• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Star Citizen Alpha 2.0 | The 'Verse Awakens

People should ask themselves why they're getting so upset and defensive over a tech demo, because these personal attacks on people raising issues aren't needed.

I'm sorry, but how is the rest of this post, or calling people delusional, or simple sheep following a malevolent leader or comparing them to citizens of Oceania not a personal attack? Or how is this not seen as a defensive act over pointing out the issues the game has?

I'm fine with people pointing out all the critical aspects of the game. In that I can find myself in your reasoning of arguments. I'm not fine with people pointing out the criticisms in an offensive way, and then redirecting back the accusations of people attacking other people, as if somehow they don't understand why people can get defensive over something.

I'm not calling you a prick because I hope you feel bad or because I think you're a bad person in every other aspect of life. Maybe you're a fine guy to get some drinks with, I don't know. But I'm trying to convey to you that the manner in which you present your arguments is not taken easily by others. Are both sides at fault? Yes, but that's mostly always the case in a heated argument. Somehow I just hope we can lay down the arguments and just have fun discussing the game. That's why we all game right, to enjoy stuff in an otherwise busy and exhausting life?
 
This level of salt is not only ridiculous, it's the entire reason no-one is interested in having an actual discussion with either of you.

And yet, this level of salt from me in the Elite OT (Frontier might do well to replace good parts of their game design team imo or review what lead to a number of dicisions they took) leads to actual discussion about the issues of the game, rather than people going into full indigination mode, trying to paint what RubberJohnny or I post as troll-y bullshit or by not even bothering, posting pouty .gifs instead:

OP6LCQD.gif

Another favorite, telling people to ignore the posters:

Guys, the best way to reply to RubberJohnny is to not reply to RubberJohnny.

If anybody goes into the Elite thread and declares that Sandro Sammarco might not be the best choice for lead designer of that game because <insert grievance here>, that's a point that can be discussed rationally. You'll find about nobody having played the game for any length, who'd outright tell others to ignore the poster or accuse them of trolling.

Why is that?

(Edit: And why I'd openly call certain people in Elite's community immersion idiots, the last thing I'd tell them is to stop posting).
 
And yet, this level of salt from me in the Elite OT (Frontier might do well to replace good parts of their game design team imo or review what lead to a number of dicisions they took) leads to actual discussion about the issues of the game, rather than people going into full indigination mode, trying to paint what RubberJohnny or I post as troll-y bullshit or by not even bothering, posting pouty .gifs instead:



Another favorite, telling people to ignore the posters:



If anybody goes into the Elite thread and declares that Sandro Sammarco might not be the best choice for lead designer of that game because <insert grievance here>, that's a point that can be discussed rationally. You'll find about nobody having played the game for any length, who'd outright tell others to ignore the poster or accuse them of trolling.

giphy.webp


Get back to grinding in Elite, you're supposed to be contributing for both of us, you can't be do that by trying to hold a conversation about Star Citizen!
 
But I'm trying to convey to you that the manner in which you present your arguments is not taken easily by others.

Trying to force an opinion down everyone's throat over and over again, will only make people feel that you're kind a prick.

Yeah this doesn't come off at all insincere.

You want to drop this and discuss the game with me, go ahead.

I've laid out lots of potential discussion points which have gone unresponded to in favour of more personal attacks.

Be the change you want to see.
 
Yeah this doesn't come off at all insincere.

You want to drop this and discuss the game with me, go ahead.

I've laid out lots of potential discussion points which have gone unresponded to in favour of more personal attacks.

Be the change you want to see.

You keep coming in, annoying the vast majority of the people in the thread. Clearly as you can see nobody is wanting to have these discussions with you. Everyone in this thread at this time is either backing or is interested in Star Citizen and doesn't need your frequent reality checks so we suddenly have some kind of epiphany. You don't get to come in to a thread essentially to bash people or the project they are supporting and enjoying then pretend you're taking the high road.

