pasterpl
Member
Or you could just link where the asylum got the clips from
I need this now. This will be the game of generation.
Or you could just link where the asylum got the clips from
I know right, reads awesome.I need this now. This will be the game of generation.
Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who's currently under an embargo for the title. Despite being under the embargo, McVicker took to Discord to say, "Also, 15 hours in and not a single bug".
Taking one person's comments at face value is never enough, so I reached out to my contacts to delve a little deeper.
Speaking with several sources under the condition of anonymity who are currently under embargo and couldn't speak publically about the game, McVicker's comment is the same sentiment given by everyone I've spoken to. Five individuals, who have a varying amount of time put in the game have all said that the amount of bugs they've experienced can be counted on one hand. In fact, most said one or two at most, with everyone I spoke to having put dozens of hours into the game. In addition, it was also said that almost all the bugs that were found have already been listed to be fixed in the Starfield Day 1 patch.
Looks fine, the alternative would be what Hogwarts did with the loading circle on the doors which was terrible UI design.
Gah, not enough bugs and jank, this is super disappointing and not what i was expecting from a BGS game. Pre-order cancelled.The Madlads did it.
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Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
With Starfield in the hands of media and creators, there's been one question I've wanted answered for months - Is Starfield full of bugs?insider-gaming.com
The Madlads did it.
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Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
With Starfield in the hands of media and creators, there's been one question I've wanted answered for months - Is Starfield full of bugs?insider-gaming.com
We've actually at a point 'I saw that tile logic limits in freaking Morrowind and broken animations are dating back from Oblivion', don't exaggerate.Lol how did we go from "the start screen is bad" to "the game should have earth sized, detailed walkable worlds, and no load screens anywhere, and a lot of quests everywhere"
..as long as I stick to the planets and points they have predetermined? They pushed exploration of "over a thousand planets" and if these things are true, exploration is going to be limited to points of interest spots. If that is the case, why even allow users to land anywhere else if it will be nothing but sand/rocks? As a consumer, I am allowed to be disappointed.Dude, the "world" they have have created here is many magnitudes bigger than anything else they have done before. Explore away.
That is great news.The Madlads did it.
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Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
With Starfield in the hands of media and creators, there's been one question I've wanted answered for months - Is Starfield full of bugs?insider-gaming.com
$8 billion well spent.The Madlads did it.
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Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
With Starfield in the hands of media and creators, there's been one question I've wanted answered for months - Is Starfield full of bugs?insider-gaming.com
I think to most gamers who didn't follow every preview of Starfield thought it would be like an amazing expansion of No Man's Sky. It's frustrating you can't land yourself wherever you want, and when you land there are distinct zones you can't cross. Not to mention there are no ground vehiclesDude, the "world" they have have created here is many magnitudes bigger than anything else they have done before. Explore away.
They have been pretty upfront about the 1000 planets thing with only 10% having life on them. Not sure why you are disappointed?
To clarify my post above(as I'm not sure why it's being taken the way it is by multiple people). There are three things when it comes to the look of a game:
1) Technical Graphics(Features like AO, Ray Tracing, etc)
2) The Art Direction(how unique, vibrant, bland, or ugly does your game look even though it may have all of the technical stuff above)
3) Animation(how stiff or smooth does your game look even if it might have the above 2)
Examples: Netherrealm Studios excel at 1 and 2, but MK has been notorious for looking like a stiff game, thus number 3 is usually their weak point. Capcom on the other hand, are great at 2 and 3(or 1 and 3), but usually number 3(animation) is where they excel the most, as a lot of Japanese developers tend to focus the most on animation.
This is what I feel about Bethesda
1 - Good enough
2 - Ranges from Great to Good enough
3 - Mediocre
My point with number 3 being Bethesda's weak point doesn't mean that I think they're bad at 1 or 2. I recognize that Starfield looks graphically and artistically good, but that same old zoom-in to stiff character/lip movement will always make me realize I'm playing a Bethesda game. It's inescapable and my suggestion to anyone who hates it is to just deal with it or wait for mods, because they won't change it.
