Aeana said:3rd Birthday higher than Last Remnant is so criminal.
No wonder we can't have nice things.
AlphaDragoon said:I can't even fucking fathom how The 3rd Bomba scored higher than The Last Remnant, especially if we count the amazing PC version.
And how in God's name did FFXII get a 49? It's one of the best FF games ever made.
ULTROS! said:That's FFXIV.
CecilMcW00t said:The fall of Square Enix is kinda foggy for me but it seems like they started to screw up around the time they starting doing that damn FFVII Revival nonsense. I was just like wtf are they doing?!? I rented Dirge of Ceberus, and that was the first SE game I remember outright hating.
Lard said:If they're doing ports, why the fuck haven't we gotten the most recent Saga port for the DS?
Dammit Squeenix, be consistent. Or should we just blame Nintendo like for Last Story and Xenoblade?
Bossun said:Who cares about SE. I mean I was such a HUGE fan and now I am so disappointed.
Nomura was the worst thing that could have happen to SE, with his crappy character design. SE games are annoying and uninteresting, no more story, no more depth.
Truly a shame
Add Pirate Slime and Fortune Street for me, but I'm essentially in the same boat.Error said:This company is on a downward spiral. straight into irrelevancy. I think I only care about FF Type0 and DQ10 from them.
GameArts developed a Grandia MMORPG of very questionable quality over the last years.dramatis said:Now that I remember it, Nirolak's list left out Grandia, although that might be actually owned by Game Arts and not SE. But it's also about as good as dead, isn't it?
Bossun said:Who cares about SE. I mean I was such a HUGE fan and now I am so disappointed.
Nomura was the worst thing that could have happen to SE, with his crappy character design. SE games are annoying and uninteresting, no more story, no more depth.
Truly a shame
Bossun said:Who cares about SE. I mean I was such a HUGE fan and now I am so disappointed.
Nomura was the worst thing that could have happen to SE, with his crappy character design. SE games are annoying and uninteresting, no more story, no more depth.
Truly a shame
Judging by Versus' development time, he certainly is one of the people to blame.AlphaDragoon said:Yeah...keep telling yourself Nomura's to blame for SE's situation.
hamchan said:Can't blame Nomura since his games actually sell and he's been designing characters back when SE were good too. No, I'd blame management instead of Nomura for their current state.
jaxword said:What's funny, but more sad, is that a few moments after I said some people blame Nomura, someone rushed to do so.
I think a lot of people are still mad that they can't get the same childhood thrill they got from FF6.
They did that Lunar PSP remake, Thexder on PSN and some WiiWare shadow puzzler that was pretty great, but all those got kind of overlooked. Outside that it looks like mostly mobile games from them recently (Silpheed for Android, ugh).wrowa said:GameArts developed a Grandia MMORPG of very questionable quality over the last years.
Outside of that, yep, the series seems to be dead. It's the only GameArts IP that is still worth a penny, but after so many years without a sequel that train might have left the station too. I won't give up hoping yet, though. Game Arts has to develop something.
Nirolak said:Final Fantasy
Dragon Quest
Kingdom Hearts
Chrono Trigger
Xenogears
SaGa
Mana
Vagrant Story
Valkyrie Profile
Star Ocean
Front Mission
Lufia
Drakengard
Nier
Parasite Eve
So girly.Bossun said:It's not entirely his fault, but he plays a huge part in it.
The guy was good, nowadays he can't seem to be able to make a guy character without making him looks like a girl.
Um no.Bossun said:Secondly, on most recent FF he was not only the character designer, he also took an important part in the gameplay and story development, and fact is that the FF franchise has been on the downward spiral since then.
Bossun said:It's not entirely his fault, but he plays a huge part in it.
The guy was good, nowadays he can't seem to be able to make a guy character without making him looks like a girl.
Secondly, on most recent FF he was not only the character designer, he also took an important part in the gameplay and story development, and fact is that the FF franchise has been on the downward spiral since then.
Bossun said:Secondly, on most recent FF he was not only the character designer, he also took an important part in the gameplay and story development, and fact is that the FF franchise has been on the downward spiral since then.
He designed the two lead characters. I beleive that was all he did on that title.jaxword said:Now, there's several games he DID have a hand in the gameplay. Creative Producer is the title they gave him there. Those games are:
The World Ends with You
Wada's actually a known gamer. His problem is definitely not pushing for "better-looking" games; the executive producer of FF13 states that he thinks the Final Fantasy brand is irrevocably tied to "awesome graphics", so this is not a problem on part of the CEO but on the development side. Wada's problem is trying to figure out what can appeal to the Western market, and that is why he made mistakes in approving games like Gun Loco and Mindjack. His problem is his NOT keeping a close enough eye on FF13 and FF14, and merely letting developers run their own show until it was too late.jaxword said:Wada took control because he is, at heart, a numbers man. Wada started off as CFO of Square. He's not a artistic visionary or director. His "vision" is to keep S-E relevant in the fast-paced electronic world. So that's why he pushes the games to LOOK so good, because you want to impress the ADD-riddled audiences and advertisers and shareholder meetings. Say what you will about the current games, they ALL are very pretty and eyecatching. The games have to WOW! people very, very fast. I doubt Wada even plays games, he clearly has a flashing lights as a distraction approach to sales.
