fse
Member
JB1981 said:Because Xbox Live is awesome.
we get it already dude
edit:
demo rocks
JB1981 said:Because Xbox Live is awesome.
Dr_Cogent said:Pure awesome. Downloading now.
Skilotonn said:Dunno how you can play with inverted, but the option is in the demo, at the Home option...
Also, like Mike said, you can make it standard for every game by doing so in your Personal Settings, by hitting the Dashboard buttion...
open_mouth_ said:... they've released so many in such a short span...
Chris_C said:Why is there not a review up for this game? Doesn't it come out on Monday or Tuesday?
There are a bunch of review scores in the Official Thread.Chris_C said:Why is there not a review up for this game? Doesn't it come out on Monday or Tuesday?
Mainly Xbox sources though..Lakitu said:So far
OXM UK: 9/10
OXM AU: 9/10
OXM US: 9/10
GameReactor: 9/10
GameReactor Sweden: 9/10
Looking through the thread, at least you get to play... :lolChris_C said:I see, I meant online reviews thoAlso, is anyone else getting a HORRIBLE amoun t of lag playing?
I've had that before, last time I remember it was with the TDU demo. It only happened to me the first time I tried to run it, after that I stayed connected.DopeyFish said:it boots me off live when i start the demo - and then i can't log in
then when i leave the demo it logs me into live
W T F
raYne said:Looking through the thread, at least you get to play... :lol
Tisan said:I keep getting an error message in that there are no available matches, however the single player co-op ()I played was REALLY smooth, and I could tell the mechanics of it will be awesome.
I imagine the servers are down at the moment.
Can't wait for the SP demo, not to mentiion the full game![]()
Plus since the game comes out in three days, it's a bit late for another demo I'd say.Chris_C said:As I mentioned earlier, I'm fairly certain Ubi said no SP demo for 360.
From Ubisoft's SplinterCell Website.Chris_C said:As I mentioned earlier, I'm fairly certain Ubi said no SP demo for 360.
Saturday 10.14.06 - General
SCDA Xbox 360 Multiplayer Demo on Saturday
The Splinter Cell Double Agent multiplayer demo for Xbox 360 will be on the Xbox Live marketplace on Saturday, October. 14. Be one of the first to get your hands on the new multiplayer before the game hits stores! The singleplayer demo will follow next week.
Meh. Considering all the problems, they should've reversed the demo releases. That way they'd have more time to make sure the servers are up to it.Nutter said:From Ubisoft's SplinterCell Website.
Nutter said:From Ubisoft's SplinterCell Website.
Fallout-NL said:The idiot that noticed this isnt a flightsim? Im just kidding though man. It could work for some, this being in 3rd person and all.
tegdf said:I still can't play a damn COOP match, I either get stuck at the damn "joining a session" shit or if i actually make it to a lobby the host quits or I get kicked as soon as I join. I've only been able to actually play 1 damn match
Fight for Freeform said:Fire the whole development team.
The fact that most of them stood idly by while they ommitted the most important feature in any action game, inverted free look, is absolutely heinous.
Seriously though, what idiots.
DaddyZ at 7:18am
please skank...inverted aim revolutionized videogaming. What idiot decided to leave it out?
Blah!
Bebpo said:Wow, coming from CT the animation and framerate in this are really impressive. Everything moves silky smooth. I hope the SP can match this.
kaizoku said:played one game as a merc with a bunch of strangers - can't say I enjoyed it! first of all horrible text yet again, I could not read the tutorial video text at all.
The spies are so damn hard to spot cos everything is so dark, once you do spot them they are super hard to kill. One time I spotted a guy hiding, I blasted him with the gun like 5 times, he noticed and like tried to hide, but wasnt doing a good job. Kept shooting him, no effect! like wtf is wrong with my gun! had to use a grenade in the end as any longer and he might have escaped. I had trouble killing a spy who was more or less staying still?
I was trying to shoot another guy for ages, pumping him FULL of lead but he just kept running around in front of me trying to break my neck. A full minute and a bunch of clips later he finally manages it. Its like he was invincible - or it was so laggy he was teleporting away from my bullets all the time. If he'd taken a proper spy route i.e. run away and hide theres no way I could catch him. Its not like on GRAW where if you get caught like that BAM 2 seconds later you are on the ground.
The spy is so nimble and the FPS mechanism so clunky (and everything is so dark) that the spy could just run around in a circle and be really hard to kill. Before I died a team mate joined me - 2 mercs standing there trying to shoot this spy running around in a circle - and then he breaks one of their necks and escapes! HOLY COW MAN!
Sadly you seem to spend your time as a merc waiting for the alert that one of your areas is being attacked to let you know where someone is, then you use your radar thing to try and home in on them - tryin to find a spy any other way is like impossible!
this lengthy process seems boring and unbalanced in favour of spies. Its like trying to flush out a rat so you can shoot it, but you have no way to flush it out, all you can do is wait and when it does show it disappears into a hole before you even aim. rinse and repeat.
Then again, the spies have to be patient and hack like 5 targets to win? oh man. if you knew your way around, made sure to move around between targets every 30 seconds or so, you could probably remain undetected until you win. only problem is its so repetitive you'd get bored.
but then you guys are probably enthusiasts who know your way around much better than I do and dont feel this way, just the impressions of a first timer who was simply bored by the end of it all.
DaddyZ said:Now lets think about this buddy. It's dark...Now what would you use when its dark, to see? The game has it and I think you should hit left on the + pad.![]()
kaizoku said:Thats using the torch. Thanks anyway.