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Splatoon 2 is absolutely STUFFED with bizarre design decisions

I don't blame you for having to Google that. I was able to figure it out because the first Splatoon is somewhat similar in that regard but you'd think NIntendo will make it easier this time around....no.

One thing I'm going to have to Google is how to play this Salmon Run mode. I keep reading how fun that mode is but every single time I go to the lobby I can only play the regular splat mode. It might be one of those timed things (which is pretty stupid) or I might have to go to a different building or something like that to access that game mode (even more stupid if that's the case).

And no, you can't skip dialogue at the beginning of the game. It's almost like Nintendo wants you to hate the game and don't come back to it.

Same here. I've played the game 5-6 times now and still haven't seen Salmon Run. I need to google so I can figure out how to get it.
 
How would it not fit? Is Splatoon the only shooter you've spent any real amount of time with? CoD games can be over in less than 5 minutes and they still let you change your loadouts ant any time you want.

Seriously, you're defending a solution that exists to solve a problem it created.

Alright let me take you through what I see.

When you start a game of splatoon, the squid girls let you know what maps you're gonna be playing on, this allows you to get your weapons and stuff ready before you enter the lobby. From the lobby you can do map recon and pick what mode you want to play, and change the weapons you're using.

This is the part where I think loadouts would be useful, because its just a quick select you can do. This is actually how the amiibo's work for Splatoon, as this is where you can add your load outs.

This is ALL before you even see the matchmaking screen because you have yet to pick which mode you're playing ( Turf/Ranked/Friend/Private)

My confusion here comes from why people want load outs on the Matchmaking screen, because allowing people to change their weapons there would make the game longer with no benefit because you might end up with a situation where everybody has the same weapon anyway, or people quit the match because they dont agree on a weapon set.

That is where my confusion comes from.

Dat class.

I like how this particular feature works. I guess I'm retarded?

Dont bother, this guy is a child who cant watch his tone or respect people.
 
again, sure it is an option, but League Battles are locked behind a rank wall AND you can't play unless you have a specific amount of friends.

it's an unnecessary hurdle on top of every other hurdle in that game

Double hurdle, actually - since you have to rank up to 10 to unlocked Ranked, and then get B- in at least one game type in Ranked solo before you can team with 1 or 3 other players.
 
Same here. I've played the game 5-6 times now and still haven't seen Salmon Run. I need to google so I can figure out how to get it.

It's up now, and should be available for the next 6 hours, it has been available for the previous 18 hours.

In the Plaza menu there's a tab that gives the upcoming times for the next 3 or 4 time slots.
 
Same here. I've played the game 5-6 times now and still haven't seen Salmon Run. I need to google so I can figure out how to get it.

Its in the left alleyway near the lobby entrance. That said, its not always open. You can check its times by opening the menu (X), going to the Stages tab, and going all the way down Grizco. If Salmon Run is available, you should be able to map travel there from the first menu.
 
My confusion here comes from why people want load outs on the Matchmaking screen, because allowing people to change their weapons there would make the game longer with no benefit because you might end up with a situation where everybody has the same weapon anyway, or people quit the match because they dont agree on a weapon set.

That is where my confusion comes from.

You make a 30 seconds limit for changing the gear. I waited most of the time more than that to get the room filled anyhow a lot of times.
 
Alright let me take you through what I see.

When you start a game of splatoon, the squid girls let you know what maps you're gonna be playing on, this allows you to get your weapons and stuff ready before you enter the lobby. From the lobby you can do map recon and pick what mode you want to play, and change the weapons you're using.

This is the part where I think loadouts would be useful, because its just a quick select you can do. This is actually how the amiibo's work for Splatoon, as this is where you can add your load outs.

This is ALL before you even see the matchmaking screen because you have yet to pick which mode you're playing ( Turf/Ranked/Friend/Private)

My confusion here comes from why people want load outs on the Matchmaking screen, because allowing people to change their weapons there would make the game longer with no benefit because you might end up with a situation where everybody has the same weapon anyway, or people quit the match because they dont agree on a weapon set.

