For those of us that are new to this game, I wish they showed more Starship Gameplay. Is there Starship Gameplay (Ship Battles, damage/repair, boardings?
It's not in 1.0, but it's something they said they'd like to do in the future. The reason it took so long to get through EA is because they were basically building a very open-ended engine to build a ton of content into later. That, and allow players to mod everything like crazy, there's already a completely new race on the Workshop and I'd bet 10k Pixels the Vulpes and Avali from beta are on there before Monday too.
From what I remember Apex had the coolest armor design. Going to start with one of those.
In case anyone is curious, here's a decent page so you can see what you'd be able to craft;
http://starbound.wikia.com/wiki/Armor
Keep in mind, however, that there's no racial
restriction, meaning if you REALLY want to play a human who wears Apex armor (like I do!), you can swap with someone online or craft it on one character, store it on a planet, then head there on a second.
And you can also dye armor, so if that set you're after is perfect except for being bright red, you can change it.
Is it cool to build a temporary home around a small NPC camp? She already has some tents, storage and a campfire there...
Yeah, they shouldn't react badly to that. The little guys out in the middle of no where don't really care what you do. It's the ones that are in villlages and stuff that raise a ruckus if you start stealing their stuff or shooting your gun off in the middle of town.
Aren't there something like thousands of planets in the game?
Actually,
according to one dev;
The celestial hierarchy works as follows:
You have sectors. Sectors take a 64-bit seed. Currently, we have 3 sectors defined, for release we're planning on 10.
Each sector contains systems (currently only star systems). There is a 1 in 100 chance that any given XY coordinate contains a system, and the coordinates range from -100 million to 100 million. Meaning there are on average 200 million ^ 2 / 100 systems per sector, or 400 trillion. (Z coordinate also ranges from -100 million to 100 million and is calculated as a checksum of the first two numbers iirc).
Each system can contain up to 12 planets, the exact probability depends on the type of the system, but average number of planets in a system is currently (2.0 * 0.2 * 12 + 3.0 * 0.6 * 11 + 1.0 * 0.4 * 10 + 1.0 * 0.4 * 10) / 7.0 ~= 4.657
Each planet could either be a terrestrial planet or a gas giant. And may have up to 12 moons (I believe?). Each moon is a terrestrial body and landable, gas giants are not.
The average number of moons for a planet is ( 2.0 * 0.1 * 12 + 1.0 * 0.2 * 12) / 3 = 1.6 moons / planet. And the probability that the planet itself can be landed on is 2/3.
This gives 3 * 400 trillion * (4.657 * 1.6 + 4.657 * 2 / 3) = 12.667 quadrillion planets in the game currently. 422.22 quadrillion planets expected for release. And if you're into modding the game and unlocking arbitrary sectors you can access up to 77.88 decillion different worlds.
Yeeeeeep.
I know each server is it's own "instance", but curious if and how a server hosting maaaaaaaaaaany players is a possibility. Think it would be kindof cool having a home planet out there, knowing there's a very real threat of some other player stumbling upon it. Then killing that player for getting too "snoopy".
I swear I saw someone on Reddit trying to set up an "MMO server" with room for thousands of players. As someone who enjoys building, the ability to grief would make that experience unenjoyable, at least until they implement ways to lock planets / areas down.
Then there's Retro who needs several star systems just to calm his building addiction
To be fair, I tend to find a section of the universe with easily-remembered coordinates and a variety of stars and stay in my own little area. I wouldn't expect some absurd Retro Empire stretching across the stars or anything. =p
Wyndstrykers 6 Basic Survival Tips for Newbies:
1: Torches are your means of light as well as tracking your way back to the surface when mining. Always have a ton of them
2: If you're digging shallow, you don't really need torches to light the ground. Just mine the background and light will shine in.
3: Keep a bed on you. Beds or tents or something. If you run out of healing items, you can always wall yourself in and use a bed to heal.
4: Always mark your landing spot. This way you will know if you've circled the planet. When on Gafserver it also helps other players know that the planet is explored already. A torch or some out of place dirt helps. Not a tree, especially one that matches the biome.
5: Check every chest. Dunno what you'll find.
6: Like minecraft, never dig directly down. Might end up in lava...like in minecraft.
I'll post more when I remember them lol.
Some additions to your list.
3. Everyone's starting planet will have a mine mini-dungeon in it, and there's tents galore down there. I make a habit of keeping a tent and campfire on me at all times.
4. I use the racial flag (1 copper bar, 20 woven fabric, so you'll need a furnace and a spinning wheel). Not only is it very distinct, but you can also teleport to it from anywhere, even after you go off planet.
5. I just destroy every chest. I can always use the storage and that way I never go "Oooh, a chest!" for one I've already cleared out. Also, you can tap Alt and it will highlight any object you can interact with... kind of a sneaky way to find chests in the dark.
6. More likely, you slip out into a chasm and fall to your death. Lava is just as good though!
9: Crafted armor makes a huge difference. they boost your attack as awell.
Yeah, weapons have a fairly shallow range per tier, so most of your attack power is going to come from armor upgrades. They also boost your defense, energy and total health.
1. Ropes are awesome. Easy to make and lets you get up places easy early on. Later in the game you can craft a grapling hook which functions like the rope but has unlimited uses.
Best part; you can use them with a single hand, so pair it with a flashlight so you can scope things out as you lower yourself down. VERY useful.
7. If you upgrade the spinning wheel, you can create a flag.
Racial Flags can be crafted straight from the menu without any kind of work station, unless it changes based on difficulty.