It's a futile effort for everyone involved. You aren't providing any value to the people in this thread. And these arguments aren't going anywhere. Let people live and die by their own choices. Nobody needs you to "spread the truth" or anything like that. If you want to create a new thread about how Star Citizen is a big scam, go right ahead. But we don't need or want it here.
 
Be the change you want to see.

Uh huh.

Look, it's very easy to understand the Citizens who remain at this point. It's a gigantic case of belief in belief: they believe that it is virtuous to believe in Star Citizen. They don't actually believe in Star Citizen because even a goddamned idiot (hi) could see that the whole thing is cratering. But they believe that they should believe in it, that it is right and good to signal that they believe in it.

So subtle
 
I must have missed the threads "no self deprecating humour" rule.

Anyway, after offering to bury the hatchet, I got two more posts of personal attacks and no one wanting to discuss all the new SC news like 3.0 being cut down, sounding very not ready for something that is just around the corner, or the impact on the games systems and careers of only 5-10 systems, so I don't think the problem is on my end.
 
You keep coming in, annoying the vast majority of the people in the thread. Clearly as you can see nobody is wanting to have these discussions with you. Everyone in this thread at this time is either backing or is interested in Star Citizen and doesn't need your frequent reality checks so we suddenly have some kind of epiphany. You don't get to come in to a thread essentially tobash people or the project they are supporting and enjoying then pretend you're taking the high road.

It's a futile effort for everyone involved. You aren't providing any value to the people in this thread. And these arguments aren't going anywhere. Let people live and die by their own choices. Nobody needs you to "spread the truth" or anything like that. If you want to create a new thread about how Star Citizen is s big scam, go right ahead. But we don't need or want it here.

Yes we get it, you're a closed society of believers, who doesn't want to engage in discussion about topics you perceive as uncomfortable.

Whose OT is this? The believers' only? Every person on Neogaf's?

Here's a hint: If you get annoyed at the points being brought up, that is not the issue of the poster bringing up those points. You ought to ask yourself why you get annoyed about people saying things about a video game, an unreleased one nonetheless, and can't counter their points with actual arguments other than personal insults or by outright telling them to go away.
 
I must have missed the threads "no self deprecating humour" rule.

Anyway, after offering to bury the hatchet, I got two more posts of personal attacks and no one wanting to discuss all the new SC news like 3.0 being cut down, sounding very not ready for something that is just around the corner, or the impact on the games systems and careers of only 5-10 systems, so I don't think the problem is on my end.

I wouldn't call what I said a personal attack at all. I'm simply saying it's s futile effort. Even if you are right, it doesn't matter because it's not going to have any impact in this thread. It's a waste of energy and effort on your part and in the end just serves to annoy people rather then the intended effect. Unless of course your intended effect is to annoy people.
 
Yes we get it, you're a closed society of believers, who doesn't want to engage in discussion about topics you perceive as uncomfortable.

Whose OT is this? The believers' only? Every person on Neogaf's?

At some point, essentially yes, it is. It's basically a community thread at this point. I did this whole song and dance with Destiny and my criticisms of it. Believe me, I know when your feedback is highly undesirable in a thread and knowing when to cease the efforts to save everyone their energy and prevent pretty arguments.
 
I must have missed the threads "no self deprecating humour" rule.

Anyway, after offering to bury the hatchet, I got two more posts of personal attacks and no one wanting to discuss all the new SC news like 3.0 being cut down, sounding very not ready for something that is just around the corner, or the impact on the games systems and careers of only 5-10 systems, so I don't think the problem is on my end.

Sounds good. Let's talk about these:

Gamestar coverage:
Part 1 - this talks about the 3.0 demo they got to see and what happened to the SQ42 demo
Part 2 - engine and infrastructure

Some nice little tibdits in there. The NPC reacting to your presence and looking up was a nice touch. Wonder how it handles multiple players being in the area.

From the second part, I'm wondering if those graphics options will be in 3.0. It'll be nice to have some control without having to go into the config files.
 
