The idea of a 2D screen projected in front of you for FPS is certainly not ideal, but it may be an interesting compromise.
It could very well still have depth, like a virtual 3DTV. So, still improved from a conventional monitor.
The idea of a 2D screen projected in front of you for FPS is certainly not ideal, but it may be an interesting compromise.
The Elite menu system with TrackIR is so damn intuitive too, just look over to bring up your ship menus.
Was just playing some 2.4 and got some cool footage of getting hit front on by an ominsky:
https://fat.gfycat.com/CrazyAnguishedHadrosaurus.webm
slowmo
https://zippy.gfycat.com/HospitableWellgroomedFish.webm
Some great attention to detail there with the particle effects and whatnot. Also notice how it stops exactly where the shield is and the UI element lights up in the proper location upon getting hit
Hmm, is there a way to do an in-engine slow-mo in a local session via memory editing, etc? Could be a fun way to get some cool video.
I guess finding the t_scale command in the memory in a local session could do that. But I would not know where to start necessarily.
no-reply@cloudimperiumgames.com said:RSVP for Gamescom 2016 Star Citizen Party!
The Fourth Annual Star Citizen Gamescom Party is on!
Join us on Friday, August 19th as we celebrate Star Citizen at Gamescom with you, our amazing community. Hosted by Chris Roberts, watch as we showcase what we’ve been working on since last year’s event, and take a look ahead at the Procedural Planets system slated to come online in Star Citizen Alpha 2.7. Of course, that’s not all you can expect from our Gamescom Presentation, but you’ll have to either be there on the night or tune in on August 19th to find out more!
Tickets for the Gamescom 2016 Star Citizen event party will be available for purchase starting this Friday and we will release them in batches to different groups as outlined below.
Where:
This year’s event will take place from 8pm to Midnight on August 19th, 2016 at the Gloria Theater, Apostelnstrasse 11, 50667 Köln. Space is limited, so be sure you get your tickets fast!
Ticket Details:
Tickets will be available for sale in the online store at this link:
https://robertsspaceindustries.com/pledge/Event-Tickets/Gamescom-2016
They will be available to these groups on the schedule below until the event is sold out. We will restock additional tickets when we unlock each group.
- Concierge: Friday at 12pm PST
- Subscribers: Saturday at 12pm PST
- Everyone: Sunday at 12pm PST
When:
Doors open at 8pm local time for all attendees.
The presentation will begin at 9pm local time and be livestreamed via the Star Citizen Twitch channel: twitch.tv/starcitizen
Parking:
There are many car parks close by and within walking distance from Gloria. Top 3 below:
Parkhaus Wolfsstraße:
- Open: Mo-Sun 4 hours
- Address: Wolfsstraße 6, 50667 Köln
Gertruden-Parkhaus:
- Open: Mo-Sun until 1am
- Address Breite Straße 169-177, 50667 Köln
Parkhaus Bazaar de Cologne:
- Open: Mo-Sun until 1am
- Address: Große Brinkgasse 5, 50672 Köln
Additional parking available on the street. Parking ticket necessary until 11pm.
What to Bring:
PLEASE remember to bring your printed ticket or a digital copy stored on your phone in addition to your photo ID. If you have a Citizen Card or any Star Citizen clothing, bring it!
There is a bar at the venue for drinks, and a small cafe for snacks, but attendees are encouraged to eat meals prior to the show.
Each year, fans have kindly offered gifts for the team. Unfortunately, since many of us are flying back to the United States the next day we are unable to accept anything at the event. We truly appreciate the thought, though!
I'll see what I can find out.
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Looks like there's going to be a Gamescom party event + livestream after all! I'll just quote the email here since it's all over reddit already.
I doubt it will be anything major. It might just be livestream of a party.
interdastingOf course, thats not all you can expect from our Gamescom Presentation
Looking forward to hearing the crowd during the procedural planets demo - should be pretty good going by those screenshots we saw earlier.
"Hosted by Chris Roberts, watch as we showcase what weve been working on since last years event, and take a look ahead at the Procedural Planets system slated to come online in Star Citizen Alpha 2.7. Of course, thats not all you can expect from our Gamescom Presentation, but youll have to either be there on the night or tune in on August 19th to find out more!"
Sorry I'm blind.
One thing I can't help but notice is how much work is wasted on reworking stuff.
The new base model is basically the 3rd iteration now, right? The animations for the ships are too, right?
I haven't watched Around the verse for months. And now they're on their 3rd season.
Ha, the roughened gold treatment looks a bit familiar.
Tbf, it's not like they're starting from scratch. They're just doing another pass to make it look better/work better. It's just how iterative design works.One thing I can't help but notice is how much work is wasted on reworking stuff.
The new base model is basically the 3rd iteration now, right? The animations for the ships are too, right?
I am all for reworking.
Until they finally make my 300 series ship look snazzy on the inside. Then they can stop =D
One thing I can't help but notice is how much work is wasted on reworking stuff.
The new base model is basically the 3rd iteration now, right? The animations for the ships are too, right?
2.5 is open to Evocati based on some issue council reports. Maybe PTU next week?
How much character customization will there be in the final game? I suspect it won't be as crazy as Eve or Black Desert, but have they said anything? Can you be fat, tall, thin, old, sculture individual parts, tatoos, scars?
Must be!
I am quite jealous!
Comparison of the arm asset and hand:
2.4.1.
New Male model arm:
The old model and texture was not exactly terrible, but they definitely added / retopologised the fingers to give them much more roundedness. That and the texture / normal is properly set up this time and they increased the resolution. Look how creepy the previous thumb nail looks (skin normal tiling over the nail... ewwwww) and the seam on the side of the index finger. lol
Nice studio... Ehhr i... i guess we know where the money went
Well, nothing flashy, but it's a start. Item 2.0, Player Health 2.0, backend improvements, it's pretty obvious this update is in preparation for Star Marine in 2.6, as well as the start of a few things we'll see in 2.7.
They just described how it will work for the initial releases the other day.
They currently have about 100 scanned heads which you will choose from in the mid term, then you will be able to add beard and hair styles on top of clothing / armour choices (male and female as well).
These heads will then be put into a blend morph system where you can separately choose mouths, eyes, and noses from these 100 scanned heads and mix and match them while it properly morphs to the other facial features. This will be more like MGS V I believe.
Height and weight will not be done for balance reasons most likely (this game has matched first to 3rd person stuff, so wysiwyg shooting and visibility would make smaller thinner characters better). Everyone will have the build of a mid 20s healthy person for the mean time.
How do I get into this Alpha? Ahhh, gotta buy it.
Is it worth it, or should I go for Elite Dangerous?
Question.
I'm getting some weird image glitches on my ship when I'm in the PU. It's like the exterior lighting is glitching in an out.
I haven't seen this happening on any of the livesteams I've seen.
Could it be due to the 3.5mb video ram on my 970? Could it be due to my 8GB system ram?
I'm wondering if it's just a lack of system resources causing the textures to freak out.
How do I get into this Alpha? Ahhh, gotta buy it.
Is it worth it, or should I go for Elite Dangerous?
Still pretty bad. Netcode fix I believe is coming with procedural planets in 2.7, and we just hit 2.5 in PTU.i didnt play for over half a year, is the fps still so low online?
I would recommend 16GB of RAM. I also have the 970, and the 3.5GB are definitely not enough for Star Citizen, I also have some light glitches, textures not loading properly or ships getting LOD'd at 20m instead of 100m. Glad the new GPUs have at least 6GB. Will need to upgrade for this game when it launches.