You can also just go here: http://tv.esl.eu/de/esltv_stream/stream/55-flv-free
ultron87 said:So Starcraft fried my video card. My roommate left it on the menu screen for a bit and now my screen is constantly covered with horrid graphical abnormalities/no picture at all.
God damnit.
Obviously I should've done the text file fix to cap the frame rate on the menus, but how the fuck haven't they patched this problem out yet?
---------------------
- patch 1.16
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Feature Changes
- In-game chat is now saved in replays. Note: whispers are not saved.
- Hitting the Escape key while in the chat room will clear your typed text.
- "/reply" (or just "/r") will send a whisper to person who most recently whispered you.
Bug Fixes
- Fixed localization issues with "from" and "to" in whispers.
- Starcraft now only uses as much CPU as it needs to run smoothly.
syllogism said:Had to switch to chrome to get it to work
Try selecting the medivac and clicking "Attack" (A + left click) on one of the units in your composition. I believe the medivac will then follow it and attempt to heal it.blitz64 said:Or I can put medivacs in a separate group but I hate microing the medivacs. What sucks is I can't use the follow command with medivacs. If i click a unit, it doesn't follow. Instead medivacs picks up the unit which drives me crazy. I really wish there were medic walking units like the campaign mode instead of flying medivacs.
Any solution to the my MMM microing problem?
Bjern Fita said:Holy shit that posture Idra. I'm pained watching it during his interview.
Hugbot said:It's 0 effort, go to your Documents/Stacraft II folder, find variables.txt, and add these lines at the bottom(no quotes).
"
frameratecapglue=30
frameratecap=60
"
spazzfish said:massed marines are just as good.
Dresden said:So... correct me if I'm wrong... you're Protoss and you're getting bent over by vikings?
Make more stalkers.
Zerg is OP against Terran
Terran is OP against Protoss
Pandaman said:idra, dimaga, madfrog Vs 5 terrans for the semis.
for the swarm!
-COOLIO- said:greeeeat tvp. man i really need to step up my ghost game. and the commentary is hilarious
http://www.youtube.com/watch?v=NtUT-IAy4sA&feature=channel
PYLO! NOOOO
it's getting to hot
terran down the house!
TLO dropped zerg awhile back.Eric WK said:Actually, TLO plays Zerg in matchups against Terran.
TLO still plays Zerg, but it all depends on the tournament. If he is only allowed to pick one race, he sticks with Terran. If he is allowed to change, he will play Zerg depending on the map and matchup. TLO feels Zerg is lacking against Terran as well, so he avoids the matchup when money is on the line.Pandaman said:TLO dropped zerg awhile back.
he's terran only now.
tlo hasnt played zerg in a tourney since before KOTB, and has been terran only since joining team liquid and registering as.. terran.Zertez said:TLO still plays Zerg, but it all depends on the tournament. If he is only allowed to pick one race, he sticks with Terran. If he is allowed to change, he will play Zerg depending on the map and matchup. TLO feels Zerg is lacking against Terran as well, so he avoids the matchup when money is on the line.
Pandaman said:TLO dropped zerg awhile back.
he's terran only now.
I think all the tournaments he has played recently, have been race locked. He has done a lot of show matches and he has played Zerg in some of them, as well as playing Zerg on ladder as well. He plays a ton of games, so it is tough to keep up with them all. In interviews, he says he still loves playing as Zerg, but Terran gives him the best change to win now, so he plays Terran. If things are balanced better, he would consider playing Zerg full time. He admits he is rubbish with Protoss now, and that is why he stopped playing random.Pandaman said:tlo hasnt played zerg in a tourney since before KOTB, and has been terran only since joining team liquid and registering as.. terran.
in any event, this tourney is species locked, so its still 5 terrans in the finals.
96% sure.Eric WK said:Are you sure? He gave up Toss, but I don't think he dropped Zerg. But if the ESL is race locked then it doesn't really matter.
blitz64 said:medivacs are giving me a problem.
I build the Marine, Maruader, medivacs and group them all together. As I charge into battle, my medivacs go flying first and dies first. Is there an option just like warcraft3 where they can group walk together? I can't find it.
Or I can put medivacs in a separate group but I hate microing the medivacs. What sucks is I can't use the follow command with medivacs. If i click a unit, it doesn't follow. Instead medivacs picks up the unit which drives me crazy. I really wish there were medic walking units like the campaign mode instead of flying medivacs.
