Yaweee said:I'd say not a chance of genuine Lurkers being back in multiplayer.
Lurkers proper might be in the campaign, though.
I don't think so. They added new units to MP in Brood War and in Frozen Throne, so they will also add them in Starcraft 2 Addons.Bjern Fita said:I think this is Starcraft 2 as it will be in 5 years (as in no new units, balancing will obviously occur as Blizzard sees fit)
Bjern Fita said:As our mate here says, don't hold your breath for any new multiplayer units.
You'll get a buttload to play with in the next 2 campaigns (which I'm hoping will be as awesome fun as the 1st).
But asking to completely balance/rebalance a game such as this every 18 months?
Get the fuck out guys. Yes it was done in Broodwar but I reckon there's buckley's of it happening again.
I think this is Starcraft 2 as it will be in 5 years (as in no new units, balancing will obviously occur as Blizzard sees fit)
That are actually very major changes, every one of them ^^iam220 said:Here's what I'd like to see them do with the zerg:
Increase zerling hitpoints by 10-20%
reduce lair upgrade time by 50%
make spire cost 100 gas instead of 200.
Nothing too major but I think it'll do wonders.
iam220 said:Here's what I'd like to see them do with the zerg:
Increase zerling hitpoints by 10-20%
reduce lair upgrade time by 50%
make spire cost 100 gas instead of 200.
Nothing too major but I think it'll do wonders.
Bjern Fita said:As our mate here says, don't hold your breath for any new multiplayer units.
You'll get a buttload to play with in the next 2 campaigns (which I'm hoping will be as awesome fun as the 1st).
But asking to completely balance/rebalance a game such as this every 18 months?
Get the fuck out guys. Yes it was done in Broodwar but I reckon there's buckley's of it happening again.
I think this is Starcraft 2 as it will be in 5 years (as in no new units, balancing will obviously occur as Blizzard sees fit)
iam220 said:Here's what I'd like to see them do with the zerg:
Increase zerling hitpoints by 10-20%
reduce lair upgrade time by 50%
make spire cost 100 gas instead of 200.
Nothing too major but I think it'll do wonders.
Raxus said:I think if they got reduced down to hatchery status and got an attack nerf things would balance out for them. Zerg would actually have an AA defense in T1 as well.
Alas with the no more major changes until expansions it is obvious that zerg will not get this change nor will any unit be removed. I just expect them to tweak Roaches a bit and maybe take M&M's down a notch.
Iam22 said:Here's what I'd like to see them do with the zerg:
Increase zerling hitpoints by 10-20%
reduce lair upgrade time by 50%
make spire cost 100 gas instead of 200.
Nothing too major but I think it'll do wonders.
Yaweee said:Zerglings are fine, lair time is fine. I think Spire is fine, as the high gas cost is kind of offset by not having any mandatory research skills, which are there in such number for zerg to make quick tech switches a little bit harder or costly.
A buff to roaches and maybe a buff to spine crawlers could likely solve the balance issue of not having enough valid openers.
If you increase zergling HP at all, you are increasing the number of hits it would take for a zealot +1 to kill a zergling, which would drastically, almost overwhelmingly, alter the PvZ matchup. Bad, bad idea.
queens have 2 extra range, deal 9 and are only 0.17 seconds slower.Yaweee said:They have a very good attack speed, though. Damage per hit doesn't mean much all-in-all unless it is low enough to suffer tremendously from armor or large to kill units in very few hits.
Bjern Fita said:rethinking what I just wrote...
Not sure how they'll do it, but battle.net will be unified. As in, you must buy the new expansion to play. Not sure how that'll be done without adding more MP units (as MP is obviously where the legs on this game is).
I guess we'll see; I'm super happy to eat my words if Blizzard can expand on the multiplayer unit composition and keep everyone happy/balanced.
Gamebreaking? Asides from the zergling HP (which wouldn't do much in the long run), those are aren't exactly overpowered.Won said:That's pretty gamebreaking actually.
You explained your own problemSir Garbageman said:Same thing happens to me. Is there a trick?