If anybody goes into the Elite thread and declares that Sandro Sammarco might not be the best choice for lead designer of that game because <insert grievance here>, that's a point that can be discussed rationally. You'll find about nobody having played the game for any length, who'd outright tell others to ignore the poster or accuse them of trolling.

Why is that?

(Edit: And why I'd openly call certain people in Elite's community immersion idiots, the last thing I'd tell them is to stop posting).

Elite's official forum community is a different flavor of idiot than the hardcore SC community. Often times its actually worse because you can feel like some horrible designers in the company actually listen to them and have the game be influenced by it despite common sense.

But to answer your question. Elite Dangerous exists. It is not an amorphous blob people can project their desires into, and because of that people can be disappointed by it and hence can go into discussion about how mad they are it and how to improve it.

SC doesn't exist right now outside of a very very early tech demo. People complain about certain issues, but all issues can be excused with "Its in early alpha, wait for it to get better" and not "There is a designer in the staff thats legitimately brokebrained." But there is plenty to discuss regarding the project management and executive decisions in the game, which are abysmal. Its just the community doesn't want to talk about it, any shred of doubt get dismissed, flamed on , etc. Blessed is the mind too small for doubt.
 
I think it's odd they're pushing "we're a PC game!" and then are offering a very locked down set of graphics options, especially with how much they overdo certain graphical effects, isn't the big PC Master Race thing about really getting in there and customising?

One thing I think is quite interesting from the last few days is how few developers seem to know what's in 3.0. First we had Will Maiden causing a kerfuffle on Spectrum by saying Delamar wasn't in, because he didn't know it was, even though CIG talked about it repeatedly. And then on Friday we had the Q&A with a couple of guys from Foundry42 and they just didn't seem to know about what was promised or supposed to be in the game. Rotating planets? Uh, we have a test map, even though 3.0 is supposed to be going out to testers in a matter of weeks. GrimHex race track from 2.7. Er, no. Eckhart? Maybe not. How many missions? Uh, maybe 7, maybe 14. And these aren't just random guys, but people in key roles they're putting out specifically to answer questions.

It reminds me of that retrospective on 38 Studios where an outside company did an assessment on all the internal problems they were having, and one of the main ones was that barely anyone had read the design doc, they were doing work but no one knew how it joined up or what it was aiming for.
 
config.ini

Don't think that's worked since 2.5, that's why you heard about people asking for FoV options, they stopped the workaround and so people got motion sick and couldn't play.

I mean 12 options is just "Low, Med, High, Ultra" for like three fields - Model Quality, Lighting and Anti-Aliasing?
 
Don't think that's worked since 2.5, that's why you heard about people asking for FoV options, they stopped the workaround and so people got motion sick and couldn't play.

I mean 12 options is just "Low, Med, High, Ultra" for like three fields - Model Quality, Lighting and Anti-Aliasing?

User.cfgs work, I am currently using one. The question is whether or not release builds will black / white list a lot of options. And considering the comment is about 12 options, I presume they are following the CryEngine default:

Code:
sys_spec_GameEffects
sys_spec_Light
sys_spec_ObjectDetail
sys_spec_Particles
sys_spec_Physics
sys_spec_PostProcessing
sys_spec_Shading
sys_spec_Shadows
sys_spec_Texture
sys_spec_TextureResolution
sys_spec_VolumetricEffects
sys_spec_Water

Which all have usually about 4 options per, which themselves as per config edits are actually made up of about 3 or 4 sub shader paramaters.
 
Sounds good. Let's talk about these:

Gamestar coverage:
Part 1 - this talks about the 3.0 demo they got to see and what happened to the SQ42 demo
Part 2 - engine and infrastructure

Some nice little tibdits in there. The NPC reacting to your presence and looking up was a nice touch. Wonder how it handles multiple players being in the area.

From the second part, I'm wondering if those graphics options will be in 3.0. It'll be nice to have some control without having to go into the config files.

I dont really care about controlled demos anymore. Did we not get a SM one in 2014 billed as almost finished? It took them two years to release star marine after that and it was stripped down from what they were promising at the time.

