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Sony: We're more committed to new IP than other platform holders

Oh, give me a break. If a new game is successful they're going to turn it into a franchise. That's how it's ALWAYS worked and it makes sense because people want more.

You people just keep on moving goal posts ... And 'poverty versions'? Unbelievably narrow minded.

So, you're saying that we'll be getting The Last of Us 2?
 
i was joking about motorstorm. as far as sly and r&c goes, i think all three of the recent r&c games are under 150k. sly is faring better at around 200k (and it sold a decent amount on the vita as well).

i think maybe the point he was trying to get at is that sony can make a lot of ips, but they don't do a great job at catering to new fanbases. it's not enough just to make a game for an existing series- it should be as good as it was when it was at its best. i thought into the nexus was going to be a return to form, like a smaller a crack in time. instead it was a very truncated and basic affair.

Close. I think the following:

Sony makes lot of IPs but many fail to hit the mark with general audiences regardless of quality (Puppeteer, Tearaway). This isn't to blast their ability to make solid games but I think their internal studios especially do a very poor job of creating interesting characters and that might play into it.

I think Sony does a rather poor job at maintaining franchises. At some point (usally around number 4) they start the farming process, giving them to outside studios and losing a lot of the original quality. I think this is especially bad with their portable line where they do not use their best devs.

Commercially Sony has few big hits. Many do okay but they don't have much that can put up Mario/Pokemon/GTA/Assassin's Creed/CoD/Halo numbers. Of their best both God of Ascension and GT6 sale took a huge downturn from previous entries. This makes it hard for them to sell consoles on the merits of their own software, not because of quality necessarily but just people do not care enough or they aren't hitting phenomenon status for whatever reason.

I think Sony is not in a place where they can rely on existing franchises which is why they would want to make a stronger push for the new and they do generally make good on that.
 
Sony does a pretty good job at greenlighting new IP's on a regular basis. Much better so than Nintendo or Microsoft do these days.

They do a terrible job at sticking with these new IP's though.
 
Good they really need some solid new titles. Honestly they don't have too much going for them aside from naughty dog to appeal to the masses. They are wise to have naughty dog because they are probably the best studio in existence.
 
2 out 3 first party launch games were new IPs. Would have been 3 if Driveclub pulled through. Pretty safe to say Sony isn't afraid to try new things. Instead of porting last gen stuff to beef up the launch like MS. Even when MS was handing PS3 it's ass every month in sales they STILL delivered a phenomenal 2013.

Always hilarious when somebody says "PS3/VITA/PS4 has no games". Too lazy to do the research but it wouldn't surprise me if they had more new IPs than MS and Nintendo combined last gen.
 
Close. I think the following:

Sony makes lot of IPs but many fail to hit the mark with general audiences regardless of quality (Puppeteer, Tearaway). This isn't to blast their ability to make solid games but I think their internal studios especially do a very poor job of creating interesting characters and that might play into it.

I think Sony does a rather poor job at maintaining franchises. At some point (usally around number 4) they start the farming process, giving them to outside studios and losing a lot of the original quality. I think this is especially bad with their portable line where they do not use their best devs.

Commercially Sony has few big hits. Many do okay but they don't have much that can put up Mario/Pokemon/GTA/Assassin's Creed/CoD/Halo numbers. Of their best both God of Ascension and GT6 sale took a huge downturn from previous entries. This makes it hard for them to sell consoles on the merits of their own software, not because of quality necessarily but just people do not care enough or they aren't hitting phenomenon status for whatever reason.

I think Sony is not in a place where they can rely on existing franchises which is why they would want to make a stronger push for the new and they do generally make good on that.
Spot on.
 
2 out 3 first party launch games were new IPs. Would have been 3 if Driveclub pulled through. Pretty safe to say Sony isn't afraid to try new things. Instead of porting last gen stuff to beef up the launch like MS. Even when MS was handing PS3 it's ass every month in sales they STILL delivered a phenomenal 2013.

Always hilarious when somebody says "PS3/VITA/PS4 has no games". Too lazy to do the research but it wouldn't surprise me if they had more new IPs than MS and Nintendo combined last gen.
They had six this year alone.


