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Splatoon 2 is absolutely STUFFED with bizarre design decisions

He said he was sick and tired of people telling him how he should play his games. No one was doing that.

That's fine if you think I'm too invested in defending a corporation. You're free to think what you'd like about me. :)
Nintendo is artificially restricting maps and modes to times of the day or week, that's forcing him to play the game a certain way.
 
Nintendo is artificially restricting maps and modes to times of the day or week, that's forcing him to play the game a certain way.

That's Nintendo. He was also saying users defending some of these decisions were doing the same. That's not really true. Some people just don't have as much of an issue with these things as others.

If you don't like these decisions, voice constructive criticism and if they aren't addressed to your satisfaction, move on. That's what I did for a number of years with Nintendo.

I wonder what's next for Splatoon 3. Maybe prevent you from playing the single player on certain days. Or some DRM to brick the whole game every Tuesday and Thursday morning from 4:00 to 8:00.

Well, Splatoon 2 hasn't actually regressed from Splatoon 1, so probably not.
 
I wonder what's next for Splatoon 3. Maybe prevent you from playing the single player on certain days. Or some DRM to brick the whole game every Tuesday and Thursday morning from 4:00 to 8:00.
 
The motion controls really don't help because that regulated to horizontal movement. I feel like I can't keep it still for shit, even with a low sensitivity.

I felt exactly the way you did, but you get used to it if you stick with it.

I'm level 32 so I've put a hell of a lot of time in the game and it just feels "normal" now. I won't be bothering with the campaign though as there's no way around the accuracy needed at times, whereas online it's not as important, especially in turf war.

Nekketsu Kõha;244956466 said:
And it is baffling because I know, we know that shooters can do it on consoles.

Yeah if people didn't know better they'd think it was the switch controls that were shit if all they had was Splatoon to go on, but Zelda feels great aiming the bow etc.

The biggest shock for me as I said earlier is that Nintendo have not put aim assist in a game. A company that has a strong history in offering assistance to beginners and making controls as friendly as possible.
 
I personally like how Splatoon handles everything but Salmon Run. While I appreciate the time limits on it as it ensures there is a active player base while it's going, the time limits don't rotate often enough to take into account people with varying work schedules. I don't mean mind the rotations on everything else.

This isn't a "creating problems already solved"
Issue overall IMHO. This stuff worked really well in the first game and maintained a heavily active player base until the end. It's obviously not going to be for everyone.
 
I like how Splatoon MP is handled.

IMHO opinion, it keeps the ruble in check. Every time you go in, you know you'll find people looking to have fun, not idiots looking to paint penises and all kind of slurs, or try ways to ruin the fun by dropping off or spamming some silly mechanic.

Kudos to Nintendo :D.
 
Completely agree with the OP and do not at all understand the people defending these terrible decisions.

The game is amazing and these design decisions completely bog it down.

Salmon Run not always being available is the biggest offense. It's my favorite mode and I wanted to play it all week, but every single time I got home from work it was unavailable, either not running that day or finishing before I got off. Today I finally got to feed the itch, but this is ridiculous. I don't want to be able to play it only once or maybe twice a week.

The only one I'm kind of not bothered by is the ranked mode rotation. I get it, they don't want to splinter the userbase (although I don't feel like there's a risk of that happening), and the rotation moves pretty fast.

I think the 2 map at a time rotation sucks though. If they want to do a map rotation, I'm okay with that, and 2 hours is a hell of a lot better than 4, but there needs to be more than 2 maps at a time. 4-5 at a time and it's something easier for me to swallow. As it is you end up playing on the same map over and over again.

Queuing with friends should be a feature across every single mode that is unlocked from the very beginning. There's no reason I shouldn't be able to queue with 1-3 other people and jump into a game mode of my choice.

Oh yeah, and let me fucking back out of matchmaking without waiting 3+ minutes in purgatory for the countdown timer to end.
 
He said he was sick and tired of people telling him how he should play his games. No one was doing that.

That's fine if you think I'm too invested in defending a corporation. You're free to think what you'd like about me. :)

He absolutely was telling me and others in this thread that wanting to play with friends is a form of “codependency” - a mental illness. And I’m the one spreading vitriol?
 
Is there a way to recalibrate the motion controls for the switch? I usually handheld mode laying in bed so I have to turn motion controls off because it just stares at the screen unless I sit up and hunch over. There isn't an in game setting for this, but maybe there's one in the Switch system menu?
 
I think the 2 map at a time rotation sucks though. If they want to do a map rotation, I'm okay with that, and 2 hours is a hell of a lot better than 4, but there needs to be more than 2 maps at a time. 4-5 at a time and it's something easier for me to swallow. As it is you end up playing on the same map over and over again.