In 2016 they did a demo for 3.0, also sold as just around the corner. Its going to MAYBE release at least a year after the original demo, and we know for a fact that its going to be stripped down.

I think its fair to just not trust these things anymore. Not until they are in the PTU or better yet, actually live. You could argue WHY we should trust them though.
 
Yep, the last demo Gamestar saw hasn't been released in any form, and there's even a Gamescom demo from 2014 that shows stuff that's still not in the game, like transitioning from space to ArcCorp, NPCs with subsumption, cargo, etc.

I genuinely don't know what they can show at Gamescom - they've promised stuff out to 4.0, which is now going to be what? 2018, 2019? They can't show stuff further out without pissing people off about the complete non-delivery so far and length of time to get there.

SQ42 is the only thing they've got, and I don't know if that's ready to show.
 
"Normally you would now go to a kiosk to let the ship repair and refuel because this would take some time."

This is an interesting change from the usual instant repair and refuel buttons. I wonder how much time we're talking about here?

(repairing at the satellites is currently pretty fast)
 
"Normally you would now go to a kiosk to let the ship repair and refuel because this would take some time."

This is an interesting change from the usual instant repair and refuel buttons. I wonder how much time we're talking about here?

must resist making a joke about how long does it take to make star citizen....

I'd imagine the Kiosk is more likely going to be a loading screen that creates a sensation of time passing, perhaps a sped up view of "the world" passing by outside the kiosk?
 
must resist making a joke about how long does it take to make star citizen....

I'd imagine the Kiosk is more likely going to be a loading screen that creates a sensation of time passing, perhaps a sped up view of "the world" passing by outside the kiosk?

Pretty sure they're referring to starting a repair/refuel process which runs in real time and you have some time to kill around the station. Enough that it wouldn't normally be done by the time you got back to your ship if you went there right away, anyway.
 
Yeah that was Chris' original idea that you could have a beer while sitting at your PC while watching mechanical arms strip out all the components and replace them. Obviously ditched when they realised it required unique animations for every combination of ship and component.

I'd say it's funny they still don't have any info on how careers will work, but full concepts of little stuff like that, but that's Chris all over. If you've played Freelancer there aren't many ways of interacting with the world, gameplay is unbalanced, lots of weapons are useless, but they sure as shit do have lots of detailed miniatae almost as if they developed the game backwards.

See also gravity simulation for an NPCs drink ahead of stuff like mining, salvage, exploration, etc.
 
Pretty sure they're referring to starting a repair/refuel process which runs in real time and you have some time to kill around the station. Enough that it wouldn't normally be done by the time you got back to your ship if you went there right away, anyway.



For the repair process, I am curious of how much it will be changed because it requires elements found in mining. Makes me wonder if they are going to set up some sort of stable resource everyone can purchase.
 
I dont really care about controlled demos anymore. Did we not get a SM one in 2014 billed as almost finished? It took them two years to release star marine after that and it was stripped down from what they were promising at the time.

In 2016 they did a demo for 3.0, also sold as just around the corner. Its going to MAYBE release at least a year after the original demo, and we know for a fact that its going to be stripped down.

I think its fair to just not trust these things anymore. Not until they are in the PTU or better yet, actually live. You could argue WHY we should trust them though.

Fair enough, Ivo Herzig did previously say those previous demos were specially constructed things containing just the parts they want to show. Assuming this is the same thing, we can glean some info about which parts are actually ready. For example, GrimHex apparently exists in a form you can walk around in, but it could have a current bug with existing at the same thing as <something that isn't in the demo>, or performance issues, etc. So, waiting to see what's actually in 3.0 when it drops is fair.

Edit: apparently I am woefully out of date on the PVP side of things. GrimHex is old news.

For the repair process, I am curious of how much it will be changed because it requires elements found in mining. Makes me wonder if they are going to set up some sort of stable resource everyone can purchase.

