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Starfield xbox series Gameplay leaked

Any leaks or rumors on Series S performance?

tyler the creator help GIF by #ActionAliens
Todd Howard said he was playing it on the Series S and he said it runs "great."

Here is the article.
 
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Did you play it? It is an open world survival game but it absolutely has RPG elements. Frankly, I hope I am getting the wrong impression about exploration in Starfield and there is more to exploration than "just seeing rocks." I will gladly be wrong and go on to enjoy playing the game even more. I'm not sure why people are critical of other people that want more exploration. We have been told for years that we will be able to explore over a thousand planets.

I did play it at launch and was very dissapointed sadly, so I refunded it in the end. What RPG'ish elements did they add to it?
 
From the Reddit thread with the leaker posting all the screens:

It is still massive and unfathomably large but nothing on the planet is existing until you land there that is my firm belief. Because I have landed directly next to opposite landing zones and the terrain is not nearly the same or similar

I was honestly hoping that this wasn't the case. I still hope that maybe somehow he's wrong. The terrain not matching up when you go back to the planet would really suck.
 
Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
 
Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
From what i understood, every planet is a grid of separate regions that you can't traverse between. Whenever you want to go to a adjacent region you need to use the ship.
 
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Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?

I don't feel qualified to answer but from what I've seen amongst the riots here, when you land somewhere on a planet a section of it is generated. I could be mistaken but I think someone said that it takes like 40ish minutes to traverse this section of the planet. When you reach the edge of the section, you'll have to get into your ship and land in another section to keep on exploring that particular planet. Some say that the "sections" landscapes connect with one another and some say they might not and Bethesda are a bunch of Liar McLiarfaces. Also Bon Bon Barker died today.

Chris Farley Idk GIF
 
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Ok.. so you can't explore whole planets because of limited landing spot allocations as you need those landing spots in order to move to new zone. Am I understanding this right?
Unless you can remove previously selected landing spot in order to add new one, if that is the case then it is rather weird approach.

Edit
Looks like it's true:
 
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Ok.. so you can't explore whole planets because of limited landing spot allocations as you need those landing spots in order to move to new zone. Am I understanding this right?
Unless you can remove previously selected landing spot in order to add new one, if that is the case then it is rather weird approach.
You can "land anywhere". The thing is whenever you pick a spot you enter a square in a grid, and you can't traverse to another square seamlessly. You need to use your ship to travel to adjacent landing spots.
 
You can "land anywhere". The thing is whenever you pick a spot you enter a square in a grid, and you can't traverse to another square seamlessly. You need to use your ship to travel to adjacent landing spots.
That I know. What confuses me is the allocation spot limit. Once you hit the limit you can not land on any new square.
 
Its bethesda so its understandable , they havent even invented door without loading .

Yea, door in this game still have a load screen , npc still suddenly disappear infront of the door .

The game still gonna be fun , I still gonna throw like 500 hours into it , but pls keep your expectations in check .
Noooooo. The power of ssd has failed us.
 
If the area you land in has massive strictions in terms of how far you can go before running into an arbitrary barrier, Bethesda has done a terrible job of explaining this mechanic properly.

The real question is "how much does this matter", aside from [masked] load screens ruining your immersion.
 
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Landing spots, grid systems, region boundaries? None of that sounds appealing or conducive for seamless immersive exploration.
 
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Landing spots, grid systems, region boundaries? None of that sounds appealing or conducive for seamless immersive exploration.
Its not a space sim, the region boundarie is twice the size of a skyrim map.

You can pick wherever you want to land
 
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Sounds restrictive being in grids and they've kept it from feeling not restrictive by not giving you vehicles

I feel like the game would have been better served giving us like half a dozen highly realised planets
 
Sounds restrictive being in grids and they've kept it from feeling not restrictive by not giving you vehicles

I feel like the game would have been better served giving us like half a dozen highly realised planets
I highly doubt this is a production issue, its far more likely to be due to engine limitations.
 
If there really is a limit on landing spots, we better be able to remove previous ones to land somewhere else on the planet. What If I used all my landing spots on the middle part but want to explore the northern "icy" part?
 
