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Splatoon 2 is absolutely STUFFED with bizarre design decisions

It's good to be forced to do things sometimes for our ultimate good, or none of us would ever eat broccoli, and some of us wouldnt shower or play sports ;)

Having too many options can be a bad thing, not in theory but in practice :)

This is definitely Japanese culture clashing with European culture situation IMO

:o
 
Halo Fans are always complaining about it...

...then again that Franchise is dad for other reasons.

Edit: Even NeoGAF debates about it sometimes.

I mean, you could make only the ink-turfed count, not the Win Points, for joined matches...but that would waste people's time.
Just never been an issue or big enough of one and when I say countless examples I mean I am sure they could have find one solution out there and go with that.

So far I was mostly bothered by the fact I think that matches are too short. I wish they lasted longer. Not everything is a real problem for me. But I guess if matches went on for many more minutes then the lack of join in progress would be a great issue. Right now I could go what's the point as they end so fast.
 
Do you like how quckly the matches start? Do you like that each weapon plays so differently? Do you like how the matches feel pretty fair most of the time?

This would have never been possible with such a small player base without this scheduled approach. If you want things to get more flexible tell all your friends to buy the game.

So many false arguments in such a small post, it's unbelievable. Well done, it's a remarkable achievement.

The fact that the games start quickly and the weapons play differently have no connection at all with the issues raised in this thread. None so ever.

"matches feel fair most of the time" is such a non accountable statement. Especially with all the disconnecting players and so many matches ending up very one sided.

The "small base" argument is so ridiculously false.
 
I love the game so far, but some of this stuff can't really be rationally defended.

The announcements whenever you start up a game are moronic - they should be limited to announcing things that are actually limited, like splatfest times/teams. All the other information they give you can easily be found in the lobby, so don't waste my time showing me redundant information when I just want to start playing.

I haven't played salmon run yet, but I've tried a couple of times and it hasn't been open, which is annoying. Maybe it should be open all the time, and they could schedule certain periods where you get extra exp or something to motivate the player base to try the mode, rather than locking it away outside of scheduled hours.

I should be able to leave a lobby that is obviously not going to get enough players, or if something comes up and I have to put the game down for five minutes. It's ridiculous to lock you in for no reason here.

I don't have a problem with not being able to change weapons while looking for a match, if they help determine team comp then fair enough. I'm also not overly bothered by the two map rotation at a time, because it has lead to me learning the maps faster than I otherwise would have. Could probably be bumped up to 3 without any downsides though.
 
The game is a lot of fun, but honestly, there are some things which are hard to defend:

The announcements when I start the game are extremely annoying. I thought there was a way to skip them but I just didn't know how, but I see that they are indeed forced on you

Two maps. Honestly, the argument that this way you learn maps faster sounds like bollocks to me. Then, why in MK8 Deluxe does Nintendo not limit the tracks you can play at any given time? It's annoying to have the same map over and over.
 
Outside of the occasional blind "Nintendo knows best" reasoning, this thread is great. Really validating. I just hope Nintendo actually does something about the issues well before the holidays, otherwise I just can't see this game reaching it's potential in the west (again).
 
Outside of the occasional blind "Nintendo knows best" reasoning, this thread is great. Really validating. I just hope Nintendo actually does something about the issues well before the holidays, otherwise I just can't see this game reaching it's potential in the west (again).

If they hadn't 'fix' what is considered issues from the first game, I highly doubt they will do it now. They may make twitch like they did with cutting the rotation in half, but I don't see them doing half the stuff suggested here like making Salmon Run always open.
 
OP you forgot Splatfest which imho is the worst.
If it's anything like Splatoon 1, not only you are forced to play turf War for the duration of the event, but it's the only way to get Seashells, which were very important to reroll gear (the grind and RNG were horrible back then, you could backup your save and restore it though...).
 
I wonder if some people would find difficult to learn the maps if there would be, let's say, 4 maps in a rotation.
 
None of the stuff in the OP really bothers me, but I have some small QoL improvements I would like to see:

*Show weapon type of all players at the score screen
*Show stage name and mode on the score screen
*Show times splatted at the score screen

These three would really improve the screen shot function for me as I know what went on in the match way better than how it is now.

*Splatoon 2 TV

I'd like to save some matches/moments please.

