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[SPOILERS] Persona 5 Spoiler Thread | Steal your heart; steel yourself

PK Gaming

Member
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DB_M5D8W0AIEG1Y.jpg


If only
 
Shido's palace is trash, it is making me to stop playing. The mouse thing is just stupid.

You can trivialize the hell out of it by using and abusing Smokescreens. You'll be undetectable by enemies and can run around an entire room looking for the vents you need. That's how I brute-forced my way through those puzzles (well, that or just killing all the enemies on a given floor then doing the puzzle).
 

Curufinwe

Member
It was kinda fun to me, too.

The final time it happened I was like come on, enough already. But then that final part was extra simple.
 
I've been going through NG+ to platinum the game. And I feel like the game pushes you towards dating Futaba way harder than the other characters. Like she's so immature and inexperienced in life that despite her having the coolest design from the female party members she's the least likely I think anyone would date because it really would be like dating Nanako. But way before you even have the option to date her, she starts talking about how being around you makes her heart race, basically straight up saying how she likes you romantically.

The other confidants in the game go through their stories like normal and it's only when the actual relationship choice comes up where they start to say "So why are you hanging around me?"

Makes shooting her down feel really shitty.
 

PK Gaming

Member
I've been going through NG+ to platinum the game. And I feel like the game pushes you towards dating Futaba way harder than the other characters. Like she's so immature and inexperienced in life that despite her having the coolest design from the female party members she's the least likely I think anyone would date because it really would be like dating Nanako. But way before you even have the option to date her, she starts talking about how being around you makes her heart race, basically straight up saying how she likes you romantically.

The other confidants in the game go through their stories like normal and it's only when the actual relationship choice comes up where they start to say "So why are you hanging around me?"

Makes shooting her down feel really shitty.

It's not that the game pushes you towards dating her, it's that she has a crush on you canonically.
 

PK Gaming

Member
Canonically Futaba is always in love with you no matter what? And canonically all the other female characters in the game only like you if you want them to?

I think it's more like, the more time you spend with Futaba the more she falls for you in her Confidant. There aren't any moments in the main narrative where she crushes on you.
 
Did Akechi know the process of how to steal hearts? Obviously he has Wakaba's research into the cognitive world. But I doubt Wakaba's research could have detailed the exact process. The party only ever learned about the process because of Morgana knowing about it in great detail. He only ever operated by doing mental shutdowns and psychotic breakdowns, which is a more obvious straightforward process of killing the shadow or casting frenzy on it.
 

Akuun

Looking for meaning in GAF
I've been going through NG+ to platinum the game. And I feel like the game pushes you towards dating Futaba way harder than the other characters. Like she's so immature and inexperienced in life that despite her having the coolest design from the female party members she's the least likely I think anyone would date because it really would be like dating Nanako. But way before you even have the option to date her, she starts talking about how being around you makes her heart race, basically straight up saying how she likes you romantically.

The other confidants in the game go through their stories like normal and it's only when the actual relationship choice comes up where they start to say "So why are you hanging around me?"

Makes shooting her down feel really shitty.
I'm not sure about the game pushing you towards dating her, but I agree about ultimately not wanting to date her. She's so sheltered, innocent, and emotionally reliant on you by that point that choosing to date her felt more like grooming than getting into an actual relationship. Choosing to date her felt like it would take advantage of the massive imbalance in emotional adjustment/maturity level. It would feel wrong.

She develops a crush on the MC during her confidant story, but I think it's more of a "growing attached to the first person you spend time with after being desperately lonely" kind of crush because of her sheltered background, rather than the more normal relationship that you would have with anyone else in the cast. I didn't feel bad about turning her down (having the rejection go right over her head made me feel better it too), because I felt like I was carefully sidestepping the issue because the MC knows she's not emotionally equipped to stand on even ground in a relationship right now.