So. What does this mean? It means until Wada steps down, or invests more into things like engines, gamers will be stuck with this style over substance approach. Wada probably doesn't realize how important the music of S-E has always been, which is a damn shame--Uematsu is likely the reason FF survived the NES-SNES years.
Remember, it's always about money in the end.
Princess Skittles said:He designed the two lead characters. I beleive that was all he did on that title.
I'm not sure how they don't look like men, which was your point.Bossun said:Well, we don't have the same definition of what manly means.
No he doesn't.And yes he takes part in gameplay and story development.
? No not for 13. Versus 13 is his game.He is currently director on FF13,
Wait what? He was not involved at all in XII. He didn't write the stories for any of the other FF games as well. Maybe he has some say in the characters and their personalities, but he's not behind the stories of these games. Nor did he design the gameplay...but that's official now. On previous FF he had a word to say because he is well known and he had powers.
What? kojima can't even make a game outside of MGS. I have no idea what you are talking about.The same way Hideo Kojima could do anything he wanted before being vice-president, even if that's wasn't what Konami wanted.
Rahxephon91 said:I'm not sure how they don't look like men, which was your point.
No he doesn't.
? No not for 13. Versus 13 is his game.
Wait what? He was not involved at all in XII. He didn't write the stories for any of the other FF games as well. Nor did he design the gameplay...
What? kojima can't even make a game outside of MGS. I have no idea what you are talking about.
Nirolak said:Final Fantasy
Dragon Quest
Kingdom Hearts
Chrono Trigger
Xenogears
SaGa
Mana
Vagrant Story
Valkyrie Profile
Star Ocean
Front Mission
Lufia
Drakengard
Nier
Parasite Eve
dramatis said:Wada's actually a known gamer. His problem is definitely not pushing for "better-looking" games; the executive producer of FF13 states that he thinks the Final Fantasy brand is irrevocably tied to "awesome graphics", so this is not a problem on part of the CEO but on the development side. Wada's problem is trying to figure out what can appeal to the Western market, and that is why he made mistakes in approving games like Gun Loco and Mindjack. His problem is his NOT keeping a close enough eye on FF13 and FF14, and merely letting developers run their own show until it was too late.
Nirolak said:Lufia
wrowa said:GameArts developed a Grandia MMORPG of very questionable quality over the last years.
Outside of that, yep, the series seems to be dead. It's the only GameArts IP that is still worth a penny, but after so many years without a sequel that train might have left the station too. I won't give up hoping yet, though. Game Arts has to develop something.
Foffy said:I think that's because the SaGa series has a very negative reception outside of Japan.
Not really. DQVII's long delays hurt, but Enix more than bounced back after the game finally released. They mainly merged with Square to strengthen the company in the wake of rising PS2 R&D costs, plus they wanted a better western publishing infrastructure. Unlike Square though, they were never near verging on collapse.jaxword said:People often overlook that Enix was also suffering at the time, too, due to delays on Dq7. Arguably, both companies were falling and the merger was an attempt to save them both.
Grandia 3 was also a gorgeous PS2 game. I'll never figure out what happened with that story, Its like they got a 6th grader to write it. Grandia 1 and 2 were pretty respected in terms of JRPG plots go, not sure what happened with 3.Jinko said:Instead of SE putting them to work on Grandia 4 they had them make Project Sylpheed need I say more :S
Granted Grandia 3 had a terrible story and script writing but the battle system was pretty awesome.
Yeah I guess it's naive to look at the actual credits. I don't doubt he throws some ideas, but the way you make it sound it's like he has a big role in the story and battle systems of these games. He doesn't, so he's not responsible for how those parts turn out.Bossun said:Believing Nomura only did the character design, is very naive, especially in Japan where when someone is well-known he has almost any rights.
But your point dose'nt make any sense. Kojima can't do everything he want's and Konami has a hold on him. It's a pretty well known thing that Kojima has wanted to move on from MGS, obviously it hasn't happened.By the way Kojima did a lot of things apart from MGS. But I was just trying to prove my point. He did well on some games, gain fame, afterwards Konami had almost no hold on Kojima.
lunchwithyuzo said:Not really. DQVII's long delays hurt, but Enix more than bounced back after the game finally released. They mainly merged with Square to strengthen the company in the wake of rising PS2 R&D costs, plus they wanted a better western publishing infrastructure. Unlike Square though, they were never near verging on collapse.
Rahxephon91 said:Yeah I guess it's naive to look at the actual credits.
Lard said:If they're doing ports, why the fuck haven't we gotten the most recent Saga port for the DS?
Dammit Squeenix, be consistent. Or should we just blame Nintendo like for Last Story and Xenoblade?
Nirolak said:Final Fantasy
Dragon Quest
Kingdom Hearts
Chrono Trigger
Xenogears
SaGa
Mana
Vagrant Story
Valkyrie Profile
Star Ocean
Front Mission
Lufia
Drakengard
Nier
Parasite Eve
Lard said:The Saga Frontier games (#2 anyway) and Romancing Saga were received well here I thought.
I said "near". Without Sony's cash infusion (in the form of non-voting stock investment), Square would've been in deep shit after Spirits Within.jaxword said:Square wasn't verging on total collapse either, though; their massive Spirits Within loss actually DELAYED the merger. When they released FFX, it sold incredibly well, so, if anything, it was likely that success that prompted Enix to agree. I think both companies figured it would strengthen each other.