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Starting today, more games benefit from new PSSR upscaling on PS5 Pro

I have the ps5 pro I own a huge tv worth 5k .Pssr 2 stil has smearing issues my tv is not the issue at all but pssr2 does have smearing problems tht playstation mods refuse to talk about and simply block you if you make criticism of it. On a huge tv playing avatar frontiers of pandora pssr2 looks worse in motion then the FSR option. Im hoping Playstation keeps updating it because while not in motion it looks incredible and detailed but motion has ben subpar stil on large tvs
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It's an upscale issue. Dlss 4.5 has it too and I don't need a 5 grand TV to see it
 



The motion smearing has significantly improved, but it's not perfect and it will never be, at least on PS5 PRO.

FSR pixelates things instead of blur, and if you think that looks better, just play with FSR enabled.

If you want the best of both worlds, go buy some high end PC and play the game in native 4K.

Damn bro did your feelings get hurt or something . If fsr looks better in motion on avatar and does less smearing in motion then why cant pssr 2 ever be close to that. Its not like they cant keep updating it making it better. Simply saying go play pc defeats the purpose of these things
 
It's an upscale issue. Dlss 4.5 has it too and I don't need a 5 grand TV to see it
Idk if its because higher quality upscales inhibit these artifacts more in motion. Fsr in avatar looks alot more clear and less smeary and tht upscale is not as detailed but motion is way better. Also its not tht the tv is worth 5k but it being big at 100 inches shows these imperfections like motion much more then small tv
 
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Damn bro did your feelings get hurt or something . If fsr looks better in motion on avatar and does less smearing in motion then why cant pssr 2 ever be close to that. Its not like they cant keep updating it making it better. Simply saying go play pc defeats the purpose of these things


AVATAR.gif


Because most people think FSR pixelation look like shit, and would prefer the smearing any day :messenger_winking:
 
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AVATAR.gif


Because most people think FSR pixelation look like shit, and would prefer the smearing any day :messenger_winking:
Pixelation is doo doo and looks unnatural.

At least your brain can understand blur more since your eyes blur IRL.

They don't pixelate, that's for sure.

Not all game engines are created equal either. Not noticing this in CD or SM2.
 
AVATAR.gif


Because most people think FSR pixelation look like shit, and would prefer the smearing any day :messenger_winking:

Hand on heart, Avatar with FSR was the ugliest game I ever played on the base PS5. It looked absolutely hideous. Any camera movement turned the whole screen into this horrible crunchy static. I couldn't believe what I was seeing when I first got to the jungle area. And this was a game I'd bought literally only for the graphics.
 
And no it isn't.

These are some comparison shots I made during the PSSR1 era,

Even with the older PSSR, the image clarity is far superior to FSR in motion.



AVATAR1





AVATAR2





AVATAR3



It's clear that the problem is you, not the PSSR
Not true. These are screens from a still shot. Try moving pictures. Its alot more smeary and not as clear in motion. Pssr is much more detailed but motion suffers because of it
 
Hand on heart, Avatar with FSR was the ugliest game I ever played on the base PS5. It looked absolutely hideous. Any camera movement turned the whole screen into this horrible crunchy static. I couldn't believe what I was seeing when I first got to the jungle area. And this was a game I'd bought literally only for the graphics.
On pro at 40fps with motion blur off fsr looks so clear in motion and better then pssr2 that i have to play with it. Pssr2 looks detailed but in fast action games like avatar it does not look clear in motion with pssr2
 
On pro at 40fps with motion blur off fsr looks so clear in motion and better then pssr2 that i have to play with it. Pssr2 looks detailed but in fast action games like avatar it does not look clear in motion with pssr2


AVATAR.gif



Just tell me, do you really feel that the right is sharper than left? I'm just curious :messenger_winking:
 
Thrs not how moving screenshot work🤣ur stil capturing a still shot.even with stationary camera you wouldnt be able to capture it unless you have specific equimpent like blurbusters
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These were captured freshly from DF's old Avatar PS5 PRO video.


스크린샷 2026 03 28 154654




AVATAR4






I guess this is why PCMR people look down on console 'peasants' :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
These were captured freshly from DF's old Avatar PS5 PRO video.


