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Sony: We're more committed to new IP than other platform holders

But will probably still end up selling big numbers, even if it's not 10 million. Really not seeing how all 3 don't have at least 1 blockbuster franchise.

Not to mention Nintendo's games are going to have megadrops bigger then GT from Wii to WiiU unfortunately.
 
I hope they deliver. I'm those folks who get consoles only for their exclusives. Definitely waiting couple years.

Hope? Between the PS3 and the Vita there was 35 new ip released (and still more on the horizon) in addition to IP people know and love. There were probably the same amount or even more counting the PS2 and PSP. So they earned my expectations of their game releases. The stated all of their companies were working on PS4 titles and already have announced 3 new IP in addition to bringing back 4 they already own. The skepticism isn't based on any history and is incredibly weak.

i think people overvalue the idea of a new ip. it sounds cool and exciting, but in practice it doesn't mean we aren't getting another third-person shooter with chest-high walls. we shouldn't reward david cage for making heavy rain when it's a huge mess, just because it's a new ip.

for me, i think the best new ip sony's made since shadow of the colossus is tearaway. it's a game that needs its hardware to work. the level design isn't especially treacherous, but the input is so demanding of the vita that i can't imagine playing it any other way, and it makes what is a familiar experience seem new, not just its aesthetic. it's also a rare game that uses its existence as a new ip into its setting and design- it's actually part of the story and why it wouldn't work quite as well if it was based off littlebigplanet or something.


Opinions. I liked heavy rain. My only issue was with "how" the story was handled but I found it fun. I thought B2S was even better than Indigo Prophecy.

I've said it before, and I'll say it again: The only reason this is true is because, overall, Sony's first party offerings aren't mega hits like what Nintendo and Microsoft offer.

So I take it you are implying either Sony doesn't make a profit off of most of their games so they make more and/or if they did, they wouldn't invest in new IP.

Somehow I doubt either case is true.
 
I think this video explains why this is true. (Keep in mind that what Sony is doing is not bad at all, and yes it's a bit dated.)

Also, the video goes over Sony's exclusives over all, not just new IP's.
 
i was just using it as an example. i don't really mind what you think of a game i consider to be garbage. if you like the game for what it is, that's fine. the idea should be to reward products for their quality, not just because they're new ips. new ips don't always mean new ideas, and new ideas don't always mean good ideas.
Well that's certainly the right idea. I'm not sure about the mainstream audience, but I don't really care if a game is a new IP or has new ideas or not. It doesn't get any extra points from me just for this. Either I got entertainment out of it or I didn't. TLoU isn't safe from my criticisms about some of the gameplay parts just because it is a new IP.

I rewarded HR and Beyond because I just like them, even with some of their silly flaws. So you can be assured I did it for quality and not because they are new IPs. Using it as an example is alright, I simply didn't like the usage of the word "we". While some might give HR extra credit for being "new" I'm sure the majority who liked it liked it because they liked it. I get that this might be hard to understand as someone who absolutely hates it and that you want to find reasons outside of the game for why people give it the amount of credit they do and the "they only really loved the game because it had new ideas" answer is a comfortable one. But outside of some individuals I don't think this stance is widespread at all. They are enough new IPs every year that have new ideas and get absolutely trashed from everyone because they didn't like it. No mercy at all for them. I guess you might confuse "at least the game did something original" for this, when people can't explain why they enjoyed a game. A lot of people simply can't express their feelings in a well and convincing manner, so they revert to this. You can be assured however that this is not the real reason why they liked the game, because there are enough games who doesn't get this treatment. It's just a nice and handy excuse for people who can't say it better when they already liked a game in the first place, which is most likely for other reasons.
 
Gears and Forza come to mind

edit:
Titan fall looks to be something that could be huge also. I much prefer first party Sony over first party MS, but that still doesn't change the fact that MS most defiantly has the numbers when compared to Sony.

Gears isn't a MS IP. And it sells in the same ballpark as GoW, Uncharted and TLoU.

Forza does below that. 10mil copies across 4 games, and it also happens to be one of MS's more bundle-friendly games.
 
Sony is awesome with this, but I don't like that when something is a big hit they tend to milk it for all its worth and then discard it after 5 or 6 years. Uncharted 4 even existing is a huge exception to their usual rules.
 
Well that's certainly the right idea. I'm not sure about the mainstream audience, but I don't really care if a game is a new IP or has new ideas or not. It doesn't get any extra points from me just for this. Either I got entertainment out of it or I didn't. TLoU isn't safe from my criticisms about some of the gameplay parts just because it is a new IP.

