- Basically each planet has one map that is procedurally generated every time you land. This makes where you land completely pointless and, honestly, a marketing gimmick.
When done right, you are not just looking at rocks for hours.I can't understand how some could be bothered because you can't explore the entire planet walking. To me is a lot worse that you still have to see a load screen when you enter a building, that's annoying since you visit the cities, but who mentally sane would explore an entire procedurally generated planet just to see rocks for hours.
When done right, you are not just looking at rocks for hours.
In my post above I explained why it doesn't appear that they're divided into cells. There is basically one "map" per planet that randomly generates terrain based on that planet parameters. Every time you go to the planet it's just generates the same size square map with the same points of interest but with different procedural terrain.
Each planet is basically just one square map with that planets creatures, enemies, etc and procedurally generated terrain.
03TH: "Well you mentioned Daggerfall, we go back to some of that. Well, the first one we did it was how are we gonna render a planet like pull it off for the player like, can we? or do we have to sort of do it where you can't land on all of them where you're Landing in a very controlled small world space that we, you kno, kind of craft and you would have a very limited set of those. If you go back to tone like, well that's probably the wrong tone and how can we say yes like I want to land on that ice ball? so it started, we started the game right after Fallout 4 so 2016 and the first thing we did was can, you know, how can we have a system to generate these planets and make them look, you know, I'll say reasonable as opposed to, you know, fractally goop?
04[ About what goop means][...]you've probably seen a lot of like simulations whether they're space things or landscape things where they're using fractals and this the landscape does not look real just, this is like highs and lows and it's muddy and so we did find a way, we came up with a way had prototyped of building tiles like large tiles of landscape the way we would usually build them, we kind of generate them offline, hand do some things and end up with these very realistic looking tiles of landscape, and then built a system that wraps those around a planet and blends them all together. And we had pretty successful results with that and so, we thought yeah we could, we could do this and so there was a big design kind of problem to solve in terms of well, what's fun about landing on a planet where there's potentially nothing, because there's a lot of planets and moons, if you kind of right in reality that well, there's nothing on them except resources and so we spent a lot of time figuring out okay let's just lean in on that can a be a lonely experience as long as we tell the player here's what's there, here are the resources that are there, go find the, but I equate it to that moment of we said about listening to the wind go and watching the sunset and I do think there's a certain Beauty to landing on a strange Planet being somewhat the only person there building an outpost and we are modeling all of the systems because that's how we like to do things so you can watch whatever that gas giant or Moon it will rotate and go and Sunrise,Sunset and all of those things that you would expect and it's , it's all really happening and most people probably won't notice or appreciate all of that but I think it gives them the ability to say I want to go do that and see that on that place as long as we tell them hey, the quest leads over here, here's where the handcrafted content is that you would expect and then here's more of the open procedural Planet experience.
Trying to find a particular animal that only appears in the southern hemisphere, underground, and at night in NMS is actually sort of incredible.
MeLol who gives a fuck if you can't walk for the whole planet?
We're already at that point with Spiderman as the criticism for most Playstation exclusives are just toxic console warring. The game was being called DLC because New York in 2023 looks too similar to New York in 2018....Its amazing how everyone tries so hard to find the smallest nonsense to talk shit about the game. Keep doing it, meanwhile millions of players will enjoy playing it. My god gamers are something. Expecting the same shit when spider man 2 drops this fall
No Mans Sky doesnt have quests, fully interactable NPC's with their own schedules, factions, hundreds of interesting POI's, complete player agency during missions, companions, fully living breathing cities.
Jesus christ. This isnt a space sim, its a fucking Bethesda RPG.
Well yea I know there are objectives, and eventually they did add npc's that can give you a mission, but those are more in the veign of activities in a Skyrim game.Haven't played No Man's Sky in awhile, but I'm pretty sure the space stations(ones still under Atlas control) have quests. Perhaps not super exciting ones but the rewards were sometimes good. Plus early part of the game now has a rather extensive story mode to it.(which also acts as a tutorial at times)
This goes against Todd Howard's own words from the Lex Fridman interview
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That is simply not true. There is a set seed by Bethesda, terrain will be the same for everyone, POI's are placed randomly based on the planet.Nothing in there goes against what the leaker said.
Nobody is saying that the world is not rendered and the tiles are not wrapped around the planet. Obviously they are because otherwise you wouldn't be able to see anything outside of your square that you land on.
What the leaker is saying is that you can explore only one square on the map. When you leave and come back, the terrain is randomized again.
Nothing in there goes against what the leaker said.
Nobody is saying that the world is not rendered and the tiles are not wrapped around the planet. Obviously they are because otherwise you wouldn't be able to see anything outside of your square that you land on.
What the leaker is saying is that you can explore only one square on the map. When you leave and come back, the terrain is randomized again.
I may be misremembering something but I think seed is also locked in No Mans Sky. There was this thing short after launch where two players wanted to check if there is multiplayer in the game by traveling to the same planet. They did stand in the same exact spot and landacape was looking identical for both of them(they did not see eachother, though, as multiplayer was not actualy implemented).That is simply not true. There is a set seed by Bethesda, terrain will be the same for everyone, POI's are placed randomly based on the planet.
