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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

most charges are under a secon in SFIV frame wise. bison's scissor kick in SFIV is 55 frames

Hm. Hasn't ever felt like it to me, but then I'm not a human stopwatch I guess. I suppose it must be correct given that you can charge buffer LK DKP into LK DKP. I dunno what they are using for SF5 but I didn't really feel a difference in terms of leniency doing DKP pressure or like c.LP, s.LP, s.LK xx LK DKP.
 
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't. :-P

the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come out :D The longer you hold it down, the bigger the hit will be.

It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.
 
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come out :D The longer you hold it down, the bigger the hit will be.

It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.

I think they're talking about a different type of charge characters :V
Also Charge moves in Garou require holding a direction for at least 1 second.

Butt's Charge punch and charge are cool too.
 
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come out :D The longer you hold it down, the bigger the hit will be.

It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.

That's cool. :)
 
I think they're talking about a different type of charge characters :V
Also Charge moves in Garou require holding a direction for at least 1 second.

Butt's Charge punch and charge are cool too.

I know :D but it's still the only "charge" move/character i enjoy.

I only recently learned that you could actually hold db instead of b for many characters' specials like sonicboom for guile. And my brain can't handle doing charges midcombo or while blocking.
 
the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come out :D The longer you hold it down, the bigger the hit will be.

It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.

Sounds like you might enjoy Birdie. He has the same type of thing with his punch buttons that charge his headbutt.
 
Even before I switched to stick, which set me back years in execution, I struggled with charge characters. My goal for myself this year is to get up to speed with a stick and learn at least one charge based character to a decent level, probably Dictator.

Ryu and Dictator seem a reasonable pair to get to grips with in preparation for SFV.
 
I just hope we will fully have the option to turn the music off instead of it still playing faintly in the background like in SF IV. I always end up playing my own music collection after a while in, the repetitive nature of playing Street Fighter means the soundtrack gets stale for me after a few months.
 
I know :D but it's still the only "charge" move/character i enjoy.

I only recently learned that you could actually hold db instead of b for many characters' specials like sonicboom for guile. And my brain can't handle doing charges midcombo or while blocking.
You get used to it. For example, max damage meterless Bison combo seems to be:

j.HK, s.HK, c.MP, Knee Press

To do this, start holding back right after you jump. When you land the aerial, continue holding back when you do s.HK. Then shift your stick to down-back for c.MP. Now hit forward and kick.

When you play a charge character, you just need to learn that your stick is in the down-back position 99% of the time. Any time you do anything that requires a motion, you put your stick in down-back after. It becomes your default resting place, instead of the neutral position.
 
Honestly Nash's personality seems pretty in line with his old one, except he's obsessed with revenge.

Darker character now but it makes sense all things considered.
 
Nash looks amazing to use, I need to try him.

Which character do you use?

JF7r2v0.gif


This gentleman now. Seems to have all the tools I would want in a fighter, air Hadoukens are godlike for offense, fireball dodges and defense too.

Hope he's in V.
 
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't. :-P

Charge characters, and especially their supers/ultras are ridiculously easy to play when using something like a Hitbox (or a modified stick with a Hitbox layout). On the 360 and PC anyway, forward takes priority over back, and up takes priority over down. Meaning, you can hold back to both charge and block, and while still holding back, press forward and a punch or kick to get your move. It's faster than a stick due to zero travel time. For supers/ultras you just hold back and tap forward twice.

Nash looks amazing to use, I need to try him.



JF7r2v0.gif


This gentleman now. Seems to have all the tools I would want in a fighter, air Hadoukens are godlike for offense, fireball dodges and defense too.

Hope he's in V.

He was so much fun to play up until Ultra. DWU just neutered his setups though, and they turned him into just another shoto. Dunno what you mean about fireball dodges though. His flips aren't any more special than jumping straight up unless the opponent becomes predictable. Fireballs also do relatively weak damage in SF4 too and are used more for zoning than actual damage.

I hope he ends up in SF5 as well, but I expect him to get the SF x T treatment, and to end up nearly unplayable.
 
Honestly, I find charge characters in Street Fighter titles very hard to play, if only because their charge time is so long. I wish everything had Parasoul's charge time... I always think "a ha, I have just gotten enough charge time!", and then I don't. :-P

SF is such an oddity to me, I don't play charge characters much in any other fighter but they are what I really love in SF (especially Honda, who I used to HATE). Maybe it's just the pacing of the game that makes them ideal for me in SF. I think Alex in SF3 is where I first started to like charge moves.

Of course charge characters are painful to play without a stick hence why I was in a panic trying to get a TE2 for this beta...whoops.

the only charge character i love is Butt/Marco from Garou. For him you just keep heavy punch or heavy kick button pressed for 3-10 seconds and release when you want the attack to come out :D The longer you hold it down, the bigger the hit will be.

It's fun to try and see how long and how normally you can play whilst keeping a button pressed with one finger! You can do attacks with other buttons and move while charging.