Sony could really use an iconic character. I mean Nathan drake and kratos are recognizable but not even close to a Mario or master chief. They have some old ones but they never could get the Mario treatment out of any characters. I wonder if the playstation will have a character like that. Were there any franchises with the same protagonist that was exclusive to Sony that went from the ps1 to 2 to ps3? I don't think so. They need to focus on the new ip but they might want to learn to milk some games. Nobody ever gets tired of Mario games and even though halo has had some setbacks nobody is clamoring for them to quit with the series. Mario spans over a million console cycles and halo is on generation 3 now. I don't think Sony has that yet until god of war maybe? Correct me if I'm wrong but I don't think Sony likes to milk. A little milk does the body good.
The only 3 generation franchises they have are Gran Turismo, Twisted Metal, and now Killzone. They definitely don't have a Mario or even s Link equivalent, but they have a lot of fairly iconic characters: Drake, Ratchet, Jak, Sackboy, Kratos, the Helghast, Sweet Tooth, Sly.
 
Sony could really use an iconic character. I mean Nathan drake and kratos are recognizable but not even close to a Mario or master chief. They have some old ones but they never could get the Mario treatment out of any characters. I wonder if the playstation will have a character like that. Were there any franchises with the same protagonist that was exclusive to Sony that went from the ps1 to 2 to ps3? I don't think so. They need to focus on the new ip but they might want to learn to milk some games. Nobody ever gets tired of Mario games and even though halo has had some setbacks nobody is clamoring for them to quit with the series. Mario spans over a million console cycles and halo is on generation 3 now. I don't think Sony has that yet until god of war maybe? Correct me if I'm wrong but I don't think Sony likes to milk. A little milk does the body good.
 
Close. I think the following:

Sony makes lot of IPs but many fail to hit the mark with general audiences regardless of quality (Puppeteer, Tearaway). This isn't to blast their ability to make solid games but I think their internal studios especially do a very poor job of creating interesting characters and that might play into it.

I think Sony does a rather poor job at maintaining franchises. At some point (usally around number 4) they start the farming process, giving them to outside studios and losing a lot of the original quality. I think this is especially bad with their portable line where they do not use their best devs.

Commercially Sony has few big hits. Many do okay but they don't have much that can put up Mario/Pokemon/GTA/Assassin's Creed/CoD/Halo numbers. Of their best both God of Ascension and GT6 sale took a huge downturn from previous entries. This makes it hard for them to sell consoles on the merits of their own software, not because of quality necessarily but just people do not care enough or they aren't hitting phenomenon status for whatever reason.

I think Sony is not in a place where they can rely on existing franchises which is why they would want to make a stronger push for the new and they do generally make good on that.

Yeah I am sure SM3DW is selling a hell of a lot of WiiU's right now. Pikimin is kicking all sorts of ass. What a software seller am I rite? Judging by those sales people dont care a lot for those franchises as well it appears. It speaks a lot when you have to use two multiplat games like GTA and AC to highlight your point about first party sales.
 
2 out 3 first party launch games were new IPs. Would have been 3 if Driveclub pulled through. Pretty safe to say Sony isn't afraid to try new things. Instead of porting last gen stuff to beef up the launch like MS. Even when MS was handing PS3 it's ass every month in sales they STILL delivered a phenomenal 2013.

Always hilarious when somebody says "PS3/VITA/PS4 has no games". Too lazy to do the research but it wouldn't surprise me if they had more new IPs than MS and Nintendo combined last gen.
Lets be fair. So far ms has ryse and 2014 has at least a couple new IP along with some classics. The (Xbox has no games) narrative doesn't really work in 2014. Not too sure bout 2015 though.
 
That is the problem.

Marketing s non-fps new ip is not exactly Sony's best skill
Because spending 50 mils to market game that cost 10 times less to develop to sell 100.000 more copies makes sence :)

Things like Puppeteer and Tearaway would never get into millions sales - they are great, but niche.
 
They had six this year alone.



The only 3 generation franchises they have are Gran Turismo, Twisted Metal, and now Killzone. They definitely don't have a Mario or even s Link equivalent, but they have a lot of fairly iconic characters: Drake, Ratchet, Jak, Sackboy, Kratos, the Helghast, Sweet Tooth, Sly.


You are forgetting about Wipeout and Ape Escape which have both seen games on at least four Sony platforms.
 