Canonically Futaba is always in love with you no matter what? And canonically all the other female characters in the game only like you if you want them to?
Some characters seem to develop crushes on you during their confidant stories (which you then either reciprocate or reject), but I don't think all of them do. IMO Futaba, Haru, Chihaya and maybe Ann develop feelings of you on some level, and seem disappointed to varying degrees when you reject them. The other girls strike me as more like "so why are you so nice to me?" and are willing to date if you are, but don't seem as overtly interested in you as part of their Confidant story development. No one develops feelings for you as part of the main story, though.

Some of the other character stories handled the relationship thing better than others. I really like Makoto as a character, but I didn't like how there was absolutely zero chemistry between her and the MC all the way up until the choice to date her. It felt weird to start going out with her when she hadn't shown any romantic interest in you until then, and she even seemed blindsided by your offer to start dating.
 

Thewonandonly

Junior Member
Wow just wow. After 95 hours and the game starting to drag after the very last heart you steal I have to say I'm amazed. This game was incredible and after only playing 10 hours of golden because I don't like hand held gaming getting the full picture was extraordinary.

Everything about this game speaked to me. I love the little characterization that all the characters get. The only thing that I regret is that I didn't max out a lot of social links really only the kid, sia, journalist, ryuji, and Ann my girl ;) will defiantly be going through this game because overall it is second game of this gen and second favorite game of all time :) Overwatch has better gameplay sorry ;)

Anyway now I'm just kind of lost right now and need to decide what to play next. I can play new game plus but I kinda want to save that for like a year or two down the road. I'm thinking about getting dankarompa for the PS4 after getting 10 hours in on the vita. If I loved persona 5 would I love the rest of dangonromba :)
 
I'm trying to stick with a Persona 4 Golden playthrough on PSTV (thus playing it on the TV instead of the Vita) and it works out fine, aside from the SOS stuff being a little harder to use... not that there are people still using it actively enough to make it worthwhile.

I'm having a really tough time readjusting to the older battle systems after getting spoiled by how smooth and quick Persona 5's UI is.
 
Got the artbook today (it's quite pretty... and big) and got to see the first designs for the main character... holy cow! Akechi Goro was going to be the main character D:

I'll add pics later...
 
I'm not sure about the game pushing you towards dating her, but I agree about ultimately not wanting to date her. She's so sheltered, innocent, and emotionally reliant on you by that point that choosing to date her felt more like grooming than getting into an actual relationship. Choosing to date her felt like it would take advantage of the massive imbalance in emotional adjustment/maturity level. It would feel wrong.

She develops a crush on the MC during her confidant story, but I think it's more of a "growing attached to the first person you spend time with after being desperately lonely" kind of crush because of her sheltered background, rather than the more normal relationship that you would have with anyone else in the cast. I didn't feel bad about turning her down (having the rejection go right over her head made me feel better it too), because I felt like I was carefully sidestepping the issue because the MC knows she's not emotionally equipped to stand on even ground in a relationship right now.


Some characters seem to develop crushes on you during their confidant stories (which you then either reciprocate or reject), but I don't think all of them do. IMO Futaba, Haru, Chihaya and maybe Ann develop feelings of you on some level, and seem disappointed to varying degrees when you reject them. The other girls strike me as more like "so why are you so nice to me?" and are willing to date if you are, but don't seem as overtly interested in you as part of their Confidant story development. No one develops feelings for you as part of the main story, though.

Some of the other character stories handled the relationship thing better than others. I really like Makoto as a character, but I didn't like how there was absolutely zero chemistry between her and the MC all the way up until the choice to date her. It felt weird to start going out with her when she hadn't shown any romantic interest in you until then, and she even seemed blindsided by your offer to start dating.
I finally got around to doing Haru's confidant and she seems like she develops feelings for you as well quite early because she's really freaking bummed if you take the friendship option with her.

Most of the others are like

"Wow that was a crazy social link. Do you want to give me kissy faces?

> Yes

I see. I think I can give this a try.

> No.

Sure thing bestest friend!"

Haru is like "So what do you think the President meant when he said 'You look like you prefer that man next to you?'

> He thinks we're great pals!

Oh.... oh... oooooh.... : (

oh..."
 
