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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

Birdie chain can be annoying with Ryu's that jump in, and his command grab is annoying if you don't know the spacing.

But I really like the matchup for Ryu since Birdie has no answer for Ryu's zoning tools and Ryu buttons take a shit on Birdie's.

He has a slide, doesn't he? And 2 grab options that go through fireballs I thought. The chain and the small hop.
 
Birdie chain can be annoying with Ryu's that jump in, and his command grab is annoying if you don't know the spacing.

But I really like the matchup for Ryu since Birdie has no answer for Ryu's zoning tools and Ryu buttons take a shit on Birdie's.

Uh, are we playing the same game? Birdie has full screen options to deal with fireball zoning and his footsies have way more range.
 
If I'm beating someone who is clearly less experienced than I am, is it good etiquette to give them the second round? Or is the norm just to take your wins as they happen?

I don't want to just roll over people but I don't want to lose a match because i stupidly gave up a round.

Beat their ass. If I ever have someone steamrolling me I find it to be rude if they start taking it easy. Plus if you want more people to get on your level, you're not helping them at all by going easy on them. Just helping teach bad habits.

It's good to see that Birdie is not the absolute monster that he was made out to be when he was first playable. He can be tough, and he'a certainly got some shit, but he's also got plenty of weaknesses. He actually seems very well balanced for the type of character he is.

Bison seems to be the best character in this beta for sure. The fact that they're making his inferno a quarter circle motion is nuts. I'm loving him.
 
I'm not having any trouble with him so far. What's he doing that makes the match ups seem hard or annoying?

I think Ryu might have a slight advantage against Birdie. Of course if the Ryu doesn't know the matchup or is playing pretty dumb, Birdie can get through fireballs easy, but the hardest matches I had with Birdie are against Ryus It's weird to see people think Ryu is bad. I think Ryu is very damn good and can deal with everything thrown at him in this game. I know it's an appeal to authority but Infiltration also said he thinks Ryu is the best, but that guy is basically one of the best shoto players in SF4 so that might skew things quite a bit.

Birdie's chain definitely is great against fireballs, if it lands, it wins because the fireball passes through him during the throw animation. But the chain has limited range and at full screen the chain won't hit. Birdie's jump grab isn't too great at going through fireballs to be honest, because you have to time it well, I have been hit on the ascent and on the descent from a late fireball using this move. Also the HK version will basically only hit if a Ryu basically has never seen it before and he can obviously hit you out of it easy with a shoryuken at that point. Birdie can try to use the charge headbutt (hold P and release) to go through fireballs, but again I think a smart Ryu knows that throwing fireballs too close is trouble and wouldn't do it. EX buffalo headbutt goes farther and has armor, but I don't think a Birdie should be throwing it out too much in neutral even though it has armor and acts as a decent reversal, because it can be parried and even on block you can eat damage for it. I think once Ryu gets in Denjin mode his zoning is really damn good. It has multihit fireballs, the delay can mess with jump timing, and the fact that people have made guard crush setups and denjin setups make it pretty scary once he pops it. Even though parry isn't like 3S and he won't punish everything if he gets a parry like that game, just building V-trigger fast is a huge benefit and people getting a few parries means that a Ryu will most likely see 2 denjin modes in a round.
 
Just beat a grandmaster Nash! Felt good man!

Lots of patience and good punishes.

Cammy is awesome. Such good buttons and good damage. She feels like a better version of chun.
 
Just beat a grandmaster Nash! Felt good man!

Lots of patience and good punishes.

Cammy is awesome. Such good buttons and good damage. She feels like a better version of chun.

Lol, that might have been me. I'm garbage with Nash at the moment, only got to Grandmaster with Ryu after some lucky streaks.
 
Lol, that might have been me. I'm garbage with Nash at the moment, only got to Grandmaster (somehow) with Ryu with some lucky streaks.

Maybe?

I keep mashing inputs for specials too much.

I was always a charge player with chun and Honda in sf4.

