I think the Nintendo comparison is a bit duplicitous, but then again that's more on Sony than your comparison.
PS are literally deliberately confusing the usage of the word, and I think that's clear as day. Ryan's PS fucking lives in the grey areas, the slimey business man that he is... Look at the whole 'We believe in Generations' thing. The 'intent' of what he was saying was clear, despite how much people want to argue he never said 'x'. That's why games were still advertised as PS5 only for ages, and then recently we got told 'nah fam, it's coming to PC and/or PS4 too, so suck it'.
Here's an image welcoming Housemarquee to the PS 'family', and there's a big ole PS STUDIOS logo sat there. Nothing about Returnal, the game, itself. So they want to tell us that PS STUDIOS logo means you joined the family, yet when it suits them like with Death Stranding, and Kojima still out there negociating with Stadia/MS, they wanna say 'oh no, it's to do with the game itself'. Sure, Sony, that's why the logo says Studios, right? The fucking idiots.
You're putting a lot into your rage over Sony's use of a logo...
Corporate use of the term studios doesn't just mean only the studios they own. Look at television or film:
Universal Studios produces titles by Blumhouse Productions, Apatow Productions, Original Film and others;
ABC Television Studios produces shows by Shondaland, Entertainment One, even copros with CBS Studios (because TV is not completely vertically integrated.) And then they go shoot those studio projects often on the backlots of totally different "studios" (sometimes at rented competitor's studio,) and those studios are real places with 12K HMIs and NYC backdrops. Or, look back at Sony's history: "
Japan Studios" only made a fraction of the games it actually produced (Bloodborne and recently the Bluepoint projects fall into that category,) and "
989 Studios" barely made any games in a 989 Studios office, they went out to Eidtec and Idol Minds and Red Zone Interactive (some of which Sony did eventually bring in house, but not all, and many of the studios we think of as PlayStation Studios only got acquired after producing several marque franchises.) "
Sony Santa Monica Studio" for a while became an incubation/publisher company for indies, but nobody came into their studio space to make Journey or Sound Shapes.
It's generally called PlayStation Studios because it's the place where the producers work out of (although gets complicated after COVID, but whatever with that...) The extended version of that corporate studio structure can also can have an office or multiple offices of game developers, but a studio isn't about the place so much as it is the corporate structure.
Them welcoming Housemarque into the PlayStation Studios family has meaning, but it doesn't mean that everything by PlayStation Studios is made by only the family. Some of those games are by brothers and sisters, others are by distant cousins who come for a stay, and when you're here, you're family at Olive Garden. Also, all of those products, even internal productions, will employ a large number of other companies which use the term "studio", such as the sound studios and mocap studios and CGI/asset generating studios and contracted partner studios and all kinds of other studios (some in a big warehouse studio, some in small little office studios, some probably in studio apartments somewhere on the globe) that get listed in the credits of your games, and Sony owns almost none of them buy pays them out of the PlayStation Studios budget.
Sony's not trying to tell you any of this, because telling you the gamer what the corporate definition of a "studio" is is, as you can tell, frustratingly fruitless. It's not needlessly ambiguous or confusing, it's pretty specific: PS Studios games are paid for and published by PlayStation Studios. They're using the PlayStation Studios brand (partly because the standard PlayStation logo has different stipulations of usage) to tell the audience, This is a game we backed and feel is indicative of the PlayStation experience we've set out to provide. If you're a deeper fan who is into which studios a console manufacturer does and doesn't own, that's cool knowledge, but then, of course, you're already somebody who doesn't need to check the logo to tell you who owns the company that made the game. General gamers aren't aware of all the business behind the products, and it's not an advantage for Sony to put a lot of effort into telling them. As long as people see PS Studios products as a mark of quality and interest, that's job done.
Erik needs putting on the fast train out of town along with Jim and Herman, then.
Eric Lempel has been with Sony since 2000. If you think Sony did anything right with PlayStation 2, with PlayStation 3, with PlayStation 4, with PSP and Vita, I'm not sure why you're saying he needs to be ejected
now because you don't like how the company is using its newest logo.