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Sony: We're more committed to new IP than other platform holders

I don't mean to be rude, but you need to be more careful with your thread titles. Using "publishers" in lieu of "platform holders" drastically increases the scope of the comment, and Microsoft didn't state that it's bringing "a beloved franchise" to the PC but rather a title within such a franchise -- the former suggests that the series hasn't been seen on the PC before whereas the latter could swing either way.
You're completely right, and I was going based off Gamespot's title. Edited now.
 
As long as new IP doesn't mean pallet swapped cinematic shooter I'm in. Also would it really kill them to show some stuff. If you're ahead you should care about getting more ahead.
 
Show don't tell

Was really disappointed by the PS4 launch.

Disappointed by PS4 launch, sure. But were you disappointed by Sony as a whole?

When looking at the companies as a whole, I think it's hard to argue that Sony offered a ton of new content across PS3/4/Vita.
 
I believe it. I mean look at the blockbusters from Sony on the ps3. Very few of them were carry overs from the ps2 (I can only think of R&C, GoW, MGS and GT). A lot of new IPs, particularly towards the end of the console's life.
 
This.

Looking at SCEA as the benchmark of how Sony is marketing Vita/Vita titles is completely wrong.

The only regions actively marketing the Vita is SCEE and SCEJ. SCEA has for most parts forfeited any real attempt to push Vitas.

Granted, it pales in comparison to how Nintendo is marketing the 3DS.

I think you're ignoring Puppeteer when you say marketing is only a vita problem.
 
Disappointed by PS4 launch, sure. But were you disappointed by Sony as a whole?

When looking at the companies as a whole, I think it's hard to argue that Sony offered a ton of new content across PS3/4/Vita.

Yeah, not really arguing that; I was mostly a gamer on the 360, when I moved out of my home I didn't take my ps3. So basically I missed all of the PS3/Vita games, which admittedly look like a great slate of offerings.

Speaking solely as a ps4 owner.
 
I believe it. I mean look at the blockbusters from Sony on the ps3. Very few of them were carry overs from the ps2 (I can only think of R&C, GoW, MGS and GT). A lot of new IPs, particularly towards the end of the console's life.

This was also the case with the PS2. Outside of Gran Turismo no Sony IP from the PS1 days (that I can think of at least) got more than a single entry on PS2 and quite a few of them didn't receive a single sequel.
 
So committed we got GoW: Ascension, GT6, Ratchet and Clank: Full Frontal Assault, Killzone: Mercenary, Killzone: Shadowfall, ports of Flower and Fl0w, etc. all in the same year right Sony?

Heh, you have to be joking. We got a lot of new IPs from Sony this year, so many I don't mind the sequels and even then it's impressive we got many sequels and new IPs all in the same year.
 
This is one of things I like the most about Sony as well. Always pursuing new IPs, across a wide variety of genres as well.

Though I must say, it's pretty ironic hearing them say this when Sucker Punch's big PS4 game is inFamous and Naughty Dog's big PS4 game is Uncharted. Hopefully we start seeing some new PS4 IPs soon. Really anxious to see what Media Molecule is cooking up.
 
Games like Tearaway and Puppeteer (and the revival of the Sly franchise) are a huge factor in why I continue to be a hardcore Sony supporter. Cartoonish platformers are becoming less and less feasible. They don't sell like they used to - whether that's a lack of marketing or shift in customers' tastes is open to debate.

However they do review well, and at the end of the day their quality keeps me happy. With low budgets, sequels are still very much possible. If not, next years round of new IP will amaze just as much.
 
I think you're ignoring Puppeteer when you say marketing is only a vita problem.

Sony have always sucked at marketing their 'mid-card' offerings. It happens every year.

Every year, Sony always have one or two home console titles that make you SMH in terms of how little Sony does to market it. 2012 was Twisted Metal and Starhawk. This year its Puppeteer and R&C.

Off the top of my head, Sony typically does maybe 4-5 major marketing pushes for its game a year. And even in those 4-5, there may be one that is notably weaker than the rest. Games outside those 'select 4-5' are basically fighting for scraps.

For 2013, those 'select 4-5' was Ascension, Beyond Two Souls, TLoU, Killzone & GT6. And this is of course anecdotal, but it does feel like GT6 marketing this year felt a lot more subdued, despite it being the 15th anniversary title.
 