I don't think that makes him qualify as a 'charge character' but I do love that mechanic. He's my favorite shoto ever, by far.

Kain in Garou is a pretty cool charge character despite being an overpowered SNK boss. His charge times are soooo short.
 
Watching some training mode SFV and I have profound sadness I still yet to have even tried the game lol. Not alone on that it seems.

Dunno what you mean about fireball dodges though.

I was watching Infiltration's Akuma in the 25th anniversary against Daigo last night for tips. I noticed his messed up neutral jumps were saved by an air fireball of his to avoid a ryu hadouken. Was nice.
 
The beta has been postponed till further notice.

So there's no point in trying right now? I figured there's a point in trying when I get 21007, but I also figured the servers are down when it says "currently unable to play SFV beta".

Does this mean the beta will be extended?
 
I'm kind of surprised they haven't locked the thread until the beta shows signs of resuming to be honest, because otherwise it's just going to slowly fill up with people saying "I can't get in, is the server up?" :P
 
:(

http://www.eurogamer.net/articles/2015-07-24-the-street-fighter-5-beta-isnt-working

"Street Fighter 5's beta test ended up being a colossal failure, mostly on account of the fact that it did not work. After launching on 23rd July, Capcom faced many issues resulting in the servers being taken offline off and on. As such, Capcom has decided to pull the whole hog and reinstate it later once the kinks have been worked out."
If only we'd known.

Info is in the OP. :)
 
Man, I almost wish I wasn't able to get into training mode. Getting to actually touch the game just made me thirstier for it. It's like I don't want to play anything else now.
 
Man, I almost wish I wasn't able to get into training mode. Getting to actually touch the game just made me thirstier for it. It's like I don't want to play anything else now.

Tell that to everyone that Sat at the any button screen for 10+ hours you jerk!
 
It isn't just "they need bigger servers". There's a lot of server info and errors you only get when going live on full scale with tons of players playing or trying to play at the same time. Info that doesn't appear when testing or simulating it locally or in small closed betas.

Make sure that even if it didn't work as everybody would have loved, they have collected a lot of very valuable info other than gameplay feedback from the few who played it. A beta is to test stuff like that, to see how it performs in the real world with real internet connections and with a ton of players and to detect issues that didn't appear in your office, and also to collect some player feedback. A beta is not a demo.

How much data could they really have gotten in that small amount of time, with the non-stop issues going on? It didn't even last until the scheduled time it was suppose to, meaning it had to be pretty serious for them to call it off indefinitely, instead of letting it keep running in the hopes of gathering more data.

The whole point of this first beta was to gather network data, and wasn't really focused on gameplay balances/issues/feedback this time around but the fact that it was postponed doesn't imply much faith that they got the data they were needing. If barely anyone could connect to it, there's no way they could have gotten real info regarding how it would handle with lots of people on at one, something I imagine that would be very vital.

Granted, only Capcom would know if they truly got anything of use out of this first go, but even that seems a little doubtful. And yeah, thanks for reminder that a beta isn't a demo, would have never known that ;)
 
How much data could they really have gotten in that small amount of time, with the non-stop issues going on? It didn't even last until the scheduled time it was suppose to, meaning it had to be pretty serious for them to call it off indefinitely, instead of letting it keep running in the hopes of gathering more data.

The whole point of this first beta was to gather network data, and wasn't really focused on gameplay balances/issues/feedback this time around but the fact that it was postponed doesn't imply much faith that they got the data they were needing. If barely anyone could connect to it, there's no way they could have gotten real info regarding how it would handle with lots of people on at one, something I imagine that would be very vital.

Granted, only Capcom would know if they truly got anything of use out of this first go, but even that seems a little doubtful. And yeah, thanks for reminder that a beta isn't a demo, would have never known that ;)

You kinda cherry picked his post there. The point of the beta was to test the numerous facets of online play. People play semantics with "netcode", but it's obvious errors like 20017 are inclusive to the discussion.

So what did Capcom get out of this? Correcting an error or five that doesn't allow more than a few people to play on the servers and isolating the incident to something more than server load is a step towards us playing on relativity smooth Day 1 servers. It's moving the goalpost to say, well, it's doubtful that Capcom got nothing out of this because it's pretty obvious they did.

The beta wasn't successful in sofar that they didn't get to stress out the servers on actual play, but at least Capcom found crappy errors and is working towards fixing them. This has all been a weird test beta beta, but on the flipside, it's possible I won't get booted all day when I get the full version.
 
You kinda cherry picked his post there. The point of the beta was to test the numerous facets of online play. People play semantics with "netcode", but it's obvious errors like 20017 are inclusive to the discussion.

So what did Capcom get out of this? Correcting an error or five that doesn't allow more than a few people to play on the servers and isolating the incident to something more than server load is a step towards us playing on relativity smooth Day 1 servers. It's moving the goalpost to say, well, it's doubtful that Capcom got nothing out of this because it's pretty obvious they did.