스크린샷 2026 03 28 154654




AVATAR4






I guess this is why PCMR people look down on console 'peasants' :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

Digital foundry does not exactly test for motion. At best their reviews for motion in upscales are looks kind sharper .they never go in depth or use actual proper equipment when it comes to motion and motion blur.
 
On pro at 40fps with motion blur off fsr looks so clear in motion and better then pssr2 that i have to play with it. Pssr2 looks detailed but in fast action games like avatar it does not look clear in motion with pssr2

Each to their own. For my part though I've no idea what you're looking at. In motion the FSR 2 in Avatar looks abysmal to me. Fizzes and breaks up on every single camera pan.
 
Digital foundry does not exactly test for motion. At best their reviews for motion in upscales are looks kind sharper .they never go in depth or use actual proper equipment when it comes to motion and motion blur.

So can you provide any form of 'proof' that FSR3 is sharper than PSSR2 in motion other than your 'trust me bro'? :messenger_tears_of_joy:
 
Each to their own. For my part though I've no idea what you're looking at. In motion the FSR 2 in Avatar looks abysmal to me. Fizzes and breaks up on every single camera pan.
How much more stable and how much more clear it is in motion .I can actualy see where I am jumping at and see things around me in third person when moving camera and not just smeary picture like with pssr2
 
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Right looks much sharper, clearner and more detailed. Left has less geometry and grass

Lol even in the tiny little window I can see that gif through in that quote, on my phone, the image breakup on the FSR image is absolutely blatant. God it looks so bad. Even PSSR 1 in that game was a massive, massive improvement.
 
I tried this on Metal Gear Sold Delta, and while the sharpness and resolved detail is improved, PSSR2 introduces a lot of smearing in this game. Really noticeable trailing on Snake when moving through some environments. Particularly noticed a weird effect on clouds in the intro cutscene. I just don't think the tech likes slow moving objects.
 
How much more stable and how much more clear it is in motion .I can actualy see where I am jumping at and see things around me in third person when moving camera and not just smeary picture like with pssr2

Look we're not going to convince eachother are we? I'm not sure why you're even complaining? Just play with FSR 2 if you think it looks so great.
 
I tried this on Metal Gear Sold Delta, and while the sharpness and resolved detail is improved, PSSR2 introduces a lot of smearing in this game. Really noticeable trailing on Snake when moving through some environments. Particularly noticed a weird effect on clouds in the intro cutscene. I just don't think the tech likes slow moving objects.


Those are called 'disocclusion artifacts' and it happens in every upscalers in existence. :messenger_tears_of_joy:
 
It's really hard being a console gamer these days, as we have to defend against blatant lies of PCMR, at the same time we'd have to deal with stupidity among our own :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
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I tried this on Metal Gear Sold Delta, and while the sharpness and resolved detail is improved, PSSR2 introduces a lot of smearing in this game. Really noticeable trailing on Snake when moving through some environments. Particularly noticed a weird effect on clouds in the intro cutscene. I just don't think the tech likes slow moving objects.
Im not the only one tht can see smearing is worse. Its a real thing for upscalers and the fsr 3 has better motion for avatar J Jam Dingo
 
Those are called 'disocclusion artifacts' and it happens in every upscalers in existence. :messenger_tears_of_joy:

Yes but it's common that different models are not as prone to it as others. Certain DLSS presets are often recommended because they handle it better than others.

PSSR1 appears better suited for this game. That's why it is a toggle.
 
Those are called 'disocclusion artifacts' and it happens in every upscalers in existence. :messenger_tears_of_joy:
I dont agree .its not as pronounced in fsr 3 on avatar frontiers of pandora .clearly some difrent upscalers have difrent motion handling.pssr2 is good in picture detail but motions smears alot more
 
I dont agree .its not as pronounced in fsr 3 on avatar frontiers of pandora .clearly some difrent upscalers have difrent motion handling.pssr2 is good in picture detail but motions smears alot more


FSRfizzle



FSR3 is known to have the worst disocclusion artifacts ever, and you seem to believe that all those fizzle artifacts are some kind of added detail or something :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
FSRfizzle



FSR3 is known to have the worst disocclusion artifacts ever, and you seem to believe that all those fizzle artifacts are some kind of added detail or something :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
I never said its added detail or more detail then pssr2. Clearly it is not .but in motion fsr3 handles it all alot more stable with less smearing
 
Idk if its because higher quality upscales inhibit these artifacts more in motion. Fsr in avatar looks alot more clear and less smeary and tht upscale is not as detailed but motion is way better. Also its not tht the tv is worth 5k but it being big at 100 inches shows these imperfections like motion much more then small tv
At 100 inches your ppi is significantly lower than anything on the market.

