18 years later, still the best launch title ever made.
Whomp's Fortress has like three missions (King Thwomp, the tower and red coins) with actual platforming lmao...
Graphics may be outdated and "ugly" by today's standards, but the game physics and gameplay still hold very well. Played it again like 2 years ago for my nth replay of the game and it still is one of the best 3D platformers imo.
Thats why I picked it, its an early easy stage but it absolutely schools BK in challenging the player through jumps.
Most of Banjo's platforming is outrageously simplistic and its level design is guilty of the exact things he's criticizing mario 64 of. The moving platforms in whomps fortress are more complex than any platforming you have to do in Banjo, let alone stages like Rainbow Ride and Tick Tock Clock
Just don't play the awkward ass DS version
I repeat: Nintendo should make a "Super Mario 3D All-Stars" game with the remakes of 64, Sunshine and HD versions of Galaxy 1 and 2, and add 3D Land HD and 3D World.
It's a fantastic wonderfully executed platformer that has little to no comparison even after all these years.
How many 3D platformers that you've played in the last 18 years feature
- Wall jumps
- Triple jumps
- Back/side flips
None of them.
If you know of any please post them I will gladly eat crow.
the camera is sickening
It hasnt aged well, It feels like a early 3d game.
And? Still doesn't change anything, it still feel like a early 3d gamelol there are PS2 games that don't feel as good as Mario 64
Please go back and play 3D games prior to SM64. It was a quantum leap ahead of the competition, and holds up about a million times better regardless of poly count or texture quality. Also, having amazing mechanics that feel more tactile than most games today doesn't mean anything? I'll bet you don't feel anything when you watch black and white movie either, because good storytelling doesn't change the fact that it's not in color.And? Still doesn't change anything, it still feel like a early 3d game
Most Early 3d game s don't age well and Mario 64 is no different. How Mario controls and what he is doing in a level is terrible. And I got no problems with black and white movie.Please go back and play 3D games prior to SM64. It was a quantum leap ahead of the competition, and holds up about a million times better regardless of poly count or texture quality. Also, having amazing mechanics that feel more tactile than most games today doesn't mean anything? I'll bet you don't feel anything when you watch black and white movie either, because good storytelling doesn't change the fact that it's not in color.
It's still a great game, but I'm not a fan of the open level design. The focused, more linear style of the Galaxy and 3D Land/World games.
Yeah, so "terrible" that SM64 is one of the most popular games to speed run of all time.Most Early 3d game s don't age well and Mario 64 is no different. How Mario controls and what he is doing in a level is terrible. And I got no problems with black and white movie.
Haven't played it since the 90s, and as much I loved it, I can't do that clock tower again. Coupled with the camera controls, it's hell on Earth.
You can make the clock stage a little easier by jumping into the clock when its at a certain time (6 oclock i think?). It freezes all of the moving platforms and stuff. I dont think its possible to do all of the stars that way, but it makes the ones you can easier.
I went back to the SM64DS with the 3DS and the circle pad pro makes it much better. Not as good as the original, in my opinion, but certainly better. I reckon the same goes for a lot of 3D DS games.