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Sony: We're more committed to new IP than other platform holders

Sony is in a good position, so is Microsoft.

I can't wait for their studios to really get going and turn out fantastic games for me to play.
 
I can't get into this one or Uncharted series. Not sure what's wrong with my gaming tastes to where I just don't enjoy these franchises.

Maybe it's because they feel too confining. Like you have to find the one path that doesn't have all these other paths cut off somehow. It all feels so artificial that there is always only one way to proceed and all other avenues are always conveniently blocked off from access.

So you never play linear games? Holy shit you must of missed some of the greatest games of each generation.
 
There is no doubt that Sony are great in bringing out new IP. There is also no doubt that those new games never feel new in anything else than their name, as the gameplay is always painfully similar - which is why I prefer Nintendos way of old franchises/new ideas instead of the new franchises/old ideas that Sony does.
 
OT, this is one of things I do like about Sony's 1st party output. They are willing to be risky and venture into new areas something I think Nintendo should do as well. Relying on the same old franchises, even when you alter the gameplay somewhat, not only causes franchise fatigue but also doesn't excite me as much as certain new IP's. I want new characters,new worlds, stories and ideas. Theres a balance to be had of course and no company has achieved it.

Sony doesn't use some of their old IP's enough, Nintendo doesn't invest in new IP's as much, MS is victim to both of these things but I do think Sony is the closest in reaching that balance.
 
There is no doubt that Sony are great in bringing out new IP. There is also no doubt that those new games never feel new in anything else than their name, as the gameplay is always painfully similar - which is why I prefer Nintendos way of old franchises/new ideas instead of the new franchises/old ideas that Sony does.

Exactly. Nintendo could easily slap a new coat of paint on a lot of their games and label it a "new IP" if they really wanted. Epic Yarn is nothing like Return to Dreamland. Or Link Between Worlds and Skyward Sword. Galaxy and 3D world. List goes on.
 
Of course they are. They have to throw everything to a wall to see what sticks. The few ip that are sticking suffer from immense sequelitis. Nintendo does the same but usually their IPs 'don't count' for whatever reason.
 
Exactly. Nintendo could easily slap a new coat of paint on a lot of their games and label it a "new IP" if they really wanted. Epic Yarn is nothing like Return to Dreamland. Or Link Between Worlds and Skyward Sword. Galaxy and 3D world. List goes on.

tbh there are cases where this coat of paint acts very limiting. The Wind Waker didn't need to be a Zelda game and the parts where it tried to follow the formula (dungeons) are the weakest IMO.
 
Exactly. Nintendo could easily slap a new coat of paint on a lot of their games and label it a "new IP" if they really wanted. Epic Yarn is nothing like Return to Dreamland. Or Link Between Worlds and Skyward Sword. Galaxy and 3D world. List goes on.
You could literally make a "samey" comment about every platformer ever.
 
Just to be clear on my view though, the best would be a combination of what Sony does (new ips) and what Nintendo does (new ideas).
 
There is no doubt that Sony are great in bringing out new IP. There is also no doubt that those new games never feel new in anything else than their name, as the gameplay is always painfully similar - which is why I prefer Nintendos way of old franchises/new ideas instead of the new franchises/old ideas that Sony does.
I agree. Just the other way around :)
Which is why I prefer Sony's games.
 
What about the years prior to 2013? Seemed pretty coasty to me.

In 2012 off the top of my head Sony published Journey, The Unfinished Swan, Gravity Rush, Sorcery, Starhawk (debatable as it's a sort-of sequel), Wonderbook, Sound Shapes and When Vikings Attack. To be fair, 2012 was a pretty weak year for Sony at retail, and most of their highlights were digital releases. I don't recall specifics further back than 2012 though.

EDIT - you should find this list useful. It breaks releases down by platform and year.

You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Well, they are both third person shooters, but beyond that they're very different styles of game. It's like arguing Batman: Arkham Asylum and God of War are similar because they're third person games with melee combat.

Tearaway and puppeteer looked kinda LBP like to me.

That's nice, but you're wrong. Tearaway is nothing like either of them beyond the general platforming element. Puppeteer and LBP share the same genre, but have very distinct themes and elements which separate them.