*Change the order of the in shop rotation when using L/R

Being in Headspace and pushing R should not bring me to Ammo Knigths, which on the X menu is listed above Headspace, pressing L should bring me back to Ammo Knights.

*Ranked tutorial

If Salmon run can do it, so can ranked.
 
I wonder if some people would find difficult to learn the maps if there would be, let's say, 4 maps in a rotation.

Personally, yes. After an hour I start feeling real comfortable, even if I have played the maps on the mode before. Maybe I'm a special case since team based shooters is something I've never really got into.

It's like a problem that never was, but because "Nintendo fixed it", it's now a problem that plagued the entire shooter genre.

Can we not go there? It has definately been an issue for me, and I've tried getting into a few team based shooters. I don't feel comfortable if I don't get time with a map, and if I don't feel comfortable, and then I feel I let my team down. I'm not saying other shooter has a problem Nintendo fixed (don't think many would say that!), it's just a different approach that helped me at least.
 
I wonder if some people would find difficult to learn the maps if there would be, let's say, 4 maps in a rotation.

As a shooter scrub who only play once in a fullmoon, with a consistent K/D of 0.x in every online shooter, I have got to say I, personally, have never ran into such a problem that it's too difficult to learn the maps because the game didn't lock them away and hand them out to me one(well, two) at a time. Or that somehow I'm stuck playing the same map over and over.

It's like a problem that never was, but because "Nintendo fixed it", it's now a problem that plagued the entire shooter genre.

I also wonder what happens after these pro-2-map-rotation people learnt all the maps available, do they unlearn the maps just to relearn them again, to keep the rotation design valid? Or are they going to finally see the blandness of 2-map-rotation?

I must say that I don't really mind the 2-map-rotation, since I only play for short amount of time each gaming session, but I can't see the advantage of it either, so I'm not against people saying that it's bad.
 
I thought the reason for the 2 map rotation was so that people could pick appropriate load outs? Pretty sure that has been stated.

Splatoon has some legit issues, I'd personally love a third map and be happy there, but it's still tons of fun.

For the people complaining about the news, would have liked to read their impression of the first game where every rotation change forced it.
 
Wish I could skip announcements. It's pretty easy to tell just by playing.

Wish Salmon Run was available all day. Can't play it due to my schedule.
 
Not good reasons. There is absolutely no reason I shouldn't be able to queue with friends for regular battle and play with them on a team consistently. There's just no reason for that.
You have an unfair advantage against random players.
This is my problem with ARMS lol. The base gameplay is fun as fuck, but(with slight exceptions) most of everything that isn't a 1 on 1 fight is really unfun and bad. Makes me scared for future new ips :/
Don't you dare talk crap about Hedlok Scramble.
 
OP you forgot Splatfest which imho is the worst.
If it's anything like Splatoon 1, not only you are forced to play turf War for the duration of the event, but it's the only way to get Seashells, which were very important to reroll gear (the grind and RNG were horrible back then, you could backup your save and restore it though...).

You can spend gold to re-roll too.

It just costs quite a bit so seashells are more beneficial to use.
 
So many false arguments in such a small post, it's unbelievable. Well done, it's a remarkable achievement.

The fact that the games start quickly and the weapons play differently have no connection at all with the issues raised in this thread. None so ever.

"matches feel fair most of the time" is such a non accountable statement. Especially with all the disconnecting players and so many matches ending up very one sided.

The "small base" argument is so ridiculously false.

I'm really confused why people keep bringing it up. How does a 2 map rotation force faster matchmaking than a 12 map rotation? It doesn't, what does affect it is separate playlists for separate game modes. So if Splatoon decided to go the Overwatch route, and just have a single playlist with all maps and modes randomised, the matchmaking time would be exactly the same as it is now.

Even more baffling is how weapon variety is being brought into it. I'm not even going to bother with that one.

I do think it's odd that I don't recall learning the maps every being brought up as an issue in any other FPS, even from the most casual of players. Let's be honest, very few who played shooters had issues learning maps, and even fewer stopped playing directly as a result of not being able to learn them. It's weird to see Nintendo being praised for fixing a problem that never really existed in the first place.
 
Even more baffling is how weapon variety is being brought into it. I'm not even going to bother with that one.

You aren't going to adress the only big legit argument that the current system has? I know first hand that I change loadout depending on maps. If it was all maps totally random I'd never drop my normal loadout.
 