Yeah, I think 2 maps at a time is too little. 4 would be ideal. I'm hoping they do this later, but I'm a bit worried they won't, as I don't think they ever did with the first game. Except during Splatfests, but that's 3 maps for an entire 24 hour period, which I'm not sure is any better lol

He absolutely was telling me and others in this thread that wanting to play with friends is a form of "codependency" - a mental illness. And I'm the one spreading vitriol?

Ok, if he said that, that's not cool. My apologies. You had a right to speak up if that's the case.

I also should have clarified in my later posts that the "vitriol" wasn't necessarily coming from you. I was speaking in more general terms regarding a number of users I've seen in this thread. Thing is, I did a poor job of explaining that, so I apologize for that as well.
 
I rarely get the sniper, but when I do, the team loses in 5 seconds. I dont wanna believe it's me, but its always really fast. The problem is, we are always surrounded by normal enemies, and then the big guys swarm us, but we can't do anything. I don't think there is much I can do when I'm being surrounded by salmon??
 
Yeah, I think 2 maps at a time is too little. 4 would be ideal. I'm hoping they do this later, but I'm a bit worried they won't, as I don't think they ever did with the first game. Except during Splatfests, but that's 3 maps for an entire 24 hour period, which I'm not sure is any better lol



Ok, if he said that, that's not cool. My apologies. You had a right to speak up if that's the case.

I also should have clarified in my later posts that the "vitriol" wasn't necessarily coming from you. I was speaking in more general terms regarding a number of users I've seen in this thread. Thing is, I did a poor job of explaining that, so I apologize for that as well.

The issue with the lower number of maps is that it helps you narrow down your weapon choices. Some stages help long-range weapons, some hurt them. Port Mackarel is built for Blasters and Splatlings but is bad for mid-range weapons like the Splattershot Pro or the Squelcher, and absolute shit for chargers.

It's why i'm glad they seem to have moved from 3 stages to 2 for Splatfests. Splatfests were annoying with 3 stages because it was harder to find a specialty weapon, so you were forced to gravitate towards all-arounders or accept that you were going to sandbag through 1/3rd of every match because you got a weapon that only worked for two of the three.
 
The issue with the lower number of maps is that it helps you narrow down your weapon choices. Some stages help long-range weapons, some hurt them. Port Mackarel is built for Blasters and Splatlings but is bad for mid-range weapons like the Splattershot Pro or the Squelcher, and absolute shit for chargers.

It's why i'm glad they seem to have moved from 3 stages to 2 for Splatfests. Splatfests were annoying with 3 stages because it was harder to find a specialty weapon, so you were forced to gravitate towards all-arounders or accept that you were going to sandbag through 1/3rd of every match because you got a weapon that only worked for two of the three.

noooooooooooo :(

I think being able to change weapons in-between matches would fix a lot of things. Like, tell the player which map is coming and give them 10 seconds to switch loadouts. Allow each player to enter the lobby with two or three pre-selected ones.
 
I wonder what's next for Splatoon 3. Maybe prevent you from playing the single player on certain days. Or some DRM to brick the whole game every Tuesday and Thursday morning from 4:00 to 8:00.


They should just shut the servers down from 1am-8am eastern since populations are so low. It will help with matchmaking so that there are always enough players for an optimal experience.
 
I like how Splatoon MP is handled.

IMHO opinion, it keeps the ruble in check. Every time you go in, you know you'll find people looking to have fun, not idiots looking to paint penises and all kind of slurs, or try ways to ruin the fun by dropping off or spamming some silly mechanic.

Kudos to Nintendo :D.

What does any of that have to do with the dumb way Nintendo handles their multiplayer?
 
Personally I don't like playing multiplayer games without a lobby (unless it's a ladder system like SC2). I want to be able to choose what map and mode I'm playing and if I want to play with my friends I should be able to. This isn't a specific criticism against splatoon 2 as other games have this issue. Especially now that I have limited time to play. I might only get once a week or fortnight to really play a decent bit and I want to be able to do what I want in that time.
 
I can't believe you didn't mention the unskippable announcers every time you boot up the game. Like, god damn.

This. I can't believe these aren't skippable. Wtf are they thinking? This is just bad game design. I get that they want you to know about all the updates but it should be up to the player to stay informed. Being forced to watch these messages is just frustrating as hell. I don't want to hear about putting the game into sleep mode either. You shouldn't have to do that.

