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Sony: We're more committed to new IP than other platform holders

Rime, shadow of beast (not new), hell divers, (Hopefully) murasaki baby Vita, Everybody's gone to the rapture (not sony IP), hohokum (sony ip I believe?), transistor (not sony ip but new), deep down, and you can look up the rest. :)

Plenty of new Ip that sony is either funding or giving exposure too.

Edit: Woops didn't read the triple a. Drive club is another

driveclub is looking good, to bad the only smaller budget game that appeals to me is return to rapture.

I have spent practically all my time this gen playing AAA games and have only played indie and smaller games a couple of times. So these cheaper,smaller,less graphically advanced games appeal to me even less with the PS4 because if I really wanted that experience I could get a very similar one on the PS3.

Its great for ppl who like these sought of game though, to bad i'am not one of them.
 
I'd say that is a bit broad to be giving them credit for all of those, but even if they don't announce much else you've still got Hohokum, Freedom Wars, and Deep Down all of which are coming out Japan Studios alone.

As I said above, I fully expect to see more things announced with a holiday 2014 release date at E3 or earlier, but if next year is a down year it wouldn't be too surprising either given how many titles they've released in the last couple of years.

I wasn't giving them credit for the IP. In fact I outlined that it was not there IP. Just that they gave many of those new ip either a helping hand or publicity that comes along with being on the stage at a major press conference.
 
The marketing sucks here. The only reason I know about these new IPs is because I'm so invested in video games. Your average consumer doesn't know shit. Tearaway is an AMAZING game that could do really well if people knew it existed.

the problem is a lot of their new IP's seem to be reskins of more popular games - i wish the PS4 had some more exclusives as i am on holidays now but there are zero games i want to get for it. a new Killzone just doesnt cut it for me.

You're kidding me

Do you know what a new IP is?
 
We are aware of that Sony. But you do need to show more of these new IPs ASAP, especially for PS4, which is starving for new softwares. So release a trailer or two of your new properties already. Make us foaming at the mouth in anticipation.

Isn't this on par with a new console release?
 
Honestly I'm really impressed with what Sony has put out. the fact that stuff like Puppeteer, Tearaway and Beyond are allowed to exist is awesome.

Hard to argue. Getting something like TLOU at the end of the PS3's life (or not, I guess) was pretty nice.

Can't really argue with that. Sony do make a genuine effort.

I agree. I think they could potentially have the best first party around currently. At least they try new stuff.

The way Sony has increased its IP portfolio is really impressive. They bet big on new IPs this gen.

Pretty much a consensus. Sony is the best for new IP.
The flipside is that Sony's new IP, which is typically pretty well received critically and by people who actually buy it, tends to have a terrible time in the market. When that's the case, and a talented company with good marketing like Sony can't sell new IP, why would anyone with solid existing franchises ever try? (Unless they were in dire need of a new revenue stream and had the capacity to add a dev team without crippling themselves, obvs)
 
Sony have always sucked at marketing their 'mid-card' offerings. It happens every year.

Every year, Sony always have one or two home console titles that make you SMH in terms of how little Sony does to market it. 2012 was Twisted Metal and Starhawk. This year its Puppeteer and R&C.

Off the top of my head, Sony typically does maybe 4-5 major marketing pushes for its game a year. And even in those 4-5, there may be one that is notably weaker than the rest. Games outside those 'select 4-5' are basically fighting for scraps.

For 2013, those 'select 4-5' was Ascension, Beyond Two Souls, TLoU, Killzone & GT6. And this is of course anecdotal, but it does feel like GT6 marketing this year felt a lot more subdued, despite it being the 15th anniversary title.
The way I see it, those mid to smaller games are made on limited budget, and they end up use all that money developing the game with little left for marketing budget.
 
So much wrong with this post. Gran Turismo took a huge nosedive this year? Killzone, Ratchet and Clank, Jak and Daxter, Sly Cooper, Little Big Planet, and Motorstorm aren't really relevant anymore? Why, because they don't interest you?

And people didn't buy Sony's Smash Bothers clone because we didn't particularly want to play a ripoff of Smash Brothers of all things. It had practically zero to do with the characters they chose to include. I love Nintendo as much as the next guy but seriously - fuck Smash Brothers. Those games are ass. And Sony's attempt at it was even worse.

