The Frankman
Banned
Did 1.1.2 just happen? I can't even find release notes....
Did 1.1.2 just happen? I can't even find release notes....
Weird. Am I one of the few guys not playing it too seriously?And yeah, I am judging people in a beta. I had one guy try no less then 4 times to land his pod on me as I ran around their spawn, so I shotguned him no less then 4 times. Some people just don't learn.
But that's not exactly fun. All the unnecessary farming just to get something worthwhile going....? Too tedious. If that's all anyone should do to have fun, why not just have the pre-made layouts? People spawn and start dropping what they need or farm for more points. Fascinating!New update is a major improvement.
Unique weapon reticles, yay!
Although I'm having some issues with lock tone / locking onto enemies with homing missiles in a Hawk. Like it will lock on, then it will lock on again? @_@
Sounds like you're not even trying man.
How hard is it to memorize RE barrel locations, spawn near them and make a mad dash grenade run to get as much RE as possible, then setting up your own fortifications where you need them? It's easier than anything once you know the RE barrel layouts.
Drop a pod beacon, drop a supply depot, mine more RE, drop a garage, drop a hawk pad. Suddenly you're awash in your own amazing supplies! Maybe a few well placed sentry guns posted around there to swat away attackers.
Do or do not, there is no BAWWWW!
I started off hating this damned thing, but over the past week I've been staying up until 3/5AM playing the f*cking thing. It's getting better, quickly.
... never play Metal Gear Solid or any game where weapons are OSP. The whole point of BnB is it's more fluid than Warhawk. It's not about capturing a base, but capturing territory. Didn't you ever play Zones in Warhawk? Same thing, by increasing the Zone Level of the base you get better weapons. Hence you're fighting over territory/better weaps.But that's not exactly fun. All the unnecessary farming just to get something worthwhile going....? Too tedious. If that's all anyone should do to have fun, why not just have the pre-made layouts? People spawn and start dropping what they need or farm for more points. Fascinating!
Now if the game was a warhawk 2 with bases and vehicles pre-determined but with added walls and turrets to place using the current bnb system, that'd be pretty cool. But looking for little ambiguous shapes on a mini-map to find anything useful is dumb.
Weird. Am I one of the few guys not playing it too seriously?
Weird. Am I one of the few guys not playing it too seriously?
Welp, I'm done. Just played and did nearly nothing. Chased hawks around in a hawk and didn't kill anyone. And I guess rocket launchers can't lock-on to jetpacks or hawks anymore? Got a kill with a rocket launcher to a foot soldier though. Ran around shooting barrels and trying to build stuff and hardly ever engaged enemy territory because I was hardly ever fully equiped. Awesome game hahaha.
Going to play warhawk to reignite my passion for this type of game.
Edit: what a difference. A clear and defined battlefield and playing field go a long way. Crisp details all around make knowing where you are and what it is that's shooting at you much more noticeable and tolerable. Generic tower #4 is hardly noticeable amongst generic backdrop structure #2 between generic towers 5 and 3. Nice try, lightbox. Kinda wondered why I stopped playing that amazing game. More warhawk for me in the future.
Herp derp serious business.Warhawk servers are staying up so if you enjoy that more then play it. Starhawk requires you to adapt and overcome, skills you clearly lack.
I ran into Sea_Manky online tonight, lol. Our first encounter in Starhawk, following many in Warhawk! Despite several opportunities, neither of us managed to kill one another. Actually he got me once, but, it was a cheap AND lucky shot in a moment of unimaginable chaos so I'm not counting it ; )
Welp, I'm done. Just played and did nearly nothing. Chased hawks around in a hawk and didn't kill anyone. And I guess rocket launchers can't lock-on to jetpacks or hawks anymore? Got a kill with a rocket launcher to a foot soldier though. Ran around shooting barrels and trying to build stuff and hardly ever engaged enemy territory because I was hardly ever fully equiped. Awesome game hahaha.
Going to play warhawk to reignite my passion for this type of game.