That is where my confusion comes from.

Here's a better idea. Load up the game, join ranked or casual play (in a party if you want to), get out into a lobby and see what map is coming up and pick your loadouts (out of custom classes you have pre built, or a brand new one if you want).

When the game starts, you can change your load out if you want.

There, just solved all the issues by doing what has been the standard in shooters for well over a decade. Non more map or loadouts restrictions. More choice and freedom for everyone. If everyone else is using the same weapon, they can change it. Wait times aren't any longer, unless a 30 second lobby timer is somehow too much for you.
 
Alright let me take you through what I see.

When you start a game of splatoon, the squid girls let you know what maps you're gonna be playing on, this allows you to get your weapons and stuff ready before you enter the lobby. From the lobby you can do map recon and pick what mode you want to play, and change the weapons you're using.

This is the part where I think loadouts would be useful, because its just a quick select you can do. This is actually how the amiibo's work for Splatoon, as this is where you can add your load outs.

This is ALL before you even see the matchmaking screen because you have yet to pick which mode you're playing ( Turf/Ranked/Friend/Private)

My confusion here comes from why people want load outs on the Matchmaking screen, because allowing people to change their weapons there would make the game longer with no benefit because you might end up with a situation where everybody has the same weapon anyway, or people quit the match because they dont agree on a weapon set.

That is where my confusion comes from.



Dont bother, this guy is a child who cant watch his tone or respect people.

Nah for the loadouts people are mostly just arguing to be able to change weapons without having to exit the lobby and go through the whole process again. It's mostly just a quality of life issue, you're hitting 2 extra menus for no particular reason
 
That's why it's called a party. What you don't get (or don't want to get) is that those games match parties against parties.

Turf War isn't a party mode, I know some very vocal people in here think it should be, but I'm not convinced that they understand what turf war actually is and how it differs from the run of the mill "rank free" versions of competitive modes in other titles.
 
Alright let me take you through what I see.

When you start a game of splatoon, the squid girls let you know what maps you're gonna be playing on, this allows you to get your weapons and stuff ready before you enter the lobby. From the lobby you can do map recon and pick what mode you want to play, and change the weapons you're using.

This is the part where I think loadouts would be useful, because its just a quick select you can do. This is actually how the amiibo's work for Splatoon, as this is where you can add your load outs.

This is ALL before you even see the matchmaking screen because you have yet to pick which mode you're playing ( Turf/Ranked/Friend/Private)

What if you want a different loadout per map ?
 
Turf War isn't a party mode, I know some very vocal people in here think it should be, but I'm not convinced that they understand what turf war actually is and how it differs from the run of the mill "rank free" versions of competitive modes in other titles.

Everyone understands how it works, you don't seem to understand that there's no actual benefit to it working that way.
 
Are you my daddy, too!? I have so many daddys today!




Let's not debate what language is PC or not, keep it to the original topic please.

Besides, I think I am OK with not having the approval of some rando on a message board.

You can't just drop a slur word then go "nevermind that, back to the topic". Slur words are not allowed on gaf.
 
Nah for the loadouts people are mostly just arguing to be able to change weapons without having to exit the lobby and go through the whole process again. It's mostly just a quality of life issue, you're hitting 2 extra menus for no particular reason

Which still doesnt seem like a big deal to me, because you are literally just hitting the + button on the controller to access the weapons screen, and then tapping the lobby shortcut to go into the lobby. Splatoon has a lot of respect for the players time. Every alternative I've seen suggested only seems to be making things longer, not shorter.

This assumes that gun selection is only affected by the map. Gun selection can also be affected by what the make up of the other team is and what your team has. Now, Splatoon 2 doesn't give you that information on who's using what, nor does it give you the option to switch, so everyone is on a level playing field as a matter of luck. Luck, for me, doesn't necessarily make a good skill and strategy based game, since it's something the player cannot control with skill or strategy.

