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Sony: We're more committed to new IP than other platform holders

I agree, they really make an effort in this section!

To bad they seem to just let some great ones drown (RIP Puppeteer, RIP Tearaway)
 
The problem is so many of Sony's recent IPs look so focus tested. They look at trends and narrow in on what they perceive people want instead of making something genuinely interesting and different. Look at Little Big Planet. They obviously wanted to make a more kid-friendly franchise in the vein of Nintendo's, but the aesthetic is not unique and basically a big assumption on what kids like. Sony really needs to go off the wall and make an IP that is really different and stands out.

LBP was a 3rd party title made by a small group of kooky Brits, it is the other end of the spectrum to a focus tested narrow minded title.
 
Am I the only one who didn't really care for The Last of Us?

I can't get into this one or Uncharted series. Not sure what's wrong with my gaming tastes to where I just don't enjoy these franchises.

Maybe it's because they feel too confining. Like you have to find the one path that doesn't have all these other paths cut off somehow. It all feels so artificial that there is always only one way to proceed and all other avenues are always conveniently blocked off from access.
 
Im not even sure how you gauge wether or not titles like Tareaway, or Puppeteer were successful or not. I mean Sony is not a publisher that really talks about their games in that way so its hard to know for sure.

Tareaway was made by 7people, and while it looks great I dont think its a massive achievement in visuals, and Puppeteer was also made by a fairly small team. It strike me that I believe people are putting failure on titles that did not do giant numbers despite those titles probably not needing to sell many units in the first place for Sony to make their money back.

The waters get even murkier when you then bring in digital sales as we dont have very much data at all. People say that killzone is a failed franchise, but would Sony continue the series if they also felt that way? Considering Sony has not been shy about killing off their IP in the past I dont think they would, but they also give their developers more freedom then any other pub I can think of so who knows.

I would not be surprised to find out that Nintendo lost more money on 3D world then Sony did on Tareaway, and Puppeteer combined.
 
So commited it's the first time ND counts to 4.
... I'll haul my salt away.
 
Yes that's what I want. But new IP is moot if it's just your typical shooter affair. The further Sony stays away from that genre the better. Let 3rd party devs worry about that. Give us RPG western and Japanese, platformers with tight controls (unlike Puppeteer), a new survival horror franchise from the SH guy. Come on Son(y) step yo game up.
 
They dont even need to say this, its pretty much a given. Sony have always been home to more unique games, its in there DNA. Ms seem to start strong then fall back on trusted pilliars of fable halo forza. I think nintendo really need some new stuff, but there ips are so strong.
 
Can't argue with that. I do think it's important to look back sometimes though. Give us Parappa/Jak & Daxter, stuff like that.
 
Sony used to do a lot wrong. Now they do a few things wrong. But when it comes to games... I never worry. I don't worry on the Vita. I didn't worry on the ps3. I don't worry on the ps4. Sony never stops taking chances with games which is why my preference tends to be with them.



Though right now I feel like the xbox one has the stronger library. Sony gets points for superior multiplats (and the multiplats are strong... AC4 is amazing) but between DR3/Ryse/Forza/Peggle/KI/Zoo Tycoon... and PvZ 3rd person shooter and Titanfall coming in the next couple months - they are strong.


But the thing with microsoft that worries me is that they tend to do this early on and then coast. Sony doesn't coast. Look at this year ps3 vs 360 in terms of first party/exclusive output. It's not even a competition. But, man, early on with the 360 there were so many amazing games only available there. If Microsoft could do that for a full gen... I could fall into their court.

Yeah, though... sony. Games. Love em. Their marketing makes me want to shove my dick in my ear though.

This. criticise their games all you want, but at least they release new things. Of course they aren't all going to be hits, but that makes it interesting for me - Sony are willing to invest not only in new IP, but *interesting* new IP. Sometimes it'll leave you cold, but sometimes it really hits that sweetspot (thinking tearaway in particular this year). Nobody is forcing you to buy everything, choice is good. I like the knowledge that if I buy a PS4, I have 5+ years of knowing there will be something new and interesting coming from Sony - whether it pushes my buttons or not.



A tearaway a failure because it didn't sell a million vitas? Or is it a success because people are talking about it and wishing it was on their console of choice? Sure it'd be nice to sell more units, but that word of mouth builds up value for Sony as a. Publisher and brand, and hopefully new up selling more hardware logger term
 
I love that Sony has such strong first/second party games and that they do make the effort to produce new IP...

Unfortunately for me I just don't really enjoy or get excited for any of their games :(
 
I can't get into this one or Uncharted series. Not sure what's wrong with my gaming tastes to where I just don't enjoy these franchises.

