Refreshment.01
Member
The heart was in the right place with the Gyrowing. A vehicle that handles differently and injects another pacing to the game and is mainly presented in one level to not overstay it's welcome. Yet it came quite short.I've sought help for medals yeah, I have bought the prima guide of this because 1) I needed a Poster of Starfox Zero for my room lol 2) I was not sure at first(If I will like this game or not because I have pre-ordered it before the game in case I want to conquer the game) but when I see it was about damn time I haven't had such a fun with a game, then I decided to get all the medals(I rarely do that). So yeah like 10 medals tokens on Zoness for both arwing and Gyrowing. Not really liked missions from this planet, it was ok to try a new vehicle with a new gameplay but in the end I prefer the aqua level and the blue marine from Star Fox 64. It was good on Area3 but maybe it's because this is just short part of the level.
But it was fun to seek all medals even when you know what you have to do to get them, sometimes this can be really tough.
My main reservation with the Gyrowing since it was unveiled was the small robot. Would have been more interesting having this part of the vehicle been the polar opposite to the Gyrowing, something quick and agile. In my mind an spider like robot that also doubles as a claw and can attach to ceilings and walls. Design part of the levels for the spider to explore and shoot from various different angles until it reaches the hacking point.
Even if the Blue Marine felt like controlling an Arwing that is always hitting the brakes, Aquas overall seems better executed than Zones from Zero. Also Zones from 64 with the original searlight ginmick and the Pirate boss felt more accomplished.