Don't know if this was posted yet or not. This just a clip of the trailer playing at e3.
http://www.gamesarefun.com/gamesdb/media.php?id=811
http://www.gamesarefun.com/gamesdb/media.php?id=811
Silly you. This is a console unveiling/E3. You have to scour THE ENTIRE FUCKING INTERNET for such elusive footage.EGM92 said:and where might this full trailer be ???
Why thank you, I'd love for you to send me a copy!jetjevons said:I don't think its been publically released yet. I have it because I'm working on the game!
jetjevons said:I don't think it's been publically released yet. I have it because I'm working on the game!
Pedigree Chum said:What you work for Starbeeze? May I bow before you? Riddick was the fucking shit.
jetjevons said:I don't think it's been publically released yet. I have it because I'm working on the game!
You guys have the final 360 dev kits yet?jetjevons said:I don't think it's been publically released yet. I have it because I'm working on the game!
Doom_Bringer said:. Best single player FPS ever!
Pedigree Chum said:Agreed x 10.
Also, The Darkness is looking hot.
"DO YOU BELIEVE IN A THING CALLED LOOOOOOOOOoooOOVE!?"
Please tell me you're licensing that song for the game
Pedigree Chum said:What you work for Starbeeze? May I bow before you? Riddick was the fucking shit.
Doom_Bringer said:I dunno about horror games man, I have a tough time playing em. Is this a FPS too? or is it 3rd person survival horror type game?
jetjevons said:It's an FPA(dventure) like Riddick. First person but not neccessarily a shooter.
COCKLES said:Enclave 360.
Make it so!
Imagine those textures!
jetjevons said:It's an FPA(dventure) like Riddick. First person but not neccessarily a shooter.
jetjevons said:Ha! I wish. Hey Cockles did you ever see the Enclave 2 prototype that Sbz did? With the Knight in this awesome looking swamp fighting the zombies that come out of the water?
Using its experience with The Chronicles of Riddick: Escape From Butcher Bay to blend captivating story and high-pitch action into a seamless whole, the Starbreeze team has created a new engine for next generation consoles enabling both non-linear single- and online multi-player in a range of urban environments. We had a short chat with Starbreeze's Lars Johansson, Jens Andersson and Mikael Säker for insight into the game.
IGN: What is the basic story behind the game? Also, what kind of game is it?
Starbreeze: On the night of his 21st birthday, the Francetti family Don, Uncle Paulie, sends out hitman Jackie Estacado on a job. The hit turns out to be a trap and Jackie finds that Paulie wants Jackie dead. Later the same night, Jackie is possessed by "The Darkness," an ancient demonic power that gives Jackie spectacular powers. The story revolves around Jackie and Paulie fighting over the future of the Francetti family, and of Jackie's search for light and love in a dark and violent world.
The Darkness is a first-person action adventure game with a mix of different gameplay elements. With the Darkness powers, Jackie receives a wide range of special Darkness abilities that help him defeat enemies and wreak havoc throughout the game's environments. Jackie is also able to summon and control creatures of the Darkness. These creatures aid him in his quest for revenge and control.
IGN: Given that this is a next-generation title, what kind of experience do you expect gamers to have when playing it? How will it be different than experiencing a game in the previous generation of games?
Starbreeze: Next-generation consoles remove a lot of the limitations seen in current console games, for example "Riddick." On the new hardware we have much more freedom in creating the visuals and gameplay that we envision. Things turn out much more realistic and believable and we can really start conveying personalities and emotions, something that we've only scratched the surface on earlier. Utilizing the Darkness abilities as we have designed them is also something that couldn't have been done on earlier platforms; we will really try to make the most of the hardware we have at hand. We have spectacular scenarios planned where we now can use physics, AI and special effects to a much greater extent.
IGN: What kinds of techniques, tricks, or graphic procedures that you couldn't do on previous systems will enable your game to look incredibly gorgeous in this next generation of games?
Starbreeze: The really big leap we've done when moving towards next-gen was actually the change to the dynamic lighting model we developed for "Riddick" where each material and model of the game was created from millions of polygons using normal-mapping. The trouble was that this technology was perhaps a bit too heavy for the hardware, but that isn't the case anymore. This means that we now really can take advantage of the technology and expand it with stuff that make it stand out. Normal-mapping is still be the basis of the rendering technology, but the detail we can provide is increased greatly. Special effects also receive a lot of new focus, now that we have more power under the hood. As with many next-gen title, lighting is the greatest factor in creating a visually beautiful game, so it is perhaps ironic that the game is called The Darkness.
:lol I'm sorry, but that could be taken straight from a pre-Xbox-release interview. It's the same thing every generation."Next-generation consoles remove a lot of the limitations seen in current console games, for example "Riddick." On the new hardware we have much more freedom in creating the visuals and gameplay that we envision. Things turn out much more realistic and believable and we can really start conveying personalities and emotions, something that we've only scratched the surface on earlier"
Yeah, the quality of the trailer was shit, though. It looked slightly pixelated and it was a widescreen image stretched to normal ratio. Simply brilliant.Pedigree Chum said:Holy fucking shit biscuits that extended trailer was AWESOME. Animations, lighting, effects, normal/bump maps, it's all there. And it looked fantastic
REALLY like the style too. If MS were smart they'd pick up Starbreeze.
demon said:Yeah, the quality of the trailer was shit, though. It looked slightly pixelated and it was a widescreen image stretched to normal ratio. Simply brilliant.
McPhineas said:The end of that ign trailer begs the question -- are there definite plans to port the game to other hardware as well?
demon said:Yeah, the quality of the trailer was shit, though. It looked slightly pixelated and it was a widescreen image stretched to normal ratio. Simply brilliant.
IJoel said:Hey, the full trailer's out of the bag, give us the 720p version!
Please!?
Ninja Scooter said:is it based on that shitty comic with the horrible character designs though?
Pedigree Chum said:It's based on a comic, might be the one you're talking about. What's so shitty about it?
Ninja Scooter said:never read it, but i always thoughtt the art in Darkness/witchblade was fucking terrible. The typical early-mid 90s "extreme edgy goth" McFarlane/Leifeld type of shit.
Ninja Scooter said:is it based on that shitty comic with the horrible character designs though?
jetjevons said:Ha! I wish. Hey Cockles did you ever see the Enclave 2 prototype that Sbz did? With the Knight in this awesome looking swamp fighting the zombies that come out of the water?
COCKLES said:Enclave 360.
Make it so!
Imagine those textures!
This one?IJoel said:Hey, the full trailer's out of the bag, give us the 720p version!
Please!?
Cuth said: