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Square Enix Montreal's next-gen Hitman title confirmed cancelled (IO still on Hitman)

jimi_dini

Member
Good game, just not a good Hitman Game. A number of very frustrating design decisions all work together to try and ruin the entire thing:

- Using a checkpoint respawns all enemies when you reload, making experimentation a pain.
- The disguise system is far too sensitive, verging on broken, making experimentation a pain.
- Can't choose loadouts during the story campaign.
- Most levels are sectioned off into smaller areas, through which you can't backtrack.
- Purist difficulty strips out mechanics the game was designed around, making it pretty unenjoyable if not broken.

Does not compute

It was a broken shiny piece of shit
 
Does not compute

It was a broken piece of shit

yeah...purist difficulty was a straight up kick in the nuts to series faithful, and it had its fair share of broken bits, but it still was really fun to play. It wasn't a bad game, but it was a bad hitman game. Honestly, if they had retooled the disguise system to make it closer to blood money (not stupidly easy like BM maybe, but maybe closer to contracts?) then changed up the level design a bit to accomodate, it would have been a *much* better game.

which reminds me, were there any mods for absolution? a solid mod to rejigger the disguise system would make me jump right back in.
 
Fuck you SE. I love Hitman. I even liked Absolution even though a lot didn't. What next, cancelling the next-gen Deus Ex game in the same fashion? Gives us fucking Hitman you lazy twats.

EDIT: ^^^So it hasn't been canceled? Also, he said "Hitman series as a whole"... what does that mean?
It means that SE Montreals game was canned that they were working on and IO is still on the job for their own.
 

Dr. Kaos

Banned
Tried Hitman. The game was clunky and not worth my glorious time and attention.

I will shed no tears for this B- franchise.
 

jimi_dini

Member
It wasn't a bad game, but it was a bad hitman game.

I don't know about your definition of a bad game. For me a game is a bad game, when the mechanics are broken. And for Absolution, some mechanics are definitely broken for the higher difficulties - not just the highest one. And the disguise mechanic is broken on every difficulty.

47 gets a police disguise -> every policeman on the whole level detects him almost instantly, which implies that every policeman knows the face of every other policeman and is able to detect a "new" face in an instant
47 gets a SWAT disguise, that even covers the whole head -> every SWAT member on the whole level detects him almost instanly

It just gets even worse for the higher difficulties. Because on those, any policeman from 100m away can detect you - which again doesn't make any sense.

And even if we accept that as "making sense" - why is everything else too much for the AI? I grab a Special Op member right after him talking with a buddy - over a table - and the other member even looks back and doesn't think it's suspicious that his buddy just disappeared within a second?

And almost all levels are almost as linear as a Call Of Duty campaign. And that's always a bad thing for a so called "stealth" game.

btw. I have no idea how anyone was able to get through the train station part on higher difficulties without using instinct. see:
hitmanabsolutionbroketis69.gif
 

QaaQer

Member
The marketers on the forums for this game were pretty good tho, better than the ones for Tomb Raider 2013 at any rate. I think one of the smartest things they did was take actual community members and fly them out, make them feel super special, & let them play 30 minutes of the game. Paid marketers were there as well, but it is hard to beat the genuine enthusiasm of fans who have been made to feel special by a big corporation.
 

studyguy

Member
Hitman always felt like a weird second string franchise I was surprised was still kicking around. I get the appeal and all, but like most anything stealth these days like the most recent Splinter Cells, the whole notion of "stealth" mechanics in the industry are much different than before.
 

Vibranium

Banned
Good, there was no point of two alternating developers for Hitman.

I just hope IO come to their senses and break out the old Blood Money design documents to study for the new game. Agent 47 shouldn't be running from cops, he should be hunting, that's all players want. Custom loadouts, no magic pockets, all sandboxes, lots of ways to kill, and maybe even ways to use NPC's (bribery, etc). Please IO, listen to the fans and go all out, don't put priority on the story over gameplay.
 

Kitty

Banned
Most of the bad stuff in Absolution (like the stupid checkpoint system and tiny maps) where due to the memory limits on the last-gen consoles.

IO has admitted it and you should really get the app that gives you a "behind the scenes" story about the game.

Can post the pictures otherwise if you guys want to.
 

Moff

Member
47 gets a police disguise -> every policeman on the whole level detects him almost instantly, which implies that every policeman knows the face of every other policeman and is able to detect a "new" face in an instant
47 gets a SWAT disguise, that even covers the whole head -> every SWAT member on the whole level detects him almost instanly

It just gets even worse for the higher difficulties. Because on those, any policeman from 100m away can detect you - which again doesn't make any sense.

And even if we accept that as "making sense" - why is everything else too much for the AI? I grab a Special Op member right after him talking with a buddy - over a table - and the other member even looks back and doesn't think it's suspicious that his buddy just disappeared within a second?

most stealth games, and certainly most hitman games are full of situations like that.

apart from that, I think the new disguise system was a welcome change, the mechanic that all guys with the same costume recognise you faster than others makes generally sense, but yes, of course there are many situations where they dont make sense at all, as you pointed out. but again, past hitman games had countless situations, too where diguises didnt make sense. in blood money they were brokenly overpowered and it didnt make sense at all either ind many situations, nobody complained there.
the problem is not that its "unrealistic", hitman never was realistic and doesnt need to be, the problem is that the mechanic changed, it became harder and less forgiving, and many people didnt like that, I did.

still, absolution is not the best hitman game, it doesnt come close to the series best (contracts and blood money) and has many flaws, mostly the too small and too linear level design. but its still a hitman game, and not a terrible one.

what most people seem to forget, there are more hitman games than blood money, and most of them felt very different. the disguise system always changed a lot, and hitman 2 for instance was very linear and story oriented, too, and its actually the fan favourite and the one that sold the most, behind absolution.
as a fan of blood money, I dont like it either that IO took a step back towards hitman 2 with the linearity and story focus, but I cant really blame them either when you look at sales and polls in their forum (where hitman 2 was always number 1).