This is actually a bit interesting when you examine it. Of course Sony would be looking for new IP, they have almost none of worth. It's pretty much Uncharted, Gran Turismo and God of War the latter two of which have taken a tremendous nose-dive this year. Their B-tier seems to be Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm which aren't really relevant anymore, except Killzone which I can't exactly explain how that survived but the rest were killed by sub-par farm-outs and half-assed portable versions. It's kinda why PSASBR was a huge flop, nobody actually cares about Sony's IP. I guess in some ways that's better than Nintendo's often crippling legacy that fans demand but it leaves them vulnerable if they can't provide a new hit.
 
So many comments about how Tearaway/Puppeteer flopped and all that crap, yet what do people base these claims on?
Perhaps those titles made enough money and/or are profitable as is.

On-topic: it's the reason I keep buying their machines, the variety is there and always has.
 
Yet the only new big budget IP's for the first year of PS4 are drive club (really is 1/2 ip it's a linear racing game) and the order, I don't count knack lol. The rest is infamous Killzone and uncharted.
 
Off the top of my head, Sony typically does maybe 4-5 major marketing pushes for its game a year. And even in those 4-5, there may be one that is notably weaker than the rest. Games outside those 'select 4-5' are basically fighting for scraps.

Fair, but in the end that does end with them pushing some new IPs to their death.
 
We are more committed to new IP establishment and delivery than most other platform holders out there

But how do they know this. Oh i know the answer
369497-phil.jpg
 
Yet the only new big budget IP's for the first year of PS4 are drive club (really is 1/2 ip it's a linear racing game) and the order, I don't count knack lol. The rest is infamous Killzone and uncharted.
Well he said down the pipe, while you are only talking about announced games in the first year. I guess you don't disagree with him since you're discounting new IP's and changing the time frame.
 
so in 2014 we got:

Infamous:Ss
The order
uncharted team game?
Sony SantaMonica game?

what else is there AAA wise?

Rime, shadow of beast (not new), hell divers, (Hopefully) murasaki baby Vita, Everybody's gone to the rapture (not sony IP), hohokum (sony ip I believe?), transistor (not sony ip but new), deep down, and you can look up the rest. :)

Plenty of new Ip that sony is either funding or giving exposure too.

Edit: Woops didn't read the triple a. Drive club is another
 
i think people overvalue the idea of a new ip. it sounds cool and exciting, but in practice it doesn't mean we aren't getting another third-person shooter with chest-high walls. we shouldn't reward david cage for making heavy rain when it's a huge mess, just because it's a new ip.

for me, i think the best new ip sony's made since shadow of the colossus is tearaway. it's a game that needs its hardware to work. the level design isn't especially treacherous, but the input is so demanding of the vita that i can't imagine playing it any other way, and it makes what is a familiar experience seem new, not just its aesthetic. it's also a rare game that uses its existence as a new ip into its setting and design- it's actually part of the story and why it wouldn't work quite as well if it was based off littlebigplanet or something.
 
I'm really looking forward to see what new IPs they bring in on PS4. SSM and GG's are both yet to be revealed and DriveClub and The Order have potential. I thought Knack was alright too, but I'm not sure if it has franchise potential.
Super Mario 64 style Knack with big open levels could have a lot of potential. I don't think they can or should bother making another game just like Knack though considering how divisive it is.
 
so in 2014 we got:

Infamous:Ss
The order
uncharted team game?
Sony SantaMonica game?

what else is there AAA wise?
Off the top of my head:
Lily Bergamo
Everquest Next
Planetside 2
Guilty Gear Xrd
Driveclub
Deep Down

Idk if GG or MM's new IPs are 2014 titles. Does Rime or Shadow of the Beast counts for "AAA" games? Rime is an open world adventure game and I have no idea what SOTB is outside of that trailer.
 
This is actually a bit interesting when you examine it. Of course Sony would be looking for new IP, they have almost none of worth. It's pretty much Uncharted, Gran Turismo and God of War the latter two of which have taken a tremendous nose-dive this year. Their B-tier seems to be Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm which aren't really relevant anymore, except Killzone which I can't exactly explain how that survived but the rest were killed by sub-par farm-outs and half-assed portable versions. It's kinda why PSASBR was a huge flop, nobody actually cares about Sony's IP. I guess in some ways that's better than Nintendo's often crippling legacy that fans demand but it leaves them vulnerable if they can't provide a new hit.
So much wrong with this post. Gran Turismo took a huge nosedive this year? Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm aren't really relevant anymore? Why, because they don't interest you?

