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Sony: We're more committed to new IP than other platform holders

Fixed for the truth.
Preach. People have become decieved when it comes to the numbers behind first party sales of Microsoft and Nintendo. Nintendo has Mario dominating sales wise. Outside of that? Sony can match them. Microsoft has Halo and that's it. Forza doesn't do special numbers. Ditto for Fable.

This generation is going to illuminate a lot of people. The statement in the OP is true, and has been true since the original PlayStation. Sony does it best with new IP.
 
So we're moving the goal posts now?Sony made the statement not me, an I'm critquing them based on whats currently available which IS fair. In a year then my assesment will change, but right now all there saying is fluff.

As opposed to ignoring the facts? Which are that Sony had more new IPs than sequels at PS4 launch.
 
It's hard to argue this.

What Sony needs to work on is supporting their new IP. A game can't be considered a failure if people don't know about it.
 
So we're moving the goal posts now? Sony made the statement not me, an I'm critquing them based on whats currently available which IS fair. In a year then my assesment will change, but right now all there saying is fluff.

More like you can't read properly. They said:

We are more committed to new IP establishment and delivery than most other platform holders out there.

They never said new IP establishment during launch.

And I do think that the early consumer is going to buy in if they sense that there is a roadmap of great content that is going to come down the pipe
 
So we're moving the goal posts now? Sony made the statement not me, an I'm critquing them based on whats currently available which IS fair. In a year then my assesment will change, but right now all there saying is fluff.

So you're conveniently ignoring their content on their most supported platforms this year, PS3 and Vita?

Their statement didn't specify PS4 either.
 
<3



Maybe Sony saw how well that worked for Acti with Singularity's stealth release. :p (It's actually a fairly solid title and deserved at least a small push. :()
Yep Singularity was a hidden gem, loved that game. But really, Sony needs to start marketing these games more :/.
 
What do they mean by "more than most" platform holders? Considering there are only three platform holders that release first party games, didn't he really mean "more than any other"? I also think that this has a lot to do with design philosphies; a story-heavy series can't as easily go on forever as a purely mechanics-driven series of games (imagine as many Uncharteds as there are Marios...). Nevertheless, although I, personally, do not think that new IP in itself is a big value, I have to agree, even if he said it in the more extreme way: Sony is probably launching more new IPs per year than Nintendo or Microsoft.
 
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That's interesting. I was actually interested because I didn't know the numbers so there is no need to get defensive.

?

How did you get 'being defensive' from his post?

My 'so yeah' is me being lazy and not wanting to source other Halo sales, by indicating that Halo 3 is the peak of the franchise ( in sales figures ), where GT5 matched very closely with its 10m+ sales.

Wasn't meant as a jab.
 
Hard to argue against that. I love that they invest in niche stuff so much and at least try to market some of them even if not everything turns a profit.
 
So many feeble counter arguments to the statement made in the OP. Cherrypicking franchises, moving the conversation to sales... Guys, it's OK if occasionally PR praises the truthful things about their company.
 
Have to agree with Sony's statement, it's the reason I've chosen PS4 as main platform, even though I hate the DS controller and have indifference toward the Sony brand. They've consistently shown the will to create interesting exclusives, whereas Nintendo went into regurgitation mode and Microsoft hasn't even been trying anymore.
 
Sony Funded New IPs for PS4:

Released so Far:
Knack
Resogun

Announced:
The Order: 1886
Driveclub
Everybody's Gone to the Rapture
Helldivers
Rime
Hohokum

Studios Working on Unannounced New IP for PS4:
Santa Monica
Guerrilla Games
Media Molecule
All most likely AAA

Sony Bend is also working on a AAA PS4 title, but I don't believe it's confirmed as a new IP.

Upcoming New IPs for Vita by Sony:
Freedom Wars
Hohokum
Destiny of Spirits
Murasaki Baby
 
Woah! are people really arguing against Sony excel in new IPs establishment?!
This year alone we had like 6 new IPs from Sony: The Last of Us, Beyond 2 Souls, Tearaway, Puppeteer, Knack & Resogun

Edit 1: Soul Sacrifice
Edit 2: Rain
 
Only like 1 person has mentioned Soul Sacrifice. My favorite new IP of the year. I LOVE that story of the main character and Magusar, it is epic as hell.
 
Only like 1 person has mentioned Soul Sacrifice. My favorite new IP of the year. I LOVE that story of the main character and Magusar, it is epic as hell.