To play devil's advocate (or at least make a counterpoint) and to contrast the point people have raised that Sony does a poor job of maintaining their new IPs, I would like to use Nintendo's SteelDiver IP as a case illustration: the first game was made as recently as 2011 as a 3DS launch game, and was a commercial flop. However, Nintendo seized the opportunity to begin experimenting with possible future business strategies by developing a sequel that will be a F2P title. Not only does this turn SteelDiver from a one-off game into a series (not bad for an IP that's less than 2 years old these days), but it also means that Nintendo can essentially make a sandbox to experiment with a possible future monetization strategy. You can even make the case that this series is getting good marketing, having recently been revealed to be referenced in the next Super Smash Bros. installment(s) via a gun inspired by the game's most iconic submarine.

Another (less experimental, less iconic) instance of a new IP being followed through would be Pushmo, another Nintendo series that's less than 2 years old yet already has a sequel, Crashmo.

Dillon's Rolling Western is yet another brand new Nintendo IP that fairly recently was followed through with a sequel.
 
Yeah I am sure SM3DW is selling a hell of a lot of WiiU's right now. Pikimin is kicking all sorts of ass. What a software seller am I rite? Judging by those sales people dont care a lot for those franchises as well it appears. It speaks a lot when you have to use two multiplat games like GTA and AC to highlight your point about first party sales.

he used those games as an example of phenom status. and historically nintendo hardware has sold on nintendo software alone. even the 3ds, which was and is priced too high for the general consumer, tends to see better sales when big name games come out for the platform. the same is generally true of halo and the xbox. sony's biggest franchise, gran turismo, hits in november 2010 with its fifth main entry and the ps3 sells 200k worse that november than it did the year before.
 
Their IPs are always poverty versions of popular games, then on top of that they redo the game 3-4 times over the course of a generation.

Granted there are some gems like Tearaway in there but do they really capture the audience the way exclusive IPs should?

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Artistically Puppeteer was similar to Tearaway, released on PS3 in the time before PS4 came out, got high reviews like Tearaway did, and completely bombed due to lack of exposure, just like Tearaway(which goes to show that the reason Tearaway bombed isn't simply because it was on the Vita).

It's weird. I've heard the game mentioned on gaf a couple times but never knew it was a PlayStation exclusive. Im not sure if I knew anything about it and I'm a pretty big fan of Sony lately. I've heard infinitely more about tearaway and I own that. I'll have to look for more info about puppeteer. I think I assumed it was a pc game or something. I've seen literally nothing about that game other than its name and what's been mentioned in this thread.
 
I just hope they don't quit on inFamous at all. It's one of my favorite IP's and open world superhero games are very under represented. (I know the later Batman games did it, but Batman just doesn't have the level of dynamic character powers that the inFamous IP can provide where the possible powers are limited only by developer imagination and technical ability. Batman is gonna batman in every game.)
 
They had six this year alone.



The only 3 generation franchises they have are Gran Turismo, Twisted Metal, and now Killzone. They definitely don't have a Mario or even s Link equivalent, but they have a lot of fairly iconic characters: Drake, Ratchet, Jak, Sackboy, Kratos, the Helghast, Sweet Tooth, Sly.

At the time, Crash was a good placeholder for mascot.
 
The problem is so many of Sony's recent IPs look so focus tested. They look at trends and narrow in on what they perceive people want instead of making something genuinely interesting and different. Look at Little Big Planet. They obviously wanted to make a more kid-friendly franchise in the vein of Nintendo's, but the aesthetic is not unique and basically a big assumption on what kids like. Sony really needs to go off the wall and make an IP that is really different and stands out.
 
Can't really contest this one. Sony have always been good at supporting new IPs, and that difference has been really noticeable of late while the other two fall back on their roster of guaranteed hits and very little else. I don't believe MS or Ninty would have funded games like Journey, The Unfinished Swan or Beyond.

So committed we got GoW: Ascension, GT6, Ratchet and Clank: Full Frontal Assault, Killzone: Mercenary, Killzone: Shadowfall, ports of Flower and Fl0w, etc. all in the same year right Sony?

Well yeah, if you deliberately ignore all their actual new IPs, it does look like they're leaning too heavily on sequels. But I don't know why anyone would be stupid enough to do that.
 
I get sales talk in sales threads... but for the love of fuck, guys, when talking about whether a game is good or not does it matter how much it sells? If Mass Effect 3 sold more than Mass Effect 1 on the xbox 360 does that make Mass Effect 3 a better game?