Jesus because an IP is new, doesn't make it good or creative.

On the other hand, from your messages you seem to want every new IP to be creative otherwise it shouldn't inhabit a similar genre to its peers.

I don't think you've played most of these games you're talking about. Have you?
 
tbh there are cases where this coat of paint acts very limiting. The Wind Waker didn't need to be a Zelda game and the parts where it tried to follow the formula (dungeons) are the weakest IMO.

100% agree with you.

You could literally make a "samey" comment about every platformer ever.

To some extent, yes. But then you could say the same of any genre. Mario Galaxy obviously builds on the 64 foundation, but there's a much greater distinction with those than something like...Beyond: Two Souls and Heavy Rain. I'm not denying Sony's utter dominance when it comes to number of IPs/franchises. I just don't think they outdo Nintendo on the ideas front.
 
100% agree with you.



To some extent, yes. But then you could say the same of any genre. Mario Galaxy obviously builds on the 64 foundation, but there's a much greater distinction with those than something like...Beyond: Two Souls and Heavy Rain. I'm not denying Sony's utter dominance when it comes to number of IPs/franchises. I just don't think they outdo Nintendo on the ideas front.

Your missing the point of those two games. The purpose is to simply tell a story. The gameplay was never meant to change (that much, it is considerably different to heavy rain) and I doubt it will in the future.

There seems to be this idea that new Ip's have to offer something revolutionary. Why can they not just offer a refinement of previous franchises?
 
Your missing the point of those two games. The purpose is to simply tell a story. The gameplay was never meant to change (that much, it is considerably different to heavy rain) and I doubt it will in the future.

There seems to be this idea that new Ip's have to offer something revolutionary. Why can they not just offer a refinement of previous franchises?

Well there's also the idea that a new game in an existing franchise is just a rehash. Different people value mechanics or story and worlds differently.
 
Haha, you mean Sony does old ip/new ideas and Nintendo new ip/old ideas?
Yeah! Sony does both. That's the key ;)
Sony and their "old" IP's which they have supported for several generations, like Wild Arms, Killzone, Arc the Lad, Gran Turismo, SingStar, Buzz, Shadow of the Beast, etc. ;)
 
Your missing the point of those two games. The purpose is to simply tell a story. The gameplay was never meant to change (that much, it is considerably different to heavy rain) and I doubt it will in the future.

There seems to be this idea that new Ip's have to offer something revolutionary. Why can they not just offer a refinement of previous franchises?

Well, that's the problem. We're comparing their approaches when one is obviously concerned with mechanics and the other narratives. Zelda essentially retells the same damn story every time, but the games play radically different.

I'm probably one of the few people who didn't feel TLoU was that radical of a departure from Uncharted. It's a damn fine game, and I'm not discounting it, but it just seemed like a natural evolution in what ND does best. Nothing wrong with that, but people act like Sony keeps re-inventing the wheel or something.
 
I hope Studio Japan has a better output this gen.

Same here, I'm not a fan of Sony's western output and hopefully the PS4 will have more exclusives from Japan - I don't care if they're internally made or collaborations with 3rd parties a la Demon's Souls but I'd love to see a more balanced output between West and East.

Also they could revive some older IP's (this also applies to MS and Ninty of course) as well.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

Wut.
 
i think people overvalue the idea of a new ip. it sounds cool and exciting, but in practice it doesn't mean we aren't getting another third-person shooter with chest-high walls. we shouldn't reward david cage for making heavy rain when it's a huge mess, just because it's a new ip.

First off, thanks for your *OPINION* on Heavy Rain... I myself , loved it ... every minute of it.. Well worth the 60 dollars.. and MANY others felt the same. Sick of people hating on the game and stating their opinions as fact.

I actually wasn't a fan of the changes made to Beyond in response to people like yourself. Only played the demo, but I feel they took a step sideways and back.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

The Last of Us and Uncharted are not even remotely the same in gameplay, style, theme or tone. I can only assume you haven't played either if that's the conclusion you have come to.

That's hilarious in its self because Tearaway is a 3D platformer that makes full use of the Vita hardware and, while it retains some customisation elements, is nothing like either. Puppeteer you could argue is similar but, again, that's entirely based on how it looks.