Gotta get used to regular motions. I get cannon strikes on accident too often.
 
Maybe?

I keep mashing inputs for specials too much.

I was always a charge player with chun and Honda in sf4.

Gotta get used to regular motions. I get cannon strikes on accident too often.

Do you remember the name? My PSN ID is Tyrion91 (something I've been stuck with since middle school)
 
Me and my opponent both did ex DP simultaneously on his wake up and we rose together, touching, and neither of us hit. Thought this might be useful info for avid players who are into doing dumb stuff for no reason.
 
My strategy against Birdie so far has been throwing fireballs outside his chain range. Not throwing too many though, just a few to keep them guessing. And the ones I have played do cave and go for that full screen throw which is a free punish for me. I just do cr. HP, HK tatsu and then I have good position to pressure afterward. He does have good range on his normals but Ryu has that problem against most of the cast in the beta(if not all) and I still think he's fine against them all(maybe except Cammy) when you look at all his tools compared to them.

I think Ryu can play the best defense out of all the characters so far. Good fireball, good anti-airs, and a lot less anti-fireball moves to deal with. On top of that he has good enough normals, is quite mobile, and plenty of ways to end combos that lead to more pressure. So he is very capable of doing some rush down of his own. And I'm not even factoring his parry or V trigger yet which can be a pretty good tools once people have a better idea of how to use them. So pretty much I think I overreacted about Ryu in the past(especially when Ken was unveiled) and think he's actually pretty good right now.
 
If I'm beating someone who is clearly less experienced than I am, is it good etiquette to give them the second round? Or is the norm just to take your wins as they happen?

I don't want to just roll over people but I don't want to lose a match because i stupidly gave up a round.

Dealer's choice. You don't need to give them the round, but you can probably back off the throttle if it's clear there's a large skill gap. That's what I do.

Whoever said that you should just barrel roll their ass, while that is good if they want to keep playing competitively, if they're just trying the game, it will sour them on it, guaranteed.
 
Alright, so from my perspective as someone who's not particularly great at sf yet, I'd rank the characters in this build as follows:

Best: Bison, Cammy

Good: Birdie

Average: Ryu, Chun Li

Bad: Nash

Is this looking similar to what you guys are coming up with?
 
Hard playing without a stick but having a pretty fun time. This game is MUCH FASTER than IV, wow
 
Alright, so from my perspective as someone who's not particularly great at sf yet, I'd rank the characters in this build as follows:

Best: Bison, Cammy

Good: Birdie

Average: Ryu, Chun Li

Bad: Nash

Is this looking similar to what you guys are coming up with?

I think Nash is in Good tier with Ryu. Birdie is average.
 
He has a slide, doesn't he? And 2 grab options that go through fireballs I thought. The chain and the small hop.

Uh, are we playing the same game? Birdie has full screen options to deal with fireball zoning and his footsies have way more range.

I can only speak of personal experience, so I could just be playing people who don't know how to play Birdie yet, but these two quotes have been mostly my experience.

I think Ryu might have a slight advantage against Birdie. Of course if the Ryu doesn't know the matchup or is playing pretty dumb, Birdie can get through fireballs easy, but the hardest matches I had with Birdie are against Ryus It's weird to see people think Ryu is bad. I think Ryu is very damn good and can deal with everything thrown at him in this game. I know it's an appeal to authority but Infiltration also said he thinks Ryu is the best, but that guy is basically one of the best shoto players in SF4 so that might skew things quite a bit.

