Is SS fun as a singleplayer game?
MH bores me to death in sp. Not interested in online play from either game.
Every hunting action game = monster hunter clones.
by peoples logic it should be phantasy star clones.
Edit: Also SS's gameplay is not even the same as mon hun
Every hunting action game = monster hunter clones.
by peoples logic it should be phantasy star clones.
Edit: Also SS's gameplay is not even the same as mon hun
Last time I checked, people labeled Sword Art Online game for Vita as monster hunter clone.
So any action game on Vita with an enemy at least twice the size of the player character is a monster hunter clone.
Last time I checked, people labeled Sword Art Online game for Vita as monster hunter clone.
So any action game on Vita with an enemy at least twice the size of the player character is a monster hunter clone.
I think you should use the word genre instead of clone.Do you know what I mean by clone?
Everything is a monster hunter clone now.
I would say any game(usually on a handheld) that is centered around co-op with a goal of doing nothing but going through the same repetitive arenas grinding for gear and fighting (usually giant)monsters is a MH clone.
I played more than enough soul sacrifice to tell you its not a clone.
But back on topic I'm not sure how it would work as a RPG since the game is heavily focused on online battles. And the story missions are only with two other people.
Haha pretty much
Every thing that is like this on a handheld from japan:
Every thing that is like this on a handheld from japan:
Totally agree. I still enjoyed the game for what it was though.I agree. I love the artstyle and lore of Soul Sacrifice, and I love the character development system. I love it. And the game is great, I just wish I could've had a full fledged RPG out of it rather than sort of the bite size mission thing. I'd love to have a SS with a world to explore.
Has it fully cultivated into it's own genre though? MH came out in 04 and the influx of "clones" is fairly recent. The "genre" doesn't even have a officaily name yet. It isn't like RPGs or FPS, it's still too young a poster said that doom had a similar thing going on in the 90's, I would think that fighting games were in the same situation as well.I think you should use the word genre instead of clone.
the hell...SS is nothing like MonHun. Hell I would say it's an action game with some RPG elements.
SS is it's own beast..the lore, the music and the sorcery based fast combat, it's nothing like MH
Well how about we add "3D with emphasis on skill and pattern recognition". Just face it that most of these games are riding off MH success and/or the genre it created. For all intensive purposes its they're a clone and that doesn't have to be a good of bad thingBy that metric, Dragon's Crown would be a MonHun clone.
Oh really, so would Soul sacrifice exist if MH was never made. Are you going to sit here and tell me with a straight face that SS didn't steal M's design philophies. Are you fucking serious?You're wrong.
There is obviously more to it to that but anyone who denies that SS didn't steal MH's philosophies are kinda crazy. SS would not exist without MH and it's not a doom or even SF situation when the genre has had years to cultivate and basically evolve into something of it's own. MH came out in 04 and all the MH clones are recent.By that metric, Dragon's Crown would be a MonHun clone.
THANK YOUWell how about we add "3D with emphasis on skill and pattern recognition". Just face it that most of these games are riding off MH success and/or the genre it created. For all intensive purposes its they're a clone and that doesn't have to be a good of bad thing
Also before someone says "what about Phantasy Star?" I'm going to say "what about Yie Ar Kong Fu?". SF2 is clearly not the first fighter by its name alone but is still heralded as the first one to really make "fighter" a genre or at least forming a baseline to what a fighter should be
Again this isn't a good or bad thing and people should stop getting hung up on it and discuss what OP had intended
I am still wondering if SS is worth playing or not. I started it a few times and liked the setting, but I did not really dig the gameplay so far...
So I haven't played it myself and will not apply a label, but does Soul Sacrifice have several sets of levels filled with mobs of enemies that have to be button mashed through in order to advance to the boss? Are bosses just a small part of gameplay or the actual focus?
I get the feeling that people who bring up Phantasy Star to defend against the "Monster Hunter clone" term are just working themselves up over semantics, because when we're actually looking at genre, you could recognize that the two are really not all that similar in structure.
So I haven't played it myself and will not apply a label, but does Soul Sacrifice have several sets of levels filled with mobs of enemies that have to be button mashed through in order to advance to the boss? Are bosses just a small part of gameplay or the actual focus?
I get the feeling that people who bring up Phantasy Star to defend against the "Monster Hunter clone" term are just working themselves up over semantics, because when we're actually looking at genre, you could recognize that the two are really not all that similar in structure.
Well forbetter orworse Soul Sacrifice has a much higher emphasis on small monsters than Monster Hunter does.
Soul Sacrifice isn't a MH clone, gameplay wise. Have you even played both?