Edit: what a difference. A clear and defined battlefield and playing field go a long way. Crisp details all around make knowing where you are and what it is that's shooting at you much more noticeable and tolerable. Generic tower #4 is hardly noticeable amongst generic backdrop structure #2 between generic towers 5 and 3. Nice try, lightbox. Kinda wondered why I stopped playing that amazing game. More warhawk for me in the future.
Herp derp serious business.
No need to take jabs just because I don't like a game you like. I'm not calling anyone out for liking this game. To each their own. Skills have nothing to do with it. Patience, sure.
Game isn't for me. I don't like standing around waiting or farming for a chance to summon a structure to then be equipped with something. I like sneaking into a base to capture it or collect weapons. I like knowing where I can find a vehicle.
But no, I guess I lack building dropping skills that I can place anywhere randomly without little effort...
According to your last few posts, you take the game way too seriously so sorry to offend you?
Edit: SERVERS down atm? seems so for me. Server connection error message before the starts screen apears, then it goes back to loading.
I really can't wait to watch some fleshed out Clan War game with thought out building strategies. The buildings add a really nice and interesting layer to games.
Edit: SERVERS down atm? seems so for me. Server connection error message before the starts screen apears, then it goes back to loading.
If they bring back Zone Maps it will be awesome to capture and defend a zone with the building strategy.
Problem is to scrub the broken glass and add a health bar... that a big change. Put it this way: If they implement it we may not see that until the game launches, it sounds too hard to recode everything and get it ready for the open beta. It's not as simple as ripping out code as Sea_Manky put it on the Starhawk forums.Co-sign on this. Warhawk still has the better visual design. You know instantly if it's a friend of foe in your line of fire, or up your ass. Adding some ropes and white paint to generic structures doesn't make them visually unique from a hundred yards. Can I invoke BAD ART here?
Let's call it right down the middle: Did you really see consistent teamwork in Warhawk that wasn't clan-based? Especially when on the Archipelago map and you need to grab middle base early and instead 10 people want to hang back in home base - 3 protecting the flag for some reason, 4 snipers, and 3 guys shooting handheld rockets that don't reach middle base? Look, the idea that more teamwork is needed is actually a myth, it's just that in Warhawk one person in a Hawk can turn the tide of battle. You don't get that so far in Starhawk... if anything, you need communication. However, communication =/= teamwork.Idiot randoms and scrubs will still let your sh*t get pushed up by not grabbing spawn points, using vehicles, or playing smart in general; resulting in situations I've run into with Starhawk where your sh*t is getting pushed up because your idiot team isn't building team resources or fortifying an area sensibly. Six of one, half dozen of another? :\
I really just want games longer than 15-20 minutes.
WTF they're overpowered as it is.Razorbacks take less damage from turrets and rifle fire or have more health - though 2 rockets should kill them.
wat...Get rid of the mechs. Give hover back to the Hawks but make them less agile and reduce the power of their machine gun against infantry (this should happen even if mechs stay - the current gun is very powerful, shoots faster and has better accuracy then the rifle). They take a fair amount of damage from rifle fire as is and beam cannons lock onto them, plus you spawn with a weapon that can hurt them so they aren't going to base rape like in Warhawk. The mechs just look sloppy and cumbersome and the current implementation has really undermined the air game.
Never done that before, nice addition though.Jet packs should be able to dodge left and right, forward and back.
Sorry, no more packs from what I've been seeing on the forums.Ditch the regenerating health completely and return to health-packs. Health packs can be found in Bunkers and around the maps. Increase player health.
I didn't say you lacked the ability to drop a building, I said you lacked the ability to adapt and overcome. Try watching a gameplay video.
http://www.youtube.com/watch?v=DGsHihKidl8
How much standing around did he do? How much time did he have to spend resource farming? How hard was it for him to engage the enemy?
Instead of looking for faults with the game, try looking for faults with your own play style. Because nearly everything you complain about shows a lack of skill and understanding, not problems with the game itself.