Maybe it's because they feel too confining. Like you have to find the one path that doesn't have all these other paths cut off somehow. It all feels so artificial that there is always only one way to proceed and all other avenues are always conveniently blocked off from access.
To be fair, for a cinematic shooter, TLoU is really open. It's less of a "hallway" experience, and a lot more of just big open areas that are tied together. Never once did I feel like I was just 'going down a path' in The Last of Us. Maybe that's because the level design and pacing is so good, but you can dick around and explore entire buildings, back alleys, and houses that have nothing to do with the main story, have bits of side stories in custom dialogue, or sometimes are just completely empty. Have you give TLoU a shot in the past?
 
To be fair, for a cinematic shooter, TLoU is really open. It's less of a "hallway" experience, and a lot more of just big open areas that are tied together. Never once did I feel like I was just 'going down a path' in The Last of Us. Maybe that's because the level design and pacing is so good, but you can dick around and explore entire buildings, back alleys, and houses that have nothing to do with the main story, have bits of side stories in custom dialogue, or sometimes are just completely empty. Have you give TLoU a shot in the past?

I gave it a couple of hours, but maybe I didn't give it enough of a chance. I hit a bit of a roadblock where I have to stealthily kill 5 things in a hallway without being detected and kept getting detected after I took a couple of them out. I get easily frustrated when I have such a large backlog. I don't have the patience to keep retrying the same room over and over and over.

I just move on to a different game.
 
It's true.

Yes it is. It's strange that other companies (one in particular) don't invest as much into new IPs. Surely you could turn a healthy profit off of a few games every year that cost $20-30 million to make, rather than just one $100 million plus game every year? I think Sony realises this. Any profit is profit to them, but 'other' companies will only make a game if they think it can make obscene amounts of profit. Seems silly.

Sony's method is a win for gamers and a win for them.
 
Can't argue with that. Ever since I imported my Japanese PS1 back in 94, I've always been a supporter of their willingness to try new things. marketing issues aside.
 
What games are The Last of Us, Journey, Rain, Puppeteer, Tearaway, Beyond, Unfinished Swan, Tokyo Jungle, Resogun, Gravity rush, Soul Sacrifice reskins of?
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.
 
rip puppeteer, tearaway
You knew that they existed. So I hope you bought them?!
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.
This his hilarious!
 
New first party IP this year alone:

Soul Sacrifice
Rain
Puppeteer
Tearaway
The Last of Us
Beyond Two Souls
Diggs Nightcrawler
Knack
Doki Doki Universe
Resogun

And Driveclub was almost on this list as well.

Nobody else really gets close to this.
 
I gave it a couple of hours, but maybe I didn't give it enough of a chance. I hit a bit of a roadblock where I have to stealthily kill 5 things in a hallway without being detected and kept getting detected after I took a couple of them out. I get easily frustrated when I have such a large backlog. I don't have the patience to keep retrying the same room over and over and over.

I just move on to a different game.
I feel you on the frustration thing, no doubt. It's better to move on to something you enjoy instead of trying to force yourself to enjoy something that other people try to make you like.
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.
Lol... And I guess Wonderful101 is just Pikmin, as well.
 
New IP are great but I actually wish they'd refine their current IP more. GT is fundamentally flawed. Killzone has devolved into mediocrity. God of War has grown stale. LBP needs an evolution.

There are also a bunch of IP that have potential like Heavenly Sword and Warhawk that in the right hands could be amazing.

Unfortunately the oversight just doesn't seem to be there and the quality has suffered. Even of the new IP Sony has been publishing a lot of average stuff.
 
It's true...but it could be argued that's because most of their old IP's don't sell very well.
A lot of them sell well, some don't sell well.
"Most of their IP's don't sell well" is wrong.
You don't have to sell 6 Mio. copies to "do well".
What about the years prior to 2013? Seemed pretty coasty to me.
lol these comments here are gettin' better and better....
The years prior to 2013 were really good, too.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

Oh brother.

Those statements prove to me that there's absolutely no point in going over why you are wrong. Keep that wall high. Haven't I seen you on N4Gs?
 
New IP are great but I actually wish they'd refine their current IP more. GT is fundamentally flawed. Killzone has devolved into mediocrity. God of War has grown stale. LBP needs an evolution.

There are also a bunch of IP that have potential like Heavenly Sword and Warhawk that in the right hands could be amazing.

