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SquareSoft's Forgotten Satellaview Games

Krammy

Member
Having never left Japan, the Satellaview add-on for the Super Famicom is pretty obscure. For those who don't know, it was a satellite modem developed by Nintendo in partnership with St.GIGA, and was used for downloading games and broadcasting vocalization for select "SoundLink" titles. Most people who have heard about the add-on probably know it from the Legend of Zelda games that were released, or even SquareSoft's Radical Dreamers, a text-based sequel to Chrono Trigger.

SquareSoft also developed a few other interesting titles that many people don't know about, with the first being DynamiTracer which was originally broadcast in January of 1996.

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DynamiTracer has the player select one of six characters to travel around various planets as they solve puzzles, complete quizzes, and round up scavenger hunt items in a quest to earn the most points before your opponents. While there isn't a lot of game to speak of, it's notable for the playful soundtrack by Nobuo Uematsu, it's incredible world design, with planets such as Monster Stomac and Clockwork Star, as well as utilizing a modified Chrono Trigger engine. The game is fairly lighthearted in nature, with one quest tasking you to visit a miniature planet and earn points for destroying the tiny buildings and their inhabitants.

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The next game is Treasure Conflix, which was originally broadcast in February of 1996.

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Half point-and-click adventure, half Mode7 airship action, Treasure Conflix is definitely the more traditional and entertaining between the two games. With a more serious tone, a treasure hunting hero travels the world completing missions which earns the player gold to spend on upgrades for their airship. These power-ups help during missions that progress the story where you're forced to fight hordes of other airships and bosses.

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While both games are incredibly text heavy, unfortunately, neither has received a fan translation. This means that for those like myself who don't know a lick of Japanese, you'll be forced to hit your head against every option to progress through the game. Thankfully, there's a couple of complete playthroughs of Treasure Conflix on YouTube, although DynamiTracer is a bit more obscure. With that said, I feel like both games are worth knowing about, as they're an interesting, albeit small part of SquareSoft's history.

Does anyone else have experience with these titles? This is NeoGAF after all, so even the most obscure seems common around these parts.
 
I had never heard of Treasure Conflix, but now I'm really interested to play it (and even translate it, if such a project is possible -- I have translated many unreleased games).

It looks at first glance like this game is the inspiration for the airship-based sound novel that appears in Final Fantasy Tactics, released a year after this game. In that novel, you play an airship owner who is scouring an archipelago of distant islands in search of a treasure that his grandfather supposedly devoted his life to finding; it's quite fun. It's mostly story-based, but there is some fuel management and navigation to it. Is this what the plot of Treasure Conflix is like?
 
I had never heard of Treasure Conflix, but now I'm really interested to play it (and even translate it, if such a project is possible -- I have translated many unreleased games).

Interesting note about the Final Fantasy Tactics side-story, as I could definitely see SquareSoft having a bit of fun digging into their older titles for stuff like that. Even at the end of DynamiTracer, there's a bunch of still images showcasing the characters as if they were in other games (Mana, Final Fantasy, etc.). Also, I wouldn't complain about a translation patch for Treasure Conflix, heh.
Although I'd prefer a DynamiTracer translation at this point, considering there's no resources online to beat the game.
 
cool thread. you left out koi ha balance, though, a board game about scoring with girls

Oh yeah, that one totally slipped my mind. It even had a bicycle version of Johnny from Chrono Trigger if I remember correctly.

Is that game the first use of the tonberry!? Is this before or after FFV?

DynamiTracer came out 2 years after Final Fantasy VI. Although I guess it's the first to have a playable Tonberry?
 
Great thread. Like you said it's only Radical Dreamers I had heard of and even then I have never checked it out. (Same with the BS Zelda games, ugh.) Shame I pretty much can't play them though.
 
I've heard of Treasure Conflix before, always wanted to play it. Didn't realize that it was also going to tickle my Mode7 fetish.
 