Its not a space sim, the region boundarie is twice the size of a skyrim map.

You can pick wherever you want to land
So it's basically Fallout in Space and each planet is one extra large Fallot map?

Landing anywhere is good but it doesn't help with the problem of wanting to get from one side of the map to the other in a quick, seamless manner.

What do you do? Fast travel to the ship, enter orbit then re-enter atmosphere? I really hope that's not how this works.
 
I'm more disappointed that the cities and towns aren't seamless with interiors/exteriors I mean c'mon. Thankfully this was fixed with mods in prior titles so this will probably be done inside a month.
 
So it's basically Fallout in Space and each planet is one extra large Fallot map?

Landing anywhere is good but it doesn't help with the problem of wanting to get from one side of the map to the other in a quick, seamless manner.

What do you do? Fast travel to the ship, enter orbit then re-enter atmosphere? I really hope that's not how this works.

Its twice the size of Skyrim

There is no need to cross the entire planet, the points of interest are generated in the area where you land (so in this twice the size of skyrim map)

If you want to enter a different region you can.
 
The spaces are twice the size of most open game maps, dunno what the complaints are, Bethesda should of been more clear to be fair but it isn't taking anything away, who is leaving their ship 40 minutes away anyway.
 
The spaces are twice the size of most open game maps, dunno what the complaints are, Bethesda should of been more clear to be fair but it isn't taking anything away, who is leaving their ship 40 minutes away anyway.

I challenge anyone triggered by this turn of event for Starfield to go boot up Elite Dangerous and go walk around a planet's circumference. Let's see what happens first, they shoot themselves in the head from boredom, or they pop up 10 years later with a sad story to tell, just because they could "exPlOre!"
 
I challenge anyone triggered by this turn of event for Starfield to go boot up Elite Dangerous and go walk around a planet's circumference. Let's see what happens first, they shoot themselves in the head from boredom, or they pop up 10 years later with a sad story to tell, just because they could "exPlOre!"
Yup.

If you could do it then the usual suspects would just be complaining "but the planets are empty there's nothing to do but walk foe miles!"

Not really sure if these people are concerned in good faith. Its a BGS RPG set in space, that thought alone makes shit fast travel through my undies.

We at DEFCON 2 people, 5 short days to go.
 
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Ok.. so you can't explore whole planets because of limited landing spot allocations as you need those landing spots in order to move to new zone. Am I understanding this right?
Unless you can remove previously selected landing spot in order to add new one, if that is the case then it is rather weird approach.

Edit
Looks like it's true:

So they're just doing a small procedurally generated map that'll spawn random things? I was hoping for a bigger version of NMS and it's the only thing I've wanted from this.
 
I'm actually not going to criticize if there's limitations. I like the Outer Worlds approach even if this is bigger scale.

As long as things aren't big for the sake of it.
 
This shit looks terrible! I recently subbed to game pass through 2025 using the 3:2 conversion, so I'll still check it out on release. I don't see myself completing it though, we'll see…
 
So when you hit the barrier while exploring, can you call your ship to your spot or fast travel back to your ship for easy traversal? If so, what's the issue?
 
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So when you hit the barrier while exploring, can you call your ship to your spot or fast travel back to your ship for easy traversal? If so, what's the issue?
Break immersion and wasting my time having to call/go back to my ship. I would prefer a "loading pause" like HL2 waiting for the map to load in front of me. Hopefully some modder will do this.
 
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The planets being tiles connected by loading screens is exactly what I feared. It's not a deal breaker but it's definitely immersion breaking for me though. At least now I know why they refuse to have vehicles in the game because you would traverse such a distance pretty quickly in a vehicle. My years spent modding Skyrim made me doubt Todd and the hype train that whole planets would be seamlessly explorable but part of me me was hoping my fears wouldn't be realized. I guess we can confirm this as another Todd Howard overhype lie. I will be playing the game but I can't pretend this doesn't somewhat deflate my hype especially when games like NMS, ED and Star Citizen exist that let you seamlessly explore without loading screens.
 
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