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Splatoon: Motion controls on or off?

I'm pretty sure that the subset of Nintendo fans you are referring to is very very small. I would consider myself a die hard Nintendo fan, but I'm platform agnostic. I reckon a lot of Nintendo fanatics beyond the age of 13 are going to be familiar with shooters especially if they had a N64 and graduated to another console or PC from there.

Basically, I don't think the scepticism is warranted from this angle. And, after all, it's just a preference. All of the hyperbole about it being "superior" is just people exaggerating, as they do with everything nowadays.

You're of course totally right. And yes, it is a small minority, but they're bloody vocal and they're everywhere Nintendo fans gather. They're up their with the people that use the term 'PC master race' unironically IMO.

But yes, it's entirely subjective, which is why idiots trying to pass gyro controls off as 'objectively superior' piss me off.

If it was objectively superior, it would be the norm. Instead it's basically only championed by the company that has the fewest shooters on their systems and lowest sales of the few it does.

I mean I genuinely love Splatoon so far, but it's painfully obvious that most people playing are lacking experience with online shooters. Between the testfires and playing for hours yesterday, it's been a piece of piss to outshoot everyone.

If I'm at a disadvantage using twin sticks, I'm yet to see any evidence of it.
 
I've raced with a lot of people in the 10k points range that came in at the top spots with motion controls. I started out with motion, too and did well but then I just got too lazy because the sessions became too long and stressful lol.

This is like a metaphor for motion controls in the games industry from 2006 to present
 
Always on.

Definitely faster and more accurate than dual analog, and better than the Wiimote, because it finally fixes the one big flaw of IR aiming, finally allowing you to turn as fast with an analog stick, and make precision adjustments to you aim as quickly and accurately as with the Wiimote.

It is by far the best control scheme I have encountered in a console shooter. It is definitely more difficult to master, but well worth the effort.
 
Question (and sorry if it has been answered): Is the motion control thing in Splatoon the same as they used in Zelda Wind Waker when in first mode?

Because if it is, it will be definitely on. Use the sticks to get close and motion to pin point it. I felt the implementation in Wind Waker was perfect and made the game so much easier to play in the few instances you have to aim. Would love to see more games using it.
 
Question (and sorry if it has been answered): Is the motion control thing in Splatoon the same as they used in Zelda Wind Waker when in first mode?

Because if it is, it will be definitely on. Use the sticks to get close and motion to pin point it. I felt the implementation in Wind Waker was perfect and made the game so much easier to play in the few instances you have to aim. Would love to see more games using it.

Pretty much, yes. But vertical aiming is motion only. Horizontal works with both motion and stick.
 
Off.

Motion controls just doesn't feel natural not sure why Nintendo keeps pushing it especially with the gamepad.

They feel natural for me. You have to practice a bit. Especially the combination with the quick turns with the stick and precise motion aiming is perfect in my opinion.
 
Motion controls on for me.

Played a few matches in the testfire with it and changed it to the stick but I missed them immediatly. Didn't even bother to search the option for turning them off in the main game.
 
Off, I just can't get to grips with them. Tried a couple of matches and it just felt messy as soon as combat happened, I was flying my cursor all over the place. I dislike how slow the horizontal movement is on the stick with motion on.

That said, just let us play with the pro controller and also adjust X/Y sensitivity separately.
 
Definitely faster and more accurate than dual analog, and better than the Wiimote, because it finally fixes the one big flaw of IR aiming, finally allowing you to turn as fast with an analog stick, and make precision adjustments to you aim as quickly and accurately as with the Wiimote.
Did you try any of the CoD games after 4/Reflex with one of the more sensitive presets? I felt like they were the only games that ever nailed the pointer aiming control scheme, as you could turn quicker than a stick with flicks out of the bounding box but still have fine precision aiming with small wrist movements, or hold the screen lock button to briefly turn it into Time Crisis: CoD. Something about the way they implemented acceleration as you deviate the pointer from the middle of the screen was just right.

I wish Splatoon had that as a control option, as while gyro is more accurate than a stick for fine tuning over a limited range, it requires larger (two-handed) movements on your part than a pointer, which when used properly turns a small range of wrist movement into a large range of accurate on-screen movement, much like a mouse (which blows everything away due to fine finger and wrist movement).
 
ON: I´ve never fully accustomed to dual analog for aiming, something always felt off. With motion controls everything seems more natural and precise.
 
Did you try any of the CoD games with one of the more sensitive presets? I felt like they were the only games that ever nailed the pointer aiming control scheme, as you could turn quicker than a stick with flicks out of the bounding box but still have fine precision aiming with small wrist movements, or hold the screen lock button to briefly turn it into Time Crisis: CoD.

