Putonahappyface
Gold Member
The opportunity to customize our genitals is far more important than easy mode!
The opportunity to customize our genitals is far more important than easy mode!
You just need to plan the route and get into the high level areas earlier. The only enemy you need to fight is the boss giving Moonveil but there are many easy cheese for that. Plenty YouTube video guides for this route.
That's when I summon my trio of wolves.Duo bosses are garbage. Especially when they're in a tiny room. There's far too many of them in the game.
I'm a newbie player and I'd say it isn't so much the difficulty, it is the insane difficulty spikes or perhaps just unbalanced enemies early in the game that is the problem. The knights in stormveil are more difficult than virtually any of the mini bosses that I have fought so far. It makes me not want to play the game and honestly I'm falling off hard now due to this. Probably a 99% chance that I never finish this game cause of this unbalanced shit.
I guess comparatively, because in previous titles you don't necessarily have such leeway. It's the mercy from Miyazaki, xDOkay. Thanks. But man, this seems like a convoluted way o make the game easier XD
One of the biggest elements though is that Miyazaki at From Software doesn't want an easy mode. The developers of Tunic don't care if someone turns on God mode. Totally fine of them to feel that way. From Software doesn't feel that way though and that's fine too.Tunic has a literal god-mode and people still praise the game and enjoy its exploration and puzzles, while those who like challenging combat play it normally, so I don't know anymore, seems like similar solution couldn be implemented into From's games as well and no one would cry.
One of the biggest elements though is that Miyazaki at From Software doesn't want an easy mode. The developers of Tunic don't care if someone turns on God mode. Totally fine of them to feel that way. From Software doesn't feel that way though and that's fine too.
"Still, for every vanquisher of Miyazaki’s monsters, there’s another who glumly sets down the controller. “I do feel apologetic toward anyone who feels there’s just too much to overcome in my games,” Miyazaki told me. He held his head in his hands, then smiled. “I just want as many players as possible to experience the joy that comes from overcoming hardship.”"
"Miyazaki’s work is often invoked by the latter camp, as it suggests that challenge, not escapism or uplift, is the medium’s crucial quality. “It’s an interesting question,” Miyazaki told me. “We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience. So it’s not something we’re willing to abandon at the moment. It’s our identity.”"
New Yorker Article w/ Miyazaki
The game design is great - you're just bad at the game and you don't enjoy the process of training yourself to be better. That's a core component of Souls.I eventually got past that part but at the cost of making me absolutely hate the game and therefore I will drop it. I'm about 15 hours in and I'm likely done. I had a full free day yesterday and couldn't bring myself to even turn it on. So whether you think it is perfectly balanced or not, for me the game design is bad enough that I regret my purchase.
Caelid IS an endgame area - or at least late midgame. You're not supposed to go there early.To be fair, the Input buffer sometimes is straight up broken, I've had many many examples of where a roll didn't work and then suddenly I'd roll, its rare though but does happen
In all honesty my only real gripe on difficulty is Caelid being so early in the game, its very hostile with a lot of hard hitting enemies with massive HP pools, it feels like an end game area and with the main boss of that area almost confirming it, its almost like FS ripped it out of a later part of the game and placed it here.
Radahn is roughly halfway right? Thats what I meanCaelid IS an endgame area - or at least late midgame. You're not supposed to go there early.
Lies. Got warped there right off the bat and got the best staff, spell and katana! Also got a truckload of runes by killing that lazy dragon.Caelid IS an endgame area - or at least late midgame. You're not supposed to go there early.
Because your comment was something about people preventing others from their "Sacred" experience, which to me implies that you think people are gate keeping and get off on others failing at the game.
No one is gate keeping and the baseline experience is worth keeping intact.
They themselves are the biggest hurdle they face cause they're hung up on their own insecurities.
There's a good undergrad behavioral studies thesis in there somewhere.
easy mode is over level andget goodat dodging.
Why would anyone pay money for the opportunity to blast through a game designEd around difficulty. Why does autocorrect keep adding a capital E in designEd
I think that's part of the problem in suggesting the games are difficult, as though an easy mode is a complimentary mode that has been left out. Which IMO it isn't and makes no sense. My recent adjusted view is that From games aren't difficult, and are positioned no harder than any AAA cinematic game, just so long as you've prepared yourself adequately for the game moments, and it is stumbling through the game doing things in the wrong order that gives the illusion of extreme difficulty, or impossibility.Why would anyone pay money for the opportunity to blast through a game designEd around difficulty. Why does autocorrect keep adding a capital E in designEd
The issue isn't having choice. The issue is "I want you to put in XXXXX." How is imposing on developers or whoever "Live and let live...?"Will probably get crucified for this but...