I rewarded HR and Beyond because I just like them, even with some of their silly flaws. So you can be assured I did it for quality and not because they are new IPs. Using it as an example is alright, I simply didn't like the usage of the word "we". While some might give HR extra credit for being "new" I'm sure the majority who liked it liked it because they liked it.

to expand further on my thoughts, the tendency is to praise a company solely for making new ips when the ideas may not be new or well-implemented in individual examples. i don't think there's a lot of people who think heavy rain is a good game simply for being a new ip. i'm just challenging the idea that a large quantity of new ips is automatically a good thing.
 
Gears isn't a MS IP. And it sells in the same ballpark as GoW, Uncharted and TLoU.

Forza does below that. 10mil copies across 4 games, and it also happens to be one of MS's more bundle-friendly games.

edit:

You're right, I'll be damned. I was always under the impression that MS exclusives always sold better, but judging from what I've seen on wiki, this really isn't the case
 
What does Microsoft have apart from Halo that sells big numbers? You haven't answered that.

Realistically, it's just Halo, since Gears, while exclusive, isn't owned by Microsoft, but Halo is so big that it seemingly overshadows a lot of IPs. That being said, it will be interesting to see how Halo 5 ends up selling after the colossal disappointment that was Halo 4. Forza, interestingly, seems to be on an upward trajectory with regards to sales from what I've heard, with each entry outselling the previous, so it should be interesting to see how Forza 5 does.

That leaves one other franchise, which is the Kinect ____ series, which moves big numbers I've heard.

So I take it you are implying either Sony doesn't make a profit off of most of their games so they make more and/or if they did, they wouldn't invest in new IP.

Somehow I doubt either case is true.

No, I think Sony is looking for their "Mario" or "Pokemon" or "Halo", and won't stop until they find a mega-hit with longevity. That's not to say that that is a bad thing, but I believe that's what drives their "search" for new IPs.
 
GOW maybe but I'm pretty sure all three gears game outsold TLoU and Uncharted.

3 Gears = 19 million.
3 Uncharted = 17+ million.
TLoU = 4+ million. ( poised to reach 5mil)

Gears has a slighter higher average sales ( 6mil vs 5-5.6mil), but definitely in the same ballpark.
 
I don't understand people complaining about the ps4 "having no games" (by that logic those who also complain about the One). 1st party? There are 3 (4 for the One). There are also quite a few 3rd party games. What were you expecting for a launch month? 10 games? Do you understand how a business works? You have to establish an install base first. Give it a year at least!
 
3 Gears = 19 million.
3 Uncharted = 17+ million.
TLoU = 4+ million. ( poised to reach 5mil)

Gears has a slighter higher average sales ( 6mil vs 5-5.6mil), but definitely in the same ballpark.


This about sums up how I feel about this info . Hopefully you get the reference
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Gears and Forza come to mind

edit:
Titan fall looks to be something that could be huge also. I much prefer first party Sony over first party MS, but that still doesn't change the fact that MS most defiantly has the numbers when compared to Sony.

The game that failed to match a Killzone title at launch is certainly not qualified as selling big numbers. Need For Speed PS4 sales weren't that far behind Forza either
 
There are four Gears of War games though.

I'm taking the franchise mothership (numbered) titles overall sales.

It's unfair to compare 4 games against 3 games.
Or to compare 4 console games against 3 console games + 1 Vita game. ( Golden Abyss )
Or to compare 4 franchise titles ( Gears ) against 3 Uncharted + 1 TLoU.

Besides, the 1mil+ sales of Judgement really ruins the average sales quotient of Gears.
 
to expand further on my thoughts, the tendency is to praise a company solely for making new ips when the ideas may not be new or well-implemented in individual examples. i don't think there's a lot of people who think heavy rain is a good game simply for being a new ip. i'm just challenging the idea that a large quantity of new ips is automatically a good thing.
And you are most certainly correct in doing so. I hope the majority who praises Sony for making new IPs is doing it because they enjoyed a lot of the games in question. If I hated most of their games I certainly wouldn't give them any credit for making new IPs. New IPs don't really help me or my wallet if I don't like any of them. But if I do I would give the company some extra props for making good titles that also happen to not be a part of a century old franchise. It's risky after all and making a good and successful new IP is not an easy task for any developer. While I don't like every game Sony puts out, I do happen to enjoy most of them, so I think I can make that claim for me personally that Sony does a good job with new IPs.

I hope most of the others here feel the same way. If they don't feel free to criticise them. Sony most certainly shouldn't be credited for just throwing as much new IPs at the wall as they can and see what sticks without caring about quality.

EDIT: I also see where you are coming from with the "no new ideas" part. It is true that a lot of new IPs share a lot of similarities gameplay wise with previous titles. Sometimes a new IP is playing it so safe that it could have been a part of an already existing franchise no problem. And I agree that this is not deserving of additional praise. Just because you slapped a new name on the same game doesn't make it a better game or more deserving of praise than another entry in a long running franchise. But I think games like Tearaway, Puppeteer, TLoU and Beyond differentiate themselves enough story and gameplay wise from similar titles that the new IP is justified.
 
