Jakartalado
Member
As much as I love the mini mock up.... The Nintendo Switch environment needs games. Not a new platform.
Nintendo.... Zelda was amazing. Give me more.
Nintendo.... Zelda was amazing. Give me more.
Yeah, that would be good but also, feels a bit meh? It's hardly a 3DS to 3DS XL leap in screen size, I'm not sure it would be worth their while.
Yeah, that would be good but also, feels a bit meh? It's hardly a 3DS to 3DS XL leap in screen size, I'm not sure it would be worth their while.
I wouldn't want joy cons on a smaller console, they'd be controllers for ants. A cheap, stripped down Switch with attached controls for cheap would be good though.
As much as I love the mini mock up.... The Nintendo Switch environment needs games. Not a new platform.
Nintendo.... Zelda was amazing. Give me more.
As much as I love the mini mock up.... The Nintendo Switch environment needs games. Not a new platform.
Nintendo.... Zelda was amazing. Give me more.
That's a lot of effort just to explain how you were taking his words out of context. Thanks, though, you have fully explained how you moved the entire field and used that to accuse someone else of moving goalposts. Context is important, I think you should reread his statement in context of his clarification (the thing you are incorrectly calling goalposts moving.)I actually covered all his points. I understand that you seem to think that you can make an arbitrary distinction between certain types of motion controls but attached/detached actually makes no difference for BotW or Splatoon 2. The tilt controls are the same both in handheld mode and in tabletop/TV mode. Also, Fatal Frame used the Wiimote for tilting as well and all the console Zeldas since TP used motion controls for aiming. TP and SS did it with a detached controller, WW, OoT and MM with attached controller and BotW includes both styles. The controls are the very same, it doesn't make a difference if they're in the console or in a seperate controller.
Also, you seem to think that accelerometers are purely for motion, and gyro purely for tilt. This is not true. Fatal Frame on Wii uses accelerometer for tilt, and so do Wii U, PSVR, all other VR HMDs. Gyro can measure CHANGE in rotation (movement around an axis), but it cannot measure the current absolute rotation (meaning all that gyros measure is relative to previous data). Accelerometer can measure current acceleration (movement along an axis), and thanks to gravity also the current downward tilt (because gravity is constantly accelerating downwards). You need accelerometers and gyros (and ideally also some positional tracking) used together for full motion data (tilting is motion).
Move is different because it also features outside/in and the Wiimote inside/out positional tracking but all the other ones are the same. Sixaxis is three accelerometers and three gyros, so is PSMove, the Wii Remote with M+ and joycons. You can also include smart devices, PSVR, Rift, Vive and Gear VR. They all use the same 3+3 sensors. Some also additionally use magnetometers for absolute directions.
To reiterate, gyro is not equal to tilt. Accelerometers get current tilt, gyros get change in tilt (never the absolute tilt).
Of course there are different categories or rather applications of motion controls. They still all qualify as such. If you want to refer to a certain type of motion control, you have to state so clearly. Because he was unprecise at first, Orioto had to move the goal post. Even after he did, the outlook for him to be proven wrong is still there.
New Nintendo 3DS has a slightly bigger screen than the original. I think around 0.5".
As THE feature to sell a Switch 2? I don't think so either. But as one of many? Probably.
I'd say it should have just one detachable controller, connecting to the bottom of the main unit. Rail size could be the same, but the actual controller would be bigger (approaching square format) and feature both sides of two joycons.
As THE feature to sell a Switch 2? I don't think so either. But as one of many? Probably. But I don't think they'll make the actual device any bigger, as it's pretty much the largest they could make it and keep it portable.
Such a model would be good to reignite main Switch line sales in a few years. But the purpose of a smaller variant would be to sell to kids and people looking for better portability. I think we'll see a cheaper, smaller variant first. And a Switch 2 with a larger screen replacing the old one later.
I'd say it should have just one detachable controller, connecting to the bottom of the main unit. Rail size could be the same, but the actual controller would be bigger (approaching square format) and feature both sides of two joycons.
Even if the situation is such that Regular Switch is $200, having Portable Switch for $100 would be a Good Thing. And your spoiler says it all--they've tossed out much more significant things from the default package in search of cost cuttings before.I don't understand why Nintendo should give up tabletop mode and local multiplayer with two included joycon in an eventual portable-only version of the Switch, especially when said machine will need full compatibility with the existing library. Price shouldn't be a concern if and when this device will become available, as the manufacturing cost will go down by then, so there's no point for Nintendo in releasing a portable console that isn't simply a Switch with no dock and HDMIincluded in the package.(and power adapter? Lol)
Even if the situation is such that Regular Switch is $200, having Portable Switch for $100 would be a Good Thing. And your spoiler says it all--they've tossed out much more significant things from the default package in search of cost cuttings before.
But what makes you think a Switch mini would somehow cost $100 less? The only things it won't have are the dock and the joycon latch/rail mechanism, and I suppose a smaller screen. But I don't think those savings will add up to as much as people are thinking.