I wish Splatoon had that as a control option, as while gyro is more accurate than a stick for fine tuning over a limited range, it requires larger (two-handed) movements on your part than a pointer, which turns a small range of wrist movement into a large range of accurate on-screen movement, much like a mouse (which blows everything away due to fine finger and wrist movement).

Yeah, I played a ton of WaW and MW on the Wii. I liked it, but did not appreciate the cursor lag. Prime 3 and Medal of Honor did not have that lag and thus felt better to me.

Good point with the size of movement required to adjust your aim though, I can definitely see some people still prefer IR over the gyro, and I'd definitely stry Splatoon with it. But for me, the 1:1 feel of gyro aiming is just so right.
 
What's this about no pro controller support?

This is what annoys me with Nintendo, I know the Pro might have missing features, but it can be used for local 2 player so it does work

Why have so many control options and then arbitrarily cut a lot of them off? If motion and the gamepad is that much better, people will use them. I don't know why they need to gate some controllers off

If the Wiimote has enough buttons for Splatoon then let people who want to use that do so as well

I'm fine with using the gamepad, but prefer the ergonomics of the Pro, so depending on how useful I find the screen I'd switch between the two if I had the choice
 
Off. I can't get used to aim vertically with motion and horizontally with the joystick at the same time.

I probably need to spend more time motion control but for now I definitely prefer off.

On. Aiming horizontally with the joy stick and vertically with motion controls works wonders. Using the joy stick for broad movements and motion controls for aiming at enemies is far more precise than a joystick.

Is motion control ONLY for vertical movement of the camera? Or can you adjust aim horizontally as well, while the stick is to turn your character around?

Im hoping (REALLY hoping) this feel a little like playing Uncharted on Vita with gyro aiming enabled.

Edit: it is a shame that this control method is being labeled as a form of "motion controls". I get that it is, but no more than using a mouse, i say. It is more subtle than swinging your arm around. And IR aiming with WiiMote didnt feel grouped into the "motion controls" catagory to me. That was more accepted by people too.

Gyro-assisted-dual-analog aiming (as i prefer to call it) is so good that i wish Sony shooters would have fully embraced it since the early PS3 days using sixaxis. We would be in a much better console shooting world if that went mainstream. Uncharted on Vita is some of the best shooting i ever played thanks to it fully embracing it. Id like to know more games that did so. I know a Killzone game did with the sniper rifle only...
 
Is motion control ONLY for vertical movement of the camera? Or can you adjust aim horizontally as well, while the stick is to turn your character around?

Im hoping (REALLY hoping) this feel a little like playing Uncharted on Vita with gyro aiming enabled.

The pad it self is the stick, so you can rotate your body with the pad, while fine tuning with the right stick horizontally, or vise versa, and the pad handles Y axis(up and down). It feels so good.
 
The pad it self is the stick, so you can rotate your body with the pad, while fine tuning with the right stick horizontally, or vise versa, and the pad handles Y axis(up and down). It feels so good.

That sounds backwards. I suspect it is more like turning with the stick, and "fine tuning" your aim with the pad gyro.

You say pad handles Y axis. But ONLY Y axis? If your target moves a little to the right, can you tilt the pad to the right to adjust aim, or MUST you use the stick?

Can you shoot in a circular motion without touching the stick?
 
That sounds backwards. I suspect it is more like turning with the stick, and "fine tuning" your aim with the pad gyro.

You say pad handles Y axis. But ONLY Y axis? If your target moves a little to the right, can you tilt the pad to the right to adjust aim, or MUST you use the stick?

You can do either. When I jump I use the pad for aiming by itself.
 
I've been playing for several hours now with them on and the only reason I'd want to shut them off is so I can get used to playing the game with only dual analog and using gyros for more of a supplimental input.

As it is, I do like 80% of my input with gyros because it's so quick and accurate. The only thing is in the heat of the moment I can lose my bearing. Right now analog is the suppliment to gyros but if I can master using both together well enough, I don't think I'll ever want to go back.

I've been saying this since the 3DS so I'm glad people are finally seeing the light.
 
Had it on in the testfire and it felt great. That said, I'm used to playing other games with motion such as 3ds gyro controlled games and I used it to mess with the camera in stuff like 3d world, so it felt very natural already. Better than the 3ds really because moving the screen always bothered me and caused problems with using 3d simultaneously.

I wish the pro controller had the 9 axis motion controls built in as well although I guess it was really made for 3rd party ports that wouldn't support them anyway. I think Splatoon would play just fine with a Sixaxis or DS4, even if you had to hit Select or some other button to bring up the map.
 
The pad it self is the stick, so you can rotate your body with the pad, while fine tuning with the right stick horizontally, or vise versa, and the pad handles Y axis(up and down). It feels so good.
It's sooooo satisfying to do a turn with your body to shoot somebody right next to you. In my mind's eye I can picture where they are in relation to my character and spin to exactly where they are and splat them.