I really dont see the issue with an easier mode. As with most things in life having a choice is wonderful. The SoulsBorne series for most is about the lore anyway, making that more accessible seems like a good decision. The only downside here that i can see is you wont be able to stoke your ego on the internet as easily because you would have to add the caveat that you beat the game of hard mode... If the argument is it takes away form the experience, Then i ask for whom? The person who chose the easy mode? Cool let the game suck for them, they chose easy mode.. Live and let live or in this case Die and let live.
Ahh i see. Demanding it after the fact can be a slippery slope if the dev had a certain vision. I guess my stance is Soulsborne games wouldnt be worse if the option to play on an easy mode was included, it would literally be the same game that includes another option to play.The issue isn't having choice. The issue is "I want you to put in XXXXX." How is imposing on developers or whoever "Live and let live...?"
The issue I suspect is that the internet and wikis are a vital resource for most players - playing on regular difficulty - and having a mode that allowed players to bypass using easy mode - without needing amazing game knowledge and skill to succeed at lowly stat levels - would damage the quality of that vital resource.Will probably get crucified for this but...
I really dont see the issue with an easier mode. As with most things in life having a choice is wonderful. The SoulsBorne series for most is about the lore anyway, making that more accessible seems like a good decision. The only downside here that i can see is you wont be able to stoke your ego on the internet as easily because you would have to add the caveat that you beat the game of hard mode... If the argument is it takes away form the experience, Then i ask for whom? The person who chose the easy mode? Cool let the game suck for them, they chose easy mode.. Live and let live or in this case Die and let live.
I would imagine folks that rely on that type of assistance could still get it undiluted for sources they have used in the past. What self respecting Soulsborne youtuber would post guides using easy mode?The issue I suspect is that the internet and wikis are a vital resource for most players - playing on regular difficulty - and having a mode that allowed players to bypass using easy mode - without needing amazing game knowledge and skill - would damage the quality of that vital resource.
Watching someone's video on a section you might be struggling on tells you so much more than how-to, you also see lots of info about what and where that led them to that moment, which then maybe send you on more quests, first before trying and succeeding.
The only advice i ever see is "try finger, but hole" strange.That's when I summon my trio of wolves.
I always leave a message, "Try Wolf"
Anyone with a console and a compatible streaming account can and would produce those videos. Even when people in forums state the play time of a game, they always take the easiest mode to measure it by.I would imagine folks that rely on that type of assistance could still get it undiluted for sources they have used in the past. What self respecting Soulsborne youtuber would post guides using easy mode?
I hope i havent missed your point.
I just dont think that a very strong argument. I could just as easily farm for a bit and stream roll the content. That actually naturally happened on my play through so i had to switch weapons a few times to keep the challenge up later in the game. As for folks not getting the true experience because of folks breezing through the content online, thats the fault of the people spoiling themselves. There was a speedrun 5 days after launch of a sub 40 min run ffs.Anyone with a console and a compatible streaming account can and would produce those videos. Even when people in forums state the play time of a game, they always take the easiest mode to measure it by.
And as you said previous, the games are about the lore, the lore is a result of the game's design that gates when and how milestones should be tackled - unless a souls champ. So it would be to the detriment of the developer, and even damage the reputation of the regular experience, because those people cheesing through on a misplaced feature to bypass the gating wouldn't get the designed experience, and probably undersell the experience to others, because they didn't have the intended experience.
People search for genuine help and struggling to find quality help being drowned by easy runs feels like a legitimate issue IMO. If the speedrun was easily repeatable by anyone that watched then I take your point, but I suspect the speedrunner was a Souls champ-esq player, that your average gamer couldn't emulate easily, no?I just dont think that a very strong argument. I could just as easily farm for a bit and stream roll the content. That actually naturally happened on my play through so i had to switch weapons a few times to keep the challenge up later in the game. As for folks not getting the true experience because of folks breezing through the content online, thats the fault of the people spoiling themselves. There was a speedrun 5 days after launch of a sub 40 min run ffs.
I agree it could be a legitimate issue, just a minor one that i have trouble valuing higher than an option for lazy people to play haha.People search for genuine help and struggling to find quality help being drowned by easy runs feels like a legitimate issue IMO. If the speedrun was easily repeatable by anyone that watched then I take your point, but I suspect the speedrunner was a Souls champ-esq player, that your average gamer couldn't emulate easily, no?
People have the right to request stuff like Easy Mode.
Devs equally have the right to ignore such requests.