Weve been working on trybuild, we have the waf now in for our game-dev branch. Once we move Transformer to use waf, trybuild can be enforced and which will be more efficient for builds, at least from a code point of view.
Been working on feature testing automation, still a few issues to iron out, mainly due to builds being made in ATX and tests running here in DE. Its 90 % done. Chris Speak, our Senior QA, put together a simple feature test map against which I can easily run the py tool I wrote some time ago to drive the test.
Been helping the ATX guys who have been working on optimizing the assets job. In particular the idea is to break the huge assets job into smaller jobs, one per pak, that can then be assigned to multiple agents and run at the same time. This will also allow us to write our own paker instead of using RC for paking. All the above was sided by the usual troubleshooting, mainly due to a couple tools that went in recently and made their way into the build system