Why would they think that? You don't need to follow every preview of the game. Theres only one, the direct. which was excellent and set expectations. If you haven't seen it go check it out, its a great presentation.I think to most gamers who didn't follow every preview of Starfield thought it would be like an amazing expansion of No Man's Sky. It's frustrating you can't land yourself wherever you want, and when you land there are distinct zones you can't cross. Not to mention there are no ground vehicles
And how do you do that over (seemingly your demand) every single direction on a planet-scale environment, across 1000 planets?
Using magic? Or is it a time machine so you can borrow computers and software from the future?
LOL You can't really win with some people.It's actually quite simple. You DON'T do 1000 planets.
Sometimes less is more.
Nobody dislikes Skyrim because the map is too small. Nobody would have disliked Starfield if it only had 15, or 25, or 50 planets. But, they might dislike it because it's 1000 planets are boring.
LOL You can't really win with some people.
This literally makes no sense, the illusion of many solar systems is what is important. You're only gaining with this amount of planets, you're losing nothing. The planets that have meaningful stories and characters would be there regardless. What you'd lose if like you say they only had 50 planets is that sense of scale and wonderment. Using a line from a favourite of mine, "seek out new life and new civilisations, to boldly go where no one has gone before".It's actually quite simple. You DON'T do 1000 planets.
Sometimes less is more.
Nobody dislikes Skyrim because the map is too small. Nobody would have disliked Starfield if it only had 15, or 25, or 50 planets. But, they might dislike it because it's 1000 planets are boring.
Totally understand where your coming from. Some games I want it and some not so much. It's also a time thing for me and also having too many games doesn't make me put much effort into games these days as soon as I come across something I don't quite like I'll move on to another game. Which was also a problem when I used to get my games for free in the 360 days. As soon as I had to buy my games when my 360 broke I started enjoying games a lot more as I put more effort into them. Hence I'm considering leaving subscription services and just buy the games I really want.But that's the thing... If you cannot travel back to your ship instantly or call it to your location (which is possible for a long time now) your own actions would have consequences. You would be able to 'feel more' and have the weight of your decisions on your shoulder. I'm not saying NMS game design or gameplay mechanics are built for that though. NMS can be boring, and for me that is part of the beauty and fun of it. Boredom isn't the death of fun for me as it is for most others it seems. I can sit and just breathe, observing and dealing with the intense feelings that get brought up through that. And NMS is a meditative experience for me sometimes.
For most, these are stupid things because we live in a world where people want instant gratification and game designers have to cater to that most of the time.
Almost all of the things you do in games feel inconsequential.
That's why Death Stranding is such a gem for me and for others (most?) its just a boring walking simulator.
Explore over a thousand planets they said.... That is very disappointing for those of us that like to explore worlds in games. I hope the quests are really good.
I think that was pretty clear in the video I was replying to. Sand everywhere. Leaked comments about only seeing rocks for 40 (?) minutes of walking.What's your specific problem with what's seen here?
I mean I'm all in for this game, I am counting hours until it unlocks, but they just literally said you can walk across all the planets. It could have been quite small planets or anything but they said you can walk through all of them. And you can't because after running 20 minutes straight you get a prompt telling you your reached the limit.Beth: We are making a Beth RPG like Skyrim and Fallout but in Sapce.
Gamers: The game is not a space sim. We mad!!!!!!!![]()
Thats not what was said. I see why it can be interpreted as such but they only said you can explore entire planets, which is technically true.I mean I'm all in for this game, I am counting hours until it unlocks, but they just literally said you can walk across all the planets. It could have been quite small planets or anything but they said you can walk through all of them. And you can't because after running 20 minutes straight you get a prompt telling you your reached the limit.
I wouldn't mind there are limits, I mean on the video there's nothing to do anyways, it's rocks rocks sand and rocks, so no problem if you can't run 20 hours like this to cross the whole planet, but THEY SAID you can. This is objectively just a lie.