I would love for that added layer of tactical depth to be added the game, where team comp with regards to loadout can be controlled. Hell I'd like it to go even further and allow changing in game to allow constantly changing tactics.

The thing is , Teams in Splatoon are not constant, members come in and out all the time, so you cant actually adjust your set up based on who your team mates are unless you're playing with people you actually know.

Even if you're playing a match, you win and hit continue, those people wont stay on your team for the next battle.

Which is why all weapon changes happen before you select a mode, because your team mates are never actually constant outside of competitive play.


Loadouts only make sense for competitive play as a result.

What if you want a different loadout per map ?

You already know which maps are available before you even enter a lobby so you can pick your gear accordingly
 
Which still doesnt seem like a big deal to me, because you are literally just hitting the + button on the controller to access the weapons screen, and then tapping the lobby shortcut to go into the lobby.

oh yeah I understand that, but still
you have to back out, hit plus, change weapon, hit lobby again, hit your mode

there are 3 useless extra steps in there that could and should be included in the lobby screen... again something that most loadout games will let you do. It's a small complaint, but those add up
 
Everyone understands how it works, you don't seem to understand that there's no actual benefit to it working that way.

If the results are consistent with Splatoon 1 It keeps the player base civil, and allows for an actual casual experience.

For whatever reason when a bunch of idiots get to team together their idiocy can grow to absurd levels. Somehow this strat of keeping the casual mode actually casual has kept the level based penis drawing and Tea-bagging to a minimum, and the general levels of Griefing isn't very high either.
 
I don't think it's a slur word, but for your sensitive ears, I will give you a safe space and delete it.

Retard is from a root of language utilized by late 19th early 20th century pseudoscience for people who are mentally deficient or lacking in some kind of manner. There are actually a lot of words from that era that have a root in describing lameness in people. Many of those words have fallen out of use and favor or have been repurposed to mean something else now.

Time has passed and people have seen the error of their ways hence the word being considered a slur now.

Dont use it.

Casually dropping "retarded" then complaining about safe spaces, sensitivity and PC culture is not a good look. I guess enjoy your account while it lasts.

The Alt right is Coming lmao~

oh yeah I understand that, but still
you have to back out, hit plus, change weapon, hit lobby again, hit your mode

there are 3 useless extra steps in there that could and should be included in the lobby screen... again something that most loadout games will let you do. It's a small complaint, but those add up

Okay, but consider the alternative.

You end up spending more time in the matchmaking screen having to democratically agree with 7 other people on your weapon set up or risk not having a match at all.

That's not saving the player any time at all.
 
edit: Sensitive people were crying....

Are you my daddy, too!? I have so many daddys today!




Let's not debate what language is PC or not, keep it to the original topic please.

Besides, I think I am OK with not having the approval of some rando on a message board.

I don't think it's a slur word, but for your sensitive ears, I will give you a safe space and delete it.


Casually dropping "retarded" then complaining about safe spaces, sensitivity and PC culture is not a good look. I guess enjoy your account while it lasts.
 
I wish I cared about anything as much as the people willing to post for 19 pages about how people are wrong to want to play on the same team as their friends in turf war.
 
If the results are consistent with Splatoon 1 It keeps the player base civil, and allows for an actual casual experience.

For whatever reason when a bunch of idiots get to team together their idiocy can grow to absurd levels. Somehow this strat of keeping the casual mode actually casual has kept the level based penis drawing and Tea-bagging to a minimum, and the general levels of Griefing isn't very high either.

You know you can play casual.....but with friends...right?


Ah...but now playing with friends is considered being "a bunch of idiots". I've been playing wrong ALL MY LIFE. I should play multiplayer games SOLO, withouth friends and voice chat so I can't laught with them and have a good time playing with them.
 
The thing is , Teams in Splatoon are not constant, members come in and out all the time, so you cant actually adjust your set up based on who your team mates are unless you're playing with people you actually know.

Even if you're playing a match, you win and hit continue, those people wont stay on your team for the next battle.