Unfortunately the oversight just doesn't seem to be there and the quality has suffered. Even of the new IP Sony has been publishing a lot of average stuff.
Nail on the head. Commitment needs to be in development and helping push IPs to be something great rather than just strength in quantity. Bragging about having as many new IPs is just as bad as boasting about how many tenured franchises you've got on rotation if they're not anything of interest. I don't want Beyond Two Souls or Fable III.

Subjective of course but I agree with all of your examples in particular. Squandered potential in many cases. Motorstorm is another that's been mishandled.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.
For real?


Edit: Damn the salt in here great, we going into sales now. Jesus you guys are sad
 
Just as long as I get a new Crash Bandicoot. I will also settle for a Bash Mandicoot.

Some of the comments in this thread are astounding. The Last of Us is a reskin? Why, because it's a third person shooter? Is HL2 a reskin of DOOM?
 
I said most don't sell "very well".
What is "very well"? 7 Mio? 10 Mio?
The key of success for SCE's WWS is variety! Having games for each genre lover!
Having 10 IP's , each selling 2 - 5 Mio. is really good and a perfect strategy to satisfy/keep the PlayStation fans / the customers.
The "sellin' very well" IP's are there, too, with GT, Uncharted, LBP, TLOU, etc.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

'somewhat similar' =/= 'reskin'

Legit one of the worst posts I've ever seen on GAF.
 
It's true...but it could be argued that's because most of their old IP's don't sell very well.

I don't know. That doesn't stop a lot of companies from just rebooting IPs constantly until they figure out a formula that clicks or they go out of business.
 
Couldn't agree more. Both Microsoft and Nintendo barely make an effort to create new franchises and the ones they do rarely create they don't nearly support enough. Having said that I'm still annoyed that Sony didn't market Tearaway like it deserved to be marketed.
 
So committed we got GoW: Ascension, GT6, Ratchet and Clank: Full Frontal Assault, Killzone: Mercenary, Killzone: Shadowfall, ports of Flower and Fl0w, etc. all in the same year right Sony?
Thats the second post today backfiring on you, maybe you should log off for a bit and get some sleep homey.
 
Don't think anyone would argue the point. Problem is that they allow so many of their IPs to crash (pun intended) and burn in a fiery fire.
 
So committed we got GoW: Ascension, GT6, Ratchet and Clank: Full Frontal Assault, Killzone: Mercenary, Killzone: Shadowfall, ports of Flower and Fl0w, etc. all in the same year right Sony?
So you're ignoring all the new IP's, which are more, than all the "new IP's" of Nintendo/MS combined?
 
But the thing with microsoft that worries me is that they tend to do this early on and then coast.

To be fair, it was only with Xbox 360 that they sort of did that (sort of because they did keep publishing plenty of new games and franchises, but their focus in the closing years of the last generation was firmly on Kinect and XBLA, so it all depends on how much you care about those things), on Xbox they continued pushing right until its premature end. So I feel that Xbox One could go either way, especially now that they've changed their upper management (and the biggest changes have yet to come), grown their internal studios, and positioned Kinect as an integral device that mostly supplements all other experiences instead of replacing them. That, and the pressure is probably going to be far stronger now that PS4 - still a significantly cheaper console - has successfully wrestled away some of the mindshare among core gamers, and is likely to continue delivering more accomplished versions of multiplatform games.

But yeah, Sony has been consistently great in that area, at least when it comes to the sheer volume of games.
 
I get sales talk in sales threads... but for the love of fuck, guys, when talking about whether a game is good or not does it matter how much it sells? If Mass Effect 3 sold more than Mass Effect 1 on the xbox 360 does that make Mass Effect 3 a better game?

For fuck's sake, guys. If you don't like Sony's IPs, that fine - just say that. There's many that I don't. But to bring up sales numbers like it proves anything about quality? I guess Shithouse New Jersey Mob Housewives is a better television show than Breaking Bad. And I guess that Beiber makes the best music we've ever heard. And the Hobbit movies make Stanley Kubrick's ghost quake in his boots.


Sales talk is fun. Sometimes the conversation is about quality though.

I'd chalk it up to human nature. People really seem to like using logical fallacies by appealing to populism a lot around here.

Either way QFT quantity =/= quality. If it did fast food restaurants would be the only winners of the michelin star every single year-and I can think of quite a few places/people that cook a better hamburger than McDonalds.
 
Sony's commitment to new IPs is unparalleled among platform holders and they're probably at the forefront if you include all the big publishers and their biggest strength is that they do this across a wide range of titles, from PSN games to AAA titles. I don't see either Nintendo or Microsoft do something like The Last of Us at the end of a generation and this MO plays a huge part in the confidence consumers have in Sony, even though I personally only like a handful of their games.
 
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