I have to agree about Makoto, though she is literally second in command and is kinda pushed to be a romantic option when she got scared in Sojiroe's house, and yes, she stands toe to toe with Akira, but beyond that, not a lot of chemistry between the two.
 

Mediking

Member
I beat the game yesterday. I love the game. Turn based combat at near perfection...

The best twist was Igor not being Igor. THAT WAS GOOD.

Worst twist was Akechi being a traitor. :/
 

Bladenic

Member
Got the artbook today (it's quite pretty... and big) and got to see the first designs for the main character... holy cow! Akechi Goro was going to be the main character D:

I'll add pics later...

The Japanese one? The English one has been delayed to September, what a bummer
 

_Ryo_

Member
I beat the game yesterday. I love the game. Turn based combat at near perfection...

The best twist was Igor not being Igor. THAT WAS GOOD.

Worst twist was Akechi being a traitor. :/

1. Youre forever my hero!
2. Yup turn based system was Amazing
3. Yea, Akechi was kinda a week villian as a whole for me. Futaba was actually a more interesting vilkian than Akechi imo. Lol
 

Mediking

Member
1. Youre forever my hero!
2. Yup turn based system was Amazing
3. Yea, Akechi was kinda a week villian as a whole for me. Futaba was actually a more interesting vilkian than Akechi imo. Lol

Hahaha its good to see ya! :D

Akechi should've never been a villian. He's cooler than Yusuke for sure.
 
Finally beat the game. I really enjoyed it 10/10! I liked the story better than P5 and those two plot twist had me shook though in the back of my mind I always knew Akechi was gonna heel turn but Igor....I should've known something was up with that demonic ass voice instead of the creepy old man one haha.

I only maxed out like 7 social links and half of them were main story ones. I decided to hang out with Makoto (BEST GIRL) on Christmas eve and I laughed hard af when Hifumi came to the cafe afterward and beat up the MC.

I really wish Hifumi was apart of the main team...She could've taken Anns place ugh.
 

tsundoku

Member
I think it's more like, the more time you spend with Futaba the more she falls for you in her Confidant. There aren't any moments in the main narrative where she crushes on you.

if you have a girlfriend before you finish the casino they have a line about being happy you're back

it seems to be the only conditional dialogue line in the entire game

working on my ng+ playthrough to do all the confidants and started to get pretty disheartened about how rigid all of these social scenes are, instead of taking the time to arrange the models in a different background there is always an excuse to sneak into the location where that level of confidant scene has to happen
and the absurdly protracted scenes of bystanders passing by or the obnoxiously long scenes of people standing around "having thoughts"
i assume these are loading restrictions from the ps3 which is actually desperately trying to keep up on loading?

also every time you choose a dialogue choice it rarely changes the next joining dialogue line / they frequently write the followup line so that it works with multiple responses / ryuji will just parrot out the group-chat response you didn't pick and that's it.
 
Sorry if this was asked before, but I was browsing TVTropes a while ago and I noticed this portrait of Yaldaboath

p5_demiurge.png


But I don't recall ever seeing him like this at any point in the game. When does Yaldaboath make this evil laugh face?
 

Thewonandonly

Junior Member
Fuuuuuuuuuuuck

Just got a pstv to play p4 :D but then the damn thing doesn't have a memory card and the closest one is in south Jordan a 45 minute drive there and back :(
 
I think the twist with Igor was good but it would have helped to have any real foreshadowing beforehand with it. When the VA being changed was the biggest clue it shows that it wasn't as developed in game as it should have been. Hell I'd still argue that I think just Igor being the actual villain for one for one reason or another would have made a more interesting narrative then just some random god they throw in at the last minute to try and outdo Persona 3 and 4 with its spectacle.

The true 'twist' in P4 was just done so much better. Properly foreshadowing (right from the freaking beginning on the PS2 with the rumble! So genius!) goes a long way but on top of that it didn't feel the need to create some ridiculous spectacle out of everything.