And people didn't buy Sony's Smash Bothers clone because we didn't particularly want to play a ripoff of Smash Brothers of all things. It had practically zero to do with the characters they chose to include. I love Nintendo as much as the next guy but seriously - fuck Smash Brothers. Those games are ass. And Sony's attempt at it was even worse.
 
Sony used to do a lot wrong. Now they do a few things wrong. But when it comes to games... I never worry. I don't worry on the Vita. I didn't worry on the ps3. I don't worry on the ps4. Sony never stops taking chances with games which is why my preference tends to be with them.



Though right now I feel like the xbox one has the stronger library. Sony gets points for superior multiplats (and the multiplats are strong... AC4 is amazing) but between DR3/Ryse/Forza/Peggle/KI/Zoo Tycoon... and PvZ 3rd person shooter and Titanfall coming in the next couple months - they are strong.


But the thing with microsoft that worries me is that they tend to do this early on and then coast. Sony doesn't coast. Look at this year ps3 vs 360 in terms of first party/exclusive output. It's not even a competition. But, man, early on with the 360 there were so many amazing games only available there. If Microsoft could do that for a full gen... I could fall into their court.

Yeah, though... sony. Games. Love em. Their marketing makes me want to shove my dick in my ear though.
 
Rime, shadow of beast (not new), hell divers, (Hopefully) murasaki baby Vita, Everybody's gone to the rapture (not sony IP), hohokum (sony ip I believe?), transistor (not sony ip but new), deep down, and you can look up the rest. :)

Plenty of new Ip that sony is either funding or giving exposure too.

I'd say that is a bit broad to be giving them credit for all of those, but even if they don't announce much else you've still got Hohokum, Freedom Wars, and Deep Down all of which are coming out Japan Studios alone.

As I said above, I fully expect to see more things announced with a holiday 2014 release date at E3 or earlier, but if next year is a down year it wouldn't be too surprising either given how many titles they've released in the last couple of years.
 
This is actually a bit interesting when you examine it. Of course Sony would be looking for new IP, they have almost none of worth. It's pretty much Uncharted, Gran Turismo and God of War the latter two of which have taken a tremendous nose-dive this year. Their B-tier seems to be Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm which aren't really relevant anymore, except Killzone which I can't exactly explain how that survived but the rest were killed by sub-par farm-outs and half-assed portable versions. It's kinda why PSASBR was a huge flop, nobody actually cares about Sony's IP. I guess in some ways that's better than Nintendo's often crippling legacy that fans demand but it leaves them vulnerable if they can't provide a new hit.
Wow, just wow. So stupid.
 
Sony used to do a lot wrong. Now they do a few things wrong. But when it comes to games... I never worry. I don't worry on the Vita. I didn't worry on the ps3. I don't worry on the ps4. Sony never stops taking chances with games which is why my preference tends to be with them.



Though right now I feel like the xbox one has the stronger library. Sony gets points for superior multiplats (and the multiplats are strong... AC4 is amazing) but between DR3/Ryse/Forza/Peggle/KI/Zoo Tycoon... and PvZ 3rd person shooter and Titanfall coming in the next couple months - they are strong.


But the thing with microsoft that worries me is that they tend to do this early on and then coast. Sony doesn't coast. Look at this year ps3 vs 360 in terms of first party/exclusive output. It's not even a competition. But, man, early on with the 360 there were so many amazing games only available there. If Microsoft could do that for a full gen... I could fall into their court.

Yeah, though... sony. Games. Love em. Their marketing makes me want to shove my dick in my ear though.

My thinking since Xbox One can't rely on 3rd parties this time maybe they will look to do their own thing now. Seems like from the Phil Spencer interview from around launch time they have the next 2 yrs already planned out.
 
We are aware of that Sony. But you do need to show more of these new IPs ASAP, especially for PS4, which is starving for new softwares. So release a trailer or two of your new properties already. Make us foaming at the mouth in anticipation.
 
So much wrong with this post. Gran Turismo took a huge nosedive this year? Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm aren't really relevant anymore? Why, because they don't interest you?

i think he means sales, and the fact that the original teams haven't been working on most of those franchises in a while. if lbp continues, it'll be as a console property (and probably not handled by media molecule), but sly cooper 4, jak and daxter 2, and into the nexus haven't done very well critically or commercially, and two of those were not done by their original studios.

oh and motorstorm disappeared off the face of the earth like alicia silverstone.
 
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