Which is why all weapon changes happen before you select a mode, because your team mates are never actually constant outside of competitive play.


Loadouts only make sense for competitive play as a result.



You already know which maps are available before you even enter a lobby so you can pick your gear accordingly

idk, I effectively do this in Overwatch nearly every game by choosing a different character (who have vastly different weapons, characteristics and roles). Overwatch does mix up teams depending on how many people continue not not. Weapon switching gives the game an added depth that S1 suggested could come with the huge differences in weapons, but didn't result. Nevermind just the UI convenience of being able to switch weapons more easily during waiting periods like queing up.
 
oh yeah I understand that, but still
you have to back out, hit plus, change weapon, hit lobby again, hit your mode

there are 3 useless extra steps in there that could and should be included in the lobby screen... again something that most loadout games will let you do. It's a small complaint, but those add up

It also means needing to rejoin your friends lobby, which can mean waiting a few minutes if it doesn't work correctly and puts one of you in a game, which happens frequently.

But I think I'm just done here, there's actually no sense to some of these arguments. How can not even being allowed to build and use a specific loadout for a specific map (when there are only 2 maps) somehow be seen as a good and smart design choice. It's maddening the things people have convinced themselves of. I absolutely love the gameplay in Splatoon but I'm not delusional enough to think that less choice for no reason is somehow a good thing. These issues your claiming have now been solved have never really been issues in any other major shooter of the past 20 years.

Go spend some time with any other shooter and see that even if you don't like the gameplay, more maps in rotation, free choice over when I change weapons/loadouts and when I play with friends are not issues anyone ever gets concerned about.
 
Okay, but consider the alternative.

You end up spending more time in the matchmaking screen having to democratically agree with 7 other people on your weapon set up or risk not having a match at all.

That's not saving the player any time at all.

oh no the correct way would be to just start the match regardless, there's no "ready" state here, you just have the option to change your weapon while waiting for a match to start and if you missed the window too bad

It's really just for convenience, at least for me, not for strategic purposes.

Sometimes i'll get bored of the weapon i'm using and just stop playing instead of going through the process
 
I wish I cared about anything as much as the people willing to post for 19 pages about how people are wrong to want to play on the same team as their friends in turf war.

Passion is never a bad thing. \

Life without passion is not worth living, you might as well be dead.

I mean could you imagine living like Laura Moon from American Gods? Ugh that'd be unbearable.

Being passionless isnt cool unless you're a drunk and angsty teenager. Aint no need to be so passe amigo.

Besides this fundamentally an argument about game design. Which is what Neogaf is about discussing anyway.

If people cant clearly lay out WHY they feel the pro's and cons of a design ethos should be challenged, why even play games at all?
 
For whatever reason when a bunch of idiots get to team together their idiocy can grow to absurd levels. Somehow this strat of keeping the casual mode actually casual has kept the level based penis drawing and Tea-bagging to a minimum, and the general levels of Griefing isn't very high either.

I can't wait to see the people who are promoting a decent language in this thread commenting also about this post, not only about the post of the guy they don't agree with.
 
I can't wait to see the people that are promoting a decent language in this thread commenting also about this post, not only about the post of the guy they don't agree with.

I don't think it's obvious to say the game's bad online features are the cause of there being less abrasive memes in the game. There are too many factors in there to claim that corollary.
 
I don't think it's obvious to say the game's bad online features are the cause of there being less abrasive memes in the game. There are too many factors in there to claim that corollary.

That post in itself was an abrasive meme about online games.
 
I can't wait to see the people who are promoting a decent language in this thread commenting also about this post, not only about the post of the guy they don't agree with.

It's not about language, it is about how you talk to other people.They are human beings, after all, number #1 rule is "treat others the way you believe you should be treated". You can speak abrasively without being a dick to other people. There's a whole set of characters and tropes who embody that very idea in the literature we read.

Lyrick is being passive aggressive and he should stop, sure. But nothing in his post there is about being downright rude to people, he's just describing the very real actions that some people do in games like Call of Duty. Which is another reason people hate COD. There are tons of youtube videos about it.