I think thats ultimately the thing I hated the most about the final act of P5 was that everything is dialed up to 11 (no scratch that, 1000) at the final dungeon and it becomes less and less like the Persona game we've been playing all along. Seeing thing the villain become a giant freaking mech/god creature then having Joker use his 'true' persona only for it to also be a giant mech/god just killed any enthusiasm I had at that point. I remember laughing as it happened at how over the top it was which was just not needed at all and the entire sequence just really felt like they were trying to be One Punch man or Gurren Laggan instead of Persona.

The subtle aspects of the Persona series are what make them stand out so well. They don't need to go over the top or be something they aren't, Persona 4 got massively popular largely because of how down to earth its story and characters were and how we can all relate with what they go through in accepting a side of themselves they may not like.

The end of Persona 5 though just seems to go as over the top as it can as quickly as it can, its kinda cool to be sure but its something I'd expect to see in Asura's Wrath or Devil May Cry, not Persona. It'd be one thing if the rest of the game went that over the top but it never really does. There is certainly style and some dramatic high tension moments but nothing that comes like at the end of the game. It really just sours me on the whole final arc which is a shame because there are some really cool elements to it.

Another thing that is really lacking is a message or theme in P5. Sure Rebellion is a part of it but there are various different messages throughout the game and none of them are really done in depth or have a message to tell you. The best I can come up with is that Adults are shitty but thats not really developed all that well its just used as a plot device to setup each arc in the game.

This is a rather large contrast to P4 which had a clear set of messages largely centered around identity and healing and its woven within all parts of the game from Yu healing the broken bonds between Dojima and Nanako to helping your friends accept themselves and their own identities. 'Truth' is also a big part of the general theme and the truth within the truth, which is one reason I think the 'bad' ending works so well because if you just accept what your group as assumed you commit a terrible crime because you got the facts wrong and the real killer ends up getting away with it. Making you as the player guide the party to the correct answer is one of the single most interesting story by gameplay moments I've ever experienced.

TLDR: Persona doesn't need spectacle or to go way over the top and thats not what made it popular in the first place.
 
I finished the game a couple days ago so I'll just throw out a few thoughts.

- It's a shame that more of the cast didn't get a chance to shine in the main story. Futaba, Makoto, and Ryuji always have the spotlight, while Ann, Yusuke, and Haru basically get nothing to do after their dungeons are done. Persona 4 benefited from having dungeons themed around your party members so by the end of them you felt like they had some semblance of a character arc, and then they can go back and reference that development throughout the rest of the story. Here they have to do double duty with the palace villain so their arcs end up siloed off in Confidants which can never get referenced by the main story. It's also probably why the group doesn't have the ensemble chemistry that P4's cast had.

- With that said I do think the Confidants are almost all fantastic, both for your party and the side characters, and I did feel attached to everyone by the end.

- Playing through the whole "we exposed Shido's corruption and whoops nobody cared" segment around the time of the Comey hearing was a trip.

- In terms of dungeons, I think 6 > 4 > 2 > 7 > 3 > 1 > 5. Everything about Palace 5 was lame. Shido's dungeon would have been great if they cut it down to three letters of introduction instead of five. Oh, and warn me before you throw me into a two-phase boss fight right when I'm at the end of a dungeon and have no SP left.

- The soundtrack is just unfathomably good. Yeah there should have been two or three more daily life tracks but I still think it might be my favorite OST ever.
 

TheBowen

Sat alone in a boggy marsh
Considering going back in my second playthrough for the platnium and to do all the social links i missed, which were about half.

But the only really disappointment in the game for me was the lack of haru in the main story, and the lack of real bonding moments for the cast

The beach was the only fun moment they had. The fireworks festival got ruined, the trip to hawaii was flaccid and over way to quickly with no moments, and i cant even remember some of the other moments that got ruined
 

RalchAC

Member
it was nice that one dungeon actually had a single puzzle yeah

I liked the mice puzzle for a while. It was too long for its own good. If they had cut it the puzzle by 1/3 or 1/4 it would have been perfect.

It makes sense considering they're in Shido's Palace.