Don't forget the Joy-cons themselves. Making 2 dedicated bluetooth controllers each with its own battery, wireless system, IR camera in one of them, NFC, and gyroscopes isn't nearly as cheap as people may think it is, plus the added production complexity compared to build a single piece system.
Hence why they cost $80 a pair.
Don't forget the Joy-cons themselves. Making 2 dedicated bluetooth controllers each with its own battery, wireless system, IR camera in one of them, NFC, and gyroscopes isn't nearly as cheap as people may think it is, plus the added production complexity compared to build a single piece system.
Hence why they cost $80 a pair.
I mean, if it's only $70 less, or even $50, that'd be a pretty big deal, too.Skittzo0413 said:But what makes you think a Switch mini would somehow cost $100 less? The only things it won't have are the dock and the joycon latch/rail mechanism, and I suppose a smaller screen. But I don't think those savings will add up to as much as people are thinking.
They'll probably do exactly this (smaller screen, non-detachable controllers but compatible with all other controllers, charging cable, no dock but compatible with the existing docks) as soon as it's possible to make such a device profitable at sub-$199. Early 2019, maybe?
Drop the regular switch to $249 at the same time and throw in 1-2-Switch (which is a poor fit for the 'Mini' anyway) for free.
throw in a game that the 'mini' can't play....?
Vita was abandoned by Monster Hunter and its first party almost immediately.
Wii U already had DS VC games it was possible to view on one screen, and the same should hold true for Switches of all sizes. Games that used the two in a combined vertical way would be significantly hurt, but most would come across pretty well I think.Jumping into the thread a little late. I'd like to say that while the idea of a Switch mini seems obvious its presence poses some interesting questions. First and foremost for me is what happens to the DS line? Specifically, while I don't expect new games to be released the form factor of the Switch is not conducive to a Virtual Console that would support anything from this line. I can't imagine Nintendo (actually I can) throwing away all that potential money. I wonder could the release of a dedicated VC handheld also be on the horizon?
I say early 2019. 1) Nintendo has talked about how 3DS has stuff coming even through 2018. 2) Introducing a new model at the big holiday time would just exacerbate supply/demand issues. GBASP and DS Lite were both early year launches worldwide, DSi and New 3DS were in the NA/EU regions. 3) Much sooner starts to seem implausible for making significant size improvements.emag said:Holiday 2018 is the earliest I'd expect to see it, and 2019 is more likely still.
You can play 1-2 Switch in tabletop mode.
Would be text readablilty be an issue? Game Boy micro was pretty hard on my eyes.
Honestly, dock mode is a stretch goal, and I can see it being axed (name be damned) OR...I'm confused about a possible Switch Mini or Switch Go supporting a dock and Table Top mode. I though a hypothetical Switch Mini or Switch Go would solely support handheld mode only. By supporting handheld mode only would lead to games that require motion controls via the Joy-Con exclusively useless, I don't see this as a big deal because a handheld gamer most likely will be using the handheld only Switch in places where Table Top mode would be very inconvenient anyway. Also, by only supporting handheld mode only, a Tegra X1 with a die shrinkage, from my limited understanding, should be able to passively cooled along with removing the Dock, HDMI cable, Joy Cons, Joy Con Grip, manufacturing wise Nintendo should be able to remove fans and the other parts use in actively cooling the Switch.
I always find statements like this strange. I mean if you bought a Switch for Nintendo games only then fair enough but I've already got a backlog on Switch between Shovel Knight, Graceful Explosion Machine, Lego City, Fast Racing Remix and Snake Pass (I'll be buying The Binding of Isaac as soon as it's available in the EU aswell). I'm also 70 hours into Zelda and about to start the fourth dungeon. Plenty of games for me tbh especially considering I own a PS4 Pro and Xbox One aswell. Switch is great for the types of games I would have never got around to on a dedicated home console.
On topic I don't think we'll see a Switch mini for a long time considering how well Switch is selling. Maybe the end of 2018. By that time Nintendo should be able to sell a smaller version of the Switch for a profit at $199.
That's a lot of effort just to explain how you were taking his words out of context. Thanks, though, you have fully explained how you moved the entire field and used that to accuse someone else of moving goalposts. Context is important, I think you should reread his statement in context of his clarification (the thing you are incorrectly calling goalposts moving.)
Also, tilt controls and motion controls are not the same.
Ah, but are you talking about a Switch 2, or an OG Switch redesign? It's the latter that I'm talking about. I'm not sure what other extra features could be added that doesn't change gameplay etc- I guess better battery life, slightly quicker processor. But by the nature of the Switch design, they really can't change how it looks, which makes a redesign a hard sell.
Honestly, dock mode is a stretch goal, and I can see it being axed (name be damned) OR...
...locked to portable clocks on this particular Switch device.
Mock up concept is really well thought out
Still dockable and works will all controls schemes
Would need a kick stand even though tabletop mode usage would be rare
really cool but needs significant die shrikage as well as maintaining a sizable battery
I'm confused about a possible Switch Mini or Switch Go supporting a dock and Table Top mode.