LiquidMetal14
hide your water-based mammals
The nitpicking is ridiculous. Game looks good for an unfinished product.
Even her clothing isn't really in the category though, just her face. (And everyone's face in XBX looks funky.)I don't mean personality but the design of the character.
And her nose is too low. She looks like a muppet. (circa The Dark Crystal.)I get the impression that her eyes are just a little to far apart.
I get the impression that her eyes are just a little to far apart.
And that bothers you?One or two of those pictures make it a hard sell for me. I'm facing a real issue with a lot of these games because the character designs and dialogue make me look like a creep if I play them when people are around. That's too bad because I love these games, but they really aren't designed for mass market appeal.
I get the impression that her eyes are just a little to far apart.
I get the impression that her eyes are just a little to far apart.
Even her clothing isn't really in the category though, just her face. (And everyone's face in XBX looks funky.)
And her nose is too low. She looks like a muppet. (circa The Dark Crystal.)
Lift the nose a bit, maybe make it a tiny bit bigger and bring the eyes closer to each other. Could be even fine looking then.
why are all people are so obsessed with faces? its not like they were any better in the last games...
No, but i remembered, that Resonance of Fate has pretty good characters design, also from tri-Ace
Dat ass?
Looks pretty nice.
Came here for this. Did not disappoint.
I get the impression that her eyes are just a little to far apart.
but this is star ocean, and not Resonance of Fate and also not Valkyrie Profile
Character models has not been this series' strong point since it moved to 3D. It hasn't actually changed the style or anything, it just doesn't translate all that well to 3D models for some reason(that or the developers are just lazy about trying).
but this is star ocean, and not Resonance of Fate and also not Valkyrie Profile
So, is there some kind of unwritten rule that SO can't have good character design? Just because you have an anime style doesn't mean that they have to look like aliens.
so badly designed characters - is staple of series? maybe its time to change it, no?
Character models has not been this series' strong point since it moved to 3D. It hasn't actually changed the style or anything, it just doesn't translate all that well to 3D models for some reason(that or the developers are just lazy about trying).
It's relatively tame by today's standards, but what makes her stick out more is her face in comparison to the other characters, mainly the protagonist. Her face is just weird. If they altered it a bit she's look just fine IMO.If you want to extend the design part to clothing, what the girl in SO5 wears is also fairly reserved and armor-ish, but that doesn't make her look any less kawaii uguu, does it?
I don't get this reaction to the character design... they look pretty fine for a star ocean game? drill witch looks ridiculous in the best possible way. SO4 had terrible character design.
The nitpicking is ridiculous. Game looks good for an unfinished product.
It didn't really amount to much. The Manual setting was done to work like the original SNES Star Ocean where every time you hit Attack you had to pick your target, but the game didn't pause for it either. Semi Auto was the same except it defaulted to the enemy you were closest to. Full Auto made it so that you didn't have to press X twice for every attack, so I always used that. There were only a few truly long range attacks in the whole game that weren't spells, and I think you could change your target manually even in Full Auto mode.I'm excited to get back into a real time battle rpg. What is the name of it's rpg style anyway? I remember in SO2 having the option to pick at the start if you wanted some type of pause between attacks or something, but I never picked it and forgot how that went.
Is she wearing body paint instead of clothing?
Interesting.
tri-Ace should hire FlightUnit to redo the character models.Always liked Willbell from the Atelier Characters.
The green hair woman gives the same vibe
I get the impression that her eyes are just a little to far apart.
What I get from that image is that they need to lift her nose up a bit more.