I don't have a problem with any of the dungeons to be honest. Okumura's was quite long too but I think a lot of the people that hated it probably had problems with the different employee card puzzles near the beginning.
 

Mediking

Member
I thought we were friends! :'(

Love Yusuke.


Hahah we still are friends!! :D Yusuke is cool but I think Akechi is cooler. Just a shame what happened to him...
Whoops... totally forgot to add the pics.

And yes, I'm talking about the Japanese one, bought it from amazon Japan.


This was one of the first designs for the main character:


Now tell me he doesn't look like Goro.

That's a great design but Joker's is better. Lol

Pretty sure that's supposed to be obvious as hell. Even the characters figured it out.

But... turns out... Akechi isn't even really a traitor. That Y-baddie manipulated everything. It was all a game. He took advantage of Akechi's past.
Considering going back in my second playthrough for the platnium and to do all the social links i missed, which were about half.

But the only really disappointment in the game for me was the lack of haru in the main story, and the lack of real bonding moments for the cast

The beach was the only fun moment they had. The fireworks festival got ruined, the trip to hawaii was flaccid and over way to quickly with no moments, and i cant even remember some of the other moments that got ruined

Oh, yeah... Hawaii trip was a waste. HUGE missed opportunity. NEVER... EVER... GO ON A TRIP AND CALL IT LAME.
 
Fuuuuuuuuuuuck

Just got a pstv to play p4 :D but then the damn thing doesn't have a memory card and the closest one is in south Jordan a 45 minute drive there and back :(

The PSTV's internal storage wasn't enough?

TLDR: Persona doesn't need spectacle or to go way over the top and thats not what made it popular in the first place.

That depends on which Persona brought people into the series. Persona 3 still absolutely dwarfs Persona 5 in pure spectacle, and the sheer scale of what is happening in that game was what really pulled me in. I think all three do fine at character work while telling the stories they were meant to tell, though Persona 4 is currently still my least favorite of the three (seeing as I lost interest and couldn't even finish it the first time, which did not happen with the other two).
 

Dantis

Member
Whoops... totally forgot to add the pics.

And yes, I'm talking about the Japanese one, bought it from amazon Japan.


This was one of the first designs for the main character:


Now tell me he doesn't look like Goro.

He does a bit.

'Goro was going to be the main character' is a straight up lie though, lol.
 
I'm not sure why, but this is my second attempt at getting through Persona 4 and I'm already kind of bored with it. There's just something about the day to day activities Persona 5 did better that I can't quite put my finger on.

Sending you to sleep?

I personally felt the opposite, and this game feels long, maybe it's because It's not on a handler.
Neither p3p or p4 golden felt long, and it took me more hours to complete those than in persona 5
 
Is the New Igor (Real Igor) VA not the same VA from 4 and 3?

He sounded so similar so I thought he did a good job.

Was hyped as hell when he came back.
 

JCX

Member
Sending you to sleep?

I personally felt the opposite, and this game feels long, maybe it's because It's not on a handler.
Neither p3p or p4 golden felt long, and it took me more hours to complete those than in persona 5

P3P felt like forever to me. I basically finished it only because I had already put so much time into it.

That said P3P and P4G do a much better job of making things seem urgent in the last days compared to 5. I wish Mementos merging with reality had happened sooner so you could really see how that affected the world.

RE: Mouse puzzle, I loved that part. It's exactly the kind of weird thing I'd want out of Persona. The Spaceport was way worse than that.
 

DJChuy

Member
Just beat it, and the final act was plain dumb imo. Everything after Shido felt terrible. The story was finally getting some focus with Shido being the villain, but then it had pull out the Holy Grail and the Seven Deadly Sins out of nowhere. It lost me; there was no proper build up as opposed to P3/4's final act.

Also disappointed the special events were lackluster and a waste of time like the school trip and the beach scene.

Gameplay was solid though.
 
He does a bit.

'Goro was going to be the main character' is a straight up lie though, lol.

More spoilers: one of the first design for Goro looks a lot like Yu Narukami. There's also a girl that looks like Chie but with black hair instead.

