The developer having a lot of control also means they can put forth more balanced content. I'd gladly accept them rearranging furniture if the main point, combat, is better for it. That kind of control is common in other types of games and it is why other types of games are mechanically tighter than JRPGs(especially by the end of them, where I can't think of any exceptions). It needn't be in the form of tight corridors and railroading, but controlling how powerful the player is and getting rid of overpowered stuff(e.g. Quickenings) goes a long way. There were times where it felt there was too much tutorial, but then they'd sometimes balance it out with cool enemy types or Eidolon battles(not to mention the battle system simply made more trashy battles a little more fun by itself).