The tracking on the Rift is pretty much the thing that no-one's had any complaints about. Your observation could have something to do with the fact that the FOV of the Rift far exceeds that of the TV, making it seem like there's "less movement" than there actually is.Sensitivity looks really low from watching how much his head moves versus what is happening on screen. His head is thrashing around yet the screen barely moves.
Not sure if this demo is meant to be like that or not but it looks strange.
Tried one the other day, and imo the in-eye screens are pretty lo-rez.. If it had a higher pixel density I'd be more inclined to jump on the bandwagon.
RollerCoaster Tycoon 3 coaster cam. *salivates*
The uses of Oculus Rift continue to increase.
The upcoming Theme Park Studio game is supporting Oculus Rift. Looking at it's kickstarter though it may not make it
On topic, I wasn't really feeling it before, but these videos... Those reactions.... Man I've got to try this.
Yeah, that's my friend Brandon trying it out. He had never even really heard of a "VR helmet" before I let him try this.
I've been letting a lot of coworkers try it out(big mike, brandon, etc)... tomorrow we are getting another coworker over to give it a try.
Kind of crazy how the video blew up, though. I'm sure he will be shocked when I tell him at work in the morning.