Could be a good a chance for them to start having a basic economy. Have a small baseline supply of the repair resources at the station, with a high price if that's all that's available, and a correspondingly high sell value for miners.
 
Fair enough, Ivo Herzig did previously say those previous demos were specially constructed things containing just the parts they want to show. Assuming this is the same thing, we can glean some info about which parts are actually ready. For example, GrimHex apparently exists in a form you can walk around in, but it could have a current bug with existing at the same thing as <something that isn't in the demo>, or performance issues, etc. So, waiting to see what's actually in 3.0 when it drops is fair.

You haven't visited GrimHex yet? It is pretty awesome to get there, especially since it wasn't marked on my hud the last time I went. You have to look for the Giant asteroid with beams coming out of it. You have to leap to Yela to see it.
 
You haven't visited GrimHex yet? It is pretty awesome to get there, especially since it wasn't marked on my hud the last time I went. You have to look for the Giant asteroid with beams coming out of it. You have to leap to Yela to see it.

Wow, that's been around for a while too. Oops. Was thinking of it as that PVP station all along.
 
You haven't visited GrimHex yet? It is pretty awesome to get there, especially since it wasn't marked on my hud the last time I went. You have to look for the Giant asteroid with beams coming out of it. You have to leap to Yela to see it.

I can't escape it, plastered some dude role playing as space debris at Crusader and suddenly I was wanted... Keep getting shot trying to make it to my ship lol
 
I dont really care about controlled demos anymore. Did we not get a SM one in 2014 billed as almost finished? It took them two years to release star marine after that and it was stripped down from what they were promising at the time.

In 2016 they did a demo for 3.0, also sold as just around the corner. Its going to MAYBE release at least a year after the original demo, and we know for a fact that its going to be stripped down.

I think its fair to just not trust these things anymore. Not until they are in the PTU or better yet, actually live. You could argue WHY we should trust them though.
I still like those demo. Even if it's now clear that it's in such controlled environment that we really can't take them at face value.

That being said I really wonder what they will be able to show this year. If they still want to show SQ42 without going the vertical slice route, the late release of 3.0 make a demonstration unliky even at Citizencon.
My guess would be :
- not much, maybe some of 3.1 at gamescon
- some more Hurston at Citizencon; or maybe something along the line of a crysis-like planet they said they were aiming for.
- maybe... hopefully... this time, a SQ42 video at holiday stream ( that one is me being very optimistic )
 
I still like those demo. Even if it's now clear that it's in such controlled environment that we really can't take them at face value.

That being said I really wonder what they will be able to show this year. If they still want to show SQ42 without going the vertical slice route, the late release of 3.0 make a demonstration unliky even at Citizencon.
My guess would be :
- not much, maybe some of 3.1 at gamescon
- some more Hurston at Citizencon; or maybe something along the line of a crysis-like planet they said they were aiming for.
- maybe... hopefully... this time, a SQ42 video at holiday stream ( that one is me being very optimistic )


With NPC locomotion having been improved massively. This is more likely to happen but of course AI and Subsumption could still hold things up, if it's not "perfect". Because you really need both to function right to make the scenes work. Should be interesting to see the results.


I'm just happy they learned not to hype these types of demos/vertical slices before a big events, just in case something happens. That prevents whatever it is from being shown. An believe you me, there's a lot to show.
 
You keep coming in, annoying the vast majority of the people in the thread. Clearly as you can see nobody is wanting to have these discussions with you. Everyone in this thread at this time is either backing or is interested in Star Citizen and doesn't need your frequent reality checks so we suddenly have some kind of epiphany. You don't get to come in to a thread essentially to bash people or the project they are supporting and enjoying then pretend you're taking the high road.

It's a futile effort for everyone involved. You aren't providing any value to the people in this thread. And these arguments aren't going anywhere. Let people live and die by their own choices. Nobody needs you to "spread the truth" or anything like that. If you want to create a new thread about how Star Citizen is a big scam, go right ahead. But we don't need or want it here.

I think there's value provided to the people who may consider backing the game but haven't yet. Many of whom may be lurkers.

