It still somewhat surprises me that people on this forum don't really understand how long games these days take to make. But this game isn't some annualized product that iterates on a game before it, nor does it have 1000 people working on it.
Right. It's an ambitious product that pushes the envelope in some 20 different ways with regards to texturing, design, and modeling if nothing else. In the past four years, they had to rebuild the engine, build their own additions to the engine, design, model, and texture thousands of cubic kilometers of things, while also getting the voice acting and character models -- from real world actors no less -- in a way that isn't very common (and, if memory serves, was the first time it's been used for gaming in the first place), and it appears to be working very well in alpha stages...for what should be the HARDEST thing they're trying to do.
All while employing fewer people than a AAA company generally does for games a hundredth of its scope -- games that ship buggy and incomplete at four years else buggy and incomplete while also using no new models or textures.
Like, it's impressive that they've gotten here in four years from ...scratch. Literally scratch.