I echo the statements about playing with friends too. Yesterday I tried joining my friend for a game of Turf War and it didn't work at all. I ended up in a game with a bunch of randoms.

I don't think it's unreasonable to want to be able to play a competitive online shooter with your friends. I knew about the phone app nonsense but I'm still surprised how much trouble I've been having just trying to join my friend's game.

I don't actually have an issue with the timed modes and map circulation though.
 
Do you like how quckly the matches start? Do you like that each weapon plays so differently? Do you like how the matches feel pretty fair most of the time?

This would have never been possible with such a small player base without this scheduled approach. If you want things to get more flexible tell all your friends to buy the game.
 
What does any of that have to do with the dumb way Nintendo handles their multiplayer?
You only have 2 maps to draw dicks on at a time instead of many, making it harder to draw a variety of dicks. You'll get bored of drawing the same dicks in the same stages, as the scenery of each stage only suits itself to a single penis style.
 
The only issues I have are no loadouts, Salmon run being on a schedule, no friend teams outside of league and 2 maps opposed to 3 in the rotation. I like that the modes are mixed up and I like the map schedule though I would reduce it to an hour opposed to 2. Nothing more boring than playing the same maps and only one game mode being populated.

I get some people don't like the approach but there are about 4 dozen other games out there with the standard approach.
 
Do you like how quckly the matches start? Do you like that each weapon plays so differently? Do you like how the matches feel pretty fair most of the time?

This would have never been possible with such a small player base without this scheduled approach. If you want things to get more flexible tell all your friends to buy the game.

How does this make sense? You realize that map selection is done after matchmaking right? And how does weapon variety have anything to do with that? As for fairness, not really. Sometimes you get really bad party comps. Skill based matchmaking has nothing to do with this either. And the player base isn't even that small. Many smaller multiplayer games on PC do a lot with small player bases.
 
Playing with friends is fine I've done it most of the day on this very game.

Now, having to play on the same team as your buds to even enjoy a game, that's an abnormal dependency.

Do you know how disappointed I was to see you haven't made an OT topic. I am just imaging how crazy it would be.
 
Do you like how quckly the matches start? Do you like that each weapon plays so differently? Do you like how the matches feel pretty fair most of the time?

This would have never been possible with such a small player base without this scheduled approach. If you want things to get more flexible tell all your friends to buy the game.

Lol none of this has anything to do with the dumb way the matchmaking works.

No one is saying we should be able to choose the maps we play when we go into multiplayer--just that all of them should be in the rotation. And maybe let us play on the same team as our friends?
 
You only have 2 maps to draw dicks on at a time instead of many, making it harder to draw a variety of dicks. You'll get bored of drawing the same dicks in the same stages, as the scenery of each stage only suits itself to a single penis style.

Now I understand why the matches are so short.
 
How does this make sense? You realize that map selection is done after matchmaking right? And how does weapon variety have anything to do with that? As for fairness, not really. Sometimes you get really bad party comps. Skill based matchmaking has nothing to do with this either. And the player base isn't even that small. Many smaller multiplayer games on PC do a lot with small player bases.
It is because the weapon selection dictates the matchmaking. That way the match can be fair even when some weapons have obvious advantages.

Lol none of this has anything to do with the dumb way the matchmaking works.

No one is saying we should be able to choose the maps we play when we go into multiplayer--just that all of them should be in the rotation. And maybe let us play on the same team as our friends?
Maybe you're not saying that but lots of people are. They are all rotation, no? If you were always on your friends team it would be unfair for everyone else in the lobby, but you can do just that in league mode
 
It is because the weapon selection dictates the matchmaking. That way the match can be fair even when some weapons have obvious advantages.

Maybe you're not saying that but lots of people are. They are all rotation, no? If you were always on your friends team it would be unfair for everyone else in the lobby, but you can do just that in league mode

These are non issues in literally every other online game, big or small.
 
It seems to me that Nintendo just "found" these problems either few people have, or no one has, made fixes for them, and then its fans just go "THEY FIXED SHOOTERS!".

As someone who absolutely suck at FPS(my K/D is always below 1) but still plays(or played) it regularly online and offline, I have got to say I have never ran into any of the "problems" Nintendo supposedly "fixed"...

There is a healthy bit of map rotation even when maps are all available. PUG still suck in objective-based games. I'm still getting killed by people working in team while I fail to sneak up on someone and kill them with a brush. And for what it's worth, weapon variety are there as well.

