Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
Praise!
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
I repeat: Nintendo should make a "Super Mario 3D All-Stars" game with the remakes of 64, Sunshine and HD versions of Galaxy 1 and 2, and add 3D Land HD and 3D World.
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
Not very well. The camera is among the worst in 3D platforming history
But they already did a DS version. They can do a 4DS version, imagine how awesome that would be.
I actually did! That video was what made me want to play the game again.
What do you mean by creepily disjointed?
Yep. And the fact that practically no 3D games to this day still don't give you the amount of movement options present in Mario 64 is both an accomplishment and tragedy.
Ouch. Zelda 1 is borderline unplayable these days, whereas I'm confident that most players could happily dethrone King Bob-bomb and have a decent time.I'd say it's aged about as badly as Zelda 1; they're both solid games with great mechanics and forward thinking ideas/concepts but they're archaic and shallow.
I think there are plenty of challenging platform moments, such as the early lava levels, or the later areas with the clocks.The courses are just big empty playgrounds devoid of complex, intimidating, or varied platforming challenges and the numerous non-platforming missions (Waiting for the eel to come out of it's hole, fighting the bullies, shooting mario at a wall, freeing chain chomp, etc.) are pretty uninspired to say the least. Also, the missions that involve the power-ups are completely brain dead.
yet to be bettered in pure platforming
Not very well. The camera is among the worst in 3D platforming history and the levels are completely barren, devoid of challenging platforming and filled with mundane objectives. Play Banjo Kazooie instead.
I still love The Legend of Zelda and Super Mario 64 and will play them to this day with unbridled joy. For me, mechanics are king. I think it's why I love Destiny so much, and your review here reminds me of the reviews for Destiny.I'd say it's aged about as badly as Zelda 1; they're both solid games with great mechanics and forward thinking ideas/concepts but they're archaic and shallow.
The courses are just big empty playgrounds devoid of complex, intimidating, or varied platforming challenges and the numerous non-platforming missions (Waiting for the eel to come out of it's hole, fighting the bullies, shooting mario at a wall, freeing chain chomp, etc.) are pretty uninspired to say the least. Also, the missions that involve the power-ups are completely brain dead.
The best thing I can say about the game is the mechanics are pretty solid, but even that's got it's problems...Mario feels kind of slippery and half of the "new" moves are completely useless.
Honestly, the game would be better if the main courses were like the linear Bowser courses; they could have incorporated the missions into the levels as small breaks from continuous platforming like they do now.
Edit: Also, the mission structure is quite repetative.
Whomp's fortress alone has more challenging platforming than the entirety of Banjo Kazooie lmao