And its why people like Splatoon, it doesnt enable the same kind of behavior you see in other games. People love to blame other people for their own failings when playing online all the time too lol. I do it myself some time, but you lose the plot when you lose your cool.
 
And its why people like Splatoon, it doesnt enable the same kind of behavior you see in other games. People love to blame other people for their own failings when playing online all the time too lol. I do it myself some time, but you lose the plot when you lose your cool.

It's not like if you allow people to play together there will be totally different people playing this game. There will be the same people. And if you allow people to team up together they will play against other teams. There is nothing about the casual play that will be ruined if that option would be available. People can team up also now by chance from time to time, so it's a non argument.
 
My confusion here comes from why people want load outs on the Matchmaking screen, because allowing people to change their weapons there would make the game longer with no benefit because you might end up with a situation where everybody has the same weapon anyway, or people quit the match because they dont agree on a weapon set.

That is where my confusion comes from.
The problem with this method is that some people don't like to play with the same weapons from match to match. If i just had a couple of bad games with the roller then I may want to switch out to a different weapon. This is fine, but annoying, if you are playing by yourself.

But with the only way to join a game with friends is to try and join their lobby, every time someone wants to switch out a weapon then the whole group has to quit with them and try to rejoin a lobby. Every time I've tried to join a friends lobby, they've gotten into the game and I now have to wait the 3 minutes for the match to end. I know 3 minutes isn't that long but if you have 3 people who want to switch out weapons at different times that can mean a lot of downtime.

I also don't believe that league play allows teams of 3. It's either groups of 2 or groups of 4 so the argument to play league play is not valid. The easiest solution is to do what pretty much every shooter has allowed since Call of Duty and allow changing of weapons via loadouts in between matches.
 
It's not like if you allow people to play together there will be totally different people playing this game. There will be the same people. And if you allow people to team up together they will play against other teams. There is nothing about the casual play that will be ruined if that option would be available. People can team up also now by chance from time to time, so it's a non argument.

Yeah but it's not always the same experience no matter what. That's the value in it. you may get the short end of the stick, but its not forever.



I wanted to highlight these two posts, because they really help communicate why we see value in the design choices the developers made here.


Playing with a friend in Splatoon is dead-simple easy. And unlike most online multiplayer shooters if you select "join friend" from the lobby and there's no space in the current game it'll let you hang out and wait to join them w/a countdown timer - and even confirm if during that time space opens up for you to join the next game. If you want to dictate who is on what team, private battles are available. Pre-made friend teams can play Turf War during Splatfests.

Joining a friend to play on the same team is not guaranteed because Turf War mixes teams per game to prevent things from becoming one-sided or a premade team steamrolling another unorganized team over and over. Similar to the way that Ranked is a mode for solos, and League Battle is the only place premade pairs or teams can match outside of private games. The game is weighted more towards all players having a shot at having fun / winning. I don't see that as a bad goal.



Different shooters have different design goals from Splatoon. Just because one game doesn't implement a system the same as others in the genre doesn't mean one is right and one is wrong. I'm not bothered by the most of the things mentioned in this thread, and even if nothing changed I'd still love the game. I don't know that it's worth constantly arguing the point that a game can be designed differently than others and it's OK if you don't like it.

There's a question that Matt Lees of cool ghosts floated in a recent video essay: Where does the game reside? I think that it's an interesting tool to apply to analyzing games, when you're trying to figure out what works and what makes a game fun.

With a lot of shooters, a big chunk of the game resides in the lobby and loadout menus. There's a healthy amount of down time between each match -- often 1-3 minutes are set aside even after the matchmaker has finished gathering a team -- and you can use this time to futz with your loadouts and prepare for the map that you're about to play. That's not necessarily a bad thing. Lots of shooters have loadout menus packed with lovingly rendered machines of death. It can be a lot of fun to browse through chunky grenades and sleek sub machine guns and contemplate just how you should lay waste to the other team.

