Also isnecrozma or marshadow the 3rd legendary?
Necrozma, Marshadow is the event Pokémon.
Also isnecrozma or marshadow the 3rd legendary?
So version exclusive and legendary in the past you always had the problem of "do I get rid of my only copy for the sake of the dex or I do I just throw on a level 100 something and hope a sucker bites?" but that is not a problem in Sun/Moon. For the cover legendary you get a cosmog and the for version exclusive UBs it seems odd these bits of the script:
Why does one version get more aside that suggests more than one can be caught.
Mineral egg group, genderless (like most of mineral group), 6400 steps to hatch. Be sure to catch it in a fancy ball as breeding with Ditto now passes down the other parents ball regardless of gender.
cause more than one can be caught. They aren't legendaries.
Really? Interesting, I assumed they were treated as Legendaries. So essentially they are regular Pokemon with lower Legendary stats?
I know encounter data was posted earlier in the thread but I can't find it. Could you post the link you're looking at?Dhelmise: 1% encounter rate in Seafolk Village - fishing
1% lol. Oh well my body is ready
Wait did I read that correctly-- you can't turn off EXP share? Lol
Alright interesting.Necrozma, Marshadow is the event Pokémon.
Where on earth did you read that. It functions the same as in x/yWait did I read that correctly-- you can't turn off EXP share? Lol
I know encounter data was posted earlier in the thread but I can't find it. Could you post the link you're looking at?
Alright interesting.
there any backstory for it and is necrozma a scorpion like that one guy was thinking for third legendary in his end of pokemon video?
Do we know if chain fishing for shinies is back? Always been fun to me.
Supposedly, there's a minor event tying Mr. Bonding and the O-powers to Marshadow, Solgaleo and Lunala. Necrozma is basically an anomaly because it doesn't project wormhole energy like other UBs do. No one in universe knows exactly what it is so they just classify it as an incredibly rare pokemon.
Are O-Powers actually in the game, or is just a lore related thing?
Where'd you hear that? EXP share is exactly like XY, effectively a difficulty modifier built into the game (and Mass EV Training Tool) along with the Set and Swtich battle modes.
Because grinding is generally not necessary in the Pokémon games. You will likely end up overleveled using the experience share, unless you constantly rotate your team.How is EXP Share a "difficulty modifier?" It has nothing to do with the balance of the game itself. All it does it minimize the amount of time needing for grinding. It doesn't magically make the combat AI better or worse.
Depends on if you count UBs as legendaries or not, but yeah, Nihilego is Rock/Poison.So I heard we're finally getting a Poison type legendary. WHOOOOOOO!
From what I've seen of it so far, closer to B/W. Characters have about the same, if not more depth. Plot is kiiiinda similar in some ways like X/Y was to D/P, but it's different enough.How good is the story in this one? Like B/W levels or XY levels
How is EXP Share a "difficulty modifier?" It has nothing to do with the balance of the game itself. All it does it minimize the amount of time needing for grinding. It doesn't magically make the combat AI better or worse.
How good is the story in this one? Like B/W levels or XY levels
How is EXP Share a "difficulty modifier?" It has nothing to do with the balance of the game itself. All it does it minimize the amount of time needing for grinding. It doesn't magically make the combat AI better or worse.
Slot Type 1 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Elekid (10%)
Slot Type 2 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Electabuzz (10%)
Slot Type 3 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Electabuzz (10%)
Slot Type 4 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Electabuzz (10%)
Slot Type 5 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Electabuzz (10%)
Slot Type 6 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Chansey (10%)
Slot Type 7 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Elekid (10%)
Slot Type 8 (Levels 26-29): Geodude (Forme 1) (40%), Mudbray (30%), Torkoal (20%), Elekid (10%)
Which is why I can't wait for Pokemon on Switch. They can finally not have to deal with the absurd constraints of a handheld and just design the game how they like.
I have different opinion on Grinding. Grinding is basically a dynamic difficulty select (where the selection method is time) in RPGs which can have varying impacts depending on how important leveling is. Under this interpretation the EXP share does act as a difficulty modifier because it reduces your levels at every given point if you choose to not use it.
