so for them FF XII wasn't already playing itself enough and they are trying to simplify things even more?
what is this a joke?
So it's like every final fantasy eh?
Wait EA doesn't have that patented?
Isn't this the same idea as FreeFlow combat from the Batman: Arkham series? Contextual attacks based on a single button?
(Granted, FreeFlow is a lot more complex than a single button, thanks to counters and gadgets.)
Final Fantasy XV here we come
One button action
Press A when you're close for melee, press it from medium range for a jump in attack, press it close to your ally for a team up attack
People that don't understand software making and enforcing the lawsHow is it possible that this can be patented?
So does this mean other developers can't make single-button combat systems?
How is it possible that this can be patented?
Yesterday (April 17) the US patent office awarded a patent to Square Enix for an action RPG battle system that chooses attacks based on a character's distance from allies/enemies rather than having the having the player select from menus.
The system was invented by Hajime Tabata (co-director Final Fantasy XV; director Final Fantasy Type-0; producer, Final Fantasy Agito) and Kenichiro Yuji (director, FF:CC: My Life as a King. SE applied for the patent in October 2012 and it was just approved.
Square Enix stated in the documents that complex menus are intimidating to novice players:
And that they created a one-button solution so that even novice players can enjoy an action RPG
Text version with a long description is here:
http://appft.uspto.gov/netacgi/nph-...quare+enix"&OS="square+enix"&RS="square+enix"
PDF version is here, including diagrams that resemble a PSP:
http://pdfaiw.uspto.gov/.aiw?Docid=...ageNum=&Rtype=&SectionNum=&idkey=8B16A4229D34
I'm not familiar with the gameplay in Type-0. Is this the kind of system they have in it? Or is it for one of Tabata's future titles?
Square Enix have been awarded several new patents this year but most of them appear to be MMO/FFXIV related:
http://appft.uspto.gov/netacgi/nph-...re+enix&FIELD1=&co1=AND&TERM2=&FIELD2=&d=PG01
This one caught my eye because of Tabata's name attached to it.
Because it's not.
The title is misleading, they haven't been "awarded" the patent, it's not even close to grant.
By now it's just the publication of the application (A1 means it's an application, B1 would be a granted patent), which was published several months after applying, that's common procedure.
It will probably take some years before it's granted, which it won't be.
The USPTO Search Report should cover lots of prior art documents harmful to novelty and inventive step (two main criteria for a valid patent).
So yeah. Don't worry too much.
It's not as if they don't award spurious patents.
(In other words, casual players are slow to react to complicated input situations, and this hurts their enjoyment of the game).[0008] (...) it is difficult for a player unfamiliar with an input operation of a command to operate the input operation and it thus becomes difficult to complete a requested command input within a predetermined period of time. (...)
[0009] On the other hand, in a case where a simple command input is to be required, there is a fear that it causes interest of a player, who is familiar with an input operation of a command, in a video game to be lowered.
[0010] Namely, it is desired to provide a video game processing apparatus that carries out an input request of a command and determination of input completion so that a player unfamiliar with an input operation of a command can readily complete an input operation while maintaining difficulty of an input operation by a player familiar with an input operation of a command.
So it's like every final fantasy eh?
Kingdom Hearts was a one button action rpg
so true
I love the concept but I hate the idea of patenting gameplay. That shit is just cruel to small developers.
The high I got with the FF XV TGS trailer is now completely gone.
From what I'm getting, a predetermined command would show up on the screen, and upon player's input (press of a button), it would verify (within a timer, more on this later) how many times the input occured. This seems to be the base for "hold to attack/ defend", and possibly even for charging magic (the mechanisms are certainly there). There seems to exist a mechanic in place that might cap how high that number can go.[0012](...)[0018]
Interestingly, it seems like it's being designed to handle more than one player, when input from different players occurs.[0023] (...) it is preferable that the command receiver receives a command from each of a plurality of players (...)
This seems to confirm that gambit-driven actions are manually triggered by the player.[0081](...) notify the player A that it is input timing of the command corresponding to the specific process and of its input time.
Final Fantasy XV here we come
One button action
Press A when you're close for melee, press it from medium range for a jump in attack, press it close to your ally for a team up attack
Wait EA doesn't have that patented?
Wait this isn't a joke?
The idea I'm getting is the following:mmm... from what I'm understanding, it's LITERALLY just one button? not even analog stick for movement or menu navigation?
selecting attacks from a menu is too hardcore nowadays?!?!?!
No, it isn't. You have one button for "Attack". That does single attacks, combos, different weapon attacks, etc.mmm... from what I'm understanding, it's LITERALLY just one button? not even analog stick for movement or menu navigation?
selecting attacks from a menu is too hardcore nowadays?!?!?!
The idea I'm getting is the following:
Traditional FF:
- You go through a combat menu using the arrow pad or the analog;
- You press X and confirm the command you wish to execute.
FFXV:
- You move around the battlefield using the arrow pad (?) or the analog;
- You press X and confirm the command specifically set for the position you put yourself in;
- You customise which positional conditions trigger which commands, through a system similar to the gambits from FFXII.
Except that you can apparently (?) manually trigger the gambits within a time limit, and said gambits are based on your position, which is under your direct control.Basically in 15 EVERYONE is controlled by gambits including Noctis during battle. You're only input, during battle is
1. where he is (which can trigger contextually based interactions) and which you can also use the warp to quickly leap around the battlefield, and
2. whether you're attacking or defending
Then, based on your weapon deck and gambits the game will basically choose the optimal strategy based on the conditions. So as opposed to in previous games where the strategy took place in terms of pre battle team management and in battle selection of moves, in 15 it's mainly pre-battle
Except that you can apparently (?) manually trigger the gambits within a time limit, and said gambits are based on your position, which is under your direct control.
That's the idea I'm getting after analysing the document.
Except that you can apparently (?) manually trigger the gambits within a time limit, and said gambits are based on your position, which is under your direct control.
That's the idea I'm getting after analysing the document.
To make it clear, what I'm saying is based on what I interpret of the patent document in question. I might be wrong, or the game might not end up being like this anyways, but here it is what it seemed to me:Except you don't. It's specifically been said the AI chooses the command. There is no "confirmation" aside from "Holding X initiates your string of attacks"
"QTEs" that you can trigger based on where you are positioned, which is by itself based on the gambits you have set up.So, QTEs? I can see in the last trailer when they picked up that large sword that being a QTE