But Splatoon is different. Very little of the game resides in menus. You might visit the loadout screen once every two hours, if you're being specific about matching weapons to maps. You might not visit it for days, content to duck into shops and hit the "equip" button on your purchase when you want to change things up. Critically, when it comes time to find a match, you're done with loadout menus. There's a little bit of down time between matches -- enough for the matchmaker to do its work -- but that down time is brief. It's barely enough time to unlock a phone and take a peek at a Neogaf thread, much less be enough time to give some genuine thought to loadout choices.

I like this property of the game a lot. I like that I can get up a bit early and squeeze in a few matches before I have to get ready for work. I like it so much that I actually get impatient when playing Overwatch, which is basically the gold standard, on other platforms, for short match length and quick matchmaking.

Of course, not everyone is me. I don't know how this does or doesn't contribute to the game's popularity. I do know that, to me, the focus on getting matchmaking right is part of a the team's laser focus on getting all the little details right, from the sound of paint sloshing in the victory/loss bar at the end of the match, to the way that your squid smiles so joyfully when she wins, with her two pointy little teeth. I don't think that a team that was capable of just copying what other shooters have done would also be capable of making such a detailed, quirky, lovely game. The quirks are part of the package, in other words, inextricably entwined with the good stuff.

Furthermore:

The problem with this method is that some people don't like to play with the same weapons from match to match. If i just had a couple of bad games with the roller then I may want to switch out to a different weapon. This is fine, but annoying, if you are playing by yourself.

But with the only way to join a game with friends is to try and join their lobby, every time someone wants to switch out a weapon then the whole group has to quit with them and try to rejoin a lobby. Every time I've tried to join a friends lobby, they've gotten into the game and I now have to wait the 3 minutes for the match to end. I know 3 minutes isn't that long but if you have 3 people who want to switch out weapons at different times that can mean a lot of downtime.

I also don't believe that league play allows teams of 3. It's either groups of 2 or groups of 4 so the argument to play league play is not valid. The easiest solution is to do what pretty much every shooter has allowed since Call of Duty and allow changing of weapons via loadouts in between matches.

Loadouts make sense for competitive play here yeah, it'd be best if there was a way to solve this without increasing the wait time for solo players.


idk, I effectively do this in Overwatch nearly every game by choosing a different character (who have vastly different weapons, characteristics and roles). Overwatch does mix up teams depending on how many people continue not not. Weapon switching gives the game an added depth that S1 suggested could come with the huge differences in weapons, but didn't result. Nevermind just the UI convenience of being able to switch weapons more easily during waiting periods like queing up.

I guess the point is that Splatoon's Lobby system would have to change to accommodate those differences in design to enable those changes in a well-integrated manner.

I dont think people are wrong for liking how the system works now or being able to see merit behind the choices the game designers made to create the game we have now.
 
The problem with this method is that some people don't like to play with the same weapons from match to match. If i just had a couple of bad games with the roller then I may want to switch out to a different weapon. This is fine, but annoying, if you are playing by yourself.

But with the only way to join a game with friends is to try and join their lobby, every time someone wants to switch out a weapon then the whole group has to quit with them and try to rejoin a lobby. Every time I've tried to join a friends lobby, they've gotten into the game and I now have to wait the 3 minutes for the match to end. I know 3 minutes isn't that long but if you have 3 people who want to switch out weapons at different times that can mean a lot of downtime.

This gets worse the more friend you have: Playing with my friends at work, 5 of us, I just hang onto my weapon even if I got bored of playing it at that moment, because it's really difficult to rejoin a room when we need 5 spaces... lol
 
Yeah but it's not always the same experience no matter what. That's the value in it. you may get the short end of the stick, but its not forever.