You have an unfair advantage against random players.

Don't you dare talk crap about Hedlok Scramble.

Any game I could think of would change the matchmaking when you group up to find other groups. Assuming there's, like, any coherency with the online setup you don't have an advantage and actually have much more intense games since you're also against more coordination.
 
I actually had to google how to get to the campaign mode. I didn't even know there was a campaign until I heard it mentioned in a youtube video. That's the first and only time I've done that in over 25 years of gaming,

BTW, how do I skip those people talking when I start the game? It's like some kind of talk show.
 
You aren't going to adress the only big legit argument that the current system has? I know first hand that I change loadout depending on maps. If it was all maps totally random I'd never drop my normal loadout.

If they really wanted to still emphasize this they could just use the hub to let you pre-set loadouts per map while they randomly rotate so you still preserve this and the speed of the lobbies.

There are a plethora of pretty simple ways to not restrict maps as splatoon does and still keep the elements people like about it.
 
You aren't going to adress the only big legit argument that the current system has? I know first hand that I change loadout depending on maps. If it was all maps totally random I'd never drop my normal loadout.

If you change your loadout depending on maps, why wouldn't you change it more often with increase map variety? Like, why would your behaviour literally flip like that just because you have more map variety?
 
I actually had to google how to get to the campaign mode. I actually didn't even know there was a campaign until I heard it mentioned in a youtube video. That's the first and only time I've done that in over 25 years of gaming,

BTW, how do I skip those people talking when I start the game? It's like some kind of talk show.

You didn't notice the green lady who goes in and out every time you walk near?
 
You didn't notice the green lady who goes in and out every time you walk near?

I think I noticed her but with so much going on on the screen, I didn't think it meant anything. I just remember them saying head to the elevator to try online so I didn't even think there was a campaign unless I missed it somewhere. I believe there may be others like me since I found a few guides online with explicit instructions on how to start the campaign.
 
If you change your loadout depending on maps, why wouldn't you change it more often with increase map variety? Like, why would your behaviour literally flip like that just because you have more map variety?

Because if every map is possible, you pick the loadout that works best for that. Maps will always be the same so optimal loadout is always the same. With a more narrow selection, you can change weapons that fit better for the more narrow selection.
 
Because if every map is possible, you pick the loadout that works best for that. Maps will always be the same so optimal loadout is always the same. With a more narrow selection, you can change weapons that fit better for the more narrow selection.

...or, they could make the Equip Screen accessible from the Lobby, which also displays the map, allowing you to switch out for each map.
 
...or, they could make the Equip Screen accessible from the Lobby, which also displays the map, allowing you to switch out for each map.

Then you have a specific loadout for every map? Rather than deciding an unique loadout depending on the current two maps and mode.
 
I actually had to google how to get to the campaign mode. I didn't even know there was a campaign until I heard it mentioned in a youtube video. That's the first and only time I've done that in over 25 years of gaming,

BTW, how do I skip those people talking when I start the game? It's like some kind of talk show.

I don't blame you for having to Google that. I was able to figure it out because the first Splatoon is somewhat similar in that regard but you'd think NIntendo will make it easier this time around....no.

One thing I'm going to have to Google is how to play this Salmon Run mode. I keep reading how fun that mode is but every single time I go to the lobby I can only play the regular splat mode. It might be one of those timed things (which is pretty stupid) or I might have to go to a different building or something like that to access that game mode (even more stupid if that's the case).

And no, you can't skip dialogue at the beginning of the game. It's almost like Nintendo wants you to hate the game and don't come back to it.
 
I don't understand the loadouts complaint. Do you switch weapons that often? I almost always use the aerospray and every time I use a different weapon im flat out inferior at it. The only time I ever switch weapon is when the SO wants to play with her favorite weapon.

Please try to understand that not everyone play just like you. If they want to change weapons in a lobby there's no reason not to allow it. We don't care if it works fine for you, it's IRRELEVANT here.
 
Their reasoning can be misguided and wrong.

But hey, another condescending hot take.

Hey just like your criticism.

The problem with this thread premise is every single decision can be explained rationally.

The whole game is designed like a tv show, and Nintendo reminds of this constantly. They want you to pick up and play for a few mins and set it down. The unskippable intro is a reminder, the map rotations are a reminder, the specific scheduling of game modes are a reminder.

