Filth
Member
The beta supposedly starts again at 6 am EST going by what I see in this topic.
It was a joke.
The beta supposedly starts again at 6 am EST going by what I see in this topic.
most charges are under a secon in SFIV frame wise. bison's scissor kick in SFIV is 55 frames
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't.![]()
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come outThe longer you hold it down, the bigger the hit will be.
It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come outThe longer you hold it down, the bigger the hit will be.
It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.
I think they're talking about a different type of charge characters :V
Also Charge moves in Garou require holding a direction for at least 1 second.
Butt's Charge punch and charge are cool too.
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come outThe longer you hold it down, the bigger the hit will be.
It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.
I only recently learned that you could actually hold db instead of b for many characters' specials like sonicboom for guile. And my brain can't handle doing charges midcombo or while blocking.
You get used to it. For example, max damage meterless Bison combo seems to be:I knowbut it's still the only "charge" move/character i enjoy.
I only recently learned that you could actually hold db instead of b for many characters' specials like sonicboom for guile. And my brain can't handle doing charges midcombo or while blocking.
Which character do you use?
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't.![]()
Nash looks amazing to use, I need to try him.
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This gentleman now. Seems to have all the tools I would want in a fighter, air Hadoukens are godlike for offense, fireball dodges and defense too.
Hope he's in V.
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't.![]()
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come outThe longer you hold it down, the bigger the hit will be.
It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.
Dunno what you mean about fireball dodges though.
Practicing links in Omega mode is not a bad idea for a beginner,they have basically the same timing.
Seems I figure to try whenever it's either not working or down
But the beta is today, too, right?
The beta has been postponed till further notice.Seems I figure to try whenever it's either not working or down
But the beta is today, too, right?
The beta has been postponed till further notice.
So there's no point in trying right now? I figured there's a point in trying when I get 21007, but I also figured the servers are down when it says "currently unable to play SFV beta".
Does this mean the beta will be extended?
If only we'd known.
http://www.eurogamer.net/articles/2015-07-24-the-street-fighter-5-beta-isnt-working
"Street Fighter 5's beta test ended up being a colossal failure, mostly on account of the fact that it did not work. After launching on 23rd July, Capcom faced many issues resulting in the servers being taken offline off and on. As such, Capcom has decided to pull the whole hog and reinstate it later once the kinks have been worked out."
Man, I almost wish I wasn't able to get into training mode. Getting to actually touch the game just made me thirstier for it. It's like I don't want to play anything else now.
Pfft, that's not even a strong argument. Everybody knows that the beta was actually a success. Nice try.mostly on account of the fact that it did not work
It isn't just "they need bigger servers". There's a lot of server info and errors you only get when going live on full scale with tons of players playing or trying to play at the same time. Info that doesn't appear when testing or simulating it locally or in small closed betas.
Make sure that even if it didn't work as everybody would have loved, they have collected a lot of very valuable info other than gameplay feedback from the few who played it. A beta is to test stuff like that, to see how it performs in the real world with real internet connections and with a ton of players and to detect issues that didn't appear in your office, and also to collect some player feedback. A beta is not a demo.
How much data could they really have gotten in that small amount of time, with the non-stop issues going on? It didn't even last until the scheduled time it was suppose to, meaning it had to be pretty serious for them to call it off indefinitely, instead of letting it keep running in the hopes of gathering more data.
The whole point of this first beta was to gather network data, and wasn't really focused on gameplay balances/issues/feedback this time around but the fact that it was postponed doesn't imply much faith that they got the data they were needing. If barely anyone could connect to it, there's no way they could have gotten real info regarding how it would handle with lots of people on at one, something I imagine that would be very vital.
Granted, only Capcom would know if they truly got anything of use out of this first go, but even that seems a little doubtful. And yeah, thanks for reminder that a beta isn't a demo, would have never known that![]()
You kinda cherry picked his post there. The point of the beta was to test the numerous facets of online play. People play semantics with "netcode", but it's obvious errors like 20017 are inclusive to the discussion.
So what did Capcom get out of this? Correcting an error or five that doesn't allow more than a few people to play on the servers and isolating the incident to something more than server load is a step towards us playing on relativity smooth Day 1 servers. It's moving the goalpost to say, well, it's doubtful that Capcom got nothing out of this because it's pretty obvious they did.
The beta wasn't successful in sofar that they didn't get to stress out the servers on actual play, but at least Capcom found crappy errors and is working towards fixing them. This has all been a weird test beta beta, but on the flipside, it's possible I won't get booted all day when I get the full version.
I responded to his post, which was in response to one of mine, that's far from cherry picking.
And I don't think they didn't get "anything" out of it, I'm sure they gathered some stuff from it but I don't think they probably got nearly what they were aiming for, especially since it obviously didn't go as planned (something no one can refute). On the contrary, I'd be extremely happy if they got a ton of useful data and information from it, if only to make it so nothing like this happens at launch, or possibly even the next beta.
I'm suppose it's the pessimist in me that thinks that not enough of value was gathered from this, but like I said, only the dudes at Capcom really know either way.
BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.
http://www.eurogamer.net/articles/2015-07-24-the-street-fighter-5-beta-isnt-working
"Street Fighter 5's beta test ended up being a colossal failure, mostly on account of the fact that it did not work. After launching on 23rd July, Capcom faced many issues resulting in the servers being taken offline off and on. As such, Capcom has decided to pull the whole hog and reinstate it later once the kinks have been worked out."
Of course it's not a success but the overreaction of people saying it's a complete failure and capcom hasn't made good on it since they have been good with the communication and we still get 3 betas.BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.
So there's no point in trying right now? I figured there's a point in trying when I get 21007, but I also figured the servers are down when it says "currently unable to play SFV beta".
Does this mean the beta will be extended?
Just saw the GT video discussing this and Bossman and Moore seemed to think this thing is likely to go back up within a week, possibly for this weekend.
Sound likely or no?
That was how it was looking over the weekend, but mpt sure how they've been talking since. Possibly a month or more so they can re promote it is most likely
BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.
While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for. After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance.
UPDATE: There seems to be concern from some players who were unable to connect to the beta, that they would not be able to get the in-game incentive we mentioned. We are still working out the specifics on the incentive, but can confirm that connecting to, or not being able to connect to the initial beta, will not be a factor in receiving this incentive.
I couldn't even get in once, but hype has me wanting to needlessly drop $ on a PS4 fightstick. I imagine we'll get another beta or two before the end of the year.
YeahHavent been following up on this but did the beta get delayed?
Ok so what's the deal... is this game working now, when does the beta end, and do I need PS+ to play?