How in hell did i miss this game?!! its one of my favorite PS games this year i had tons of fun with it
 
i think people overvalue the idea of a new ip. it sounds cool and exciting, but in practice it doesn't mean we aren't getting another third-person shooter with chest-high walls. we shouldn't reward david cage for making heavy rain when it's a huge mess, just because it's a new ip.

for me, i think the best new ip sony's made since shadow of the colossus is tearaway. it's a game that needs its hardware to work. the level design isn't especially treacherous, but the input is so demanding of the vita that i can't imagine playing it any other way, and it makes what is a familiar experience seem new, not just its aesthetic. it's also a rare game that uses its existence as a new ip into its setting and design- it's actually part of the story and why it wouldn't work quite as well if it was based off littlebigplanet or something.

Thank you.
 
i think people overvalue the idea of a new ip. it sounds cool and exciting, but in practice it doesn't mean we aren't getting another third-person shooter with chest-high walls. we shouldn't reward david cage for making heavy rain when it's a huge mess, just because it's a new ip.

for me, i think the best new ip sony's made since shadow of the colossus is tearaway. it's a game that needs its hardware to work. the level design isn't especially treacherous, but the input is so demanding of the vita that i can't imagine playing it any other way, and it makes what is a familiar experience seem new, not just its aesthetic. it's also a rare game that uses its existence as a new ip into its setting and design- it's actually part of the story and why it wouldn't work quite as well if it was based off littlebigplanet or something.

Exactly my thoughts every time people start talking about new ip this and new ip that.
 
Puppeteer, Soul Sacrifice and Tearaway shit on half the games available now.

That alone means something. Sony 1st party has been on it.

Nintendo has been putting out too.

MS..... crickets
 
I don't agree with this, at all. I think the Zelda series is possibly Ninty's worst offender for recycling the same ideas each time around. Sure, they usually have a gimmick with separates them on a superficial level (sailing, wolf form, three day cycle), but the core gameplay, including the items Link collects and the puzzles built around those items tend to be very similar each time around. I don't necessarily think there's anything wrong with games being similar each time if there's a long period between each instalment (The Elder Scrolls games, for instance), but then I'd never hold up Zelda as a paradigm of innovative gameplay evolution.

Just Zelda? I find the majority of Nintendo's series are all offenders of recycling the same shit over and over again. I've been gaming for 20 years since I was about 10 years old and I don't find the Mario from SNES era to be that much different from Mario from Wii U era, despite what Nintendo loyalists claim it to be. And the worst part is that this has been happening for 20 or so god damned years! No other franchises have been milked that high and dry. Even Final Fantasy at least offer different characters and plot and change the mechanic every now and then.
 
Yup, I pretty much agree with the statement. Sony does a fine job at handling new IPs. Their commitment is evident from their support of all sorts of developers.
 
That's interesting. I was actually interested because I didn't know the numbers so there is no need to get defensive.

Yea, GT6 will probably underperform a bit, given it's launch time, but GT is a monster. I'd go as far as to say it's probably bigger than Halo over all. Uncharted and God of War (at least the main 3) sell similar to Gears. The misconception that Sony games "don't sell" comes from Sony releasing a lot of games. If they were like MS, and just released GT/Uncharted/God of War every year, they'd probably seem like they're selling better.

Honestly, I prefer Sony's way of doing things (many new IPs and sequels every year) vs. MS (Rehash the same game over and over, take very few risks with new iPs if at all).
 
Huh? There's only Knack and Killzone, so that's 1/2.
If you include Driveclub, you also have to include Infamous, so that's 2/4.

I was talking about Knack, Killzone and Resogun.

Edit - Okay, I've just remembered, Housemarque aren't a first-party team. But still, it's an exclusive PS4 title at launch,
 
Launch Lineup:

Killzone sequel
COD sequel
Battlefield sequel
NBA2K sequel
Assassins Creed sequel
Fifa sequel
NBA2K sequel
Need for speed sequel
Just Dance sequel

various rehashes of PS3 software

and

Knack
 
Launch Lineup:

Killzone sequel
COD sequel
Battlefield sequel
NBA2K sequel
Assassins Creed sequel
Fifa sequel
NBA2K sequel
Need for speed sequel
Just Dance sequel

various rehashes of PS3 software

and

Knack

And how many of those games are funded by EA, Ubisoft and Activision rather than Sony?

Plus you forgot Resogun.
 
And how many of those games are funded by EA, Ubisoft and Activision rather than Sony?

Plus you forgot Resogun.

If they were really committed to new IP establishment they would have put some more out at launch besides knack (great game, don't get me wrong) and resogun (a free downloadable title).
 
I was talking about Knack, Killzone and Resogun.

Edit - Okay, I've just remembered, Housemarque aren't a first-party team. But still, it's an exclusive PS4 title at launch,

As great as resogun is, people don't buy consoles for exclusive $10-15 games, they buy it for exclusive $60 games, so I'm not really counting indies as exclusives.
 
If they were really committed to new IP establishment they would have put some more out at launch besides knack (great game, don't get me wrong) and resogun (a free downloadable title).


That's not commitment, that's stupidity. How many games do you think they could have prepared for launch?
 
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