staticneuron
Member
It's always the "last" until the next sale.![]()
"GET OUTTA MY HEAD!!!"
It's always the "last" until the next sale.![]()
I think I need a little post here to vent.
Watching the stream it's completely frustrating to me to see something that looks and sounds like my dream game. Just about everything in the presentation should have me jumping up and down excited for a game of this scope and being about flying. Great vistas, cool ships and endless possibilities. The problem is the at the very core as it stands it is bad, and not just slightly bad but infuriatingly bad. Like take in the part where the Freelancer is watching the elevator it is spinning assuming with atmo physics a like it weighs about as much as piece of paper. The before watching them trying to land and take off and seeing this large ship zip up and slam down again like it weighs nothing. For a dev that is taking so much time on the presentation of the game how can they look at how these ships handle and say "oh this is good."
Even more frustrating is there seems to be that attention to mass and inertia with EVA, watching how the dude maneuvers to and into the Starfarer it looks like it makes sense. There is proper ramp up time, thrust error and momentum to be stopped and addressed as he tires to go where he wants. Then just moments before you have the disastrous pirate gameplay where the turret might as well be an observation deck because the infuriatingly stupid interactive mode guns and the mass-less Freelancer have no problem outmauvering smaller ships like it was lighter and more nimble ship. Again if they pay so much attention to detail in how the game looks, do no one see how badly the ship flight and combat look? Look at any of the manufacture commercials they release, do any of those whips fly like they do now? Can you even fly like those commercials they advertise with? The answer to both is lol no.
It feels like the more time I actually spend paying attention to this game and playing it the more negative I get to it. Simply because with all the progress to the game the same broken gameplay is still there and met with tepid half-ass responses on what they plan and what they are actually doing with it. They will go out of the way to Reddit and their forums to answer really technical questions on the type of shadow cast by smoke near a certain light but fuck if they want to talk about core gameplay.
I've always said that S42 is my red line to where if the gameplay is as bad as it now, there is no hope for the final game and thus my time to bail by refund or grey market. Though the more I see it and the more I've played it I don't think I can really stay that long and willingly be a backer of this.
The part that conflicts me is that I want to like it, I really really do. Though there is little reason to think this will be any fun in it's current state.
How does this game work with the people who spend thousands of real world dollars on fancy ships? Aren't they going to completely dominate everyone else? I don't understand how the economy can work. Browsing through the store on the RSI website is crazy intimidating.
How does this game work with the people who spend thousands of real world dollars on fancy ships? Aren't they going to completely dominate everyone else? I don't understand how the economy can work. Browsing through the store on the RSI website is crazy intimidating.
Well the people who buy those are almost certainly going to be few and far between.
My big question is how will getting new ships work in-game. I basically just sat up and started paying attention after today's demo. But surely the only way to get bigger and better ships will not be to pay hundreds or thousands of real money on the website.
Different ships serve different roles, there is no jack of all trades ship that dominates the field. All ships will be acquirable through in game currency once the game releases. If you're looking for a place to start, check out one of these 2 starter packages for $60 that will get you all the game content and a decent starter ship.
https://robertsspaceindustries.com/pledge/Packages/Mustang-Alpha-Star-Citizen-Squadron-42-Combo
https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Star-Citizen-Squadron-42-Combo
I think I need a little post here to vent.
Watching the stream it's completely frustrating to me to see something that looks and sounds like my dream game. Just about everything in the presentation should have me jumping up and down excited for a game of this scope and being about flying. Great vistas, cool ships and endless possibilities. The problem is the at the very core as it stands it is bad, and not just slightly bad but infuriatingly bad. Like take in the part where the Freelancer is watching the elevator it is spinning assuming with atmo physics a like it weighs about as much as piece of paper. The before watching them trying to land and take off and seeing this large ship zip up and slam down again like it weighs nothing. For a dev that is taking so much time on the presentation of the game how can they look at how these ships handle and say "oh this is good."
Even more frustrating is there seems to be that attention to mass and inertia with EVA, watching how the dude maneuvers to and into the Starfarer it looks like it makes sense. There is proper ramp up time, thrust error and momentum to be stopped and addressed as he tires to go where he wants. Then just moments before you have the disastrous pirate gameplay where the turret might as well be an observation deck because the infuriatingly stupid interactive mode guns and the mass-less Freelancer have no problem outmauvering smaller ships like it was lighter and more nimble ship. Again if they pay so much attention to detail in how the game looks, do no one see how badly the ship flight and combat look? Look at any of the manufacture commercials they release, do any of those whips fly like they do now? Can you even fly like those commercials they advertise with? The answer to both is lol no.