Any solution to the my MMM microing problem?
I have a feeling the zergling might be the unit that is removed
Sir Garbageman said:Same thing happens to me. Is there a trick?
They'll probably take out roaches if they ever take anything out. Zerglings are too... iconic? Either that or they'll give zerglings anti-air rockets.Esperado said:I was just thinking. The reason zerg have it so hard in the early game is because of their bread and butter unit, the zergling. These units can be extremely powerful and potent in numbers during the early game, and all the maps and pretty much the whole game is balanced based on the strength of those little guys. I mean, I think the biggest purpose of the ramp is solely to ward off the early zerg rush. But because of this, there isn't much you can do to ward off early aggression from Terran. They can't make the spawning pool come out any faster because then you'll have zerglings in your base before you can wall off, they can't make queens just require a hatchery because then you'll have tons of larvae from the getgo, and they can't really make zerglings much faster because they are already so fast and moreso with the speed upgrade.
Interestingly, one of the mods said that "one of your favorite units" would be taken out of the game, which someone here responded, "voidrays" jokingly(or at least I think jokingly). I have a feeling the zergling might be the unit that is removed so they can replace it with equivalent early game options.
Or maybe the mod was a liar and they'll just nerf terrans a bit.
not to mention if zerglings are the 'problem' causing ramps and chokes, they'd have to heavily redesign every map.Bjern Fita said:WELL.... the only starcraft term that has managed to encroach on the common vernacular (zerg)?
no zergling?
Don't put money on that one mate.
ultron87 said:I think we're talking about two different issues.
Dreams-Visions is just talking about the general performance of the game. Integrated graphics probably aren't going to run it the best.
The issue that fried my card is something completely different: http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx To be safe I'd suggest putting the variables in like this article suggests.
Just from the multiplayer portion. I think it's pretty outlandish, but maybe it'll just be reapers. I'm not sure what purpose they serve other than harassment right now.F#A#Oo said:Zerglings are iconic...I think it would be the last unit one would ever remove!
Just trying to throw some wood on the fire.Dance In My Blood said:They aren't going to remove a unit. It was a joke. C'mon guys.
Select all of your medivacs, then M-move or A-move onto one of your units. Make sure the medivac isnt in your control group that you are moving around. And if that unit dies that you are following, you need to redo it on a new unit.Sir Garbageman said:Same thing happens to me. Is there a trick?
That's stupid. You know, they the T1 beggining unit, just like marine or zealot. Lings will never get removed, due this purpose as an opener!Esperado said:Just from the multiplayer portion. I think it's pretty outlandish, but maybe it'll just be reapers. I'm not sure what purpose they serve other than harassment right now.
Just trying to throw some wood on the fire.
you mean decrease from 50 to 25?PhoenixDark said:Removing zerglings would be dumb. They could add Hydras to Hatchery tier (require a Lair for the range upgrade) and increase the gas requirement from 50 to 100.
Or they can just nerf Mauraders
I think if they got reduced down to hatchery status and got an attack nerf things would balance out for them. Zerg would actually have an AA defense in T1 as well.Pandaman said:you mean decrease from 50 to 25?
they only do 12 damage. :\Raxus said:I think if they got reduced down to hatchery status and got an attack nerf things would balance out for them. Zerg would actually have an AA defense in T1 as well.
Thats the biggest problem as Zerg. But a spore crawler + Queen can do wonders sometimes (against early air rushes, that is)Raxus said:Zerg would actually have an AA defense in T1 as well.
fatty said:Do you guys think we'll ever get lurkers back in an expansion? Man, I hated playing against them but boy are they an awesome unit.
Pandaman said:they only do 12 damage. :\
Times the 1 billion hydras a zerg typically gets. Plus they have that VERY nice range buff out of the gate (unlike roaches who have to wait for a lair for a speed buff).Pandaman said:they only do 12 damage. :\
I've yet to see a Queen do anything but get owned by small air rushes.Tryckser said:Thats the biggest problem as Zerg. But a spore crawler + Queen can do wonders sometimes (against early air rushes, that is)
Dreams-Visions said:I've yet to see a Queen do anything but get owned by small air rushes.
Thats why you have to have at least 1 spore crawler. Also if you see him early air-rushing you can pump out a second queen.Dreams-Visions said:I've yet to see a Queen do anything but get owned by small air rushes.