Whatever the case, these "fixes" don't fix the situation, they merely changed them, for the worse IMO. A multiplayer game shouldn't make it so hard to play with a group of friends online... I don't even mind being randomly placed in the opposing team(I like that actually), but I shouldn't have to race against randoms to play with my friends.
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO
 
These are non issues in literally every other online game, big or small.
Maybe I haven't played them but I have not seen another shooter with weapon variety like this. This also includes the over the top secondaries and speacials that can easily dominate in some situations. I have never played an online shooter that has been this friendly to newcomers either.
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

I hate to be posting in the same thread again so soon, but... what the hell is this?!

Can you at least post some examples of other shooters that you're having this much problem with when they give you all the options? Are you stuck in the map selection for hours, or even days? Are you unable to tell the difference between a machine gun and an assault rifle? Are you unable to learn the map because there are more than 2 available at any one time, despite the fact that you still managed to learn, and not unlearn, maps currently not available? Are you lamenting the fact that it's not a race against randoms when you want to play with your friends? Are you crying in your sleep every night when you team up with your friends? Do you hate playing on your own schedule?
 
I hate to be posting in the same thread again so soon, but... what the hell is this?!

Can you at least post some examples of other shooters that you're having this much problem with when they give you all the options? Are you stuck in the map selection for hours, or even days? Are you unable to tell the difference between a machine gun and an assault rifle? Are you unable to learn the map because there are more than 2 available at any one time, despite the fact that you still managed to learn, and not unlearn, maps currently not available? Are you lamenting the fact that it's not a race against randoms when you want to play with your friends? Are you crying in your sleep every night when you team up with your friends? Do you hate playing on your own schedule?

You're feeling is very valid, no one likes lack of options including me, but I get it sometimes like being forced to eat broccoli, it's for the best even when I can't see it

I think it's very Japanese to corral people to do what is seen as the best way for everyones good
 
You're feeling is very valid, no one likes lack of options including me, but I get it sometimes like being forced to eat broccoli, it's for the best even when I can't see it

I think it's very Japanese to corral people to do what is seen as the best way for everyones good

We need to eat broccoli because nutrients and all those science stuffs, but we aren't locked away from all the mentioned things because it's better for our health. How do you even compare the two?

I mean, if you really want to make that argument, can you explain what's so good about the current design compared with the rest of the shooters out there? Despite my tone of typing, I'm open to listen to why you feel this is "better for our health".
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO
Pure nonsense.
 
It makes a level of sense to have restricted maps for the Ranked modes, as in theory (and as the devs have explained) the restricted maps is so that people can pick weapons to suit the map. However, such a restriction is absolutely ludicrous for regular Turf War and there only serves to limit my play time with the game. It's such a bummer to get all excited to play some Splatoon only to find out that your least favorite maps are the ones available. Or even to go on and just get sick of the same maps after a few dozen rounds.

At the very, very least I hope they increase the number of available maps when we start getting more DLC maps. But they never did for Splatoon 1, so I'm not getting my hopes up.
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO

wtf?
 
We need to eat broccoli because nutrients and all those science stuffs, but we aren't locked away from all the mentioned things because it's better for our health. How do you even compare the two?

I mean, if you really want to make that argument, can you explain what's so good about the current design compared with the rest of the shooters out there? Despite my tone of typing, I'm open to listen to why you feel this is "better for our health".

I dont know whats better about the design choices, I'm no game designer

All I see is the game is very successful so it's working for the most part, and that some design choices may be due to Japanese cultural differences that many of us here on this forum can't get our heads around

I'm just trying to understand this
 
I dont know whats better about the design choices, I'm no game designer

All I see is the game is very successful so it's working for the most part, and that some design choices may be due to Japanese cultural differences that many of us here on this forum can't get our heads around

I'm just trying to understand this

I'm not asking for the reasons behind the design, I'm asking why you, in your opinion, feel they are "better for our health". I've explained why I felt they are horrible in my previous post(probably somewhere on page 5 or something, with how quickly this thread is going).

Also, just because there is a reason behind a decision, doesn't mean it's automatically good and/or agreeable. Every horrible/wrong/mistaken decision in my, your, and everyone else's life have reasons behind them, that doesn't make them right.
 
Well, Splatoon 2 hasn't actually regressed from Splatoon 1, so probably not.

Somebody mentioned that League used to be "Squad" and Squad had the same restriction that ranked had (lvl 10), is that right ?

Sounds like regression to me. I'm happy about the leaderboards they've added to it, but barrier of entry for League is pretty frustrating. B- per mode? It's a decent time sink if you just want to team up with a friend casually online.
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO

Likening Splatoon's map and mode restrictions to eating broccoli... I really have seen it all.
 
It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO

GOLD PURE GOLD.