Whether or not they interest me is unimportant, they very objectively aren't selling or are trending downward with each release. Actually one I missed in Infamous which might be one of the few trend buckers as it does reasonably well and may continue with Second Son.
 
driveclub is looking good, to bad the only smaller budget game that appeals to me is return to rapture.

I have spent practically all my time this gen playing AAA games and have only played indie and smaller games a couple of times. So these cheaper,smaller,less graphically advanced games appeal to me even less with the PS4 because if I really wanted that experience I could get a very similar one on the PS3.

Its great for ppl who like these sought of game though, to bad i'am not one of them.

This is actually something I'd argue against. Many AAA titles we'll probably be seeing, could probably have been accomplished on the previous generation. Killzone Shadow Fall for instance, could have easily been done on the PS3, just not nearly as pretty. I'm hoping we'll see experiences from developers who're able to take bigger risks, due to their smaller nature and deliver stuff that's only possible with the new hardware.
 
i think he means sales, and the fact that the original teams haven't been working on most of those franchises in a while. if lbp continues, it'll be as a console property (and probably not handled by media molecule), but sly cooper 4, jak and daxter 2, and into the nexus haven't done very well critically or commercially, and two of those were not done by their original studios.

oh and motorstorm disappeared off the face of the earth like alicia silverstone.

We don't know what the expectations were for any of those games. Did R&C: FFA or A4O sell a lot or were critical successes to warrant sequels?

LBP is obviouslt continuing wuth Hub. Heck, there are costume updates for the games still being announced now. MM are a creative bunch and nothing forces them to work on one IP for the rest of their life so why wouldn't they make new IPs?

A motorstorm game was released last year and the last update we got was that the game was doing well.

And what's Jak & Daxter 2? You mean Jak 2?
 
This obsession with AAA I will never understand. The many of the most interesting games come from mid sized development teams.

Yep. I'm currently playing Doki Doki Universe and loving it. I know this isn't a Sony exclusive but it makes the point well in my opinion.
 
Putting 'let's be honest' at the beginning of a statement doesn't automatically make it correct. Both of those games are fantastic and worthy of huge sales.

I am not saying they are not worthy. I am saying it is not going to happen even if there is marketing. You know that is true.
 
I am not saying they are not worthy. I am saying it is not going to happen even if there is marketing. You know that is true.

I don't see why not. I don't 'know that is true' at all. You seem intent on propagating a sense of inevitably in order to justify your incorrect assumption.
 
I want some new first party IP'S at E3 from Sony. Put up or shut up. Let's see what all those new hires can produce. I want some new iconic characters who can really excite me.
 
No argument here. Been seeing a lot of new stuff come from Sony these last few years. Nintendo, by comparison, seems to introduce new IPs more strategically. This usually means; at /around launch, and any period after their system has a 'decent' installed base, as far as I've noticed.
 
This is actually something I'd argue against. Many AAA titles we'll probably be seeing, could probably have been accomplished on the previous generation. Killzone Shadow Fall for instance, could have easily been done on the PS3, just not nearly as pretty. I'm hoping we'll see experiences from developers who're able to take bigger risks, due to their smaller nature and deliver stuff that's only possible with the new hardware.

I'am happy with the gameplay of recent AAA's the reason I will get a PS4 is for the better graphics and framerate, of course I want the gameplay to be more broader and new aswell. There are some less graphical demanding games I like such as rayman origins and various smartphone games, these sought of games dont make me want to go out and buy a PS4.
Its just my personal taste. I enjoy multiplayer FPS's,sandbox games, action adventure games it just so happens these lower budget games dont suit my tastes and the ones that do dont seem that good.

I like good games that I like.
 
We don't know what the expectations were for any of those games. Did R&C: FFA or A4O sell a lot or were critical successes to warrant sequels?

LBP is obviouslt continuing wuth Hub. Heck, there are costume updates for the games still being announced now. MM are a creative bunch and nothing forces them to work on one IP for the rest of their life so why wouldn't they make new IPs?

A motorstorm game was released last year and the last update we got was that the game was doing well.

i was joking about motorstorm. as far as sly and r&c goes, i think all three of the recent r&c games are under 150k. sly is faring better at around 200k (and it sold a decent amount on the vita as well).

i think maybe the point he was trying to get at is that sony can make a lot of ips, but they don't do a great job at catering to new fanbases. it's not enough just to make a game for an existing series- it should be as good as it was when it was at its best. i thought into the nexus was going to be a return to form, like a smaller a crack in time. instead it was a very truncated and basic affair.