Seriously, the early designs are really crazy: the MC was going to wear a top hat and Ryuji a clown-like mask.
 

Bladenic

Member
Sending you to sleep?

I personally felt the opposite, and this game feels long, maybe it's because It's not on a handler.
Neither p3p or p4 golden felt long, and it took me more hours to complete those than in persona 5

Not that it's important but Persona 5 is the only video game I've ever fallen asleep playing lmao
 
Not that it's important but Persona 5 is the only video game I've ever fallen asleep playing lmao

Has happened with all three for me. Nothing like waking up to find yourself in battle with Death lol

Just beat it, and the final act was plain dumb imo. Everything after Shido felt terrible. The story was finally getting some focus with Shido being the villain, but then it had pull out the Holy Grail and the Seven Deadly Sins out of nowhere. It lost me; there was no proper build up as opposed to P3/4's final act.

Also disappointed the special events were lackluster and a waste of time like the school trip and the beach scene.

Gameplay was solid though.

There was a really solid write-up about what that part of the game was going for earlier in thread if that helps:

I'm trying to write up as much of an explanation about the last act of the game as I can think of, both to try and clear things up for others and to wrap my own head around it.

The whole last third or so of the game is basically a left-wing Japanese political allegory. Hell, arguably the biggest bit of foreshadowing of this in the game is that one of your social links is Anime Bernie Sanders. Shido's relevance to this allegory is obvious, as a nationalist and populist right-winger promising to #MakeJapanGreatAgain. His whole story is a pretty direct jab at political corruption in Japan, and more broadly, the dangerous rise of “populism” around the world.

Everyone loves Shido because he says he’s gonna fix everything and make Japan the strongest, most beautiful country in the world! He’s also a rapist and a murderer who’s really only interested in himself, but he sure knows how to speak to a crowd. The whole metaphor of a cruise ship of the wealthy and elite floating carelessly over the sunken ruins of the rest of the country is both extremely on the nose and extremely apt for what’s been going on in the world lately.

But of course, taking down Shido doesn’t even really solve the problem. The people around him are corrupt, too! And they know how to play the media to downplay his confession and discredit the Phantom Thieves, how to control the narrative to make him look like a martyr, and how to push their agenda through anyway. Boy, that hits a little close to home, doesn’t it? Anyway, time to go change the heart of society itself, because a full-on democratic revolution is gonna be the only way to change this.

So, the Prison of Regression at the bottom of Mementos. The metaphor is also fairly direct. Society is afraid of change. The prisoners - us! the people of society! - allow themselves to remain "captive" because they believe that they will get what they want in life as long as they keep their heads down and don't try to challenge the status quo. Change is scary. The status quo is comfortable. Why bother going against the System, dude? The System always wins anyway.

The Holy Grail is that status quo. The grail of legend is claimed to grant you immortality, or to heal all your wounds, or any number of miraculous things if you are to drink from it - fitting with that previous metaphor of people putting up with the status quo to get what they want out of their lives. However, the Grail is also sucking the life force out of all the prisoners. The status quo survives both off of our complacency - our willingness to let ourselves stay prisoner - and off draining us so dry we don’t have the energy to fight back. It’s hard to find the time or effort to fight the power when you’re barely making it by flipping patties at Big Bang Burger, folks.

The game says that Yaldabaoth/The Holy Grail (they are the same being) is the Treasure of Mementos, and that it used to be just that - a Treasure. But society grew more and more corrupt, and our desire for “comfort” and “safety” grew so distorted and fucked up that The Grail became basically a god. I think some folks, particularly those new to the series, interpret the way the game refers to Yaldabaoth as a “god” as if it were a god as we think of them - some higher plane of existence. In Persona lore, though, they’re really more like extremely powerful Shadows formed by the collective will of people. In this case, people became so dependent on the status quo that their collective wish for a world where they can just depend on the System and not think for themselves manifested into an extremely powerful Shadow, Yaldabaoth.