There is no 'regeneration' of terrain as in No Mans Sky.
That is simply not true. There is a set seed by Bethesda, terrain will be the same for everyone, POI's are placed randomly based on the planet.
There is no 'regeneration' of terrain as in No Mans Sky.
this absolutely makes no sense, and it kinda speaks volumes that you believe this.
There's a lot of stuff that's procedurally generated, but once it's done, it'll stay that way.
Most of your conjecture doesn't pass the sniff test either. Speculating that there's only one map on any planet and you get no diversity if you land anywhere else…yeesh
At least we are in the same boat about somethingMegave reasons in other posts.
This all seems ranty, but truly it isn't, just waiting on pizza delivery![]()
This is also what I gathered. You just can't land everywhere. But once landed, you can go everywhere you want.You can explore the full globe...
I'm literally just telling you what the leaker said. You guys act like I have the game and I'm playing and I'm sitting here lying to you. Go read it yourself...
Who knows, maybe the guy is wrong or lying. I'm simply passing along what he stated.
You can explore the full globe...
The guy who made the game says the tiles are blended together.
The 'leaker' you're fascinated with never said tiles regenerate to an entirely different map when you revisit.
I'm curious how you think that works since you can set up outposts etc on any of these tiles and you're supposed to be able to come back to them at will, set up resource gathering stations etc.
That is simply not true. There is a set seed by Bethesda, terrain will be the same for everyone, POI's are placed randomly based on the planet.
There is no 'regeneration' of terrain as in No Mans Sky.
Think its the other way around. You can land anywhere, but once landed you can only go so (very) far before you need to get bac in your ship. At least that how i have understood the leaks.This is also what I gathered. You just can't land everywhere. But once landed, you can go everywhere you want.
And to what end?
No man's sky planets are caricatures in size and yet still so boring and tedious. Elite dangerous to scale planet would literally take a decade or more of your life to walk around one.
Sucks that the maps aren't stitched together for Starfield, but in the end, doesn't mean fuck all for gameplay.
When done right, you are not just looking at rocks for hours.
Only one? OoofI got a globe you can explore right here, pal
Nothing in there goes against what the leaker said.
Nobody is saying that the world is not rendered and the tiles are not wrapped around the planet. Obviously they are because otherwise you wouldn't be able to see anything outside of your square that you land on.
What the leaker is saying is that you can explore only one square on the map. When you leave and come back, the terrain is randomized again.
NMS did exploring right with way more than 1000 planets. I understand this is an RPG first and NMS would be considered an RPG-lite, but making exploring interesting can absolutely be done. It does not have to be at NMS levels but procedurally generated content can make for some interesting and unique discoveries.And what's doing it right?
How do you propose to make walking the whole way round 1000 planets interesting?
The concern has hit ludicrous speed.My god.....we have entered crazy town for some people.
I can't.
I'm too hyped as fuck to understand the madness going on.
Haha nms isnt an rpg at allNMS did exploring right with way more than 1000 planets. I understand this is an RPG first and NMS would be considered an RPG-lite, but making exploring interesting can absolutely be done. It does not have to be at NMS levels but procedurally generated content can make for some interesting and unique discoveries.
Wake up babe, new controversy just dropped.
Omg what now![]()
Well, now we need to figure out which is true because the implications are... profound.Think its the other way around. You can land anywhere, but once landed you can only go so (very) far before you need to get bac in your ship. At least that how i have understood the leaks.
I'm 99% sure its this way. Which is totally fine imo. I have zero desire to leave my pc on for 11 months while my avatar walks around a barren planet with zero POI's.Well, now we need to figure out which is true because the implications are... profound.
Ah man I missed that he made it up. That actuallyreally bums me put bc I liked the thing about the elites and loot :'(Read the last line. LOL he made it all up.
Cool that you fell for it though.
If you do some actual digging you can find comments from the person that posted the Chinese language screenshots. And those he States specifically that the terrain does NOT match up when re-landing.
What did you look up on reddit to find these? Just "starfield"? Also are there gameplay vids?There are so many leaks on Reddit now, I'm starting to feel uncomfortable. I think it's time to stop looking, before I spoil something major for myself.
What did you look up on reddit to find these? Just "starfield"? Also are there gameplay vids?
SALT!!!!!!!! Should be the title to the OT.
What the fuck is wrong with some of you guys,
It's constantly the same fucking posters.
FTFY.![]()
Starfield |OT| See that mountain of salt? You're already there.
Did you play it? It is an open world survival game but it absolutely has RPG elements. Frankly, I hope I am getting the wrong impression about exploration in Starfield and there is more to exploration than "just seeing rocks." I will gladly be wrong and go on to enjoy playing the game even more. I'm not sure why people are critical of other people that want more exploration. We have been told for years that we will be able to explore over a thousand planets.Haha nms isnt an rpg at all