what I assume) the smaller team at SM, what are the majority of SM working on?
I really hope its a new IP. Whatever game this main team announce is obviously gonna be pretty massive as it's one of Sony's Big Three with ND and Polyphony.
Nope, Stig is definitely not working on The Order I think.Thanks, but you sure you are not confusing the new IP with The Order? I really hope it's a new IP from SM.
Exciting times to come.On the Western front, both ND and SSM are pretty much the big two.
- ND have pretty much proven their worth in a huge way. So, SCE will cater to their needs. Also, Uncharted isn't going away, as if it wasn't obvious already. It'll be back. But, they will inevitably return with something else too. Whatever they do, their games are quality, so they're a showcase developer for SCE.
- SSM is SSM. God of War is the biggest action franchise there is, and massive IP for SCE. Now, they also have a new IP in the works to create something different and build another franchise. Considering the level of quality with God of War, this could be pretty amazing.
- GG has talent and whilst Killzone has been successful, it didn't quite explode like Uncharted or God of War. Now, they have the opportunity with their new IP to have a bit of a fresh start and build themselves into a top tier SCE developer. I'm curious to see if they can deliver, but I feel a genre change will do them good. They're big enough to do both FPS and something else.
- Sucker Punch has a lot of expectation on them. Personally, I think they will rise to the occasion this coming generation. Infamous is the most impressive PS4 title I've seen, and they have a very good opportunity with the early showcase to really make an impact. If they do manage to wow with Infamous, then that's just a big bonus because it'll help them with their next project in the future too. They need to knock this out of the park because Infamous can sell a lot this time. I have a good feeling about them though.
- Media Molecule's LBP has basically printed a lot of money for SCE. It's a unique title. So, their new project should hopefully be an interesting experiment at the least.
The other studios also have various things in the works, but the above five, are the ones who got the most attention in the West with their franchises. Some others will show up, and get their opportunity to shine, but I imagine, with ND and SSM dominating at the top, SP, MM and GG stand a good chance of joining them depending on how these next few years go.
On the Japan side:.
- PD print money. They are the Emperor of SCE developers. Expect PS4 GT between the latter half of next year and March 2015. They'll show up earlier this time.
- 'Unannounced JRPG 1' (one I've mentioned before) will end up appearing. And I'm sure this has a good chance to melt the hardcore. It should be successful, at least, on the level of Infamous or Killzone maybe.
- The Last Guardian will finally show up. So, people will finally get this title out of the way. I don't know what will happen with Team Ueda beyond this project, but they have talent, so I imagine they'll be integrated into SCEJ's other teams, or they might modify the team and give a new leader so they can continue with other projects. I really don't know though. It will be interesting.
- 'Unannounced JRPG 2' will be SCE's second attempt at a big game emulating FF. If this comes to fruition, and is successful, then there is a franchise opportunity which can be exploited. Probably the most experimental project as if it bombs, then they'll never touch anything like it again. I don't think it will though. With the advent of FF15, KH3, and the announcement of FF16 sometime between 2014-2015, Japan gamers will be ready for this. The big question mark is whether they can translate some of that success to the West which will obviously be an aim.
I think, right now, is the most exciting time at SCE WWS. Last generation, a lot of effort went into stabilising the developers, building IPs, re-structuring, and getting some real strength on the first party front. There were a lot of things happening. In a way, the effort was so Western focused, that SCEJ was slightly neglected. However, with the foundation there, all that is needed now is for SCE to fine tune things rather than re-vamp them. This means, the potential is there to expand tried and tested teams further, both in SCEA/SCEE and in SCEJ.
Basically, I'd expect even more content from SCE WWS with the PS4 than with the PS3. This will be a great time to be a Playstation owner, both for new IP, sequels to some existing IP, and maybe a few blasts from the past.
The Order is developed by Ready at Dawn. Pretty sure SSM is just supervising. The big team is working on a new IP (Stig's project).
Helsinki, Finland, May 23 – Housemarque, the award winning developer of downloadable hit titles such as Dead Nation, Outland and Super Stardust HD, announced they are hard at work on a (still unnamed) “spiritual successor” to the Super Stardust franchise. The game will be released as a PlayStation®4 (PS4) exclusive
http://www.housemarqueblog.com/hous...ardust-franchise-on-playstation-4/2013/05/23/Following a long-standing tradition of partnerships with Sony Computer Entertainment Worldwide Studios Europe, Housemarque is currently busy with the above-mentioned title along with another unannounced PS4 project. More information on both games will be released in the upcoming months.
Dont forget about Housemarque!
http://www.housemarqueblog.com/hous...ardust-franchise-on-playstation-4/2013/05/23/
How many exclusives?Worldwide Studios working on over 30 PS4 games 12 which are new Ips.
I think that is a fair amount of new games.
How many exclusives?
How many exclusives?
Sure, I'll focus on the PL.
Naughty Dog: Manchester United
Poliphony Digital: Chelsea
Sony Santa Monica: Manchester City
Guerilla Games: Liverpool
Media Molecule: Everton
Sucker Punch: Arsenal
Evolution: Aston Villa
Quantic Dream: Tottenham Hotspur
I wouldn't say it's dead, but I don't believe there is anything Wipeout related in development right now. Who knows what happens with it in the future.2 Questions for Verendus or anyone else with sources/ties to Sony
Is Wipeout franchise dead or could we see another for PS4?