The problem with XY is that there are a handful of memorable scenarios even with the Set mode enabled. The Gym Leaders or really any major encounter in the game aren't particularly interesting and EXP share enabled hurts this even more because of XY's exp formula easily enabling overleveling. Probably the most Memorable fight is Korrina.
SM doesn't seem to have this issue nearly as much because of the level scaling and better designed encounters in general.
Question, does anyone know when you can start fishing? I wanna catch Shellder asap lol.
You can fish after you finish Lana's trial, which is the first trial on Akala, the second island.
Hrmmm
Ok cool. backtracking will be fun lol
Furthermore, I also disagree that Set mode makes the game more "difficult." It absolutely doesn't, and stands out as the most arbitrary limitation that a player would ever put themselves in. For once, because you merely shift the balance of power so that you can't get free counterpick switch-ins, and can only switch in by burning a turn. This works in competitive battling because you're fighting in (ideally) an even playing field as far as skill is concerned. It doesn't work in single player campaigns because the AI is tactically inept, so you could still get free turns by taking advantage of the poor AI.
Thanks for all your effort, Seil.
16 EVs per hour is slower than I'd like, admittedly. But that's still 192 EVs over a 12 hour period. So I can leave 6 Pokemon on the isle and overnight they'll be nearly maxed in Attack or whatever by morning.
Overall, I think I prefer this to what we had. It adds kind of a daily, "always on" factor to the game. Sounds like once you get into it you'll be able to get a good routine going. Breed Pokemon, dump them in Pelago, remove your previous projects to level up, grind for beans/BP whatever, battle online some, rinse and repeat.
That sounds like the daily play pattern they were going for.
Just wondering, so the Isle features run in real time and function when the 3DS is in sleep mode?
Based on what I saw a couple nights ago, that's roughly around the same length you need for hidden abilities to materialize semi-frequently.-A chain in the teens appears to be sufficient enough for consistent 2 max IVs.
Right after you finish the water trial on the first island, the captain gives you one. It's the second (IIRC) trial, where you fight aQuestion, does anyone know when you can start fishing? I wanna catch Shellder asap lol.
I liked it a lot, anything in particular you want to know about? The game in general is really reminiscent of BW & BW2.How good is the story in this one? Like B/W levels or XY levels
It's not early per se, but there is still plenty of important stuff left after you clear that trial (around 10h of my 35h save). Mimikyu was the last Pokémon I added to my party, and I still got him to get me out of a lot of tight situations, thanks to Decoy.So I don't suppose there's any way to get Mimikyu in-game earlier on is there? Because I really don't want to wait until the third island or have to walk around an abandoned 7/11 for hours to catch one. TBH, I was expecting it to be available earlier on since it was getting a bit of press and planned to use it as my main.
Anonymous said:EVs - The Festival Plaza (FREE, INSTANT EV MAXING)
>One of the booth types in the Plaza is a shop that sells EV boosting drinks (for Festival Coins - FC - basically Poke Miles). At the highest level, these shops sell drinks that can fully maximize a stat.
>The shops can sell multiple EV maxing drinks ("Max HP", "Max Def" etc.) but you can only buy each drink once a day per shop (meaning that you could buy both the HP and the Def drink in one day).
>You can have up to 7 booths in your Plaza, and they can be duplicates of one another. In other words, in the best case scenario, YOU CAN *INSTANTLY* MAXIMIZE EACH STAT UP TO 7 TIMES PER DAY
>"hurr but how do i get a good booth" - You can check what booths both random players and friends have and clone their booths to your plaza. In other words, if someone gets a good booth, it can spread like Pokerus. Just add someone from /wfg/ with it and its yours. Quick and easy.
>"hurr what if i only want 128 EVs" - There are medium and small size drinks as well in lower tier shops.
If only people had read my later posts, with me stating that a difficulty selection is perfect. I wonder how hard that is to do instead of posting purely on instant reaction.......
About what level are you when you reach the nursery?
Judging from the game text dumps, there may be stalls capable of actually maxing a stat's EVs, so this may at least be a handy supplement to traditional EV training though it's unlikely to replace it if you're breeding and EV training a lot. Unless, of course, you decide to get your hands on multiple EV maxing stalls assuming it's possible.