I didnt play splinter cell conviction, but I still dont see absolution as a usual stealth game, I played it exactly like very hitman game before. which means 1. exploration 2. find a plan 3. execute that plan flawlessly. all of this with countless trial & error.
as I said I didnt play splinter cell conviction, but I cant imagine it plays like this, otherwise I may have to pick it up.

absolution is a good game, and a true hitman game, but sadly only a decent one. its simply nowhere near blood money. but thats not a reason to kill tha franchise, I think it could have been easily saved. absolution has also brought many improvments to the franchise that I need to see in future installments.
 
If they had any sense, they'd rework Sniper Challenge a little and release it across smartphones, consoles and handhelds.

after all, it was the only good thing to come out of absolution.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
btw. I have no idea how anyone was able to get through the train station part on higher difficulties without using instinct.

The game was built for instinct. Anything said about instinct being an optional feature to aid players, and that removing instinct returned Hitman to form, was a lie. The disguise system fundamentally does not operate like Hitman, and requires instinct for proper use.
 

ScOULaris

Member
The game was built for instinct. Anything said about instinct being an optional feature to aid players, and that removing instinct returned Hitman to form, was a lie. The disguise system fundamentally does not operate like Hitman, and requires instinct for proper use.

Yep, couldn't agree more. The game was pretty much broken when playing without it on the higher difficulties. In the end, I'd be depressed if Absolution was to be the last full-fledged Hitman release. Not the way I envisioned the series going out.
 

Interfectum

Member
I'm not going to cheer for a Hitman game getting cancelled. As many problems as Hitman: Absolution had it was better than nothing. And I still sunk ~40 hours into the game. I really do wish they'd take the series back to where Blood Money was going though.
 

Moff

Member
Yep, couldn't agree more. The game was pretty much broken when playing without it on the higher difficulties.
are you playing withhout instinct just for a self-challenge or what exactly are you talking about with "instinct"? that move where you move your hand in front of your face and are able to walk by people who wear your own costume? thats called "blending in", not "instinct", instinct is the mode where you see through walls, the map replacement.

and if we are talking about "blending in", thats still possible on the highest difficulty, you just dont have the HUD for it anymore, as purist removes the HUD completely.
and yes its needed, but no, its perfectly playable witthout the HUD, I finished absolution on the hifhgest difficulty just like any other hitman game, and as I said before, I dont think it plays differently at all. the disguise system has simply an added mechanic, but not a changed one.
 
Has this link to an animator's portfolio been posted yet?
http://www.mikewiesmeier.com/animation-production-experience/square-enix-eidos-montréal/

Animation Director for upcoming unannounced AAA next-gen game title for leading studio

Square Enix/Eidos in Montréal, Canada



-as part of the core team of directors, developed the story, storyline, and high-level objectives for a major AAA next-gen game project



-directed two concept cinematic animation sequences which included creation of storyboards,

direction of motion capture performances, and supervision of two external studios - Digital Dimension in Montréal and Visual Works in Tokyo - to complete shot layout and final animation



-STORYBOARD AND ANIMATION REEL UNAVAILABLE DUE TO NDA AND PROJECT'S UNANNOUNCED STATUS



-PROJECT HAS BEEN SUBSEQUENTLY CANCELLED



"I had the distinct pleasure to work with Mike as co-directors for an ambitious multi-day motion capture shoot for a major unannounced AAA game title. Mike, who was also animation director for the project, arrived to the set at Universal Studios extremely prepared for the shoot. He showed great patience and expertise in guiding the multi-performer capture sessions, where his knowledge and experience with animation and performance were invaluable. His interactions with me as well as with the motion capture crew, who had worked on major film projects, were always professional yet easygoing and friendly. In short, I would recommend Mike highly to any company or production seeking an animation/motion capture director."



-Jamie Mortellaro, Director
 

jimi_dini

Member
and if we are talking about "blending in", thats still possible on the highest difficulty, you just dont have the HUD for it anymore, as purist removes the HUD completely.

Oh yeah and that's a problem, because "blending in" uses instinct meter and instinct meter is invisible. Players have to actually guess how much instinct is left. I would call that bad design.

IO always said that this "feature" was "optional", but it definitely isn't. And it's stupid in all sorts of ways. What's more suspicious, someone who walks like a normal person or someone who walks like a normal person and has his hand over his face? It would make more sense for 47 to have his hand over his face all the time and when using "blend in" he would actually remove his hand for a short time.

The game was clearly designed around those "features". It should have been designed around "purist" mode and afterwards add helpers for lower difficulties. Instead it was designed for instinct + "hand over face" and THEN they removed HUD, changed detection time to some milliseconds and so on for "purist", to trick hitman fans that the game was properly designed for them and like the previous hitman titles.


I'm currently playing Dishonored. That's a game, that was properly designed. My first playthrough was/is using no special powers except blink, no kills and 100% ghost. And it's quite difficult, but actually fun because the game was designed for such playthroughs.
 

Moff

Member
Oh yeah and that's a problem, because "blending in" uses instinct meter and instinct meter is invisible. Players have to actually guess how much instinct is left. I would call that bad design.
no its not
if you want to see it, play on expert. expert and purist is exactly the same thing, save for the hud.
if you feel you want to give it a try witthout the hud, like me, play on purist.
its not as impossible you make it sound, if you played the game a lot, like me, you dont need to see it, you'll know. thats who purist mode is for.

I liked dishonored very much, too. but lookt at the topics on GAF and you'll see its mechanics are considered "broken", too. because of how overpowered blink is.
 
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