I find these games very fascinating too. I wish there had been more of them, more full-fledged ones. They were developed mostly by different remnants of the Chrono Trigger team, at a time when Square's main FF team was busy preparing the ground for FFVII.

We all know how Radical Dreamers started out as an original project, with a bunch of different scenarios (7 in the final version), some completely wacky. At the last moment, Masato Kato decided to connect the first scenario to Chrono Trigger because he was missing Schala, Magus, Lucca and the others so much.

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I'm not sure if DynamiTracer is literally using a modified version of the Chrono Trigger engine -- it doesn't have 8-directional movement -- but it's obvious from the graphics that artists from Chrono Trigger were involved in the development of the game. This includes none other than Tetsuya Nomura. In 2013, Nomura went on record stating that DynamiTracer was one of his main inspirations for Kingdom Hearts, as the concept for the former was to "visit several planets with different heroes and spaceships". By the way, Nomura was the monster designer for Final Fantasy V, which explains why a Tonberry appears in DynamiTracer. Another famous creature that appears in the game is a Poyozo from Chrono Trigger.

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Treasure Conflix looks awesome in the GIFs in the OP, but sadly there isn't that much gameplay, it's kinda repetitive and short. However, as a huge fan of Yasuyuki Honne's painted backgrounds in Chrono Cross, I was happily surprised when I discovered that Honne was the main artist for Treasure Conflix. You can recognize his distinctive earthy color schemes in some of the backgrounds in the game, but obviously it's quite compressed due to SNES limitations.

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Koi Ha Balance is a little love-sim board game that looks very wacky and funny, but sadly untranslated too. As someone already said Johnny shows up on a bicycle (of all things), and there's also Gaspar the guru of time himself.

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The other "games" that Square released on the Satellaview are Chrono Trigger Jet Bike Special, which is just the racing minigame from Chrono Trigger, and a Chrono Trigger Character Library (sprite viewer) and Music Library (sound test).
 
I played DynamiTracer when it was being broadcast and really didn't like it. I always find it weird to see such praise for it, but I guess I wasn't the target audience.
 
I'm not sure if DynamiTracer is literally using a modified version of the Chrono Trigger engine -- it doesn't have 8-directional movement -- but it's obvious from the graphics that artists from Chrono Trigger were involved in the development of the game.

Great write-up, I always forget about the Poyozo at the ceremony. Just wanted to clarify that DynamiTracer has the same 8-directional movement that's used in Chrono Trigger.

I played DynamiTracer when it was being broadcast and really didn't like it. I always find it weird to see such praise for it, but I guess I wasn't the target audience.

Yeah, as I mentioned in the OP, as a game, DynamiTracer doesn't have anything going for it, but I did like the idea of visiting all those neat planets.
 
Great write-up, I always forget about the Poyozo at the ceremony. Just wanted to clarify that DynamiTracer has the same 8-directional movement that's used in Chrono Trigger.

Ah, right. Perhaps I misremembered because the lack of running animation makes running look a bit clunky in that game.

Yeah, as I mentioned in the OP, as a game, DynamiTracer doesn't have anything going for it, but I did like the idea of visiting all those neat planets.

Agreed. I would have loved an expanded remake the same way Chrono Cross was an expanded remake of Radical Dreamers.
 
The thing is, the majority of these games are basically glorified game jam projects. Square in particular had super small teams on these titles on a really short dev cycle. They were basically 2-3 people messing around for a couple of months or so just to try out weird shit on a distribution platform no one really believed in. So you have a range of really wacky and original stuff, but none of which are really fleshed out enough to be substantial games of real value.

I would say that the best comparison I have for Square's BS games would be Double Fine's Amnesia Fortnight stuff on Steam every year.
 
I've only played Radical Dreamers out of the BS-X games and it was pretty neat... I remember reading about Dynamitracer and Treasure Conflix back in Gamefan (where else?), with the latter having some absolutely lovely backgrounds and a gorgeous 'earthy' color palette. I'd love to see translations, though tbh Treasure Conflix looks much more appealing.
 
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