Just about to finish the game - about an in-game week or so away from unlocking the final dungeon - and I just happened upon this thread. So why not contribute a few thoughts before I head into the Depths and start bodying god or whatever. (Yes I've been somewhat spoiled. Trust me, I do not care.)
Overall, I think the game is....good. Not fantastic by any means, but good. I'm actually going to finish it, which is rare for me with games, so that's pretty high praise. That said, I did have some problems. Namely with the script and pacing of the game.
Now, before I start, I'm going to say that I understand that the game is balanced with the time the player has available in mind. Having limited time isn't my problem - if it were, I wouldn't be playing Persona. Rather, it's the way the game paces its story segments, and thus has to rip control away from the player, that gets irksome. There were a couple times I would sit down to play, excited to explore Mementos or hang out with the homies, and be treated to a hour (or couple of hours) of cutscenes. The developers seem to be really banking on the player being in love with the story to the point they wouldn't mind. I can even say for myself, that was the case in P4. But here...
I think Persona 5 has a very interesting story to tell. I enjoy the themes of rebellion, upsetting the status quo, learning to stand up for your beliefs and convictions, the political allegories, etc. But it tells that story in a very slow, and often bland way. And maybe this is an issue with the translation, but I felt like the script could have used some tighter pacing and a little "punching up" to make the scenes and dialogue more natural and engaging. A lot of it is either repetitive exposition (I know how the cognitive world works. Stop explaining it) or fairly inane conversation (the got damn text messages). There were so many moments it felt like the story was just milling about, and I just never found myself really into the main cast as a collective, though I do like some of them as individual characters. (Not poor Haru, tho. I don't dislike her, but....why is she there? If she didn't have the odd bit of dialogue, I'd forget about her completely).
It wore thin after a while. I think the school trip to Hawaii was what finally broke me. So. Boring. And maybe that was the point, but my stars and garters. It lasts a good while, and once it's over, you're thrown into more story stuff. Again, maybe if I loved the story more, this would have been okay. As is, I was just over it.
However, I have played this game almost 100 hours, so I obviously don't hate it. So what do I like? Well, the Palaces are amazing. Wonderfully designed dungeons from art direction to music to theme to level design. Some obviously better than others - the tomb and museum were standouts for me while I wasn't so hot on the ship or the bank - but none I would call bad.
I loved that they brought in negotiations. It added a needed new layer to combat and strategy, and the negotiations feature some of the game's best dialogue. Also, as a dude who has been a big Pokemon fan since I was 8, I really enjoyed trying to collect all the shadows.
The confidants were good. Again, some better than others, but that's always been the case. Loved the doctor (aka bae), the reporter, Ryuji, and Shogi girl. Really though, I love that confidants unlock new abilites beyond just the party. It gives another layer of incentive to building your links and makes deciding who to spend time with harder. Often, I would find myself struggling over whether to pick pursue a link because I was interested in the story (reporter) or because I just wanted those sweet abilities (anime Bernie). Story usually won out, but thankfully, most characters give you good stuff.
So overall...good game. 4 is still my favorite, but I definitely like it over 3 and hope the new gameplay improvements make their way into Persona 6.