What you would think are imperfections are generally due to low ppi. Not to mention latency and refresh
 
Just started a new playthrough of The Last of Us 2 Remastered and oh lordy is this crisp. Just finished a new game+ of GoW Ragnarok after the update and that was incredible, now onto this and it's such a god damn treat.
 
It's an upscale issue. Dlss 4.5 has it too and I don't need a 5 grand TV to see it
It's an issue of how the underlying NN select pixels from the history buffer during camera/object movement.
DLSS 4.5 doesn't actually has that, DLSS switching to TNNs was the point where blurring on camera and object movement was reduced significantly almost to the point of absence.
FSR 2/3 has it although in its case its more pixelization than blurring - temporal accumulation breaks down in its case on movements.
FSR4 is considerably less prone to it but is behind DLSS 4+ I'd say.
 
https://blog.playstation.com/2026/0...is-now-accessible-on-assassins-creed-shadows/

PS5 Pro New PSSR Upscaler is now Accessible on Assassin's Creed Shadows!

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PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!

Like this
Next-gen PSSR tech elevates image quality across every visual mode.

On April 7, we're officially offering the new upgraded version of PSSR (PlayStation Spectral Super Resolution) to Assassin's Creed Shadows PS5 Pro players, alongside Title Update 1.1.9. PSSR is an AI library that analyzes game images pixel by pixel as it upscales them, and it's been used to boost the effective resolution of over 50 titles on PS5 Pro to date.

Assassin's Creed Shadows was supporting the original PSSR since its launch and now will be among the first titles to offer this new version, launching April 7 at 7:00am Pacific Time.

Here's a deeper look at the optimization it brings to the image quality overall:

Improved image quality across all modes

With the upgraded PSSR, image quality is consistently improved throughout the game. Environments appear cleaner and more stable, with better reconstruction of fine details.


"The upgraded PSSR significantly enhances Assassin's Creed Shadows by delivering sharper pixel quality and exceptional image stability, effectively eliminating distracting visual artifacts caused by motion and vibration, and creating a smoother, more immersive experience that allows players to stay fully engaged in the world without interruption."

– Robert Foriel, Technical Art Director

These benefits apply across all PS5 Pro modes — Performance, Balanced, and Quality — which render at different internal resolutions with Dynamic Resolution Scaling. The new PSSR allows each mode to deliver higher visual fidelity, reducing the trade-offs between performance and image quality. Whether targeting higher frame rates or higher internal resolution, the final image remains sharper and more stable than before.

Play Video
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!

https://www.youtube.com/watch?v=F0J1wlJSHW4

Better handling of complex rendering

Assassin's Creed Shadows features dense vegetation, advanced ray-traced lighting, and a wide range of dynamic effects — all of which can be challenging for image reconstruction.

The new PSSR delivers particularly strong results in these scenarios:

Dynamic vegetation: Windy grass shows some of the most visible improvements. In Assassin's Creed Shadows, foliage is driven by our Atmos system with fluid simulation–based wind, resulting in highly complex and natural motion across large environments. This kind of dense, thin geometry is especially challenging, with constant motion and frequent visibility changes across frames. The upgraded PSSR preserves fine details at close range, allowing individual blades of grass to remain clearly defined even in motion, while also improving crispness at longer distances, with cleaner edges on trees and other distant foliage.

Play Video
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!

https://www.youtube.com/watch?v=DUhksVLIV-M

Particles and transparency: Particle effects appear cleaner and more stable. These elements often involve layers of transparency and independent motion, which makes it challenging to determine which motion vectors to use — the particle's, the background's, or a combination of both. The new PSSR handles these scenarios seamlessly, keeping particle effects visually consistent during motion and maintaining the cinematic feel of the world.

Play Video
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!

https://www.youtube.com/watch?v=gGXocT5iprs

Ray-traced lighting and stochastic effects: Real-time ray tracing generates inherently noisy signals because only a limited number of rays are traced per frame. This produces both low-frequency noise — subtle variations that are difficult to perceive — and high-frequency noise that can be amplified during upscaling. The new PSSR handles these stochastic signals more effectively, allowing ray-traced effects like reflections, ambient occlusion, and dynamic lighting to be reconstructed more accurately across complex scenes. It reduces the need for manual adjustments, while the resulting image remains stable and visually consistent even in areas with dense foliage or complex lighting interactions.