I'm not sure how being a Shmup doesn't make it a brilliant new IP. It's also closer to Defender than a Cave shmup anyway.
 
I really like what is happening at Sony. They're either very good at faking it or they're really stepping down from Castle Outtatouch and started listening to their audience. I'm super excited for their output on the new machines and they seem to be focused about the stuff I actually care about and want.
 
The problem is so many of Sony's recent IPs look so focus tested. They look at trends and narrow in on what they perceive people want instead of making something genuinely interesting and different. Look at Little Big Planet. They obviously wanted to make a more kid-friendly franchise in the vein of Nintendo's, but the aesthetic is not unique and basically a big assumption on what kids like. Sony really needs to go off the wall and make an IP that is really different and stands out.

I have always thought this was the case with the Resistance series. WWII fps + alien sci fi fps. I guess the next gen fps IP will be Modern warfare with zombies.
 
I really like what is happening at Sony. They're either very good at faking it or they're really stepping down from Castle Outtatouch and started listening to their audience. I'm super excited for their output on the new machines and they seem to be focused about the stuff I actually care about and want.

Apart from Polyphony... we're listening ;)
 
Zelda essentially retells the same damn story every time, but the games play radically different.

I don't agree with this, at all. I think the Zelda series is possibly Ninty's worst offender for recycling the same ideas each time around. Sure, they usually have a gimmick with separates them on a superficial level (sailing, wolf form, three day cycle), but the core gameplay, including the items Link collects and the puzzles built around those items tend to be very similar each time around. I don't necessarily think there's anything wrong with games being similar each time if there's a long period between each instalment (The Elder Scrolls games, for instance), but then I'd never hold up Zelda as a paradigm of innovative gameplay evolution.
 
They are probably the best out of all the big publishers at making new IPs. they should really advertise them more though.
 
That's true, but the problem is that their new IP aren't, except for a few games that crashed in terms of sales, anything but a change on assets and some minor gameplay tweaks.

That's why they invent so many new IP, because unfortunately they don't do it well enough for them to triumph, and the few that have done well in terms of sales are totally safe bets and doesn't evolve in anything what should be evolved.
 
puppeteer is awesome, cant think of why they haven't pushed it further.
IMO it bombed hard and this game deserves more!
 
except for TLOU sony's new ips have been stinkers.

Tearaway
Journey
Puppeteer
Gravity Rush
Soul Survivor

You're full of shit.

The only recent ones which have been ropey are Little Deviants, Reality Fighters and Knack. Even Beyond: Two Souls has been utterly polarising, with many people calling it one of their games of the year.
 
Well, that's the problem. We're comparing their approaches when one is obviously concerned with mechanics and the other narratives. Zelda essentially retells the same damn story every time, but the games play radically different.

I'm probably one of the few people who didn't feel TLoU was that radical of a departure from Uncharted. It's a damn fine game, and I'm not discounting it, but it just seemed like a natural evolution in what ND does best. Nothing wrong with that, but people act like Sony keeps re-inventing the wheel or something.

I'm sorry but thats bs. If we look at the zelda's on consoles they all have essentially the same battling system. The difference is story, (sometimes characters), dungeon and overworld design. The exact same can be said for Uncharted where the battling mechanics (shooting) may be the same but the story, characters and adventure may be different.
 
There is no doubt that Sony are great in bringing out new IP. There is also no doubt that those new games never feel new in anything else than their name, as the gameplay is always painfully similar - which is why I prefer Nintendos way of old franchises/new ideas instead of the new franchises/old ideas that Sony does.
So ICO, Sly Cooper, Patapon, The Last of Us, MLB: The Show, Gran Turismo, Beyond, Killzone, SingStar, EyePet, Buzz, and Tearaway are all the same?

Interesting.
 
Tearaway
Journey
Puppeteer
Gravity Rush
Soul Survivor

You're full of shit.

The only recent ones which have been ropey are Little Deviants, Reality Fighters and Knack. Even Beyond: Two Souls has been utterly polarising, with many people calling it one of their games of the year.

are those games downloadable games? because i've never heard of ANY OF THEM
 
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