This game is not meant to be binge played, and that is on purpose. They don't want one trick ponies ruining the game. They want to keep it as fair as possible and as easy to jump in for anyone as possible. The tv show, rotation of content approach allows that.
 
You aren't going to adress the only big legit argument that the current system has? I know first hand that I change loadout depending on maps. If it was all maps totally random I'd never drop my normal loadout.

Games already do this. In CoD you have an intermission between matches where it gives you the option to vote for 2 random maps. After the vote, you have like 30 seconds to choose a loadout. This wasn't a problem before and Nintendo didn't solve anything with their implementation.


The whole game is designed like a tv show, and Nintendo reminds of this constantly. They want you to pick up and play for a few mins and set it down. The unskippable intro is a reminder, the map rotations are a reminder, the specific scheduling of game modes are a reminder. .

They want me to pick up and play for a few minutes, yet every time I pick it up I have to watch a minute and a half useless cutscene?

You aren't making sense.
 
Please try to understand that not everyone play just like you. If they want to change weapons in a lobby there's no reason not to allow it. We don't care if it works fine for you, it's IRRELEVANT here.

Turf war games with 4 aero sprays or tri sloshers should be fun... How can they bypass that issue otherwise?
 
Because if every map is possible, you pick the loadout that works best for that. Maps will always be the same so optimal loadout is always the same. With a more narrow selection, you can change weapons that fit better for the more narrow selection.

You're not making any sense. Why wouldn't you just have multiple loadouts and pick one that works best for whatever map comes up next? How would you play with less weapon variety than if you were stuck into playing the same two maps over and over again for 2 hours?

Why would your loadout be the same when you have 12 maps to randomly play, but change regularly when you only have 2 maps to randomly play?

Besides, if there are certain weapons or loadouts that are better for specific maps, the 2 hour rotation would surely just mean 2 hours of playing with and against the same loadouts. There's no way forcing people to play the same 2 maps for 2 hours encourages more weapon variety.
 
Turf war games with 4 aero sprays or tri sloshers should be fun... How can they bypass that issue otherwise?

I have had many games with 4 aerosprays. People have posted screenshots of such games in this very thread. Matchmaking does not take weapons in to account, or if it does, it does a piss poor job at it.
 
You're not making any sense. Why wouldn't you just have multiple loadouts and pick one that works best for whatever map comes up next? How would you play with less weapon variety than if you were stuck into playing the same two maps over and over again for 2 hours?

Why would your loadout be the same when you have 12 maps to randomly play, but change regularly when you only have 2 maps to randomly play?

They are leveling the playing field. Remember this is the company that brings us the blue shell. This is an effort to cutb soft exploits like camping a specific hill with a gun all day to the point where it can be scripted and ruining the game for everyone.

From what I've seen the two maps of each rotation are generally 1 of each type, a coverage map or a combat map. By not allowing you to switch loadouts they are hoping you won't have the best weapon for every situation, leveling the playing field.
 
They are leveling the playing field. Remember this is the company that brings us the blue shell. This is an effort to cutb soft exploits like camping a specific hill with a gun all day to the point where it can be scripted and ruining the game for everyone.

From what I've seen the two maps of each rotation are generally 1 of each type, a coverage map or a combat map. By not allowing you to switch loadouts they are hoping you won't have the best weapon for every situation, leveling the playing field.

How is that levelling the playing field though? I fell like some of these arguments are coming from people who haven't played any other shooter before. These were never problems before in any other game. A level playing field means everyone has access to the same thing, if everyone can switch loadouts it's still balanced. I can still quit the game, load it up, change my loadout and queue back in, so they're not preventing anything, they're just making something a pain in the butt when it has no reason to be.
 
Then you have a specific loadout for every map? Rather than deciding an unique loadout depending on the current two maps and mode.

You're saying this like it is a bad thing. Why do I not want a specific load out for every map?

EDIT: I'm also skeptical of the idea that there are 'unique' load outs needed anyway. We're in early days at this point, but none of the maps barring Moray Towers play hugely differently from one another at this stage. I wouldn't bother changing what I use moving from MainStage to Inkbrush.
 
How is that levelling the playing field though? I fell like some of these arguments are coming from people who haven't played any other shooter before. These were never problems before in any other game. A level playing field means everyone has access to the same thing, if everyone can switch loadouts it's still balanced. I can still quit the game, load it up, change my loadout and queue back in, so they're not preventing anything, they're just making something a pain in the butt when it has no reason to be.