Birdie's chain definitely is great against fireballs, if it lands, it wins because the fireball passes through him during the throw animation. But the chain has limited range and at full screen the chain won't hit. Birdie's jump grab isn't too great at going through fireballs to be honest, because you have to time it well, I have been hit on the ascent and on the descent from a late fireball using this move. Also the HK version will basically only hit if a Ryu basically has never seen it before and he can obviously hit you out of it easy with a shoryuken at that point. Birdie can try to use the charge headbutt (hold P and release) to go through fireballs, but again I think a smart Ryu knows that throwing fireballs too close is trouble and wouldn't do it. EX buffalo headbutt goes farther and has armor, but I don't think a Birdie should be throwing it out too much in neutral even though it has armor and acts as a decent reversal, because it can be parried and even on block you can eat damage for it. I think once Ryu gets in Denjin mode his zoning is really damn good. It has multihit fireballs, the delay can mess with jump timing, and the fact that people have made guard crush setups and denjin setups make it pretty scary once he pops it. Even though parry isn't like 3S and he won't punish everything if he gets a parry like that game, just building V-trigger fast is a huge benefit and people getting a few parries means that a Ryu will most likely see 2 denjin modes in a round.

My strategy against Birdie so far has been throwing fireballs outside his chain range. Not throwing too many though, just a few to keep them guessing. And the ones I have played do cave and go for that full screen throw which is a free punish for me. I just do cr. HP, HK tatsu and then I have good position to pressure afterward. He does have good range on his normals but Ryu has that problem against most of the cast in the beta(if not all) and I still think he's fine against them all(maybe except Cammy) when you look at all his tools compared to them.

I think Ryu can play the best defense out of all the characters so far. Good fireball, good anti-airs, and a lot less anti-fireball moves to deal with. On top of that he has good enough normals, is quite mobile, and plenty of ways to end combos that lead to more pressure. So he is very capable of doing some rush down of his own. And I'm not even factoring his parry or V trigger yet which can be a pretty good tools once people have a better idea of how to use them. So pretty much I think I overreacted about Ryu in the past(especially when Ken was unveiled) and think he's actually pretty good right now.

Again as a Ryu player, I like the Birdie matchup, rather see him than Cammy or Bison at the moment.

I need to figure out Charlie's V trigger as well. I thought I could react to it, but a couple of Charlie players have beat me pretty badly because of it.
 
using a controller feels like garbage, but this beta is great.

can't wait til a new PS4 TE drops, i have to assume Mad Catz will release one in the run up to SFV release.

also - anyone got a reliable anti-air for Nash? having issues answering jump in attacks.
 
using a controller feels like garbage, but this beta is great.

can't wait til a new PS4 TE drops, i have to assume Mad Catz will release one in the run up to SFV release.

also - anyone got a reliable anti-air for Nash? having issues answering jump in attacks.

His c.MP is supposed to be his anti-air, but it got nerfed at Gamescom.
 
I want to use birdie but I can't stand looking at him. Hopefully they are pretty quick with an alpha at costume.

his animations are incredible though.

I want to figure him out but its frustrating how his grabs get beat by practically everything. I've started winning now but for the most part it's just good guesses and the stupid damage output of d+H, H. Which is horrifically vulnerable on block.
 
His c.MP is supposed to be his anti-air, but it got nerfed at Gamescom.

Really? Damn, that sucks. I like Nash on offense, but I personally hated whenever I was on defense with him. When I play against Nash as other characters I felt I didn't need to respect him, like with Birdie, if I get a knockdown, I can walk up f.HK for a meaty overhead and you can connect a cr.lp if the overhead hits. Also he felt easier to command grab because even though Birdie's command grabs aren't instant, the fastest thing Nash can do is jab out of things while someone like Ryu and Cammy will try to dp.

his animations are incredible though.

I want to figure him out but its frustrating how his grabs get beat by practically everything. I've started winning now but for the most part it's just good guesses and the stupid damage output of d+H, H. Which is horrifically vulnerable on block.

Yea I notice that the command grab isn't that great to throw out at will. It's not instant so you can get hit out of it. But that hair combo animation for whiffing a grab is basically an invitation to get murdered lol.
 
Really? Damn, that sucks. I like Nash on offense, but I personally hated whenever I was on defense with him. When I play against Nash as other characters I felt I didn't need to respect him, like with Birdie, if I get a knockdown, I can walk up f.HK for a meaty overhead and you can connect a cr.lp if the overhead whiffs. Also he felt easier to command grab because even though Birdie's command grabs aren't instant, the fastest thing Nash can do is jab out of things while someone like Ryu and Cammy will try to dp.