I like the solution PD proposed better anyways. As long as you can keep pressure on zerg from a fast expand then hydras shouldn't be a problem. I just have nightmares from fighting zerg on Insane.Pandaman said:queens have 2 extra range, deal 9 and are only 0.17 seconds slower.
they're also cheaper and have more life without a type disadvantage.
you cant nerf hydras in t1 and then call them a solution to zerg AA.
K2Valor said:I think decreasing Lair time would actually help a lot
Pandaman said:queens have 2 extra range, deal 9 and are only 0.17 seconds slower.
they're also cheaper and have more life without a type disadvantage.
you cant nerf hydras in t1 and then call them a solution to zerg AA.
zlatko said:Thanks for the heads up on this. I need to make sure to change this once I get my copy and my new desktop. I would've been distraught to say the least if this were to happen to me after dropping $1,300.00 on a new desktop lol.
Why the hell would Blizzard not patch this ASAP? Makes no sense not to.
'slightly less cost effective'? those benefits barely outweigh queens at the current cost and stats.Yaweee said:I think it is entirely possible. Queens are nice, but they are defensive only, good against air only, and can only be built 1 at a time and not while the Hatchery is upgrading or doing research. Having something without those restrictions justifies a slightly less cost effective performance against air, as its easier to get more of them if they have more uses.
Don't see why not, although hydras do decimate gateway units. But then, they're fragile so it evens out, I guess... maybe roaches with 2 base armor instead as post-Lair units.watervengeance said:Why not just make Hydralisk Den available after Spawning Pool again? The first few times I played Zerg for fun, it was so weird to find out that I had to get the Lair for Hydras.
Edit: If they're afraid that no one would ever get Roaches again, then make Roach Warren available after Lair and revert some of its original stats.
watervengeance said:Why not just make Hydralisk Den available after Spawning Pool again? The first few times I played Zerg for fun, it was so weird to find out that I had to get the Lair for Hydras.
Edit: If they're afraid that no one would ever get Roaches again, then make Roach Warren available after Lair and revert some of its original stats.
Still doesn't work. 25 gas would be perfect, 50 gas is a bit expensive, 75 is a ripoff and 100 is cripplingly expensive. Considering how gas-starved you can get with Zerg, that'd make hydras too damn expensive.PhoenixDark said:I also agree with this. I'd keep Roaches at 2 food but give them a slight buff close to where they once were. Leave Lair tech build time as is, increase Roach gas cost from 25 to 50.
I wouldn't nerf Hydras, just increase the gas price. If not 100, 75.
why?PhoenixDark said:I wouldn't nerf Hydras, just increase the gas price. If not 100, 75.
Dresden said:Still doesn't work. 25 gas would be perfect, 50 gas is a bit expensive, 75 is a ripoff and 100 is cripplingly expensive. Considering how gas-starved you can get with Zerg, that'd make hydras too damn expensive.
50 for 1 food roaches. maybe.PhoenixDark said:25 gas for Hydras, 50 for Roaches (with Lair) then? Dunno, 25 gas seems a too cheap. 50 would be better imo.
This would even things out a bit against Toss too. Right now I laugh when I see zealots charging up on me early because Roaches annihilate them. Hydras can micro them too obviously, but they have less xp/armor.
Vaporak said:Because it's not Blizzards problem, it's either a user or hardware manufacturers problem.If other high end games won't overheat your system then neither will SC2. There is literally nothing SC2 can do to damage hardware thats working as intended.
That and it takes 100 minerals and gas just to make them available, nevermind the other 150 gas and minerals to get the distance upgrade.Pandaman said:why?
its bad enough they cost 50 at t2, why make them worse?
Nevermind that it is literally changing two variables, has no negative impact on the way the game looks or plays, and would stop all of the "SC2 melted my computer" business. Of course a properly cooled system won't be destroyed by it, but there's still no reason it needs to be maxing out your GPU during a menu.Vaporak said:Because it's not Blizzards problem, it's either a user or hardware manufacturers problem. If other high end games won't overheat your system then neither will SC2. There is literally nothing SC2 can do to damage hardware thats working as intended.