Play Video
PS5 Pro New PSSR Upscaler is now Accessible on Assassin’s Creed Shadows!

https://www.youtube.com/watch?v=ojqVOxnPP-E

A smoother, more consistent experience

Overall, the new PSSR results in a sharper, cleaner, more detailed and immersive experience with less compromise than ever.

"Integrating the upgraded PSSR into Assassin's Creed Shadows was straightforward — the code changes were minimal, almost identical to the original PSSR integration," says Nicholas Lopez, Technical Artist. "Yet the upgrade brings a noticeable improvement in image quality across the board. It's rare to get such a significant visual boost with so little tuning required."

Get ready for April 7

We hope you enjoyed this technical deep dive into the making of the updated PS5 Pro version of Assassin's Creed.

Assassin's Creed Shadows is available on PlayStation 5 and PlayStation 5 Pro, now with one year of updates under its belt. The new PSSR enhancements will be available starting April 7.
 
Well-matched individual side-by-side comparison videos for AC Shadows there, even if the Particles and transparency section is followed by an unrelated video!
 
Very nice for AC: Shadows fans.

But where Cyberpunk 2077? Hope it's soon and not just switching FSR for PSSR. Would love a FoV slider.
 
Idk if its because higher quality upscales inhibit these artifacts more in motion. Fsr in avatar looks alot more clear and less smeary and tht upscale is not as detailed but motion is way better. Also its not tht the tv is worth 5k but it being big at 100 inches shows these imperfections like motion much more then small tv
I hope it's a joke post. Like seriously. FSR is not even better than PSSR1, let's no talk of PSSR2; FSR2/3 are a total mess in motion especially with transparencies or lower buffer detail. Hope I completely misreading. Maybe I missed the point of the whole conversation but if you really try to argue FSR it's somehow better of the PSSR I can tell you it's practically not in any kind of details. Maybe in still make somehow a smarter use of a software denoiser which works better for some raytracing artifacts in Avatar but the whole conversation I'm reading by you about it seems comedy stuff honestly.
 
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I always wondered what is the point of the 3x and 4x crops that DF uses in these videos. I guess I am blessed that I play 6 ft away from a 55" TV and I will easily neglect these differences. With a 100" TV though, these crops actually depict what a person will see on the screen. If you are gaming on such a big screen, the best bet is to get a 5090 PC and game at 8K, 4K on a current gen console is just not going to cut it.
 
Idk if its because higher quality upscales inhibit these artifacts more in motion. Fsr in avatar looks alot more clear and less smeary and tht upscale is not as detailed but motion is way better. Also its not tht the tv is worth 5k but it being big at 100 inches shows these imperfections like motion much more then small tv
Something is wrong with your TV and you must immediately throw it out of the window.
 
I always wondered what is the point of the 3x and 4x crops that DF uses in these videos. I guess I am blessed that I play 6 ft away from a 55" TV and I will easily neglect these differences. With a 100" TV though, these crops actually depict what a person will see on the screen. If you are gaming on such a big screen, the best bet is to get a 5090 PC and game at 8K, 4K on a current gen console is just not going to cut it.
People viewing on phones, tablets and even large-screen devices with video played windowed.

Without a zoomed crop your attention can be drawn to something completely different from the point of comparison as well. Adding circles or arrows itself can be a distraction so it's best to show unzoomed and zoomed.
 
I hope it's a joke post. Like seriously. FSR is not even better than PSSR1, let's no talk of PSSR2; FSR2/3 are a total mess in motion especially with transparencies or lower buffer detail. Hope I completely misreading. Maybe I missed the point of the whole conversation but if you really try to argue FSR it's somehow better of the PSSR I can tell you it's practically not in any kind of details. Maybe in still make somehow a smarter use of a software denoiser which works better for some raytracing artifacts in Avatar but the whole conversation I'm reading by you about it seems comedy stuff honestly.
pssr2 has more smearing then fsr , from what i see on avatar frontiers of pandora. i think more detail introduced this. when i jump around in the game everythign is easy to see and read on fsr and sharper in motion, pssr 2 its only sharp still
 
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