Nash has the best offense in the game. There has to be a tradeoff there.
 
Uh, are we playing the same game? Birdie has full screen options to deal with fireball zoning and his footsies have way more range.

His buttons are slow so Ryu's faster ones should beat his. You bait the command jump throw and Birdie is fully punishable. He only wins if Ryu falls into an overly predictable pattern.
 
His buttons are slow so Ryu's faster ones should beat his. You bait the command jump throw and Birdie is fully punishable. He only wins if Ryu falls into an overly predictable pattern.

Birdie has a ton of options to deal with zoning but yeah, his buttons lose to Ryu's up close. Here's the anti-zoning options I've found with Birdie:

DF HK slides under fireballs.
QCB + K jumps over fireballs but yeah, if you are too slow Ryu can punish with DP.
QCF + K goes through fireballs so if it connects, your throw ignores the fireball.
QCF + KK destroys fireballs, at least up to two-hit fireballs, so if your chain misses you are still safe.
V QCF + P has a hit of armor, V hold P may also have a hit of armor. I find Birdie's V-Trigger completely shuts down zoning aside from EX fireballs.

I'm also not sure of this but I think VEX QCF + P may have two hits of armor.
 
I know this isn't the Cammy that will be in the final game but I hope they don't change her buttons or walkspeed much.

I can see them reducing her damage though.

I would prefer if they just kept characters strong instead of nerfung though.
 
I know this isn't the Cammy that will be in the final game but I hope they don't change her buttons or walkspeed much.

I can see them reducing her damage though.

I would prefer if they just kept characters strong instead of nerfung though.

Pretty sure they said that when the game is out, characters will only be buffed instead of nerfed.
 
I'd really like to play the new build. I'm already developing unhealthy muscle memory.

This is why I can't seem to muster much enthusiasm for the beta. We already know the game has changed and I really don't want to "figure out" anything just to have it removed/altered for the launch build.
 
Alright, so from my perspective as someone who's not particularly great at sf yet, I'd rank the characters in this build as follows:

Best: Bison, Cammy

Good: Birdie

Average: Ryu, Chun Li

Bad: Nash

Is this looking similar to what you guys are coming up with?

I'd put Nash above Chun right now. Nash has issues mind you, but the best Chun player I have seen was mediocre. If you know how to use Cammy, though, she's very, VERY nasty.
 
I have the same problem against Nash. Plus he gets target combos off of some of those normals, so every Nash player I run into is just constantly hitting buttons.

it's amazing how good they are at getting those combos out in massive lag.

kind of lost as to what Birdie is supposed to do against a Ryu who is aware of his anti-fireball crap. They can just walk up and hit whatever and it'll beat everything.

edit: I got an idea, cr.mp into charged headbutt seems to be pretty good

edit 2: well that's utterly useless, the charge move just gets mysteriously eaten by lag half the time.
 
His c.MP is supposed to be his anti-air, but it got nerfed at Gamescom.

cr. MP and cr. HP seem to be all he's got. Decide which to use based on the range.

thanks, i'll play around with his normals more.

it's basically impossible to play with a controller after so many years of playing w/ a stick. i can't properly utilize Nash's fast offense because my thumbs simply don't move as fast as my whole hand can.
 
Sigh, lost a match due to minor rollback. Saw a hitspark, cancelled into super, and that hitspark became a blockspark. Lost all focus due to that bullshit.
 
Alright, so from my perspective as someone who's not particularly great at sf yet, I'd rank the characters in this build as follows:

Best: Bison, Cammy

Good: Birdie

Average: Ryu, Chun Li

Bad: Nash

Is this looking similar to what you guys are coming up with?

Cammy>everyone else

Honestly everyone seems about even to me. The easiest to play feels like Bison and Cammy though
 
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