I wanted to highlight these two posts, because they really help communicate why we see value in the design choices the developers made here.
but everything in those posts is a solved problem

Playing with a friend in Splatoon is dead-simple easy. And unlike most online multiplayer shooters if you select "join friend" from the lobby and there's no space in the current game it'll let you hang out and wait to join them w/a countdown timer - and even confirm if during that time space opens up for you to join the next game. If you want to dictate who is on what team, private battles are available. Pre-made friend teams can play Turf War during Splatfests.
Most shooters do let you join on friends who are in the middle of a game already, and instead of getting a lame ass boring as fuck countdown screen you get to spectate their match in progress. Once that game ends you are added into their party for future games.

Joining a friend to play on the same team is not guaranteed because Turf War mixes teams per game to prevent things from becoming one-sided or a premade team steamrolling another unorganized team over and over. Similar to the way that Ranked is a mode for solos, and League Battle is the only place premade pairs or teams can match outside of private games. The game is weighted more towards all players having a shot at having fun / winning. I don't see that as a bad goal.
for like the 80th time. Group based matchmaking has solved this problem over a decade ago. pair groups against groups. Splatoon sucks at balancing anyway so its impossible to claim its goof the way it is. Stuffing league battle as the only way to actually play with friends is additional bullshit as its limited to only 2 or 4 players at a time, screwing over groups of 3, and it does not have Turf war, so you are screwed out of an entire game mode.


This isn't some "Splatoon has different design goals" thing. The problems that have been listed as being addressed via splatoon's systems were addressed long ago in other games in much better ways.
 
Splatoon is the anti-online shooter culture game. I totally understand the complaints, but as someone who can't stand playing online, I love Splatoon. I can jump in for an hour or so to relax, play what's available, and always have a good time without having friends also playing the game.

Again, the issues you're having with it are valid. But if you don't play other online shooters, the whole thing has this charm to its limitations...and, I totally sound like a Nintendo fanboy. I'm hopeless.
 
Most shooters do let you join on friends who are in the middle of a game already, and instead of getting a lame ass boring as fuck countdown screen you get to spectate their match in progress. Once that game ends you are added into their party for future games.

Most shooters also have matches that can be many times the length of Splatoon's. You want to drop in halfway through a 3-minute match with no understanding of the flow of the game so far w/o voice chat?

for like the 80th time. Group based matchmaking has solved this problem over a decade ago. pair groups against groups. Splatoon sucks at balancing anyway so its impossible to claim its goof the way it is. Stuffing league battle as the only way to actually play with friends is additional bullshit as its limited to only 2 or 4 players at a time, screwing over groups of 3, and it does not have Turf war, so you are screwed out of an entire game mode.

This isn't some "Splatoon has different design goals" thing. The problems that have been listed as being addressed via splatoon's systems were addressed long ago in other games in much better ways.

There is no problem. The designers of Splatoon designed the modes to work this way. You (and others) don't like it and that's fine. You think they are things that need to be addressed, I'd be fine either way - I don't think these are serious problems or detriments to the fun I have had and will continue to have in Splatoon 2.
 
Splatoon is the anti-online shooter culture game. I totally understand the complaints, but as someone who can't stand playing online, I love Splatoon. I can jump in for an hour or so to relax, play what's available, and always have a good time without having friends also playing the game.

Again, the issues you're having with it are valid. But if you don't play other online shooters, the whole thing has this charm to its limitations...and, I totally sound like a Nintendo fanboy. I'm hopeless.
Just as with those posts attributing the apparent lack of penis drawings to the horrible join-friend system... I have got to ask for the proof that these, the things people complained about, are the reasons why the game supposedly has a whole different online communities.

I mean, isn't it just as likely that splatoon's other designs are contributing to this "better" community? Instead of say 2-map-rotation or difficulty in playing with friends? Such as the fact that the game doesn't have all the killings, is colourful, and you play as cute inkling, oh and that it's on a Nintendo console as well. I'm sure if you draw a Venn's diagram with one group being people who find penis drawing hilarious and another group being people who have an aversion to anything not ultra violence and colourless, the two groups will basically be on top of one another.

I do agree that ignorance of better alternatives can make the limitations seem nice, but... What? What is your point? I don't get it.
 