I just don't understand the benefit here. You make it sound so easy to go switch weapons (because it is). So you are arguing it should be 3 less button presses? Or that matchmaking is taking too long?
 
You're not making any sense. Why wouldn't you just have multiple loadouts and pick one that works best for whatever map comes up next? How would you play with less weapon variety than if you were stuck into playing the same two maps over and over again for 2 hours?

Why would your loadout be the same when you have 12 maps to randomly play, but change regularly when you only have 2 maps to randomly play?

Besides, if there are certain weapons or loadouts that are better for specific maps, the 2 hour rotation would surely just mean 2 hours of playing with and against the same loadouts. There's no way forcing people to play the same 2 maps for 2 hours encourages more weapon variety.

You're saying this like it is a bad thing. Why do I not want a specific load out for every map?

EDIT: I'm also skeptical of the idea that there are 'unique' load outs needed anyway. We're in early days at this point, but none of the maps barring Moray Towers play hugely differently from one another at this stage. I wouldn't bother changing what I use moving from MainStage to Inkbrush.

First, you guys are misunderstanding me. I'm not defending the decision here, just trying to explain it from another perspective, which I can personally understand. If you choose to try and understand it or ignore it is up to you.

I don't see how it needs to be explained. If you have 12 possible maps happening you have to prepare for those 12. You settle on a workable loadout that kinda works for everything but maybe not excel at anything. When the choice is getting narrower, you get to start optimizing the loadout for what is available. I know I've brought Slosher once with a certain map rotation on Tower Control, and I hate Slosher, but I saw some opponents utilizie it superbly to make use of the terrain in those maps, so I gave it a go. I've noticed map rotations where I would've gone with a sniper if I could get better at aiming, etc.

I know if any map was possible I'd always use my favourite loadout because... I always do that. And it gets boring after a while. So I like this map rotation making me switch for a reason, rather than just wanting some variety, if that makes sense.
 
First, you guys are misunderstanding me. I'm not defending the decision here, just trying to explain it from another perspective, which I can personally understand. If you choose to try and understand it or ignore it is up to you.

I don't see how it needs to be explained. If you have 12 possible maps happening you have to prepare for those 12. You settle on a workable loadout that kinda works for everything but maybe not excel at anything. When the choice is getting narrower, you get to start optimizing the loadout for what is available. I know I've brought Slosher once with a certain map rotation on Tower Control, and I hate Slosher, but I saw some opponents utilizie it superbly to make use of the terrain in those maps, so I gave it a go. I've noticed map rotations where I would've gone with a sniper if I could get better at aiming, etc.

I know if any map was possible I'd always use my favourite loadout because... I always do that. And it gets boring after a while. So I like this map rotation making me switch for a reason, rather than just wanting some variety, if that makes sense.

You don't have to prepare for 12 maps. First of all, if there is a defacto 'best loadout' for any map, then the game is balanced awfully. No shooter works this way, and they don't need to when the majority of them let you customise your loadout mid game, or inbetween matches

Secondly, this sounds like a you issue and not an actual issue that other people would have. You choosing to stick with the same loadout and getting bored is not the fault of the game, especially if the game makes it easy to switch between loadouts that you can build ahead of time like every other non-character based shooter does.

You seem to think that these decisions are solutions to problems, and they may be in some weird and niche ways, but these are problems that Nintendo created and don't really exist in other games.
 
First, you guys are misunderstanding me. I'm not defending the decision here, just trying to explain it from another perspective, which I can personally understand. If you choose to try and understand it or ignore it is up to you.

I don't see how it needs to be explained. If you have 12 possible maps happening you have to prepare for those 12. You settle on a workable loadout that kinda works for everything but maybe not excel at anything. When the choice is getting narrower, you get to start optimizing the loadout for what is available. I know I've brought Slosher once with a certain map rotation on Tower Control, and I hate Slosher, but I saw some opponents utilizie it superbly to make use of the terrain in those maps, so I gave it a go. I've noticed map rotations where I would've gone with a sniper if I could get better at aiming, etc.

I know if any map was possible I'd always use my favourite loadout because... I always do that. And it gets boring after a while. So I like this map rotation making me switch for a reason, rather than just wanting some variety, if that makes sense.