Even doing something like a 360 spin to cover some last minute ground is so satisfying. I literally have been playing all my multiplayer matches standing because it feels so good to move around.
 
Gyro is on at the moment, and I'm trying to improve my skills with the option. It's foolish to ignore the possible advantage gyro offers.
 
"You want the motion controls on or off?"

"Off please, de geso."

Y2IYMWY.png




"Too bad."
 
I play shooters with dual stick controls daily, when the Testfire came around it felt natural for me to turn off motion controls, especially under the hour time constraint. I really didn't want to bother with learning a new scheme.

Now that the game is out, I decides to give motion controls a try. I had a lot more time to take it slow and really get the demo for it. After a match or two, It felt really natural! I was pleasantly surprised.

So, from now on the motion controls are staying on!

Oh man. Idk why but this makes me want the game even more. I can't wait for my copy to arrive today.
 
Thank god a lot of people playing with on. Gyro controls are still so under-used, I almost think they should be a requirement on PS4 as well.
 
It is absolutely blowing my mind how many people play with the motion controls on. Not because I think the sticks are better, but because it's crazy to see people adopt motion controls in such a fast-paced game. They must really be good.

Though, I have to wonder, how many people here who use motion controls in Splatoon also used them for games like Mario Kart?

During Testfire, I tried both and ended up going with sticks. That being said, in the tutorial motion controls felt okay. I'm sure if I gave it more time it might be better.

Actually, I don't know why I'm bothering to write this post. I could just get out of bed and go try it for myself.

Why is it surprising? Motion controls are LESS complex than analog. They're completely intuitive and much more precise. It's like using a mouse to aim.
 
Gyro aiming has been a around for about a decade. If it were a genuine improvement, it'd be the default for every shooter by this point.

Gyro aiming has been a around for about a decade? Really? In what mainstream games?
Anyway, what about the diehard FPS fans? Do you honestly believe they would be open to change? At the first sign of a slight learning curve, they'll be back to classic controls. Can't allow to lose one match!
 
Gyro aiming has been a around for about a decade? Really? In what mainstream games?
Anyway, what about the diehard FPS fans? Do you honestly believe they would be open to change? At the first sign of a slight learning curve, they'll be back to classic controls. Can't allow to lose one match!

If gyro is better then everyone using it will dominate in Splatoon, if they don't, and sticks are just as viable, then they're probably not better

No one on PC plays a PC FPS online with a pad because they get destroyed by those using kb/m

I mean, technically pointer controls are more accurate than sticks, but people on the whole don't like them, they just don't feel as good to a lot of people, which is why they're not used in console or PC for most games
 
On and max sensitivity. My y-axis movement feels fine and I like having control on the x axis (as both gyro and analogue work).

Also a shame it has the same kinda but not fully inverted control option WWHD suffered from.

Being forced to use them during the tutorial during the test events was a miserable experience. Off, forever and for always.
I hate to break it to you but you could skip the tutorial in the testfire. You can't however skip it in the final game.
 
Gyro beats out sticks in a shooter the same way keyboard & mouse does. It's simply faster and more accurate. Of course, we also have to take the skill of the individual into account.

On. I crank the sensitivity way up, too. It took some getting used to, but I'm much faster and more precise with motion control on.

It's essential, imo. The gyro setting as it stands isn't quite fast enough. I have mine set very high.

If I'm at a disadvantage using twin sticks, I'm yet to see any evidence of it.

You're not necessarily at a disadvantage with sticks, but you are at a disadvantage with gyro because you sucked at using it and got upset during the Testfire, lol.
 
On. In the testfire I had them on initially and had trouble getting used to it. In the next testfire I realized I could turn them off and tried it... And found I missed it! The game feels a lot better with them on once you're used to it.
 
They are factually more precise and fast than just the sticks (like mouse vs controller but not that huge of a difference), and also I like it so I use them.
 
I am desperately trying to get used to them, used to adore IR pointing with the Wii in FPS and I play Mario Kart with exclusively motion controls (which 200cc has made much harder for me!).

Really finding it tough in Splatoon but I'll get there!
 
On. I tried turning them off during the testfire for a couple rounds, but it didn't feel right to me. I mostly use the stick for horizontal aiming and the gyro for vertical (and slight adjustments).
 
I did better with them off so I am leaving it like that for now. Might try them again in Singleplayer and see if I can get used to it.
 
Off at the moment but I really think I'm going to have to switch them back on. I've never had a problem with motion controls but just couldn't get used to having one axis on my thumb and another in both wrists. It was like patting your head and rubbing your stomach while running, jumping and being aware of your surroundings. I'm going to see how I get on with a few matches in multiplayer and then reassess again.

I want to get used to the motion controls, I really do, it's obvious that they're superior. Hopefully it'll click soon.

Fucking wow at the whole 'motion controls are for fanboys' drivel sprinkled through this thread.
 
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