This is not a community thread. This is indeed the place to post such news and discussion, even if dissenting. The absence of such discussion makes it seem like everyone is on board with this game's development, when it is anything but.
 
Could be a good a chance for them to start having a basic economy. Have a small baseline supply of the repair resources at the station, with a high price if that's all that's available, and a correspondingly high sell value for miners.

I can confidently say there's going to be none of this in 3.0.
 
I think there's value provided to the people who may consider backing the game but haven't yet. Many of whom may be lurkers.

This is not a community thread. This is indeed the place to post such news and discussion, even if dissenting. The absence of such discussion makes it seem like everyone is on board with this game's development, when it is anything but.

I dont think Aztechnology meant to be all positive and a hype machine for a game.
Generally if you looked at our past posts many of us tell new people to not buy into game yet or wait for free fly events to check it yourself for free and then decide.
And even when we actually recommend to buy into it, we generally recommend going for lowest package possible, which in the past was great value (35$ for a whole game).

There is difference between expressing negative view or discussing wrong design decision to going all and only negative and additionally spreading, being fully aware of it, misinformation.

Btw many of us would be gladly discuss a lot of new info recent Gamestar magazine provided to the community, but we do not want to be part of the shitshow this thread has become recently.
 
I still like those demo. Even if it's now clear that it's in such controlled environment that we really can't take them at face value.

That being said I really wonder what they will be able to show this year. If they still want to show SQ42 without going the vertical slice route, the late release of 3.0 make a demonstration unliky even at Citizencon.
My guess would be :
- not much, maybe some of 3.1 at gamescon
- some more Hurston at Citizencon; or maybe something along the line of a crysis-like planet they said they were aiming for.
- maybe... hopefully... this time, a SQ42 video at holiday stream ( that one is me being very optimistic )

I could see a more fleshed out planet. I think last years video felt barren (it was a desert after all). Maybe a more interesting (but still very scripted) mission or quest.

I think with gameplay features being delayed / redone, the story they spin this year will be "content". Probably they want to get away from No Mans Sky fiasco.

Personally I'm more curious about the actual gameplay loop of SC, but I'm guessing we see very little of that anytime before 2020. Unless they end up having to rush things out the door.
 
I still like those demo. Even if it's now clear that it's in such controlled environment that we really can't take them at face value.

That being said I really wonder what they will be able to show this year. If they still want to show SQ42 without going the vertical slice route, the late release of 3.0 make a demonstration unliky even at Citizencon.
My guess would be :
- not much, maybe some of 3.1 at gamescon
- some more Hurston at Citizencon; or maybe something along the line of a crysis-like planet they said they were aiming for.
- maybe... hopefully... this time, a SQ42 video at holiday stream ( that one is me being very optimistic )

SQ42 as the keystone holiday stream event would pretty much mean that its been delayed again. It needs to be showcased at Gamescom. If its not there in a pretty complete form then it might be too late for it this year. 4 months is not enough to get something ready if you cant show it yet.

And its pretty much the only thing they can show at this point. There is a 99% chance that 3.0 is going to be delayed past gamescom. Showing off 3.1 or 3.2 before releasing 3.0 would be really bad form.
 
SQ42 as the keystone holiday stream event would pretty much mean that its been delayed again. It needs to be showcased at Gamescom. If its not there in a pretty complete form then it might be too late for it this year. 4 months is not enough to get something ready if you cant show it yet.

And its pretty much the only thing they can show at this point. There is a 99% chance that 3.0 is going to be delayed past gamescom. Showing off 3.1 or 3.2 before releasing 3.0 would be really bad form.

I think Gamescom will be fully SC focused. S42 will be shown on CitizenCon with announcement of downloadable S42 Vertical Slice in few weeks after event and delay of S42 to Q1-Q2 2018.
 
I think Gamescom will be fully SC focused. S42 will be shown on CitizenCon with announcement of downloadable S42 Vertical Slice in few weeks after event and delay of S42 to Q1-Q2 2018.