Inafune himself said Soul Sacrifice is a Monster Hunter clone.
Let's not.
This is correct. Once you get into the meat of the game, the smaller enemies are just there to push up your score and give you extra casts/health while you're fighting the bigger enemies.Well forbetter orworse Soul Sacrifice has a much higher emphasis on small monsters than Monster Hunter does.
Is SS fun as a singleplayer game?
MH bores me to death in sp. Not interested in online play from either game.
Is SS fun as a singleplayer game?
MH bores me to death in sp. Not interested in online play from either game.
Where did he say that?Inafune himself said Soul Sacrifice is a Monster Hunter clone.
Let's not.
I really doubt that he said that. He once said that SS took some elements from Monter Hunter, but thats not the same to say that it is a clone.If this is true and Inafune set out to make a MonHun clone with SS, he failed.
This pisses me off a lot, in fact, I was in the thread when that happened(people even claim that Dragons Dogma is similar to MH when it isn't). I would say any game(usually on a handheld) that is centered around co-op with a goal of doing nothing but going through the same repetitive arenas grinding for gear and fighting (usually giant)monsters is a MH clone.
The thing is, nobody cares for your arbitrarily defined terms.
Oh okayCalling it a MH clone is inappropriate became it is misleading since they play completely differently.
The genre that those games partake in has had the time to cultivate and I guess develop into it's own genre. Monster Hunter clones have not.May as well call halo a doom clone, or Rayman a Mario clone, or ys a Zelda clone or whatever.
"Well established" when the game that started the genre just came out in 04. "Well" established when the games that copied the blueprint of MH just started to pop up.The game belongs to a well established genre, the hunting genre or monster hunting genre.
I use the word clone because it's using the same exact gameplay philosophies. THE SAME EXACT ONES. MH is still a baby when compared pioneers to in other genres, it's so young that the "genre" doesn't even have a freaking name. Comparing MH and SS isn't like comparing doom to BF4. It's like Doom to the clones(or even the user made WAD mods) that released in the 90's. I don't consider it a genre yet.(and most people I have seen don't either) I put it in the same positions that doom clones went through. The games are different, but not that different. Maybe in about 6 years from now, MH clones will have a actual name and be a well established genre like FPS, fighting games, racing games ect. But as of right now, they are all "clones" to me(and many other people).SS and MH are games in the same genre but are not clones of each other. You say that for every other kind of game but not this one. Why?
Has it fully cultivated into it's own genre though? MH came out in 04 and the influx of "clones" is fairly recent. The "genre" doesn't even have a officaily name yet. It isn't like RPGs or FPS, it's still too young a poster said that doom had a similar thing going on in the 90's, I would think that fighting games were in the same situation as well.
"It has the same exact philosophies as MH or other "clones" in the same "genre".
-You have a small hub world
-You fight monsters(usually bigger than you)
-You fight in small repetitive areas
-You fight the same repetitive monsters
-Heavy focus on co-op
-Heavy focus on grinding and preparing for your next mission
I could have explained it better but I'll just repost thisYou're basically just describing Phantasy Star Online here.
So I haven't played it myself and will not apply a label, but does Soul Sacrifice have several sets of levels filled with mobs of enemies that have to be button mashed through in order to advance to the boss? Are bosses just a small part of gameplay or the actual focus?
I get the feeling that people who bring up Phantasy Star to defend against the "Monster Hunter clone" term are just working themselves up over semantics, because when we're actually looking at genre, you could recognize that the two are really not all that similar in structure.
By that metric, Dragon's Crown would be a MonHun clone.
I got Soul Sacrifice about a month ago when it became free on PS+. Had never played Monster Hunter or God Eater or any game like this before. While I enjoy the gameplay, boy is it repetitive. There's like a million levels within the Avalon Pacts and it's all the same shit. Every few days I'll pick it up and play about an hour or so before I get bored with it again.
People bringing up Phantasy Star, when we all know the genre exploded with Monster Hunter, are trying too hard.
It didn't start with MH though, which is the point being made.
It didn't start with MH though, which is the point being made.
Instead of focusing on differentiating between games of similar style, we should be questioning the absurdity of how OP wants to change a game's genre just because he doesn't like the gameplay.
It's like playing Chess and saying, "I wish this was Solitaire!"
If you'd rather be playing Solitaire (or in your case, a JRPG), then go play that instead of making a thread and complaining that chess is not your ideal game.
Oh okay then. Point me to the game with SS's story/lore with non monotonous gameplay.
Absurd. What if I told you I don't think the game has monotonous gameplay in the first place? I think that will blow your mind