It feels like the more time I actually spend paying attention to this game and playing it the more negative I get to it. Simply because with all the progress to the game the same broken gameplay is still there and met with tepid half-ass responses on what they plan and what they are actually doing with it. They will go out of the way to Reddit and their forums to answer really technical questions on the type of shadow cast by smoke near a certain light but fuck if they want to talk about core gameplay.
I've always said that S42 is my red line to where if the gameplay is as bad as it now, there is no hope for the final game and thus my time to bail by refund or grey market. Though the more I see it and the more I've played it I don't think I can really stay that long and willingly be a backer of this.
The part that conflicts me is that I want to like it, I really really do. Though there is little reason to think this will be any fun in it's current state.
That's what is puzzling, why would you spend hundreds on the website if you can just get them in game? Makes me think that spending money is the only way.
What about the ships that are like $900 though?
Won't I be at an extreme disadvantage compared to people who have those? I don't like being at an extreme disadvantage, certainly not in an MMO.
Well most of those super expensive ships won't really effect other players experience, a lot are trading, mining and salvage ships, so those players will make more money, that's about it.
That's what is puzzling, why would you spend hundreds on the website if you can just get them in game? Makes me think that spending money is the only way.
What about the ships that are like $900 though?
Won't I be at an extreme disadvantage compared to people who have those? I don't like being at an extreme disadvantage, certainly not in an MMO.
Does that not give them a large advantage though?
Unless this game isn't like Eve? I thought it was kinda like Eve...
How does this game work with the people who spend thousands of real world dollars on fancy ships? Aren't they going to completely dominate everyone else? I don't understand how the economy can work. Browsing through the store on the RSI website is crazy intimidating.
I think I need a little post here to vent.
Watching the stream it's completely frustrating to me to see something that looks and sounds like my dream game. Just about everything in the presentation should have me jumping up and down excited for a game of this scope and being about flying. Great vistas, cool ships and endless possibilities. The problem is the at the very core as it stands it is bad, and not just slightly bad but infuriatingly bad. Like take in the part where the Freelancer is watching the elevator it is spinning assuming with atmo physics a like it weighs about as much as piece of paper. The before watching them trying to land and take off and seeing this large ship zip up and slam down again like it weighs nothing. For a dev that is taking so much time on the presentation of the game how can they look at how these ships handle and say "oh this is good."
Even more frustrating is there seems to be that attention to mass and inertia with EVA, watching how the dude maneuvers to and into the Starfarer it looks like it makes sense. There is proper ramp up time, thrust error and momentum to be stopped and addressed as he tires to go where he wants. Then just moments before you have the disastrous pirate gameplay where the turret might as well be an observation deck because the infuriatingly stupid interactive mode guns and the mass-less Freelancer have no problem outmauvering smaller ships like it was lighter and more nimble ship. Again if they pay so much attention to detail in how the game looks, do no one see how badly the ship flight and combat look? Look at any of the manufacture commercials they release, do any of those whips fly like they do now? Can you even fly like those commercials they advertise with? The answer to both is lol no.
It feels like the more time I actually spend paying attention to this game and playing it the more negative I get to it. Simply because with all the progress to the game the same broken gameplay is still there and met with tepid half-ass responses on what they plan and what they are actually doing with it. They will go out of the way to Reddit and their forums to answer really technical questions on the type of shadow cast by smoke near a certain light but fuck if they want to talk about core gameplay.
I've always said that S42 is my red line to where if the gameplay is as bad as it now, there is no hope for the final game and thus my time to bail by refund or grey market. Though the more I see it and the more I've played it I don't think I can really stay that long and willingly be a backer of this.
The part that conflicts me is that I want to like it, I really really do. Though there is little reason to think this will be any fun in it's current state.
Most ships should be purchasable through in-game credits once the game goes live. But I suspect they won't be cheap. Some will be limited and rare, I understand, and won't be purchasable.
I can't speak for others, but I buy ships I like of course, but I also do it to contribute to the development. Simply because it's the closest game I've seen that's aiming to be everything I want in a Space sim.