The beta wasn't successful in sofar that they didn't get to stress out the servers on actual play, but at least Capcom found crappy errors and is working towards fixing them. This has all been a weird test beta beta, but on the flipside, it's possible I won't get booted all day when I get the full version.

I responded to his post, which was in response to one of mine, that's far from cherry picking.

And I don't think they didn't get "anything" out of it, I'm sure they gathered some stuff from it but I don't think they probably got nearly what they were aiming for, especially since it obviously didn't go as planned (something no one can refute). On the contrary, I'd be extremely happy if they got a ton of useful data and information from it, if only to make it so nothing like this happens at launch, or possibly even the next beta.

I'm suppose it's the pessimist in me that thinks that not enough of value was gathered from this, but like I said, only the dudes at Capcom really know either way.
 
I responded to his post, which was in response to one of mine, that's far from cherry picking.

And I don't think they didn't get "anything" out of it, I'm sure they gathered some stuff from it but I don't think they probably got nearly what they were aiming for, especially since it obviously didn't go as planned (something no one can refute). On the contrary, I'd be extremely happy if they got a ton of useful data and information from it, if only to make it so nothing like this happens at launch, or possibly even the next beta.

I'm suppose it's the pessimist in me that thinks that not enough of value was gathered from this, but like I said, only the dudes at Capcom really know either way.

Why does this matter when the number of beta days has increased due to this initial failure?
 
:(

http://www.eurogamer.net/articles/2015-07-24-the-street-fighter-5-beta-isnt-working

"Street Fighter 5's beta test ended up being a colossal failure, mostly on account of the fact that it did not work. After launching on 23rd July, Capcom faced many issues resulting in the servers being taken offline off and on. As such, Capcom has decided to pull the whole hog and reinstate it later once the kinks have been worked out."
BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.
 
BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.
Of course it's not a success but the overreaction of people saying it's a complete failure and capcom hasn't made good on it since they have been good with the communication and we still get 3 betas.
 
I couldn't even get in once, but hype has me wanting to needlessly drop $ on a PS4 fightstick. I imagine we'll get another beta or two before the end of the year.
 
So there's no point in trying right now? I figured there's a point in trying when I get 21007, but I also figured the servers are down when it says "currently unable to play SFV beta".

Does this mean the beta will be extended?

don't listen to these jerks, they're just trying to get a spot in for themselves. it'll be up tomorrow at 6am est. i'll see you there bro
 
Just saw the GT video discussing this and Bossman and Moore seemed to think this thing is likely to go back up within a week, possibly for this weekend.

Sound likely or no?
 
Just saw the GT video discussing this and Bossman and Moore seemed to think this thing is likely to go back up within a week, possibly for this weekend.

Sound likely or no?

That was how it was looking over the weekend, but mpt sure how they've been talking since. Possibly a month or more so they can re promote it is most likely
 
Still no word on when the Beta will resume? You can just let me play SFV and then take it away from me like that, CAPCOM! DO YOU HEAR ME? ARGRHRGRHR
 
BU-BU-BUTT it's only a Beta amrite? This beta was clearly a "success" according to fools on here who were so eager and quick to jump on anyone's throat for mentioning how the beta just did not work, even as a beta lol.

Umm...yeah, it WAS only a beta.

The only fools here are the people waiting to call a beta a success or a failure. It's a beta. Who cares.

According to a quote from CAPCOM THEMSELVES, in the very article you quoted:

While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for. After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance.

The article called it a failure. Cacpom didn't. Actually, the beta was improving as time went on, which implies that yes, they were learning from the experience. That's a success. In fact, it sounds more like Capcom postponed the test not so much for their own benefit (because they were already getting data from the limited number of players who got in), but rather for our benefit. I don't see how something that results in improvements pre-release is a "failure", but if it floats your boat, whatever. Even when Capcom tries to do right by their fanbase, there will always be haters in the bushes lurking. Maybe they shouldn't have had a beta at all. Do it the NRS way.


BTW, Combofiend's blog confirmed that the proposed "incentives" will be for everyone, regardless of if they could get successfully into the beta or not:
UPDATE: There seems to be concern from some players who were unable to connect to the beta, that they would not be able to get the in-game incentive we mentioned. We are still working out the specifics on the incentive, but can confirm that connecting to, or not being able to connect to the initial beta, will not be a factor in receiving this incentive.
 
Well the 'initial' phase is over. Now its either do you want to sit and try to take a W off of AnyButton mashing X for seven hours and posting angrily in this thread, or do you want to actually play the damn thing.
 
I couldn't even get in once, but hype has me wanting to needlessly drop $ on a PS4 fightstick. I imagine we'll get another beta or two before the end of the year.

We'll get more chances. We'll get another extra chance due to this mess and the other two scheduled BETA dates are still planned. So don't worry. I'll wait till the last minute to get a stick...
 
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