Thos is why Im gonna get PS4. New, sometimes daring ideas. Enough with the shootbangs. If we really must have shootbangs, I would rather it be judicious and very limited lile TLoU.
 
I have always owned all consoles and I always will. Feel like I need to throw that disclaimer out before saying the following...

If for some reason I had to only purchase one console it would be a Sony console. Reason being I believe as good as MS's exclusives are, and they are damn good, Sony's are that much better.

It really comes down to the fact I personally feel Sony's exclusives are more varied and not as "safe." I also feel Sony's overall approach is more gamer centric, which is personally all I want and need out of a gaming console.

Again I feel the need to reiterate, I absolutely enjoy MS's consoles as well, hell, I am typing this as a take a break to eat some dinner from playing some Ryse, but I do believe Sony "gets it" when it comes to what I personally expect out of a gaming console.

Point being... I absolutely cannot argue with the statement this thread is based upon.
 
No, I think Sony is looking for their "Mario" or "Pokemon" or "Halo", and won't stop until they find a mega-hit with longevity. That's not to say that that is a bad thing, but I believe that's what drives their "search" for new IPs.
Huh? GT outsells Halo and has been around since the PS1 days. Uncharted and LBP (soon to be TLOU) were mega-hits that sold 5+ million.

I'm guessing you mean another new IP that sells around 10 million? If so, then of course they'll keep using that IP if they can.
 
Can't argue with Sony there. It's why I buy their systems. It's hard not to notice they go out on a limb with their studios far more often than Nintendo and Microsoft, who play to different strengths.
 
No, I think Sony is looking for their "Mario" or "Pokemon" or "Halo", and won't stop until they find a mega-hit with longevity. That's not to say that that is a bad thing, but I believe that's what drives their "search" for new IPs.

As pointed out by others, GT normally fits the bill of mega sales. But the other titles sell between 2 and 5 million on average. Why would Sony need 1 or two mega success, when they can have 1 mega success and an entire stable of successful titles.
It makes no sense that you would think they do this (mind you since PS1 days) out of a desire to create a flagship title. I really don't think Sony ever will, Just bucks everything you hear about them and the freedom they give their first parties.
 
Santa Monica New IP
Guerrilla Games New IP
Sony Bend New IP ???
Knack
Resogun
DriveClub
Deep Down
The Order: 1886

I'd say they're doing a good job so far. I can't wait to see what those first 3 teams are working on.

3 Gears = 19 million.
3 Uncharted = 17+ million.
TLoU = 4+ million. ( poised to reach 5mil)

Gears has a slighter higher average sales ( 6mil vs 5-5.6mil), but definitely in the same ballpark.

Where did you get those numbers from Nightengale? Please tell me its not from a banned site.
 
Where did you get those numbers from Nightengale? Please tell me its not from a banned site.

Wikipedia cited references and Google.

Mainly from PR announcements made by Sony /MS themselves when talking about how certain franchises has broken certain sales.

I got TLoU sales figures from a Scott Rohde interview with Fox a few months back, where,he made an offhand statement that it sold more than 4 million.
 
Also, I finished Tearaway today. Between The Last of Us and it, Sony First Party games hold top two spots for best new IPs, if not best games, of the year.
 
Santa Monica New IP
Guerrilla Games New IP
Sony Bend New IP ???
Knack
Resogun
DriveClub
Deep Down
The Order: 1886

I'd say they're doing a good job so far. I can't wait to see what those first 3 teams are working on.



Where did you get those numbers from Nightengale? Please tell me its not from a banned site.

Guerrilla should get no hype as a studio. They've always been an average studio and after how terrible shadow fall was they're lowered to C tier status now. The fact they're supposedly making a RPG, which requires some serious gameplay and story/writing focus, is terrifying.
 
Guerrilla should get no hype as a studio. They've always been an average studio and after how terrible shadow fall was they're lowered to C tier status now. The fact they're supposedly making a RPG, which requires some serious gameplay and story/writing focus, is terrifying.
I honestly can't see why people outright hate Shadow Fall. I am actually enjoying it quite a bit even if it's not perfect. I have a lot of faith in Guerilla, but I'm one of those that likes every Killzone bar the first one.
 
Guerrilla should get no hype as a studio. They've always been an average studio and after how terrible shadow fall was they're lowered to C tier status now. The fact they're supposedly making a RPG, which requires some serious gameplay and story/writing focus, is terrifying.

Ah, Derrick, always with the hyperbolise...
 
No, I think Sony is looking for their "Mario" or "Pokemon" or "Halo", and won't stop until they find a mega-hit with longevity. That's not to say that that is a bad thing, but I believe that's what drives their "search" for new IPs.