Yaldabaoth - unsubtle metaphor for fascism that he is - at some point decided, hey, I think humanity might just be happier if they just shut the fuck up and stopped thinking for themselves and did whatever I tell them to. After all, he was formed by the collective wish of people who’d given up on going against all the problems in the world and just wanted to leave a peaceful life under the current order. But Yaldabaoth wants to be a “fair” god, so he goes up to Igor like, let’s play a game. Let’s give these two kids Personas and see what happens. Akechi will represent the current order (as he goes around murdering people in the Metaverse to help Shido and those in power), and Joker will represent the hope for people to change (as he uses his Metaverse power to help the weak and suffering).

j/k, fuck that, I’m gonna kidnap Igor and hijack the Velvet Room and have Joker murdered if he’s too successful. Fascists don’t actually care about playing fair, it turns out!

So, anyway, Yaldabaoth/The Grail decides to subplant the Metaverse into the real world, where Mementos and Tokyo become one. Giant ribs and bones and spines start bursting from the ground, blood starts raining from the sky, and no one even gives a fuck. I’ve seen multiple posts saying the game doesn’t clearly explain why nobody sees what’s going on at first, but it actually does, and the answer is: they do see it. It’s just normal to them. Again, political allegory - the world is going to shit around us but we’ve gotten so used to it that we don’t even react anymore.

But the Phantom Thieves and our confidants - here, standing in for those of us in the world who DO care that everything’s going to hell - definitely react. People, the world is literally transforming into a nightmare hellscape all around us! Why aren’t you all doing anything about it? So the Phantom Thieves set off and start killing some archangels, and slowly but surely, people take notice. Is that the Phantom Thieves fighting over there? Wait, is there blood falling from the sky? Oh shit people, are we in an apocalypse right now? As your confidants start spreading the word, and more and more people take notice of what you’re doing, they start waking up to what’s going on in the world. It’s a metaphor for political activism (and one which the game will revisit more directly in a bit).

The battle against Yaldabaoth is a battle against the powers that be. The whole game, really, is the weak fighting against those in power, escalating from a creepy volleyball coach to the next prime minister of the country. The Yaldabaoth battle is more metaphorical. You aren’t fighting an individual. You are fighting the society that allows those people to rise to power. You are fighting the system that protects them and shelters them and lets them get away with all the shit they do. And it seems unwinnable. But once you’ve woken up enough people, and raised enough support for your cause, and gotten the votes—

Did I mention this is all a political allegory? Because even the fucking Phansite meter is used here as a political metaphor.

Anyway, the point is, you can win against the powers that be. You can summon a ridiculously massive Satan from the sky and put a fucking bullet through the System’s face. If we all get together, and make our voices heard, and cast our votes, we can stop the distortions and save the world from ruin. The game ties this whole theme together with the final story, which is getting Joker out of prison. This is where all that metaphor gets put into actual real-world action. Joker is unfairly held prisoner even though he saved the world, and even though his original probation was unjust from the start. But the Thieves and your Confidants all get together and spread the word, and with enough hard work and activism, they get Joker freed just in time for his girlfriends to murder him for cheating on them.

tl;dr the phantom thieves are all antifa SJWs trying to make the world #woke, the end
 

LiK

Member
I've been going through NG+ to platinum the game. And I feel like the game pushes you towards dating Futaba way harder than the other characters. Like she's so immature and inexperienced in life that despite her having the coolest design from the female party members she's the least likely I think anyone would date because it really would be like dating Nanako. But way before you even have the option to date her, she starts talking about how being around you makes her heart race, basically straight up saying how she likes you romantically.

The other confidants in the game go through their stories like normal and it's only when the actual relationship choice comes up where they start to say "So why are you hanging around me?"

Makes shooting her down feel really shitty.

I agree, romancing her felt really weird to me. She's so cute and felt more like a sister to me. But I decided to just go with it for the harem V-day result. I'm usually fine with the Persona waifus but she seemed extra young and I thought it was just uncomfortable to me. The fact that she falls head over heels for MC is another aspect of her innocence.
 
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