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Todd Howard said he was playing it on the Series S and he said it runs "great."Any leaks or rumors on Series S performance?
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Here is the article.
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Todd Howard said he was playing it on the Series S and he said it runs "great."Any leaks or rumors on Series S performance?
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Preciate youThis post for example.
Did you play it? It is an open world survival game but it absolutely has RPG elements. Frankly, I hope I am getting the wrong impression about exploration in Starfield and there is more to exploration than "just seeing rocks." I will gladly be wrong and go on to enjoy playing the game even more. I'm not sure why people are critical of other people that want more exploration. We have been told for years that we will be able to explore over a thousand planets.
Here. This should suffice.I did play it at launch and was very dissapointed sadly, so I refunded it in the end. What RPG'ish elements did they add to it?
Todd Howard said he was playing it on the Series S and he said it runs "great."
Here is the article.
Well yeah it does seem to have some of that stuff for sure, but then the top comment is :
It's still mostly an open world survival crafting game. The RPG elements are really shallow, basically it's just upgrades / slotting tech, and that mechanic was gutted for 4.0.
From what i understood, every planet is a grid of separate regions that you can't traverse between. Whenever you want to go to a adjacent region you need to use the ship.Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
Last thing I heard was that the planets are about the size of 2 Oblivion caves.Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
Still true
Someone fill me in on this planet thing. You can't walk around the entire planet but it is divided in arbitrary zones that you cannot leave on foot?
Still true
I think its far more likely to be an engine limitation.Must just be a means to not stress consoles/computers or whatever.
You can "land anywhere". The thing is whenever you pick a spot you enter a square in a grid, and you can't traverse to another square seamlessly. You need to use your ship to travel to adjacent landing spots.Ok.. so you can't explore whole planets because of limited landing spot allocations as you need those landing spots in order to move to new zone. Am I understanding this right?
Unless you can remove previously selected landing spot in order to add new one, if that is the case then it is rather weird approach.
That I know. What confuses me is the allocation spot limit. Once you hit the limit you can not land on any new square.You can "land anywhere". The thing is whenever you pick a spot you enter a square in a grid, and you can't traverse to another square seamlessly. You need to use your ship to travel to adjacent landing spots.
Noooooo. The power of ssd has failed us.Its bethesda so its understandable , they havent even invented door without loading .
Yea, door in this game still have a load screen , npc still suddenly disappear infront of the door .
The game still gonna be fun , I still gonna throw like 500 hours into it , but pls keep your expectations in check .
Its not a space sim, the region boundarie is twice the size of a skyrim map.Landing spots, grid systems, region boundaries? None of that sounds appealing or conducive for seamless immersive exploration.
just gamebryo things...From what i understood, every planet is a grid of separate regions that you can't traverse between. Whenever you want to go to a adjacent region you need to use the ship.
This goes against Todd Howard's own words from the Lex Fridman interview
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I highly doubt this is a production issue, its far more likely to be due to engine limitations.Sounds restrictive being in grids and they've kept it from feeling not restrictive by not giving you vehicles
I feel like the game would have been better served giving us like half a dozen highly realised planets
So it's basically Fallout in Space and each planet is one extra large Fallot map?Its not a space sim, the region boundarie is twice the size of a skyrim map.
You can pick wherever you want to land
Its not a space sim, the region boundarie is twice the size of a skyrim map.
You can pick wherever you want to land
So it's basically Fallout in Space and each planet is one extra large Fallot map?
Landing anywhere is good but it doesn't help with the problem of wanting to get from one side of the map to the other in a quick, seamless manner.
What do you do? Fast travel to the ship, enter orbit then re-enter atmosphere? I really hope that's not how this works.
When did they claim that was the gameplay loop?Landing spots, grid systems, region boundaries? None of that sounds appealing or conducive for seamless immersive exploration.
The spaces are twice the size of most open game maps, dunno what the complaints are, Bethesda should of been more clear to be fair but it isn't taking anything away, who is leaving their ship 40 minutes away anyway.
Yup.I challenge anyone triggered by this turn of event for Starfield to go boot up Elite Dangerous and go walk around a planet's circumference. Let's see what happens first, they shoot themselves in the head from boredom, or they pop up 10 years later with a sad story to tell, just because they could "exPlOre!"
The next concern narrative will probably be about the box art.We at DEFCON 2 people, 5 short days to go.
Shits going to be wild next week. Shame we don't get the reviews on Monday/Tuesday to tide us over because either way GAF will be on fire.The next concern narrative will probably be about the box art.
Ok.. so you can't explore whole planets because of limited landing spot allocations as you need those landing spots in order to move to new zone. Am I understanding this right?
Unless you can remove previously selected landing spot in order to add new one, if that is the case then it is rather weird approach.
Edit
Looks like it's true:
Max Payne?I can't remember the name of the specific game, but the way the upper body and lower body look like they move on two different swivels reminds me of an old, yet well liked PS2 game.
Is there an FOV setting on Series X?
Break immersion and wasting my time having to call/go back to my ship. I would prefer a "loading pause" like HL2 waiting for the map to load in front of me. Hopefully some modder will do this.So when you hit the barrier while exploring, can you call your ship to your spot or fast travel back to your ship for easy traversal? If so, what's the issue?