Your response doesn't make sense.

If there are 12 different possible maps, but in the lobby before each map starts I can both see what the upcoming map is and adjust my equipment, then I can have (if I want) 12 specialised load-outs for each map I just switch into before the lobby clock counts down and the match starts. I don't have to have a single workhorse load-out (unless I want to).

The only reason people don't do this in Splatoon is because you can't change your load-out in the lobby (a baffling decision choice). Your suggestion is that because Nintendo has imposed this first baffling choice (not being able to switch equipment in the lobby), they ought to impose a second baffling choice (limited map rotation) so that people can still specialise. Well, no, just don't do the first baffling choice!
 
Your response doesn't make sense.

If there are 12 different possible maps, but in the lobby before each map starts I can both see what the upcoming map is and adjust my equipment, then I can have (if I want) 12 specialised load-outs for each map I just switch into before the lobby clock counts down and the match starts. I don't have to have a single workhorse load-out (unless I want to).

The only reason people don't do this in Splatoon is because you can't change your load-out in the lobby (a baffling decision choice). Your suggestion is that because Nintendo has imposed this first baffling choice (not being able to switch equipment in the lobby), they ought to impose a second baffling choice (limited map rotation) so that people can still specialise. Well, no, just don't do the first baffling choice!

I second this wholeheartedly.
 
Your response doesn't make sense.

If there are 12 different possible maps, but in the lobby before each map starts I can both see what the upcoming map is and adjust my equipment, then I can have (if I want) 12 specialised load-outs for each map I just switch into before the lobby clock counts down and the match starts. I don't have to have a single workhorse load-out (unless I want to).

The only reason people don't do this in Splatoon is because you can't change your load-out in the lobby (a baffling decision choice). Your suggestion is that because Nintendo has imposed this first baffling choice (not being able to switch equipment in the lobby), they ought to impose a second baffling choice (limited map rotation) so that people can still specialise. Well, no, just don't do the first baffling choice!

I still fail to see anything baffling, but ok. Let's try again.

We have a few ways to do it. We can do random map, you bring 1 loadout to work for every possibility. We have random map but you pick loadout depending on map and mode, so 3x12=36 options. Pretty good! But then we have this baffling choice of locking down two maps, which change everytime. This means you have to prep for these two maps. Let's say we have map A, B, C. I may want Loadout 1 for A and B, but not for B and C, so we make Loadout 2 for that. None of the loadouts fit that great in case for A and C either, so we create Loadout C. And this is just with one mode in mind; the optimal loadout might change depending on mode. So that's 9 possible loadout just by combining 3 maps, with 9 maps not brought up, meaning hundreds of possible loadouts.

You might think this is baffling logic, and there is no way anyone would actually do that, but I know first hand I haven't brought Slosher again since the particular combo I experienced, and I haven't even begun to care about what clothes I wear and the effects they give. I hope I finally make some sense and if I somehow don't, that we at least can agree to disagree.

I second this wholeheartedly.

You can read this reply as well then, altho I don't think it will sway you!
 
I still fail to see anything baffling, but ok. Let's try again.

We have a few ways to do it. We can do random map, you bring 1 loadout to work for every possibility. We have random map but you pick loadout depending on map and mode, so 3x12=36 options. Pretty good! But then we have this baffling choice of locking down two maps, which change everytime. This means you have to prep for these two maps. Let's say we have map A, B, C. I may want Loadout 1 for A and B, but not for B and C, so we make Loadout 2 for that. None of the loadouts fit that great in case for A and C either, so we create Loadout C. And this is just with one mode in mind; the optimal loadout might change depending on mode. So that's 9 possible loadout just by combining 3 maps, with 9 maps not brought up, meaning hundreds of possible loadouts.

You might think this is baffling logic, and there is no way anyone would actually do that, but I know first hand I haven't brought Slosher again since the particular combo I experienced, and I haven't even begun to care about what clothes I wear and the effects they give. I hope I finally make some sense and if I somehow don't, that we at least can agree to disagree.



You can read this reply as well then, altho I don't think it will sway you!

The easiest and best option to me still seems to be 'Here's the map you're going to be playing, you have 30 seconds to pick one of 5/10 loadouts you've already built, or create a brand new one entirely. Do what you want'.

Again, this was never a problem in any other shooter. Why is it suddenly one now?
 
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