What was the last legitimately good Star Wars game (not including TOR, if you're so inclined)?
What's this fix patch you speak of?
KotOR II was amazing up to the end. If only Obsidian had enough time to finish the game, it probably would rank in my top 10.
Holy shit I never knew about Diablo on the Game Boy.
According to someone I know who was working on this, this is super early and he's actually a bit upset that something this old is what leaked rather than the later versions that looked considerably better.
You know what star wars fans really want?
Force Unleashed 3Just Dance
More videos posted http://ptoponline.com/?p=66
Can't believe all that has just been thrown out essentially.
If you get any clips from the Galactic Civil War era make sure to post them. Would love to see how they envisioned all of that.
Hopefully the Spark version isn't complete crud.
You forgot: Republic Commando, Dark Forces, Jedi Knight 1+2, X-Wing vs. Tie Fighter.
We will.I love the Battlefront series and it's a damn shame we'll never see another one again. Online with this thing would've been fun as hell.
Of all the awesome vehicles in Battlefront II the freaking Snowspeeder was the best vehicle for killing.
Never understood LucasArts lack of rush to push 3 out.
The fact that you were literally in the boots of, and commanding a squad of clone troopers. It gave it a much more realistic approach. To me it also had a immersion factor. Next to another Jedi Knight game and Battlefront I would love another Republic Commando(But call it Imperial Commando and give it the obvious setting after III, maybe before IV? There is a good gap for say hunting Jedi or such.)I played a bit of republic commando and I don't understand what was so great about it.
Where do you get all this?
Isn't there that developer online network where they test prototypes? Wasn't the entire Sonic 4 leaked by that thing?
This is the closest we'll ever get to Battlefront III, isn't it?
that space to planet stuff was pretty awesome
What was the last legitimately good Star Wars game (not including TOR, if you're so inclined)?
Schrödinger's cat;36729936 said:Hi, I was an assistant producer at Free Radical, working only on BF3 up until the company's abrupt demise in December 2008.
Having read this topic on BF3, I'd say that most of the details are pretty accurate. Particularly Mclem's on the first page of this topic. To date, the only reporting I've seen of this that's got some details quite wrong and jumped to the wrong assumptions were, of course, on Kotaku.
If you have questions, I'll answer what I can in this topic. Whilst I'm not under NDA or have plans to return to games development I have huge respect for the guys I worked with at both FRD and LA and I hope you'll understand if I limit some details of my responses in light of that (and also because there'll be plenty I didn't know or have forgotten since.)
It was reported that you guys (Free Radical) ended up keeping the rights the the technology you created to get seamless ground to space transitions. Did LucasArts show any interest to acquire what you guys have accomplished so far?Schrödinger's cat;36729936 said:If you have questions, I'll answer what I can in this topic. Whilst I'm not under NDA or have plans to return to games development I have huge respect for the guys I worked with at both FRD and LA and I hope you'll understand if I limit some details of my responses in light of that (and also because there'll be plenty I didn't know or have forgotten since.)
Do you know if it's true about the various other developers that were rumored to have had the game passed onto?
It was reported that you guys (Free Radical) ended up keeping the rights the the technology you created to get seamless ground to space transitions. Did LucasArts show any interest to acquire what you guys have accomplished so far?
I don't understand Lucas Arts, they can battlefront 3 and focuses on the shitty the force unleashed serie.
Were you also apart of the team when they made Haze? I know it didn't get the reception you may have wished for (also heard that FRD was forced to stray far from their original vision)
Schrödinger's cat;36751523 said:I joined FRD in the same week that Haze was announced at E3. I wasn't too involved on that project however. Yes, its moved from its original vision but I imagine that applies to many games. I know that the detail about switching sides was something FRD wanted to keep under wraps but that the publisher overruled them on.