Ninja Scooter
Member
will square keep the ip?
most likely. Big publishers rarely if ever give up IPs even if they would rather just sit on them. I fear that w/o any IPs to boost up their value, there may not be a lot of takers for IO.
will square keep the ip?
This is basically the perfect purchase for Microsoft no?
will square keep the ip?
Well, Microsoft needs an ip that sells. I like Hitman, but clearly it's not Uncharted sales wise.
will square keep the ip?
I was thinking more along the lines of buying IO and then having them work on a new IP.
How simple must I generalize things to get a point across?
You take on the role as a killer. It's a murder sim.
Man Hunt, also a murder sim.
It teaches you how to kill and to be good at it.
This is basically the perfect purchase for Microsoft no?
Well, Microsoft needs an ip that sells. I like Hitman, but clearly it's not Uncharted sales wise.
I was thinking more along the lines of buying IO and then having them work on a new IP.
Hold up.
HOLD UP.
I've got it.
IOI gets purchased by FromSoft.
Tenchu: Social Assassins.
Coming Fall 2019.
Hold up.
HOLD UP.
I've got it.
IOI gets purchased by FromSoft.
Tenchu: Social Assassins.
Coming Fall 2019.
This is basically the perfect purchase for Microsoft no?
huh, guess what release model doesn't work as well as expected
Me thinks Microsoft would jump on this. Season 2 would be exactly something that Game Pass needs.
Microsoft is absolute shit with talent development for acquired studios- they're like the EA of the big 3. They'd be relegated to nothing substantialThis is basically the perfect purchase for Microsoft no?
lolIf Microsoft buys them they will become another cog in the machine. Maybe a stealth Forza game.
They split from twisted pixel a year or two ago.Ms haven't bought a AAA sized studio since Lionhead?
Don't think they'll change it now.
Only been three other acquisitions since then anyway? Twisted Pixel, Press Play and Mojang?
I would not expect them to change course on their acquisition policy
Has any team at Eidos done marketing right since they were bought by Square Enix? Just curious. We had the punishment porn thing with Tomb Raider, the "mechanical apartheid" thing with with Deus Ex, the back and forth on episodic/non-episodic thing with Hitman up until release and I'm sure I'm forgetting something with Thief other than it just being bad...
To be fair, Sony is just coming off a stretch of axing several internal studios.Microsoft is absolute shit with talent development for acquired studios- they're like the EA of the big 3. They'd be relegated to nothing substantial
I'd rather see Sony get them if we are talking big players; otherwise being picked up by another good publisher like Deep Silver or someone would be best.
To be fair, Sony is just coming off a stretch of axing several internal studios.
I see Deep Silver, WB, and Take Two as being possible suitors.
No. They mishandled all their releases, and you forgot the timed exclusive that was only vaguely discussed on Rise of the Tomb Raider, as well as it being quietly dumped on PS4 a year later with little fanfare despite being a fantastic port of the game and fixing the lag issue. Mankind Divided, beyond the unnecessary bungling of the press talk, was basically a stealth release (har har) because I don't recall any prominent hype or marketing for it, and it disappeared pretty quick from the spotlight as well.
If Hitman didn't sell, even with it's model, it's because Square was absolute shit at marketing it. The model worked perfectly well for that type of game, gave tons of content and replayability, and was pretty universally well-received, as well as probably the best iteration of the Hitman concept.
They've been flailing around with properly handling Eidos properties for quite some time. Even FFXV was kind of a weird release.
I hope the new owners greenlight Kane & Lynch 3
They split from twisted pixel a year or two ago.
To be fair, Sony is just coming off a stretch of axing several internal studios.
I see Deep Silver, WB, and Take Two as being possible suitors.
Ms haven't bought a AAA sized studio since Lionhead?
Don't think they'll change it now.
Only been three other acquisitions since then anyway? Twisted Pixel, Press Play and Mojang?
I would not expect them to change course on their acquisition policy
Exactly, it's no Microsoft's style, nor Sony's really anymore to acquire established development studios.
If they do end up finding a buyer, I'd bet it will be one of the European based publishers, like Deep Silver or THQ Nordic but it won't be easy without the IP.
It's like how THQ couldn't find a buyer for Vigil and their project that was in development.
This is basically the perfect purchase for Microsoft no?
So SE is keeping all the IP's as well? Fucking hell.
I had thought episodic might have hurt the game, but yikes. Doesn't really help that it went from being a retail game set for Dec. 2015 to episodes without much explanation.For comparison:
Hitman Absolution: Owners: 3,020,229 ± 50,168
Hitman: Owners: 631,227 ± 23,003
Hitman Absolution also shipped 3.6 million in a few months whereas presumably Hitman is no where near that.
The fact they're trying to sell off the studio instead of closing it down can give some small possibility there's a deal that they carry their IPs with them.
But that's likely not the case.
otherwise being picked up by another good publisher like Deep Silver or someone would be best.
Thing is, are many people going to want the studio without a project?
Maybe if they have a new ip ready to hit full development that would be ok but otherwise you're looking at significant downtime before they can get anything going without an IP? So 200~ people on support until a new project can be prototyped and greenlit or... what?
I think SE will sell the IP, even if they don't want to at first, they'll get a good price for it I think as well as the engine, maybe they'll even chuck in Kane and lynch and Mini Ninjas too.
They have projects in production. One is on UE4 and the other on Glacier 2 with multiplayer elements.
IO just moved to a new studio in November, I believe...
For comparison:
Hitman Absolution: Owners: 3,020,229 ± 50,168
Hitman: Owners: 631,227 ± 23,003
Hitman Absolution also shipped 3.6 million in a few months whereas presumably Hitman is no where near that.
Well that sounds pretty good, assuming SE don't want to keep both projects/IPs?
Someone better snatch them up. Someone with the sense to not force them into making stupid online only, episodic games.
Hitman 2016 was incredible, but it was a marketing disaster. The dumbshit executives who forced the game to come out as it did killed it, not IO.
Deep Silver
Good
lul
Uhhh what? The game was incredible as an episodic game. I wouldn't have wanted it any other way. It's the best Hitman game and the best episodic game of all time. Having a new map each month to play in was incredibly fun.
Who would they give them to? You would assume S-E was happy with the company, as they cancelled all non-Hitman projects after Absolution. Do you really let a failing project from a studio lead into allowing that team to hire more staff and relocate to a new studio..? That sounds dumb, but awfully apt for Square-Enix to do, it seems.
The fact they were cleared for two projects makes this strange, as they didn't seem to be related to HITMAN Season Two. Maybe S-E is willing to let the studio leave with some of the projects?