As for disadvantage, I just don't see this game as a space race to see who gets the biggest ships, so it's never worried me. I want to chart my own course. Besides, the really big ships will require a huge crew and will be very expensive to run. In other words, you will likely need an organization (guild) to truly operate them effectively or even at all (although you will be able to hire NPCs to run certain stations), which means lots of people working together. There is no need to buy huge ships to be successful in this game.
How does this game work with the people who spend thousands of real world dollars on fancy ships? Aren't they going to completely dominate everyone else? I don't understand how the economy can work. Browsing through the store on the RSI website is crazy intimidating.
While I can't disagree with some of your points, I think you're missing the forest for the trees. The way I see it, what you saw in that Alpha 3.0 has never been done before on any game period. It's a technological achievement and advances space sims beyond anything we've seen. It's rough yes, but I believe the things you mentioned will come.
For example, I don't see how you can start spending all of your resources developing proper atmospheric physics without the basic ability to do what you saw today--seamless transition from space to high orbit to low orbit to atmospheric entry and landing on this level of graphical fidelity, on a multi-crew ship, etc.
Right but a guild that spends the money will be further ahead than one that doesn't, won't they? This is an MMO, it will have to turn into a "race" to keep people playing. As an outsider looking in it just seems like it might be the worst "pay to win" offender yet. I'm honestly surprised that I haven't seen huge backlash at this...
Right but a guild that spends the money will be further ahead than one that doesn't, won't they? This is an MMO, it will have to turn into a "race" to keep people playing. As an outsider looking in it just seems like it might be the worst "pay to win" offender yet. I'm honestly surprised that I haven't seen huge backlash at this...
The terrible look of the sips in atmo flight is symptom of the bad flight model as a whole. I fully appreciate the insane technical level they are going after. At the same time I am talking about the very core of the game which is how ships will fly and what they feel like, and ultimately the #1 means of player interaction which is ship combat. This to me is like buying a race car and placing commuter tires on it. If the core gameplay is this bad as it is, it is going to effect the game as whole negatively.
The terrible look of the sips in atmo flight is symptom of the bad flight model as a whole. I fully appreciate the insane technical level they are going after. At the same time I am talking about the very core of the game which is how ships will fly and what they feel like, and ultimately the #1 means of player interaction which is ship combat. This to me is like buying a race car and placing commuter tires on it. If the core gameplay is this bad as it is, it is going to effect the game as whole negatively.
Saw you mention this several times but let use be honest here. What are you being a stickler about? On a planet that had no trees or waters, what type of atmosphere are you expecting?
Also Mass, that you continue to go on about, is relative. But for a moment let us talk about newtons second law. The net force acting on an object equals the object's mass multiplied by the acceleration.
The size/mass of the ships are not what determines the maneuverability in space alone. The power of the engines and thrusters are what would make the difference in this case. Any ship which engines and thrusters can accelerate your ship to high speeds will seem like a humming bird in space. That is not to say that you as individual would be ok in that ship but if this is a futuristic scenario one would think they would have thought about that.
Either way, if the game is not for you then it isn't for you. No need for repeated angry posts or long goodbyes. We understand..... and we still love you!
I think you're approaching this game like it's Eve. It's not, at least not what's planned at this stage. It's a space sim/adventure MMO. I'm there for the experience, the adventure, of trading, mining, exploration, a bit like Freelancer or Privateer on a much larger and MMO scale.
Maybe it will turn like Eve or WoW where its all about organization "world firsts" and "raiding" 4 times a week for 3 hours to get the best "loot", at which point I would probably quit the game.
Right but a guild that spends the money will be further ahead than one that doesn't, won't they? This is an MMO, it will have to turn into a "race" to keep people playing. As an outsider looking in it just seems like it might be the worst "pay to win" offender yet. I'm honestly surprised that I haven't seen huge backlash at this...
but we have none of that and something that looks and plays more the COD the spaceship.
Most people started playing Eve and WoW for the same reasons though. If it's an MMO there's only one possible end state for it to have.
Guess I'll just jump on the free weekend thing and see how the ships handle. The online store (with fucking subscriptions!?) for a game that is apparently still years away is really off-putting. Especially when no one can say exactly how these purchases will affect the in-game economy...
Funny thing with thrusters in this game there is a clear size difference of main thrusters vs MAV thrusters. Yet in the CIG's flight model those smaller thrusters can put out as much power as the larger main. Then you get into the G forces which they want to simulate but that the same time the 30+ Gs the hummingbirds they have now can pull would make it impossible to fly by their own logic. That and thruster placement and gimballing MAVS should produce strong and weak axis for rotation and vectoring, but we have none of that and something that looks and plays more the COD the spaceship.