Seems like a reasonable prediction, though I'd be very surprised if we got a playable vertical slice. I'm still hoping they'll show something SQ42 related at Gamescom. Even if it's just the updated / near final version of Bishop's speech or some more Mark Hamill.
 
SQ42 as the keystone holiday stream event would pretty much mean that its been delayed again. It needs to be showcased at Gamescom. If its not there in a pretty complete form then it might be too late for it this year. 4 months is not enough to get something ready if you cant show it yet.
I didn't think it was even worth mentioning. There is no way we will go from their reliance on 3.0, preventing them to even get us a demo. To a demonstration then a release in a matter of 4-5 months. I just don't see it.

SQ42 Summer 2018, that I can see.
Showing off 3.1 or 3.2 before releasing 3.0 would be really bad form.
I don't really see the problem. They did end up showing 3.0 before we got our hand on 2.6 last year. That being said, even if it will mean I lost a bet with a friend, I'm still crossing finger for 3.0 PTU before Gamescom.
 
I think Gamescom will be fully SC focused. S42 will be shown on CitizenCon with announcement of downloadable S42 Vertical Slice in few weeks after event and delay of S42 to Q1-Q2 2018.

No way SQ42 is that close. It took them three months to polish up one chapter to final quality, and they still failed to hit that quality level, and there are 17 other chapters at various (worse) states of completion.

The first thing we heard of SQ42 after they cancelled the VS was that they were heavily reworking assets, like replacing the Vanduul models, the other alien models and the entirety of the Vanduul fleet. That's not just polish, it feels like a more significant reset/rework of the project.

I don't think anything will be in backers hands without at least 8 months of them building hype for it first - see 3.0.

VV: I was amused as one of the more regular defenders the reveal that you hadn't actually played the thing in nearly a year. Even Star Citizen fans don't want to play current Star Citizen.
 
I think there's value provided to the people who may consider backing the game but haven't yet. Many of whom may be lurkers.

This is not a community thread. This is indeed the place to post such news and discussion, even if dissenting. The absence of such discussion makes it seem like everyone is on board with this game's development, when it is anything but.

I think there's a differences, when every time I get on the thread. It's two parts people discussing or valid criticisms and concerns. But then the same small group of invidiuals often take up the last part by themselves simply to restate the same thing they've done dozens of times before it. We don't need to hear the "wake up sheeple" speech on every page formatted in a different way. At this point we get their view, everyone here going back even a page or two will find their viewpoints in some form. There's just not even a point anymore, it's been beaten to death. I don't see anyone here blindly recommending people buy the most expensive ship they can etc. The general recommendation from most here is get a starter package and earn the test in game. If you are really sold on the game, knowing it might now pan out, then buy a bigger package. All the people in the thread know the game probably won't live up to the promises or possibly even pan out. But for now, people seem fine with the gamble.
 
I think there's a differences, when every time I get on the thread. It's two parts people discussing or valid criticisms and concerns. But then the same small group of invidiuals often take up the last part by themselves simply to restate the same thing they've done dozens of times before it. We don't need to hear the "wake up sheeple" speech on every page formatted in a different way. At this point we get their view, everyone here going back even a page or two will find their viewpoints in some form. There's just not even a point anymore, it's been beaten to death. I don't see anyone here blindly recommending people buy the most expensive ship they can etc. The general recommendation from most here is get a starter package and earn the rest in game. If you are really sold on the game, knowing it might now pan out, then buy a bigger package. All the people in the thread know the game probably won't live up to the promises or possibly even pan out. But for now, people seem fine with the gamble.

Yeah, for people who are interested, I'd recommend just waiting for a sale on the base game packages, pick one up for cheap and leave it at that. From an org perspective, we already have more than enough high end ships which will have empty seats to fill, along with lots of extra ships to loan out, so we'll be in good shape to help people gear up quickly at launch.
 
I think Gamescom will be fully SC focused. S42 will be shown on CitizenCon with announcement of downloadable S42 Vertical Slice in few weeks after event and delay of S42 to Q1-Q2 2018.