Most shooters also have matches that can be many times the length of Splatoon's. You want to drop in halfway through a 3-minute match with no understanding of the flow of the game so far w/o voice chat?
what? No. thats not what I said at all. I specifically said spectating as opposed to that horrid countdown screen.

There is no problem. The designers of Splatoon designed the modes to work this way. You (and others) don't like it and that's fine. You think they are things that need to be addressed, I'd be fine either way - I don't think these are serious problems or detriments to the fun I have had and will continue to have in Splatoon 2.
these listed issues and the fixes other games have implemented would change nothing about how splatoon is now for people who are fine, while improving the game for those that would like to play with friends.
 
Just as with those posts attributing the apparent lack of penis drawings to the horrible join-friend system... I have got to ask for the proof that these, the things people complained about, are the reasons why the game supposedly has a whole different online communities.

I mean, isn't it just as likely that splatoon's other designs are contributing to this "better" community? Instead of say 2-map-rotation or difficulty in playing with friends? Such as the fact that the game doesn't have all the killings, is colourful, and you play as cute inkling, oh and that it's on a Nintendo console as well. I'm sure if you draw a Venn's diagram with one group being people who find penis drawing hilarious and another group being people who have an aversion to anything not ultra violence and colourless, the two groups will basically be on top of one another.

I do agree that ignorance of better alternatives can make the limitations seem nice, but... What? What is your point? I don't get it.

Well they do say the root of all dissatisfaction and insecurity is a comparison.

I dunno, all I can say is I'd have screamed at somebody and their mother by now if splatoon had public voice chat lmfao. I need to chill.

but everything in those posts is a solved problem


Most shooters do let you join on friends who are in the middle of a game already, and instead of getting a lame ass boring as fuck countdown screen you get to spectate their match in progress. Once that game ends you are added into their party for future games.

for like the 80th time. Group based matchmaking has solved this problem over a decade ago. pair groups against groups. Splatoon sucks at balancing anyway so its impossible to claim its goof the way it is. Stuffing league battle as the only way to actually play with friends is additional bullshit as its limited to only 2 or 4 players at a time, screwing over groups of 3, and it does not have Turf war, so you are screwed out of an entire game mode.


This isn't some "Splatoon has different design goals" thing. The problems that have been listed as being addressed via splatoon's systems were addressed long ago in other games in much better ways.

You want them to add a Teams vs Teams option to the "play with friends mode" then?

I dunno I guess Splatoon 1 did it better then.
 
Well they do say the root of all dissatisfaction and insecurity is a comparison.

I dunno, all I can say is I'd have screamed at somebody and there mother by now if splatoon had public voice chat lmfao.

Or you could just have said in a calm and low voice: "PAINT THE GROUND! PAINT AROUND THE SPAWN POINT!" or "DON'T TAKE THE RAINMAKER BACK TO OUR BASE".
 
Or you could just have said in a calm and low voice: "PAINT THE GROUND! PAINT AROUND THE SPAWN POINT!" or "DON'T TAKE THE RAINMAKER BACK TO OUR BASE".

I was thinking more along the lines of limiting the excessive screeching I do once a game is over. Sometimes you just lose it after carrying people for so long.
 
I do agree that ignorance of better alternatives can make the limitations seem nice, but... What? What is your point? I don't get it.

I mean, I'm with you. I'm not saying that I can't stand penis drawings and that's why I love these limitations. I'm saying that so many of the designs of this game are in line with what Nintendo has said about Smash Bros. They aren't catering to the hardcore base of competitive players (like adding a trip to smash). So yeah, you don't have the ability to micromanage, save, and swap load outs. You gain random aspects of those load outs. And partly because of those and the other limitations, I think their attempt is to squash the super hardcore competitive players. That's the point. The issues people raise with this are in comparison to hardcore online shooters, games I can't stand playing. I love these games because it's always pleasant, and while I don't get a solid chuckle over a penis drawing (which I would if I was able to see them), I also don't have to deal with a bunch of people being dicks, a trait that's exemplified by overly competitive types.
 
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