For fuck's sake, guys. If you don't like Sony's IPs, that fine - just say that. There's many that I don't. But to bring up sales numbers like it proves anything about quality? I guess Shithouse New Jersey Mob Housewives is a better television show than Breaking Bad. And I guess that Beiber makes the best music we've ever heard. And the Hobbit movies make Stanley Kubrick's ghost quake in his boots.


Sales talk is fun. Sometimes the conversation is about quality though.
 
Yeah I am sure SM3DW is selling a hell of a lot of WiiU's right now. Pikimin is kicking all sorts of ass. What a software seller am I rite? Judging by those sales people dont care a lot for those franchises as well it appears. It speaks a lot when you have to use two multiplat games like GTA and AC to highlight your point about first party sales.

Nice try. The Wii U is, from top to bottom, an inherently flawed product with limited appeal that will probably never truly pick up in sales, no matter what first party games are released on it. I'd say that even an exclusive GTA wouldn't do the trick. Mario is a definite system seller (just look at his showings on Nintendo's previous platforms), but the Wii U is just too big of an anchor.
 
I get sales talk in sales threads... but for the love of fuck, guys, when talking about whether a game is good or not does it matter how much it sells? If Mass Effect 3 sold more than Mass Effect 1 on the xbox 360 does that make Mass Effect 3 a better game?

For fuck's sake, guys. If you don't like Sony's IPs, that fine - just say that. There's many that I don't. But to bring up sales numbers like it proves anything about quality? I guess Shithouse New Jersey Mob Housewives is a better television show than Breaking Bad. And I guess that Beiber makes the best music we've ever heard. And the Hobbit movies make Stanley Kubrick's ghost quake in his boots.


Sales talk is fun. Sometimes the conversation is about quality though.

sometimes things break off into tangents. i think the original point was that as nice as it is to have new ips, sony doesn't always do a fantastic job of supporting them in the long run (because they're constantly making new ips and throwing others to less capable teams).

and actually this conversation isn't even about quality. it's about quantity. the problem is that two get mixed up kind of a lot.
 
the problem is a lot of their new IP's seem to be reskins of more popular games - i wish the PS4 had some more exclusives as i am on holidays now but there are zero games i want to get for it. a new Killzone just doesnt cut it for me.
What games are The Last of Us, Journey, Rain, Puppeteer, Tearaway, Beyond, Unfinished Swan, Tokyo Jungle, Resogun, Gravity rush, Soul Sacrifice reskins of?
 
I think Sony does a rather poor job at maintaining franchises.

Can't agree more. Sony usually poor on full utilize their franchises potential.
Look at what MS did for Halo, they build a studio just to take care of the franchises.
I think it's similar to comic/manga situation, US comic is about the hero and brand, Japan manga value author more.
 
The problem is so many of Sony's recent IPs look so focus tested. They look at trends and narrow in on what they perceive people want instead of making something genuinely interesting and different. Look at Little Big Planet. They obviously wanted to make a more kid-friendly franchise in the vein of Nintendo's, but the aesthetic is not unique and basically a big assumption on what kids like. Sony really needs to go off the wall and make an IP that is really different and stands out.

LBP looks focus tested? It doesn't stand out? OH BROTHER
 
so in 2014 we got:

Infamous:Ss
The order
uncharted team game?
Sony SantaMonica game?


what else is there AAA wise?

we do this shit on GAF too?

i thought i left this stuff back on System Wars. Games that don't have names aren't going to be released in less than a year.
 
The problem is so many of Sony's recent IPs look so focus tested. They look at trends and narrow in on what they perceive people want instead of making something genuinely interesting and different. Look at Little Big Planet. They obviously wanted to make a more kid-friendly franchise in the vein of Nintendo's, but the aesthetic is not unique and basically a big assumption on what kids like. Sony really needs to go off the wall and make an IP that is really different and stands out.
LBP was one of the most creative games of the generation
 
I get sales talk in sales threads... but for the love of fuck, guys, when talking about whether a game is good or not does it matter how much it sells? If Mass Effect 3 sold more than Mass Effect 1 on the xbox 360 does that make Mass Effect 3 a better game?