You can't expect people do be disappointed in such situations. I don't talk about haters who anyways would hate the game because it is not on PS5 but I talk about actual gamers who're interested in the game.
It is realism my friends there is marny planets that mights only have sand and nothin elseI think that was pretty clear in the video I was replying to. Sand everywhere. Leaked comments about only seeing rocks for 40 (?) minutes of walking.
Honestly though, I am done responding to this thread, or at least the topic of exploration. Not that you did anything wrong by asking. I have made my point that I expected more from exploring the open parts of the planets and there are those that disagree. It is not the end of the world for me, I still have the game preinstalled, my Starfield edition headset charged and Starfield edition controller ready to go. It's not like I am hating on the game, I have a few hundred dollars invested in it so my expectation is I will enjoy it.
they said you can explore the whole planet. Thats not a lie.I mean I'm all in for this game, I am counting hours until it unlocks, but they just literally said you can walk across all the planets. It could have been quite small planets or anything but they said you can walk through all of them. And you can't because after running 20 minutes straight you get a prompt telling you your reached the limit.
I wouldn't mind there are limits, I mean on the video there's nothing to do anyways, it's rocks rocks sand and rocks, so no problem if you can't run 20 hours like this to cross the whole planet, but THEY SAID you can. This is objectively just a lie.
You can't expect people do be disappointed in such situations. I don't talk about haters who anyways would hate the game because it is not on PS5 but I talk about actual gamers who're interested in the game.
OK then I misunderstood which is possible.they said you can explore the whole planet. Thats not a lie.
This literally makes no sense, the illusion of many solar systems is what is important. You're only gaining with this amount of planets, you're losing nothing. The planets that have meaningful stories and characters would be there regardless. What you'd lose if like you say they only had 50 planets is that sense of scale and wonderment. Using a line from a favourite of mine, "seek out new life and new civilisations, to boldly go where no one has gone before".
Beth: We are making a Beth RPG like Skyrim and Fallout but in Sapce.
Gamers: The game is not a space sim. We mad!!!!!!!![]()
I'm confused, were you expecting every single planet to be covered in handcrafted points of interest? They've been very clear that that's not the case, and that's a completely ridiculous thing to expect...as long as I stick to the planets and points they have predetermined? They pushed exploration of "over a thousand planets" and if these things are true, exploration is going to be limited to points of interest spots. If that is the case, why even allow users to land anywhere else if it will be nothing but sand/rocks? As a consumer, I am allowed to be disappointed.
No O owandeseis , nobody is asking for earth sized and detailed planets. Or at least I am not. I am disappointed that all of the talk about exploring planets seems to be very limited. I was at least hoping I could wander upon a random outpost or something. I hope it is all a misunderstanding and I will be pleasantly surprised next week.
so you're really going to act like Bethesda didn't hype the hell out of this "25 years in the making" game to make it seem like MUCH more than just "Fallout in Space"??
Ok bro.
kotaku.com
Its 10 minutes of running in a straight line that timer i believe. Still a non issue either way.10 freaking hours to hit the bounds?
Ok, anyone concerned on this is a troll
I played Elite Dangerous and No man's sky, never ever have i spent that much time just going into a direction. Who the fuck has the time for that. You're literally walking for 10 hours, the time it takes to beat many games.
Its 10 minutes of running in a straight line that timer i believe. Still a non issue either way.
Todd's first line in the Direct is basically "Imagine Fallout or Elder scrolls but set in space".so you're really going to act like Bethesda didn't hype the hell out of this "25 years in the making" game to make it seem like MUCH more than just "Fallout in Space"??
Ok bro.
We don't know, maybe different landing areas are different sizes. Sketchy information off a few leakers. We will all know if the game blows in around T minus 95 hours.............................................Oh, i thought it was too accelerated for 10 mins. What's up then for the other guy saying he got to bounds in 40 mins. I don't get it.
Wasnt it said to be 40 mins until you reach the border?