GamesAreFun
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YouTuber Nerrel (developer for the Majora's Mask HD fan project) jointly looks at the history of the Wii U & Star Fox Zero, & how the problems with Star Fox are interwoven with the failed strategy of the Wii U.
I hope they can revamp this game for the Switch somehow.
Also, they need to stop releasing games that are just retellings of Star Fox 64 (which was already a retelling of the original game).
Out of interest, which unique features do you like? I can only think of Miiverse as being unique, and that was turned off.It has a ton of unique features that we'll probably never see again
I thought about this as well, but the Wii U pad is kinda essential so it can't be just a straight-up port with regular controls, so perhaps a new title would be easier to do. I'd take a Star Fox 3D HD with online play and gyro controls though.I hope they can revamp this game for the Switch somehow.
I really love being able to play Wii games directly on the tablet. Like you said, the screen is small but it makes Wii games look great. Only downside is that you need to either make a stand for it or buy one, the tablet doesn't stand up on it's own. I like the Miimaker via the camera, even though the camera quality is shit and the Mii's that are generated look comically bad. ZombiU in particular is a better experience because of the dual screens. Dual screen is also good for titles like Wind Waker HD and other things that free up space on the TV while displaying it on the Tablet. Wii Sports Club, being able to see the golf ball on the tablet. I will wholeheartedly admit that it's largely a gimmick and probably isn't necessary, it's also dumb to have the tablet on the ground where someone can step on it. It just adds to the experience with friends even if it doesn't do much for the gameplay. The virtual console is great too with having access to various DS, N64, and other titles. The selection isn't the greatest and emulation can bypass it but again, it works well for me. I'm mostly looking at the WiiU without any mods. I do plan on soft modding it though so I can play GCN games.Out of interest, which unique features do you like? I can only think of Miiverse as being unique, and that was turned off.
I have a Wii U and love some of the first-party games, but never bothered with the tablet (think I only played in bed once and found the screen too small) so its selling point was lost on my preferences.
I...I loved it?The game was so bad that it was the only Wii U game I ever traded.
Great videos I also hope we get this ported with some tweaked controls as everyone says it's a lot better when they're changed. Is it just this and Devils Third that havent been ported at this point?
I agree, but Nintendo hates Star Fox and F-Zero... so our best chances are a half baked Wii U port.No more switch ports. Fuck sake. New games people new games!
No more switch ports. Fuck sake. New games people new games!
Part of me hopes Ubisoft makes a full Star Fox game with the Starlink team. The other part realizes Ubisoft probably killed that team ASAP after Starlink's utter failure.I agree, but Nintendo hates Star Fox and F-Zero... so our best chances are a half baked Wii U port.
Premium pack comes with a charging dock and a stand.Only downside is that you need to either make a stand for it or buy one, the tablet doesn't stand up on it's own
Man, waggle controls have to be the dumbest gimmick ever. “Wank the controller around randomly to make Link do his canned 3 hit combo” ..... I still don’t understand how anybody found this appealing.I still don't get why they didn't make one for the Wii. Controls were tailor made for a Starfox game as seen in Sin & Punishment. Such a missed opportunity. They were too busy adding waggle into their games.
It's appealing when it's done well, is precise, and makes sense. I would never play Wii Sports and Wii Sports Resort with a regular controller for example. Sadly, what most developers did was replacing commands that could've been easily done with a simple button press with random waggle. The worst example is Nintendo themselves with Donkey Kong Country Returns.Man, waggle controls have to be the dumbest gimmick ever. “Wank the controller around randomly to make Link do his canned 3 hit combo” ..... I still don’t understand how anybody found this appealing.
You know you can play the game with regular controls right? Port should work fine.I thought about this as well, but the Wii U pad is kinda essential so it can't be just a straight-up port with regular controls, so perhaps a new title would be easier to do. I'd take a Star Fox 3D HD with online play and gyro controls though.
You know you can play the game with regular controls right? Port should work fine.
Did you watch the whole video? You don't need the gamepad whatsoever.No, I didn't know that. The problem isn't the gyro controls though, it's the gamepad itself. The game is done in a way that gives you advantages if you use the gamepad view to aim and there are certain sections that require you to look at it.
The game is designed around aiming and maneuvering independently from each other, it still gives you advantages when using the gamepad for aiming and therefore a handicap when played "regular". The are enemies designed around this. Bosses designed around this. There is a section, later on, I believe it's the 5th level, where you need the gamepad.Did you watch the whole video? You don't need the gamepad whatsoever.
I gotta say, I'm jealous. I love Starfox, but i just could not trudge through Zero. I hope they can just get it right in the future. Miyamoto, unfortunately is the problem. These olds guys need to retire. They had their time.I'm one of the two people who enjoyed the game and 100% it.
The controls clicked almost immediately and really enjoyed my time with it.
I gotta say, I'm jealous. I love Starfox, but i just could not trudge through Zero. I hope they can just get it right in the future. Miyamoto, unfortunately is the problem. These olds guys need to retire. They had their time.
That has more to do with the gyro controls. The gamepad is more of a display for additional FOV. During the boss fights it goes into diorama mode where they force you to look at the gamepad. That's why in my video I toggled the gamepad screen to switch with the TV. Of course if they made a port it would have to be reworked. If they did a port the boss fights would have to transition to 1st person. If they can port W101 and Pikmin 3 with some adjustments Star Fox Zero should be no different. I really like SFZ and its a shame it's stuck on the Wii U.The game is designed around aiming and maneuvering independently from each other, it still gives you advantages when using the gamepad for aiming and therefore a handicap when played "regular". The are enemies designed around this. Bosses designed around this. There is a section, later on, I believe it's the 5th level, where you need the gamepad.
Playing this game "regular" may work, but it is not ideal. Porting the game over can be done, but it can't be a simple port like other Wii U titles. It needs to be reworked.
Literally this whole sentenceI love my Wii U and have a lot of games on it, and this one, is really a control mess. Unnecessarily complicated
True, but he also canned a lot of GREAT ideas that could have been implemented in BOTW as well.I watched a documentary on BOTW and actually Miyamoto's input was incredibly valuable, the fact that Link can climb anything and how the stamina bar works were his ideas.
But this time, I think the problem was forcing the pad, if they had scrapped it, the game would have turned really different IMO.
Perhaps handling everything plus gyro controls which require you to move the gamepad anyway is kinda convoluted. If they did gyro controls like in Splatoon without the additional FOV I'd have enjoyed it way more. Or IR-Pointer controls like in Sin & Punishment. I think SF Zero is flawed, but it's not a terrible POS. I actually like it way more than SF: Adventures. With a few things changed, options for gyro and classic controls, and a few additions like onlineplay it would be legitimately a great game. Also, if they actually port it to the Switch, they could improve on graphics and framerate in a bigger fashion, because afaik the game's look was held back by the fact that it had to render it twice (TV and gamepad). The question is though if it is even worth it considering the extra steps they need to take to port it over.That has more to do with the gyro controls. The gamepad is more of a display for additional FOV. During the boss fights it goes into diorama mode where they force you to look at the gamepad. That's why in my video I toggled the gamepad screen to switch with the TV. Of course if they made a port it would have to be reworked. If they did a port the boss fights would have to transition to 1st person. If they can port W101 and Pikmin 3 with some adjustments Star Fox Zero should be no different. I really like SFZ and its a shame it's stuck on the Wii U.
I often wonder why Miyamoto thought StarFox Zero was fun or if he even thought it was fun..