For fuck's sake, guys. If you don't like Sony's IPs, that fine - just say that. There's many that I don't. But to bring up sales numbers like it proves anything about quality? I guess Shithouse New Jersey Mob Housewives is a better television show than Breaking Bad. And I guess that Beiber makes the best music we've ever heard. And the Hobbit movies make Stanley Kubrick's ghost quake in his boots.


Sales talk is fun. Sometimes the conversation is about quality though.

Swear sales equals good game hate with gamers

Gamer: "It was a great game that I likes because..."

Hater: "but what did it sell?!?!?!?"

When did gamers start thinking like publishers? Now wonder the same shit keeps getting made and originality & creativity seems to be dying.
 
What games are The Last of Us, Journey, Rain, Puppeteer, Tearaway, Beyond, Unfinished Swan, Tokyo Jungle reskins of?

i like the last of us a lot, but when joel and tess walked into an area with waist-high walls during a cutscene i immediately knew what sort of game i was really playing.

tearaway is one of those rare ones that stands out despite being part of a tried and true genre. i can't speak to the rest. i think he went too far in his criticism, but having a new ip does not mean automatically mean new gameplay experiences that challenge the medium.

and old, familiar gameplay experiences aren't even bad! don't get me wrong. i think the best thing the last of us does is refine a lot of things i'm familiar with. i never felt like i was playing something truly original, but that's okay because the craft was fantastic.
 
Can't agree more. Sony usually poor on full utilize their franchises potential.
Look at what MS did for Halo, they build a studio just to take care of the franchises.
I think it's similar to comic/manga situation, US comic is about the hero and brand, Japan manga value author more.

I think it's a bad idea to build a studio to keep rehashing sequels to an IP they didn't create. The quality drops significantly when developers are just churning out game sequels to someone else's franchise. Want to see true passion in a project? Green light a developer's idea for an IP. Let the game designers design the game they have in their imagination instead of trying to figure out ways to keep someone else's abandoned child alive.
 
Can't agree more. Sony usually poor on full utilize their franchises potential.
Look at what MS did for Halo, they build a studio just to take care of the franchises.
I think it's similar to comic/manga situation, US comic is about the hero and brand, Japan manga value author more.

you say that like it's a bad thing

If Sony did to Uncharted what Microsoft did with Halo we would have gotten an uninspired Uncharted 4 and no Last of Us

I don't know about you, but I'd rather have them poorly maintain their franchises if that means more Last of Us and less Halo 4/God of War Ascension
 
It's why I love them. First party Sony is high quality, high variety. I get most of my gaming from Sony published games for sure.

Sonys output this year has been great. TLOU and Puppeteer in particular. Their large number of old and new IPs is why I'll always buy their consoles.
 
Lets be fair. So far ms has ryse and 2014 has at least a couple new IP along with some classics. The (Xbox has no games) narrative doesn't really work in 2014. Not too sure bout 2015 though.

I was mainly talking about first party games. MS has a couple of exclusives but nearly all are 3rd party. Unless i missed something they only have 2 new 1st party games between now and next year. Lococycle and Project Spark.

But to be fair MS doesn't have a lot of big teams. And the ones they do have are all stuck on franchises like Halo, Forza, Fable etc. From a company who said they just spent 1 billion dollars on games they really have nothing to show for it. Not saying games like Quantum Break or Titanfall don't count. They used a similar tactic with 360 like Mass Effect and Bioshock. Just don't see that happening again. Gamers are smarter. They had to pay Titanfall in full because too many "will wait for ps4 port" posts popping up so much.

Just a shame Sony marketing is garbage/poor. So many games don't get the spotlight they deserve. But that just proves Sony has the best teams and the best selection of games. Just not enough marketing money to spread. Hell, GAF does more marketing for the Vita than Sony does.
 
you say that like it's a bad thing

If Sony did to Uncharted what Microsoft did with Halo we would have gotten an uninspired Uncharted 4 and no Last of Us

I don't know about you, but I'd rather have them poorly maintain their franchises if that means more Last of Us and less Halo 4/God of War Ascension

Don't get me wrong. I'm totally prefer authorship over brand building approach. That's why Sony big name is always ND, team ICO, PD etc, that's their brand.
But still. I hope Sony improve on businesses side of thing cause I hate to see great game sold poorly. And never another Demon soul miss opportunity again.

Also I think what's wrong with Sony marketing is not so much on exposure, it's bad release date.
 
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