Like take in the part where the Freelancer is watching the elevator it is spinning assuming with atmo physics a like it weighs about as much as piece of paper. The before watching them trying to land and take off and seeing this large ship zip up and slam down again like it weighs nothing.
Yeah I won't deny that part does bug me a bit. It's only a minor thing but I do kind of wish there was a little bit more requirement to flying in the atmosphere and looking at it, it does feel like a minor adjustment to space flight. Early days though, maybe that will be tweaked. They did mention upgrades to the flight system for 3.0
Iirc, it is still being worked on along with AI subsumption as stated in the presentation. But again on a rocky planet I didn't expect to have an atmosphere at all. There didn't look like any water, trees, or emissions from surface. Therefore no telling how much of an atmosphere there was, nor what gasses that atmosphere would be comprised of.
But they were VTOL landing into a bay so the thrusters obviously need enough thrust for lift-off.
If thrusters are enough for lift-off, it's enough for stationary levitation in atmosphere
True, I don't mean that I was expecting it to fall out of the sky though, just that it should have maybe had a little bit of wobble and instability as it performed the manoeuvres. Just a little something to represent resistance, but as the other poster mentioned it could simply be a matter of density.
Right but a guild that spends the money will be further ahead than one that doesn't, won't they? This is an MMO, it will have to turn into a "race" to keep people playing. As an outsider looking in it just seems like it might be the worst "pay to win" offender yet. I'm honestly surprised that I haven't seen huge backlash at this...
Isn't there a campaign? How is it an MMO if it has a campaign?
True, I don't mean that I was expecting it to fall out of the sky though, just that it should have maybe had a little bit of wobble and instability as it performed the manoeuvres. Just a little something to represent resistance, but as the other poster mentioned it could simply be a matter of density.
Their atmospheric flight model does include turbulence and wind. It includes drag but not lift, where the latter is only being considered and isn't implemented. I do suspect that for that demo they don't have it enabled, though it is hard to tell.
Squadron 42 is the campaign, Star Citizen is the MMO.
Just an FYI guys, this will also have private servers if you aren't a fan of the MMO but still want multiplayer.
Squadron 42 is the campaign, Star Citizen is the MMO.
Just an FYI guys, this will also have private servers if you aren't a fan of the MMO but still want multiplayer.
Are they considered separated games or something? Or the campaign just has a special name?(squadron 42)
Separate games technically. Squadron 42 has a stand alone package for $52, but the better route seems to be opting for one of the starter packages for Star Citizen (MMO) at $45 and then applying the Squadron 42 inclusion for an additional $15. I don't know why it works this way to be honest.
What I'm seeing on the website is either Squadron 42 or Star Citizen (with either of the two starter ships) are both $45 each. Or there is a bundle with both for $60. So basically for the standard price of a new game you get both, or $45 for just one.
How does this game work with the people who spend thousands of real world dollars on fancy ships? Aren't they going to completely dominate everyone else? I don't understand how the economy can work. Browsing through the store on the RSI website is crazy intimidating.
That's where you have to understand that there is no dominating anyone else.
It's not a PvP game, it's a it has PvP elements in that you can and will fight other players at some point, but it's mostly a PvE game.
So traded in Carrack lti and mustang game package for the UEE Exploration LTI Pack. Cost me $90 for upward swap.
Not bad at all especially because it has both SC and S42 DL. I guess I am a proud owner of a terrapin now.
I'm still not understanding how this is possible in a space MMO. Regardless of what the developers intend, human beings are motherfuckers who will try to dominate one another if given the chance. Unless they don't have the chance? I'm still not exactly sure how this game works. And yes I read the shit on the website, if anything I'm even more confused after that.
so if you get both is it separate exe's?I was looking at a page earlier that my friend was thinking of pledging for where he could get the starter package and SP game for $60 but I can't find it again by following their store page. I found it via a link in this thread so it may be worth scouring through it. The games own store page can be a nightmare to navigate.
Does that not give them a large advantage though?
Unless this game isn't like Eve? I mean, that's the end game goal, isn't it?
So impressed with that demo. Watching the player walk through that interior and watching his friend fly about outside was magic.
I think this game is something we can clearly label as "next gen".