They already have it. It's called GT.

The sales argument doesn't hold water. Uncharted series is a big seller. So why did we get TLOU this year instead of UC4?

There's a danger in overdoing an IP. People lose interest. Nintendo is starting to find that out the hard way right now. You have to keep things fresh and bring something different every now and then.
 
They already have it. It's called GT.

The sales argument doesn't hold water. Uncharted series is a big seller. So why did we get TLOU this year instead of UC4?

There's a danger in overdoing an IP. People lose interest. Nintendo is starting to find that out the hard way right now. You have to keep things fresh and bring something different every now and then.

Same thing with Sony Santa Monica - why have they been working on a new IP when they just came off of GoW3 which sold more than 5M?
 
Sony has done a great job fostering new IP. They should boast about this. It's one of the reasons people are genuinely enthusiastic about their platform.
 
Sony has done a great job fostering new IP. They should boast about this. It's one of the reasons people are genuinely enthusiastic about their platform.

This I cannot deny. Sony is a very committed company. Whatever you do, you can't fault their commitment. They'd rather rather "run the well dry" so to speak, than give up the ghost and just knock it on the head. Sega were like that too. I really miss them.
 
It's kind of a funny comment, but Sony has the same New IP strategies as Nintendo; beat the big horses past death while sending out niche new IPs to die. Sony is to Puppeteer and Tearaway what Nintendo is to W101 and Kid Icarus.
 
Guerrilla should get no hype as a studio. They've always been an average studio and after how terrible shadow fall was they're lowered to C tier status now. The fact they're supposedly making a RPG, which requires some serious gameplay and story/writing focus, is terrifying.

pretty sure they just hired the head writer from Fallout: New Vegas, so story/writing in their next game (open world FPS RPG?) should be alright

http://www.gamesindustry.biz/articles/2013-11-27-fallout-new-vegas-writer-joins-guerrilla-games

John Gonzalez, best know for his work as lead creative designer and lead writer on Fallout: New Vegas, has joined Killzone studio Guerrilla Games in Amsterdam.

Gonzalez's LinkedIn page confirms he made the move in September, leaving behind his lead designer role at WB Games where he was working on an unannounced project. Prior to that he spent more than two years with Obsidian Entertainment, and he's also worked with Ubisoft Entertainment in Shanghai on Tom Clancy's EndWar.

In his profile he says his "focus is storytelling for open-world role-playing games. Because they are awesome," which could hint at the future Guerrilla is planning for the Killzone franchise.
 
Can't argue with that. Look at all the neat smaller games they brought out all generation. Now if they could learn how to market them, we'd see more sequels probably, but you can't argue that they try to deliver more new experiences than anyone else. If they were smarter with games like Beyond, Puppeteer, Rain etc, they would have been day 1 PS4 releases and might have still failed, but at least they would have had the undivided attention of a new audience with nothing much else to choose from.
 
Guerrilla should get no hype as a studio. They've always been an average studio and after how terrible shadow fall was they're lowered to C tier status now. The fact they're supposedly making a RPG, which requires some serious gameplay and story/writing focus, is terrifying.

ok, joke account confirmed.
 
ok, joke account confirmed.

It's not really though. The story was garbage in SF and the combat scenarios quickly became boring and tedious 2 hours into the game. The only thing the GG has going for it is fantastic tech. It's a gorgeous looking game. That's about it. RPG's are all about story/mechanics if GG is working on one they have their work cut out for them. I have no faith in them to produce a competent game that isn't just a graphical showpiece.
 
It's not really though. The story was garbage in SF and the combat scenarios quickly became boring and tedious 2 hours into the game. The only thing the GG has going for it is fantastic tech. It's a gorgeous looking game. That's about it. RPG's are all about story/mechanics if GG is working on one they have their work cut out for them. I have no faith in them to produce a competent game that isn't just a graphical showpiece.

All a matter of opinion isn't it? But however you put it, no way is GG a C-tier developer.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

I feel so, so bad for you. Here, maybe this will help:

noneedupset.gif
 
All a matter of opinion isn't it? But however you put it, no way is GG a C-tier developer.
They make shooters that have glaring flaws and are nowhere near the best in the genre. If you've played a lot of shooters it's easy to see why you wouldn't find them appealing. Killzone doesnt really have anything it does especially better than other multiplayer shooters on the market.
 
You really don't think the last of us is SOMEWHAT similar to the uncharted series?

Tearaway and puppeteer looked kinda LBP like to me.

Resogun is hardly a brilliant new IP. It's a shmup and doesn't match anything cave has put out year after year.

Jesus because an IP is new, doesn't make it good or creative.

TLOU similar to UC? Tearaway and puppeteer similar to LBP?

LMAO. Living in your own delusional world. You can still love your precious box without spreading nonsense.
 
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