I'm considering picking this game up but all the talk of restrictions on game modes and loadouts are kind of bumming me out. I've never played the first one but thought it looked fun. I don't know if I can fault Nintendo though for some of these weird decisions because clearly they're aware some like to be considered children in the eyes of Nintendo and being told when to eat their broccoli and wipe with less toilet paper.
 
GOLD PURE GOLD.

I'm considering picking this game up but all the talk of restrictions on game modes and loadouts are kind of bumming me out. I've never played the first one but thought it looked fun. I don't know if I can fault Nintendo though for some of these weird decisions because clearly they're aware some like to be considered children in the eyes of Nintendo and being told when to eat their broccoli and wipe with less toilet paper.

The game is still fantastic, as the OP said, so you should totally get it if you want to try it out. Just keep in mind all the issues mentioned, they might not matter to you, but they exist.

I dont know why it's better, it's just they (Nintendo) think it's better, and it might be, like eating your broccoli :)

Again... Eating broccoli is good for your health, it's not an opinion, it's a fact. However I fail to see how Nintendo's decisions are "better for our health", hence why so many people are laughing at your comparison.

After these few exchanges, I take it that your reason that they are "better for our health" is that "Nintendo said so."? I will stop asking you to give your opinion on this matter if this is the case, I've already stated why I felt "there is a reason behind every decision" is a terrible reason to agree with something.
 
I'm not asking for the reasons behind the design, I'm asking why you, in your opinion, feel they are "better for our health". I've explained why I felt they are horrible in my previous post(probably somewhere on page 5 or something, with how quickly this thread is going).

Also, just because there is a reason behind a decision, doesn't mean it's automatically good and/or agreeable. Every horrible/wrong/mistaken decision in my, your, and everyone else's life have reasons behind them, that doesn't make them right.

I dont know why it's better, it's just they (Nintendo) think it's better, and it might be, like eating your broccoli :)

Have a great day, I don't mean to be annoying
 
Let me play what I want, when I want: Large chunks of the game are locked away at all times. Two of the three ranked multiplayer modes will always be missing in action when you boot up the game, while Salmon Run is never guaranteed to be available. Which brings me to my next point...

Honestly I think the ranked mode rotation isn't bad just because they weren't sure how large the community would be to facilitate four different solo queue modes (all 3 ranked modes + regular turf war, and that's not counting League Battle, although the population is lower there). I would hope in a future update since they see they have the population to support it, they would let you choose the ranked mode.

Salmon Run however, is absolutely baffling to me. I see literally no reason not to allow people to play it whenever they want. If the issue is the rewards being too much, why not just have it open all the time, but the "extra reward" time periods? Hell if they want they can rotate the map and weapons, there are 2 Salmon Run maps, right? There's a ton of weapons, so that will always be interesting.

I'm tired of not being able to play with my friends: Salmon Run is the only game I know I can play with my buddies, but otherwise it's a lottery. You join your friends and hope. My mate and I played seven games in a row last night on opposing teams when we just wanted to play together.

Yeah, I feel you on this one. I don't know why they won't allow you to just invite a friend and queue into ranked or unranked as a team. In League Battle, if I'm not mistaken you have to either have two or four people, right? You can't just go with three? Still it takes a while to unlock League Battle
League battles, the only mode that allows you to party up, is locked behind ranked progression. Good luck ranking up when you get home from work and dislike the available mode because of the bogus schedule system.

Yeah, this is quite annoying.

Just two maps in rotation: I know this is a hangover from the original game, but it's just baffling. Worse still, the maps don't even alternate in your lobby. I've played one of the available two maps three or four times in a row.

I don't really mind the map rotation, they're only there for two hours, then two new maps go in their place. It will be even better as more maps are added, and there will definitely be more as you saw how the first game was supported.

I'm not even going to get into Nintendo's ridiculous voice chat solution (yes, we all know there are ways around it, but it's still a pain).

The voice chat was even worse than I possibly thought it could be. I was willing to believe it would be something like using Discord on a phone, but nope, it's worthless and shuts off when the phone screen shuts off. Discord is the way to go if you want voice chat, lol.
 
I dont know why it's better, it's just they (Nintendo) think it's better, and it might be, like eating your broccoli :)

Have a great day, I don't mean to be annoying

Splatoon 2 is a fantastic game but this makes no sense.

Just because Nintendo decided to design the game this way doesnt mean the decision cannot be criticized.

Nintendo has made plenty of mistakes and im sure they thought those decisions were "whats best" for the gamer at the time.

But to answer the topic, the core gameplay is so good in Splatoon 2 that I think it is fairly easy for a lot of gamers to overlook some of these issues.
 
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