In game development, shit happens.
Let me fix that for you:
In life, shit happens. And when shit happens, you either carry on running blindly in every other puddle of shit lying around, or you reflect and take measures to avoid running into more shit as best you can.
I'll take a polished 5-6 systems over a rushed and awful 100 of them.
The very same line was paraded around at least since I backed SC in 2014, but with different numbers. Elite has 400 Bio. boring, samey star systems? "Yeaaaah, right. We'll take a 100 handmade systems at launch over utter emptiness and boredom, thank you very much." So far, so good.
Now, realizing that you bit off so much more than you can chew and admitting that you'll deliver maybe 5-10 systems at launch (begs the question what launch and when), that's pretty reasonable and rational for somebody heading a project.
Not however, after they've collected an alleged 150$ Mio. from their fans over 5 years promising them a 100 systems all the while, while they
and their fans have utterly
shat on a notorious, unsuccessful and self declared indie dev who called out their promises as impossible in 2015 which - low and behold - Chris Roberts now apparently quietly admits himself now. For a taste of the bile the Star Citizen community throws at Derek Smart, who apparently wasn't as wrong as the Star Citizen community wants us to believe, have a close look
at this beatiful thread title. Not after they've notably
not got a single one of those systems done and released within 5 years. Not after they sold
hypothetical deep space exploration ships for 350$ to 900$ (yes those are
sales, they took
tax) to backers hoping to go exploring in those 100 systems. Begs the question what exploration mechanics they'd have in the first place to justify self sustained deep space ships in a 100 systems, but that's another rabbid hole to go down.
This isn't a case of Nintendo cutting two of initially planned four (?) dungeons out of a Zelda game, to hit a self imposed deadline. This is a case of reducing the playable
space in a
space game, financed by people preordering the game and virtual ingame items for some 150$ Mio., to 1/10th to 1/20th, after 5 years of unrelenting sales pitch based on the original 100 system promise and still no publically communicated release deadline whatsoever.
What is the basis for any trust placed in Chris Roberts as the project leader at this point, if they quietly reduce the scale to a fraction of the initial promise five years i? It's either that they are utterly unable to even approach a reasonable estimation of their project's complexity, which is utterly damning them as a project leader. Or it's that they've long known about this and only now communicate it, which is just as damning considering Star Citizen has been a relentless sales pitch based on promises and trust for the past five years.
No, seriously, why do you people, who continue to pump money into the project, trust Chris Roberts to deliver at least a competent game at this point?