And what's Jak & Daxter 2? You mean Jak 2?

they made it for the psp and ps2 in 2009. it kinda slipped by because it was for the psp and ps2 in 2009.
 
I have to say, going with the track record of the last generation this is pretty spot on. Sony's first party studios are killing it. I certainly hope the trend continues into the new console generation. Can't wait to see what sort of amazing new IPs come out. MediaMolecule and Sony Santa Monica are bound to be working on some new IPs. Not to mention Order 1886. This going to be an amazing generation for games and I, for one, cannot wait! Gaming jsut keeps getting better and better. What a great time to be a gamer, on the cusp of untold greatness. :D
 
Well, of course. Except for their franchises that sell great, coincidentally! Those seem to get a healthy amount of sequels generation after generation.
 
i was joking about motorstorm. as far as sly and r&c goes, i think all three of the recent r&c games are under 150k. sly is faring better at around 200k (and it sold a decent amount on the vita as well).

i think maybe the point he was trying to get at is that sony can make a lot of ips, but they don't do a great job at catering to new fanbases. it's not enough just to make a game for an existing series- it should be as good as it was when it was at its best. i thought into the nexus was going to be a return to form, like a smaller a crack in time. instead it was a very truncated and basic affair.

I think the issue with R&C is that the main Insomniac team isn't working on it anymore and are focusing on their new Microsoft IP.
 
That's the thing I love about Sony. They give you content throughout the year and once the launch drought is over and this generation is underway, I will have a good amount of games to play from their studios plus all the third-party games. The fact that some people are acting like Sony is lying here because they make sequels too seems a little weird when you do see how many games they release each year and how many IP's have come from them lately even at the end of a console's lifespan when most companies wouldn't bother (and didn't).

While Sony might not advertise all of them too well, that doesn't mean they don't exist to me. They have a problem of not being able to market them all which is something that really sucks for the developers since some of them are really good games.
 
Their IPs are always poverty versions of popular games, then on top of that they redo the game 3-4 times over the course of a generation.

Granted there are some gems like Tearaway in there but do they really capture the audience the way exclusive IPs should?
 
Their IPs are always poverty versions of popular games, then on top of that they redo the game 3-4 times over the course of a generation.

Granted there are some gems like Tearaway in there but do they really capture the audience the way exclusive IPs should?


The last of us.
 
Cool, where are they?
On the PS3 and Vita.

Off the top of my head:
Lily Bergamo
Everquest Next
Planetside 2
Guilty Gear Xrd
Driveclub
Deep Down

Idk if GG or MM's new IPs are 2014 titles. Does Rime or Shadow of the Beast counts for "AAA" games? Rime is an open world adventure game and I have no idea what SOTB is outside of that trailer.
People think it might be a side scroller like the original. And if you watch the trailer, you'll notice the majority of it is shot from the 'side scroller perspective'. So we're probably looking at a 2.5D game.
 
We don't know what the expectations were for any of those games. Did R&C: FFA or A4O sell a lot or were critical successes to warrant sequels?

LBP is obviouslt continuing wuth Hub. Heck, there are costume updates for the games still being announced now. MM are a creative bunch and nothing forces them to work on one IP for the rest of their life so why wouldn't they make new IPs?

A motorstorm game was released last year and the last update we got was that the game was doing well.

And what's Jak & Daxter 2? You mean Jak 2?

LBP2 isn't just getting costume updates, they just released the DC Comics level pack this week (with the LBP Vita version coming next year).

We've also already heard that Sony are quite happy with the reception to Sly: Thieves in Time (both critically and commercially).
 
Their IPs are always poverty versions of popular games, then on top of that they redo the game 3-4 times over the course of a generation.

Granted there are some gems like Tearaway in there but do they really capture the audience the way exclusive IPs should?

Oh, give me a break. If a new game is successful they're going to turn it into a franchise. That's how it's ALWAYS worked and it makes sense because people want more.

You people just keep on moving goal posts ... And 'poverty versions'? Unbelievably narrow minded.
 
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