Yes. When it appears, whether with a new name or not, it'll be obvious what it is.Are the rumours about Demons Souls 2 coming to Ps4 true?
They knew how to get some impressive graphics out of the 360, but they don't know how to create an objective that doesn't involve hitting a switch.
Not even one of those studios are MS's studios.Well, MS definitely has significantly stronger studios than Sony does. Sucker Punch aside, I don't see anyone who's developed a game that's been as good as something from Remedy, Capy, or Capcom Vancouver.
Naughty Dog is all that matters.
I wouldn't say it's dead, but I don't believe there is anything Wipeout related in development right now. Who knows what happens with it in the future.
Yes. When it appears, whether with a new name or not, it'll be obvious what it is.
Holy crap,new thread worthy IMO (on mobile).I wouldn't say it's dead, but I don't believe there is anything Wipeout related in development right now. Who knows what happens with it in the future.
Yes. When it appears, whether with a new name or not, it'll be obvious what it is.
I think it's best not to make threads when we can't provide official sources. Best to leave it in here.Holy crap,new thread worthy IMO (on mobile).
OK thenI think it's best not to make threads when we can't provide official sources. Best to leave it in here.
I know its only fair, but I wonder if Ready At Dawn kind of wish SSM's name hadn't been put on that trailer. It seems to have caused a lot of confusion, so rather than people saying 'this is RAD's big break, let's see how they cope with the pressures of developing a game that absolutely needs to succeed, not just for their general future, but to prove to Sony that they're desrving of a spot in the top stable' they're arguing about which SSM team is developing it
Also, Liverpool would be Rare
Where does Undead Labs fit into all this? They aren't a first party studio, but their IP is owned by MS and they don't intend to work on anything else based on what they've said in the past.
Second Party?
KCVerendus, next-gen Syphon Filter ever??
Gonna say that Sony has this one, easily. Not just because of what they currently have in development, but because Microsoft merely treats exclusives as a means to an end.
Case in point, during the lifespan on the 360, Microsoft published several exclusives, including Blue Dragon, Mass Effect, and Gears of War. However, not even halfway into the consoles lifespan, those exclusives slowed to a trickle, until you could only count on mainstays like Halo, Forza, and Gears to remain exclusive.
This is because Microsoft saw these exclusives, as no more than a means to build a user base. Their overall strategy has always been to use X-Box live to leverage a larger userbase. Once it had a large enough user base it didn't need those exclusives. People would choose the 360 over the PS3, because their friends were on XBL, and they wanted to be able to play with their friends.
After this point, Microsoft was only interested in exclusives they believe were guaranteed sellers, since they deliver the absolute largest amount of profits for the least amount of work.
Sony on the other hand, has developed a tendency to dabble in projects that, "aren't," guaranteed sellers. Look at The Last of Us, this is not the sort of game that you see coming out of some numbers obsessed committee. It's somber, often slow paced, and frequently the exact opposite of the sort of power fantasies that most videogames revel in.
No, The Last of Us, like many of Sony's exclusives over the past few years, stands out. It's clear that Sony, desperately wishes to be seen as something unique on the market.
From a business standpoint, this makes sense. Look at Microsoft, if some competitor came along and found a way to completely undermine them, what would be lost exactly? From a purely artistic stand point, there isn't much Microsoft publishes that is strictly unique. Halo is about the closest thing they have to a first party franchise with a distinct artistic style, and thats about it.
Assuming Sony keeps up their pace of exclusives, and manage to establish new franchises at about the same rate. Eventually, they reach the point where they're artistically indispensable. Look at Nintendo for example, despite their infrequent introduction of new IP, they've brought so many artistically unique properties to the industry that nobody can picture them going away completely. They have a guaranteed audience, even if it isn't single handedly enough to make them a run away hit. This audience guarantees some level of relevance, at least until Nintendo runs things into the ground.
This, is what Sony is aiming for. Microsoft is relevant because of features, because of traits that can be copied by any company with money and sufficient know how. Sony, wants to be relevant because of unique games. They want to be impossible to ignore, for traits that cannot be easily copied by its competitors.
So Sony will continue in invest in studios, and in exclusives, throughout their consoles lifespan. Microsoft will stop, the moment they feel their user base is sufficient, assuming they reach that point.
As such, because of this different approach, Sony is going to win the exclusive fight in the long term. The only way I even see Microsoft making a sustained effort, is if they end up struggling far more than they did during the 360 effort.
Granted, that actually is highly possible, depending on how things go.
I think it's best not to make threads when we can't provide official sources. Best to leave it in here.
KC
Break the above two letter code, and get your answer.
To re-iterate? Could it possibly be Deep Down? Style seemed very reminscent and the lack of an announcement for Xbone might make more sense.
Apparently they have upwards to 100 people in the studio now as stated in a recent interview. They worked on LittleBigPlanet Vita. They recently appointed a DICE veteran as the new CEO to lead the development on their new IP.
http://tarsier.se/blog/tarsier-studios-appoints-dice-veteran-as-new-ceo
Hah! No, there are around 40 people here.
Where did you see that interview?