Terran bioball is weak to Zerg, banelings simply wipe out an army three times more expensive than their cost. The problem with Terran is early pressure, having far more safe openings and mech.Raxus said:I think if they got reduced down to hatchery status and got an attack nerf things would balance out for them. Zerg would actually have an AA defense in T1 as well.
Alas with the no more major changes until expansions it is obvious that zerg will not get this change nor will any unit be removed. I just expect them to tweak Roaches a bit and maybe take M&M's down a notch.
I thought the reasoning behind it was that the menus were not frame capped?prodystopian said:Actually, it is. They have a poor way to draw menus that takes up way too much power. While it is true that this shouldn't break hardware, it should have been patched by now.
Raxus said:That and it takes 100 minerals and gas just to make them available, nevermind the other 150 gas and minerals to get the distance upgrade.
GhostRidah said:I miss seeing hydras, barely see them nowadays
eh it's your fault to a certain degree why your losing. You need to be 5x better than the terran opponent.spazzfish said:ok i'm giving 1v1 a rest till blizzard fix things.
I don't mind losing (that much) but to lose the last 4 games on the spin to terran and actually
feel like there is nothing you can do to win as zerg is not funny.
Sigh...time to turn on the easy win mode and spam about in TF2 as the demoman![]()
Yaweee said:Again, not a chance of forcing the new expansion to play. It is going to operate like every other expansion Blizzard has ever released.
Now, what happens when the second expansion comes out remains to be seen. Probably like WOTLK requiring TBC requiring WOW, but that is still 3 years away.
Bjern Fita said:I have to disagree with this. SC isn't WoW. Leagues, tournaments and competitions are built into the way Blizzad has crafted this game. There'll be no supporting of anything except x.0.
Upgrade or get out.
Doesn't make any difference to me as I'll be there, but they will not support non-expanders in ranked.
(MP of course here,they wont shut off your terran SP)
Major Williams said:Question from my friend:
While playing as Zerg, is there a quick way to get creep out on the front end of your base for defense?
There are two options:
- Hatchery
- Upgrade Hatchery -> Lair -> Upgrade Overlord creep
Which is the best/fastest option? Or is there a fast way to get creep eggs/some other method I don't know about?
Major Williams said:Question from my friend:
While playing as Zerg, is there a quick way to get creep out on the front end of your base for defense?
There are two options:
- Hatchery
- Upgrade Hatchery -> Lair -> Upgrade Overlord creep
Which is the best/fastest option? Or is there a fast way to get creep eggs/some other method I don't know about?
Yaweee said:BW and SC1 are concurrently active and have completely separate ladders and games, and do not force users to upgrade if they don't want to, and let players go back and use the vanilla version if they want at any time.
WC3 and TFT are concurrently active and have completely separate ladders and games, and do not force users to upgrade if they don't want to, and let players go back and use the vanilla version if they want at any time.
Diablo 2 and LOD are concurrently active and have completely separate ladders and games, and do not force users to upgrade if they don't want to, and let players go back and use the vanilla version if they want at any time.
What makes you think that Starcraft 2 is going to use a different system?
This isn't some "I'm making an analogy to WoW" argument. This is an "I'm making an analogy to pretty much every product Blizzard has ever released" argument.
Major Williams said:Question from my friend:
While playing as Zerg, is there a quick way to get creep out on the front end of your base for defense?
There are two options:
- Hatchery
- Upgrade Hatchery -> Lair -> Upgrade Overlord creep
Which is the best/fastest option? Or is there a fast way to get creep eggs/some other method I don't know about?
Major Williams said:Question from my friend:
While playing as Zerg, is there a quick way to get creep out on the front end of your base for defense?
There are two options:
- Hatchery
- Upgrade Hatchery -> Lair -> Upgrade Overlord creep
Which is the best/fastest option? Or is there a fast way to get creep eggs/some other method I don't know about?
Vaporak said:Queens, you should be making more of them. Too many Zerg players think of the queen as synonymous with their hatchery.