And i don't take the game too seriously. Sorry if I don't like to just run around like a jackass, but when I play the game, I like to actually, you know, play the game.
lol that guy pretty much was a waste of space on his team... I cant even express how bad he was for his team.... He was neither attack or defense... he kept on talking about "one man army" which should be the opposite of a team based game. sighhh... Lets not even talk about the wasted Building points he did spawning multiple buildings to only suit his own needs... and then complained about his team... terrible ... terrible...
... you mean like Warhawk, the game where one skilled aggressive pilot can baserape an entire team?lol that guy pretty much was a waste of space on his team... I cant even express how bad he was for his team.... He was neither attack or defense... he kept on talking about "one man army" which should be the opposite of a team based game. sighhh... Lets not even talk about the wasted Building points he did spawning multiple buildings to only suit his own needs... and then complained about his team... terrible ... terrible...
Not really... I mean yes most of us are doing the suggestions and fixes (See Starhawk Beta discussion site) but due to feedback/dev response everyone is more "okay let's fix this" than "ragequit" mode like it was 2 weeks ago.Installing a patch and going to play for the first time. Shame to see so many Warhawk fans disappointed in it.
Problem is to scrub the broken glass and add a health bar... that a big change. Put it this way: If they implement it we may not see that until the game launches, it sounds too hard to recode everything and get it ready for the open beta. It's not as simple as ripping out code as Sea_Manky put it on the Starhawk forums.
Let's call it right down the middle: Did you really see consistent teamwork in Warhawk that wasn't clan-based? Especially when on the Archipelago map and you need to grab middle base early and instead 10 people want to hang back in home base - 3 protecting the flag for some reason, 4 snipers, and 3 guys shooting handheld rockets that don't reach middle base? Look, the idea that more teamwork is needed is actually a myth, it's just that in Warhawk one person in a Hawk can turn the tide of battle. You don't get that so far in Starhawk... if anything, you need communication. However, communication =/= teamwork.
a) An insult to start a post. Nice.What is this even in reply to Frankman? Lucky crack pipe on blast tonight?
I went back and re-read Moonsalt's post and then my post; I'm talking about the visual design of Rifter/Outcast teams and items in what you quoted of my post. If you're replying to Moonsalt, then quote him.
Plus Sea_Manky is a something of a software programmer himself; so I'll take his word over random opinionated GAF poster when it comes to making software changes. Even accounting for understatement on his part.
a) Because it's called Starhawk, every little thing will get compared to Warhawk. Fair of not that's what will/has/is happening. And I've seen so many recycled "tactics" it's not funny. Vets like Aced14 flagcapping early and often, Pyrros trying to airrape...Starhawk is more clan focused by design. It's not even relevant to compare it to Warhawk. While some of the tactics are familiar, it's not the same. I don't NEED to gather RE to build a Hawk pad or supply bunker; or hope some numbskull will do it in Warhawk. I know where to go to get my guns and gear.
Communication with randoms works just as well in Starhawk has it does in Warhawk. I get on the mic and relay my BnB status and locations to my team mates; and folks tend to just ignore it. Fortunately this weekend I ran into some really good players who communicated and we got things rolling and dominated.
Just seems like you're up for random arguing tonight at any rate, so have fun.
posting logical reasons/expectations in a back-and-forth exchange of ideas is hard yo. Not everyone can do it.
This is because quoting me while replying to a post by another person on an entirely different forum makes perfect sense to you?
Stay sanctimonious bro.
Not really... I mean yes most of us are doing the suggestions and fixes (See Starhawk Beta discussion site) but due to feedback/dev response everyone is more "okay let's fix this" than "ragequit" mode like it was 2 weeks ago.
I always get an "Unauthorized" notice and I can never enter that thread. Does anyone know why? Thanks.
... you mean like Warhawk, the game where one skilled aggressive pilot can baserape an entire team?
yeah...
The beginning of matches are just way too slow in the beginning for me, I just want to easily get into a vehicle and get into the battle instead of having to sit around and farm materials to get the stuff that I need.
Razorback garages cost 2 rift. You start with 3. Wheres the problem?