Yeah, I think Gamescom will be fully SC-focused at well. Though with a teaser trailer. Like 20 secs of nice in game cinematics spliced together to wet appetites for citzencon.
 
I was amused as one of the more regular defenders the reveal that you hadn't actually played the thing in nearly a year. Even Star Citizen fans don't want to play current Star Citizen.

Meh, I usually just stick with arena commander when I'm on.
It has been a while, though. Never did get around to doing a proper capture with the controller. Baby, etc.
https://www.youtube.com/watch?v=DY6xgq-jwFU

I like flying and the low framerate in current Crusader wrecks my ability to aim with the gyro.

Pyrobursts are still not working in multiplayer, panthers are awful due to the current spread and lower rate of fire, and the solo NPC AI's just not working at all for me. Not sure if that's just my installation or others are having the same issue. So, I've mostly just been waiting.
 
I think there's a differences, when every time I get on the thread. It's two parts people discussing or valid criticisms and concerns. But then the same small group of invidiuals often take up the last part by themselves simply to restate the same thing they've done dozens of times before it. We don't need to hear the "wake up sheeple" speech on every page formatted in a different way. At this point we get their view, everyone here going back even a page or two will find their viewpoints in some form. There's just not even a point anymore, it's been beaten to death. I don't see anyone here blindly recommending people buy the most expensive ship they can etc. The general recommendation from most here is get a starter package and earn the test in game. If you are really sold on the game, knowing it might now pan out, then buy a bigger package. All the people in the thread know the game probably won't live up to the promises or possibly even pan out. But for now, people seem fine with the gamble.

I can see that being upsetting if there's no news, to hear the same thing over and over again. But now there is news and no one was discussing it, save for those posters who brought it to everyones attention.
 
Yeah that was Chris' original idea that you could have a beer while sitting at your PC while watching mechanical arms strip out all the components and replace them. Obviously ditched when they realised it required unique animations for every combination of ship and component.

I'd say it's funny they still don't have any info on how careers will work, but full concepts of little stuff like that, but that's Chris all over. If you've played Freelancer there aren't many ways of interacting with the world, gameplay is unbalanced, lots of weapons are useless, but they sure as shit do have lots of detailed miniatae almost as if they developed the game backwards.

See also gravity simulation for an NPCs drink ahead of stuff like mining, salvage, exploration, etc.

Sounds like the way I used to 'develop' games when I was in high school. I'd come up with what I thought was a cool piece of code for a game mechanic, and then tried to build a game around it. I always got bogged down in the detail and never completed a game :-D
 
Sounds like the way I used to 'develop' games when I was in high school. I'd come up with what I thought was a cool piece of code for a game mechanic, and then tried to build a game around it. I always got bogged down in the detail and never completed a game :-D

If I remember right (haven't been able to find where I read it), the procedural generation started off that way. Someone just went off on their own for a while and came back with this new framework that changed everything.

There would certainly be more to do in the current build if they had focused on building up those mechanics first. I would have been fine with some clean efficient graphics like Galaxy on Fire: Warlords for now while they fleshed out "Privateer the MMO" and forgot about all the FPS stuff. Put up some more minigames on the site for prototyping mechanics, stuff like that. The graphics are nice, but not my priority. Of course, they wouldn't have gotten anywhere near the funding they did if they had gone that route - can't put that stuff in screenshots. The ship sales have worked for them, so the right play is to keep running with that. We do get some bits of info around those core gameplay things, but not nearly as much as I'd like.

I'm also hoping they get around to improving the physics around collisions and explosions soon. Seeing separated parts spinning around each other connected by some invisible geometry, and ships bumping off each other like balloons at times... lol. The disjointed parts are probably the easier of the two, since that's more about the logical structure of the object. The elastic collisions might just be a result of not being able to crush things, same as in licenced racing games without collision damage. I'm not sure if magically disappearing kinetic energy would be any better.
 
Top Bottom